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Elven City Simulator

Elven City Simulator Steam news

Igor Vasilenko, Gleb Kononov | Oct 18, 2024 | game

Released

0players observed · 25 September 2026 - 22:49:12 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive

Elven City Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews22
  • Release dateOct 18, 2024
  • DeveloperIgor Vasilenko, Gleb Kononov
  • PublisherIgor Vasilenko, Gleb Kononov

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Igor Vasilenko, Gleb KononovPublisher: Igor Vasilenko, Gleb Kononov

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Elven City Simulator Steam news

Elven City Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.2.003 - Elven City Simulator is Now Available on macOS - 6 August 2026

    We're continuing to improve the game's stability and fix issues discovered during testing.ChangesAdded macOS support.Continued the technical work required for the migration to the new game engine.Improved the overall stability of the project.What's Next?While most of our current work is happening behind the scenes, we're also building the next major gameplay features.Right now we're actively working on:Svartalfs and their gameplay mechanics.A full save system.As before, we'll continue releasing smaller updates more frequently. This allows us to fix issues faster while steadily preparing larger content updates.Thank you to everyone who plays the game, shares feedback, and reports bugs. Your support helps make Elven City Simulator better with every update. And don't get lost in the fog... or you might miss what's coming next.Artudo.IndieGo Team

  • Development Update 1 - 30 July 2026

    What's Next for Elven City SimulatorWe've finally managed to get a better handle on the bugs and softlocks affecting the early stages of the game. There are still things to fix, but the situation is becoming much more stable.Now we're moving forward with the next parts of development.We're currently working on:The intro - improving the opening experience and bringing it closer to the intended vision.Svartalfs - continuing work on this important part of the world and its inhabitants.Save system - improving saves and making sure your settlements can be safely preserved.Precursor birds - working on the messenger birds and their role in the game. And there's more coming soon.We're preparing a major update focused on interactions with fauna on the map. It will expand the way your settlement interacts with the wildlife around it and bring more life to the world beyond your city.We'll share mo…

  • Update 0.2.002 - Continuing to Improve the Tutorial - 23 July 2026

    We're continuing to improve the game's stability and fix issues discovered during testing.ChangesFixed windowed mode selection in the Settings menu.Fixed resetting the New Settlement generation parameters.Fixed missing key prompts in the tutorial.Improved tutorial steps related to hiring miners and carpenters.Fixed several situations that could cause softlocks during the tutorial.Improved pause behavior during the tutorial.Fixed issues with the production and resource gathering priority system.Fixed carrier rendering issues near quarries.Fixed errors that could occur when elves died during the tutorial.Improved the layout of the pause menu.What's next?We're continuing to migrate the game to a new engine. This process involves a large number of technical changes, so over the coming weeks we'll be releasing smaller updates more frequently, focused on bug fixes and overall improvements.Tha…

  • Update 0.2.001 – UI Improvements - 16 July 2026

    We've released a small update focused on fixing interface issues and improving the overall user experience.ChangesFixed fullscreen mode UI issues in the Settings menu.Added feedback for the Statistics button in the main menu ("Coming Soon").Added a "Press Space to continue" prompt during the intro.Added a "Press Esc to skip" prompt during the intro.What's next?As some of you already know, we're currently migrating the game to a new engine. This is a much bigger task than we initially expected, and along the way we've encountered a significant number of bugs. Our current priority is fixing them as quickly as possible while continuing development.We also have a clear roadmap for:UI improvements;gameplay and game design updates;new missions and content.The missions available in the old version of the game will remain unchanged while we focus on building the new version.Thank you for stayin…

  • The Gloaming Bloom - 22 June 2026

    Hello, wanderers of the mist!✏️We're rolling out another major update. Gameplay changes:Rebalanced berry consumption in the Berry HallFixed a bug where there were more carry requests than produced itemsFixed workers refusing to collect berriesAdded priority settings for farms and specialistsAbsent resources no longer block other itemsAdded individual food options in the Berry Hall🎉Animation fixes:LanternsCarrier animations for critical needs🖥Other fixes:Warning and info labels now appear correctly in resolutions other than 1920x1080Various UI button display fixesNew version now opens in full-screen by default!The new version now opens by default when you run the game, and there is an option in the main menu to start the old version. Have fun with the game and don’t get lost in the mist.The Artudo.IndieGo Team

