Protos Magos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews37
- Release dateMar 30, 2023
- DeveloperNeverbomb
- PublisherStratisphere Ltd
Genres: Action, Adventure, Early Access
Company pages: Developer: NeverbombPublisher: Stratisphere Ltd
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Protos Magos Steam news
Protos Magos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update September 2026 - 3 September 2026
Horde Mode & stability updateThanks to everyone who has tested Protos Magos so far. This update adds a new Horde Mode, featuring a series of arenas and boss fights, and also fixes several playtest issues:Added Horde ModeFixed double-casting / spells sometimes firing twice from one clickFixed a spell-switching exploit that could bypass fire rateFixed a looping projectile issue that could leave the hand/muzzle effect stuckImproved clarity for the Detonate support-spell puzzleFixed an issue where enemies could shoot through wallsEnemies can now shoot you when you stand in front of themFixed lag on laser spells, in particular the firewall and laser comboAnd fixed a dozen bugs and glitches, too long and too embarrassing to mention!Further polish and balancing will continue in future updates.
- The Protos Magos Playtest is now available - 26 July 2026
The Protos Magos Playtest is now available through Steam.The current build includes access to all levels for testing. Feedback on bugs, navigation, combat, difficulty, performance, and general friction points is very welcome.Please leave feedback in this discussion or contact me directly through email [email protected] or Discord here: https://discord.gg/tX5x5n43y.Thanks for helping test Protos Magos
- Update 6 May 2026 - 6 May 2026
\Crash Fix\ I have finally fixed a fatal crash that could occur around the ten-minute mark, shortly after the first puzzle.Massive thanks to CortiWins and Maggotbrain, who provided detailed feedback and helped me pinpoint the issue.\Performance\ Spell projectiles now use traces to calculate impact instead of relying on collision, which should reduce physics overhead and improve stability. This is likely the last major performance-focused update for the first map.The first map should now be playable at 60+ FPS on High settings with an RTX 3060-class GPU.\Future Development\ I have finished the blockout for the final level. I expect it will take around three more months to complete.After that, I plan to release a beta build for testing, with the goal of identifying any remaining bugs and performance issues before aiming for a full release by the end of 2026.
- Performance update 29 march 2026 - 29 March 2026
AI controller perception has been streamlined to avoid spamming BPIs to the BT service
- Protos Magos – Demo Update and Next Steps - 22 December 2025
About the current state of Protos MagosWhat happened Protos Magos was initially released as a free game, when it should have been released as a demo. That confused what content was final and what the actual release plan was.What has changed The demo has been updated and visually polished, and it now contains two levels out of the planned five. This version is being frozen and will not be released or monetised.Why is this being frozen Steam does not allow this app to move into paid Early Access without becoming a full release. Releasing it now would lock the game into a state that does not represent the intended scope.What the demo represents The current demo is intended as a short introduction to the game, with roughly an hour of gameplay. When the full game enters Early Access, the demo will be reduced to a single level.What happens next Development will continue toward a proper Early…
- Update 6th July 2024 - 6 July 2024
Perfomance Update The latest update includes a series of optimisations, so the game should run at a higher FPS and be more stable. I would love to hear from anyone how it performs on other PCs..... Some technical stuff I should have known when I started, include: - Removed a bunch of dynamic lights - setup LODs - Decreased Culling Distance - setup HLOD - Texture compression
- FPS Steamfest April 2024 update - 20 February 2024
Demo Update I have updated the Demo in preparation for FPS Steamfest April 2024. The Demo now includes all the game content in its current form, including the second level, the "Dungeon." Main game update I have started work on two more levels. I have blocked out the stages, paced the action, and am looking for an Environmental artist. I cannot estimate the full release precisely as I am not working full-time on the project.
- Update 21 October 2023 - 21 October 2023
Replaced all Sci-fi elements with Medieval Fantasy. All enemies now yield medieval weapons or cast magic. I tried initially to weave a setting where sci-fi and medieval worlds collide, but I failed. So I am leaning hard all in a medieval setting, replacing all futuristic elements with medieval or fantasy. Major Performance update I have further optimised the current two levels to a satisfactory level. I can now focus on creating more levels.
- Update 29 April 2023 - 29 April 2023
Technical: * Increased texture streaming pool. RAM Minimum requirements increased to 16 GB * Increased performance of rendering enemies. Significant performance improvement on Level 2 Increased Minimum Required Disk Space to 12 GB General * I will be increased the price slightly in a month and the current build will be free as a demo * Working on a new feature: endless run/survival mode There are probably more technical issues to be fixed, but as I am a solo dev it gets really boring working only on one thing all the time, and I lose motivation to carry on.
- Update 14th April 2023 - 14 April 2023
Technical: * Anti-aliasing was not working, it is now set to TAA Gameplay: * Reduced base walking speed. Sprint is optional as a passive skill * Grenadier will telegraph attack before firing with an animation Level 01 specific: * Several collision issues have been fixed. * Performance Optimized a bit.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 March 2026 | Performance update 29 march 2026 | 1828441623108027 |
| 2 | 6 July 2024 | Update 6th July 2024 | 5842939267343685155 |
| 3 | 20 February 2024 | FPS Steamfest April 2024 update | 8033928544511643576 |
| 4 | 21 October 2023 | Update 21 October 2023 | 5218041989050586640 |
| 5 | 29 April 2023 | Update 29 April 2023 | 5133583642658164603 |
| 6 | 14 April 2023 | Update 14th April 2023 | 6539831519490581109 |
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