- Releasing New Game - Bunker Hill - 11 September 2026
Hi everyone, we are super excited to announce our new game, Bunker Hill, that we've been actively developing for the past year.We have taken so much we've learned from Pact of Steel and tossed the knowledge in this new 1-4 Player Co-Op Roguelike Zombie Shooter. That will be releasing by the end of this year.The game uses a very similar art style to Pact of Steel visually similar, both are taking place in the same time zone, but conceptually very different games. We would love for our community to check it out and wishlist it. As a thank you for supporting us through all these years, Bunker Hill will be having some rewards for our Pact of Steel players, and we'll have more on that as a we get closer to release.As we're finalizing development for this new game we will be circling back to Pact of Steel and adding some cool new features soon!Feel free to reach out in our Steam Community pag…
- Unit Buffs, Bug Fixes & New Features - 1 July 2026
Hi everyone we hope you're enjoying the steam summer sale this year!In this update we bring a new feature to play the next level without exiting to the main menu, this will use the previously selected difficulty. Also some tool tip additions, and fixes for typos around them. Some unit buffs, primarily the shotgunner getting a huge overhaul as we believe a unit with a shotgun and slugs should be far more powerful! And just overall bug fixes and minor map changes. Some endless wave changes that buffed enemy tanks, and runtime performance improvements of roughly 4 FPS when in a higher level wave. See the full list of changes below.Shotgunner Buff Base 10 Damage - 15 Base Damage Range 1000 - 1700 Armor Pierce 0 - 5 Should be able to penetrate light armor Spawn Limit 10 - 9 Upgrade 1 Cost 650 - 690 Damage 10 - 13 Range 150 - 225 Upgrade 2 Cost 1000 - 1100 Range 150 - 175 Damage 10.5 - 15 Upg…
- Resolved Shop Achievement Bug - 24 June 2026
Hi everyone an issue was brought up that the shop achievements we're working properly. This has been resolved, please launch the game and open the shop, if you own all Allies/Axis units the respective achievements will be granted appropriately. Bug Fixes: Fixed Purchase All Allied Units Achievement Fixed Purchase All Axis Units Achievement Thank you for bringing up the issue, if anyone has any bugs/suggestions please report them on the Steam Community page or on our Discord channel. (Linked below this in the More Ways to Connect section or in game)
- Update - 19 June 2026
Hi everyone I hope everyone is enjoying Pact of Steel. We have had some issues brought to us on our Discord channel and we urge anyone having problems to join us there for feedback and help (our link is on the bottom right of the menu page or in our store page) and our team has been working to respond to everything as soon as possible. This update brings some changes that help with the late game maps being very large, we're allowing some more units to be placed and fixing some pesky squad issues Bug Fixes Fixed Bug Where Squads Would Always Reposition On Auto Create Squad Now Auto Created Squads Will Reposition When Units Are Further Than 2500uu (unreal units) Manual Created Squads WIll Reposition When Units Are Further Than 6000uu (unreal units) Features Fixed Game Version Updated Map Objectives UI To Clarify The Purchase Button Now It Has "Buy" Text On It Cleanup of some random materi…
- Bug Fixes - 31 January 2026
Fixed Tutorial Achievement not being properly appliedAdjusted wave based achievementsCleaned up certain UI elements throughout the game
- Small Update - 16 January 2026
Removed Christmas DecorUpdated Steam SDK From Version 1.55 to 1.63Main Menu Map ChangesMiscellaneous Bug Fixes
- Christmas Update - 22 December 2025
Merry Christmas!Hi everyone, our team from Steel Potato Games wishes everyone a Merry Christmas and a Happy New Year! We hope you've had a great year and will have a wonderful Christmas this week and that you're enjoying the 35% Discount (highest to date) sale for Pact of Steel!We're pushing out an update for you guys today and will have an upcoming update after the Holiday Sale is over.Patch NotesPlaced Christmas Decor around the Menu MapReduced VRAM usage by reducing certain 8k textures to 2kDeleted various unused assets to reduce file sizeIncrease Allies and Axis Troop Transport to max 5 units spawned, 4->5Removed debug unit from shopBuffed Allies and Axis Troop Transport Infantry Range from 2500->2700Updated Allies and Axis collision detection for grenadierUpdated Allies and Axis grenadier shop description Fixed Cromwell Tank not align properly to map terrainRemoved path finding on…
- News and Small Update - 26 February 2025