  • The wind has brought an update - 31 May 2026

    Hello, wanderers of the mist!We’re reaching out again. The silence lasted longer than we would have liked, but we’re back, together with our latest changes! All of this applies to the new version, which you can find launch instructions for here:✏️ We added cutscene support and an intro at the beginning of the game:🖥 We added a reworked tutorial that reflects the updated balance and mechanics:Among the slightly less grand, but no less important changes:⌨️The UI has been moved to container-based layouts: scrollable lists, style tweaks, fixes for clicks on the top buttons, and broader use of containers.🎉Several gameplay and runtime bugs have been fixed: the production cycle in the bakery, a problematic berry-related case, porter goal completion handling, bush/tree switching, and a crash on the end-game screen.✏️ Visual issues have been fixed: SSAO when rotating buildings, foundation ligh…

  • The Wind Has Brought an Update - 1 April 2026

    🍀 A new update is live! This patch focuses on the endgame visuals and improved control flexibility. What's new: ✦ End Screens: We have completely redesigned the victory and defeat screens to better fit the game's atmosphere. ✦ Key Bindings: Added full control customization. You can now remap keys in the options menu. ✦ Pause Menu Integration: The options menu is now accessible directly from the pause screen. No need to return to the main menu to tweak settings during gameplay. ✦ Localization: Fixed various translation issues. 👉🏻 We are currently focusing on the macOS version. The release is expected near the end of April - stay tuned!

  • New version - 19 March 2026

    Hello, elves!It took us a while, but we’ve rolled out a new version of the game. You can access it like so:If you haven’t played the old version, we recommend checking out the tutorial first. The core concepts remain the same, although the gameplay has changed quite a bit. Here’s the full list of changes:Elves move fasterLanterns are no longer permanentBunkhouse no longer increases the total number of elvesThe maximum number of elves is increased by the warehouse (10+)Elves get tired and hungry fasterSpecialists get tired and hungry even faster while workingThe journal has been removed and replaced with labelsThe druid can now be controlled with a buttonBuildings can be ordered even if resources are insufficientGame over if all souls are lostLet us know what you think on any available channel. Have fun with the game, and don’t lose yourself in the fog!Artudo.IndieGo

  • New horizons - 19 January 2026

    Hello, elves!As promised, we’re sharing some images from the new version. Check out those smooth SSAO shadows:Here you can see the adjusted scale:Among other changes, we removed the log and replaced it with notification labels:Map generation is now capable of creating groves and “islands” of pillars and bushes, making the environment look more natural:Next month, we’ll roll out some playable update. Thanks for your support so far!Don't loose yourself in the fog.

  • Development Update - 30 November 2025

    Development UpdateGreetings, Keepers of the Forest!We have heard your calls and questions regarding the game's development. The time has come to provide an honest account of our work and the reasons behind this period of waiting.While time flies, we are working on:⚖️ Comprehensive Gameplay RebalancingWe are implementing a wide-ranging rebalancing of core gameplay systems. This includes tuning progression, adjusting the speed of various processes, and enabling new player interactions to create a smoother, more strategic, and more rewarding experience for all players.🧠 Smarter AIThe behavior of your elves will become significantly more logical and nuanced.🍎 MacOS SupportWe’re happy to announce that full MacOS compatibility is on the way! Mac players will soon be able to enjoy the game with native performance and full feature support.🎨 Visual ImprovementsAcross the board, we’re upgradin…

  • V1.0.007 Set your priorities - 23 August 2025

    Hello there, elves! This time we have an update introducing a really big gameplay feature — priority settings! Now you can manage your city's resource logistics with greater flexibility, making the gameplay much deeper.The setting is available in individual buildings:As well as in a general widget:As always, have fun with the game and don’t lose yourself in the fog!Full list of changes:✅ Priority setting widgets✅ Fixed label ordering✅ Fixed save/load bug with trees

  • v1.0.006 UI Polish & Carrier’s Future - 5 June 2025

    Dear builders of Elven Cities, We’ve released a small but important update focused on UI fixes and quality-of-life improvements: 🛠 General: Fixed various issues in the main menu UI — it now looks cleaner and more stable. 🌿In-game UI: Resource descriptions no longer get cut off — text is now fully visible. The elf counter menu now correctly displays the number of citizens. The construction widget now shows full building names within the UI panels. 📚 Story and Logic: Some phrases in the campaign storyline have been revised for clarity. Fixed a bug that caused issues when switching between the number of buildings and elves on the map — display is now consistent. 🔮Coming Soon: Get ready — we're working on a major update that will introduce priority management for carriers! You’ll soon be able to control which resources your elves carry first. Thank you for playing and helping us improve…