We have some news. We have expanded our team and are working on training our new team members. We have also begun the development of a new game. We still plan on working on Pact of Steel alongside this new game, and we are scheduled to release Pact of Steel fully out of early access before the end of the year. In this update, we bring some minor changes: Buffed Troop Factory Allies & Axis Unit Spawn Times to: lvl 0: 90 → 55 lvl 1: 55 → 47.5 = 5 → 7.5 lvl 2: 47.5 → 37.5 = 7.5 → 10 lvl 3: 37.5 → 22.5 = 10 → 15 This will allow units to spawn significantly faster and will allow for the spawned unit cap to be actually hit. Prior to this, it was impossible to hit the unit limit even on the largest of maps. Fixed Typo on the PIAT unit description. Fixed Tankette scale it is now properly sized in the main menu and on American Desert Maps, and endless mode Cleaned up links on the store page as S…
- Radio Unit and New AT Units - 28 November 2024
In this update we bring a new support unit, the Radioman, this support unit will buff the range of all nearby units. We also have reworked our anti-tank units and added 2 new ones. There is now a Bazooka, PIAT, Panzerfaust, and Panzerschreck AT unit. Radioman All units within the radius of the Radioman will be buffed. Support units do not get any buffs (nor do they need any). Any units that walk into the radius, per a move order, or say a spawned infantry will get a buff. The stronger buff will be selected in the case of two overlapping Radiomen. You are permitted to place up to 2 Radiomen per map. The stats for the Radioman are as follows: The range buff is calculated in percentage, so a unit with 1000 RNG and 15% buff, will get an additional 150 RNG added on. You may notice that the US unit has a stronger range buff but a more expensive cost compared to the GER version. We are startin…
- Factory Unit Update - 10 October 2024
In this update, we're bringing factory-style units, which we consider to be units that spawn other units. Troop Transport Unit Description We've added 2 new units, the German and American variant of the troop transport. This unit is either an Opel Blitz or a GMC CCKW which will periodically spawn a soldier out of the truck's rear. The spawned units will automatically find the path to the start of the map, first pathfinding to the nearest path and then walking to the start alongside the path. They will stop and shoot any intercepted enemies within its range, if a unit collides with an enemy it will take damage. Currently, each unit that is spawned has 15 health, so it can collide with an enemy that has less than 15 health, eliminate them, and continue moving. All damage dealt by a spawned unit still grants you money You cannot directly control the spawned unit You can hover over the spaw…
- Wave Control Overhaul Update - 31 August 2024
In this update, we have finally overhauled the old wave skip system. Now it changes how the game plays to suit you better, our player. There are 3 different styles of waves now, eliminating all hostiles, letting the player manually start the next wave, and a timed approach. So lets get further into detail. Wave Control System Eliminate Hostiles Player Starts Timed Start (Default) Eliminate Hostiles So in this approach, the next wave will not start until all enemies are defeated, or have entered the HQ. Once this condition is met the next wave will start Player Starts In this approach, the next wave will start whenever the player chooses to. The moment the previous wave has finished spawning the option to start the next wave is activated. You can choose whenever to start the next wave giving you full control of the waves. This approach is great for allowing you to reorganize towers in be…
- Bunker Overhaul and Bridge Map - 30 July 2024
Bunker Rework This update brings a full rework of the bunker system, allowing bunkers to be totally unique and placed on almost all maps. We also now have added AT Bunkers placed only on the forest maps for now, to help out with the lack of friendly tanks. Maps with Bunkers: Forest 1 Forest 2 Forest 3 Forest 5 Desert 2 Desert 5 Winter 1 Winter 2 Winter 3 Winter 4 Winter 5 Bridge 1 Bridge 2 Bridge 3 Bridge 4 Bridge 5 All maps have a path preview option in the play menu displaying the bunker locations. You can also press the tab key in-game to see objective locations. New Map The final map of the bridge campaign has been added, Bridge 5. This map has 3 bunkers focused toward the bridgeless path emphasising the demolishing of the bridge. Only one of the paths has a bridge while the other follows a longer, land-based path. New Units We went ahead and added 2 new units in this update as well…
- Fixed Winter Campaign Bug - 30 June 2024
This patch fixes a major issue preventing playing the winter campaign, this has been resolved and you can play the winter campaign once more. This is the only change in this quick update, look forward to another update within the following week adding some more bunker content.
- Bunker Update and New Map - 28 June 2024
Happy Steam Summer Sale everyone! Bunker Information With this update, we bring a long-awaited feature, bunkers. To sum it up a bunker is essentially a building where units can be placed safely. Where safety will be useful once planes become a threat. The way we implemented this is by having specific bunkers around the map have an event on them to purchase, when purchasing the bunker you will always get a unit inside of it, and if the bunker has more slots you can fill those slots with preset options. As we specifically design bunkers to fit into each map we decided to only use preset options with custom stats per map. This also means you don't have to worry about properly placing the unit as we already did it for you. Bunkers will not count toward the unit limit so they can be considered an additional unit you don't have to bring, as well as they get some of the most powerful units in…
- Minor Bug Fixes - 2 June 2024
Minor update to fix some issues caused in the last major update. Bug Fixes Fixed Mortar unit not glowing blue in info mode Fixed Tank Alignment to terrain again Fixed Mine Units having a rendering bug on their range making it impossible to see where the unit can place mines Fixed issue with certain sounds not looping Changes Extended Bridge 3 map by 2 tiles Adjusted player camera in Bridge 3
- New Map, Bug Fixes, Destroyed Vehicle Models - 31 May 2024
Hey, everyone for this month's update we've fixed up some preeminent issues with the bridge maps, mainly with the spawning system on the trucks, which weren't game-breaking but were very buggy in the sense that they spawned in the floor and at the start of the map. These have been fixed, alongside our mortar units aiming wrongly on multilane maps and other miscellaneous issues, which will be discussed in greater depth in the list below. Enjoy the new map we added and expect to see a major update next month to do with bunkers. New Bridge Map This is the 3rd map in the Bridge Campaign as always following the destroyable bridge format the single bridge is destroyable rerouting both lanes of enemies into one longer lane. This map takes place in a small abandoned rural town centering around a fortified church being a good point to place infantry on top of. We're hoping to push out the remain…
- New Map and Tutorial Remake Update - 27 April 2024
New Bridge Map We are starting this update by adding a new map to our Bridge Campaign. This level follows the same concept as the previous one. You can now blow up one of the bridges on every map in the campaign. This means that enemies can no longer walk on that path forcing it into a single lane map. Any enemies standing on the bridge when it was destroyed will be killed and points will be rewarded to the user. It will instakill any amount of health/armor, and full money is awarded. Reworked the entire bridge campaign wave structure and increased starting money to 1300. This consists of many new unique enemies such as the Panther, Pershing, Jeep, Kubelwagen, and many more. There is a new unique spawning truck, which enemies will periodically spawn out the rear of a truck and will continue doing so until it's destroyed. Some minor changes to the original map, where more foilage was add…
- 1 Year Anniversary Update and Sale - 28 February 2024
Pact of Steel 1 Year Anniversary Pact of Steel will be going on a 10% sale for our 1 year anniversary. This will run from February 27th - March 1st (3 Days). New Bridge Campaign We're excited to share the first map of our upcoming campaign, focusing on rivers and bridges. This particular map offers a two bridges for added complexity. We're committed to delivering progressively challenging experiences moving forward, so this campaign will be starting at 30 waves and each map will only go up. However, we'll carefully balance the unit numbers per wave to avoid excessively lengthy gameplay. So more waves, but less enemies in each wave, yet we'll make them stronger to make up for the amount of enemies. Keep an eye out over the next month as we release more maps in the bridge campaign. We're still fine-tuning some exciting new features to enhance your gameplay. We wanted to give you an early…
- Range Buffs and Bug Fixes - 5 February 2024
Unit Range Buffs We felt like our units had too little range in some of the new maps, so we reworked them. This is a pretty strong buff as it will almost double some Units range, and so they are subject to change as we are still testing. The example shown here showcases the Rifleman's original 1000 base RNG in the middle circle. The outer circle around it is the new base RNG of 2500. Base is how much of the Stat (RNG) that the Unit starts with, and the total is the fully upgraded amount of the Stat. RNG buffs go as follows: Rifleman Base 1000 -> 2500 Total 1300 -> 3000 Light Infantry Base 900 -> 1750 Total 1000 -> 2000 Semi Auto Rifleman Base 1000 -> 2500 Total 1400 -> 3000 Assualt Base 1000 -> 2000 Total 1100 -> 2000 Anti Tank Base 1000 -> 1750 Total 1100 -> 3000 Shotgunner Base 825 -> 1000 Total 900 -> 1450 Sharpshooter Base 3000 -> 5000 Total 4000 -> 6500 Machine Gun Base 2000 -> 750…
- Support Units Update - 1 February 2024
New Support Units Hey everyone, here is the new Anti-Tank (AT) Mine Laying Unit. This will be the first of our support units, which we are classifying as units that do not directly attack enemies. This unit will lay mines on the path within its range. It will be a very powerful unit which its mines will only be set off by enemy vehicles. Its powerful damage will be balanced by having a finite amount of mines placed per unit with a decent cooldown between each mine placement. We will also be regularly adding support units so keep an eye out here or on the steam patch notes for more information. Some more notes: Nearby mines will not chain each other, so the explosion of one won’t destroy multiple potentially wasting them nor will any other explosive set them off Mines will splash damage and hurt any enemy in the blast radius including infantry but will not be set off by infantry We will…