  • V1.0.005 Patch Notes - 2 May 2025

    V1.0.005 Patch Notes 🌿 Fixes and Improvements We’ve been hard at work squashing bugs that hindered your cozy elven city-building experience. The interface is now more responsive, and some pesky issues affecting the economy and citizen movement have vanished into oblivion (if you know, you know). Coming Soon: Revolutionary Worker Priority System! Get ready for one of the most user-friendly mechanics in city-building games — dynamic elf employment allocation! You’ll be able to prioritize professions on the fly, directing workers between workshops, farms, and magical ateliers. More control, less chaos! ✨ Expanding the Game World We’re also hard at work expanding the in-game universe: new events, characters, and secrets of the ancient forest await discovery. Soon, you’ll uncover more about this world’s legends and shape its destiny - stay tune for mission 5! Stay tuned — there’s plenty mor…

  • v1.0.004 The story continues - 24 March 2025

    Hello, elves! While we were wracking our brains over code and fixing bugs, the update has already rolled out – and it's a big one! Now in full color!🎨 We're continuing to make history: our world was once just text, but now the settlement is alive and thriving. We've added an intro – now the story and conflicts of the world you're about to play in are explained, narrated, and visually enriched. So, here are some insights on our characters – meet your companions: ✨ The Chieftain – The first one the elves meet when they awaken. Cautious and wise. 🌿 The Druid – A mysterious old sage. Gandalf from Chelyabinsk. 🧪 Orc McScientist the 3rd – A rogue, a trickster, a swindler. Yes, the number is part of the name! 🔨 Elf Worker – Kind, naive, and hardworking. 👑 And, of course, other characters are waiting to be discovered! 🐞 Bug fixes – the world is now a little better Not just the game world,…

  • v1.0.003 Translations - 17 February 2025

    Hello, elves! We are pleased to announce that we have completed translations into Portuguese, Spanish, and Brazilian Portuguese! Now, native speakers can enjoy elvish-style city-building in their own language. Hopefully, the translations are good, and we haven’t made too many mistakes. But if we did, you won’t hesitate to let us know, will you? Of course, no update comes without some bug fixes. Here’s the full list of changes: Fixed checkboxes in the Dining Room and Berry Hall Removed the "Disable" button from the Warehouse Added Portuguese, Brazilian Portuguese, and Spanish languages Fixed crash when Svartalf was picked implicitly

  • The Roadmap: A Major Update for the City-Building Game is in Development - 7 February 2025

    Dear players and subscribers, We are thrilled to announce that work on a major update for our city-building game has reached a new level! Our team has finalized the roadmap that will shape the future development of the project. We are meticulously refining every detail to make the game even more engaging and user-friendly for you. What can players expect in the upcoming updates? Svartalfs foraging berries from bushes, new aggressive objects on the map, a new production chain, a new resource—honey, a new mission, and, of course, fixes for the issues you’ve reported. We are confident that these changes will delight both new players and our loyal fans. Stay tuned for more news—very soon, we will share details about what exactly will be included in the next update. We are working hard for you and preparing plenty of exciting content! Thank you for staying with us. Your support inspires us t…

  • v1.0.002. Do you produce planks? - 18 January 2025

    Hello, Elves! We continue to listen to your feedback and make changes accordingly! This time, we’ve adjusted the plank requirements, as they seemed to be a bottleneck for village development. It’s good to have a challenge, but it should be reasonably balanced, don’t you think? With this rebalancing, it’s now much more appealing to thrive and revitalize a barren land. Care to give it a try? List of changes: Added checkboxes for foods in the Dining Room Upgrade/Dismantle buttons now display "Cancel" when pressed Fixed hide/show functionality for building GUI buttons Resolved issue with jam brewery loading Fixed loading for upgraded buildings Rebalanced plank requirements for buildings

  • v1.0.001 - Treant Experience - 28 December 2024

    Merry Christmas and Happy New Year, Elves! The Early Access version - v1.0.001 of Elven City Simulator is here! We are excited to announce that Mission 4 is now available, bringing us one step closer to uncovering the secrets of the foggy world. This update also summarizes all previous patches, which resolved numerous bugs and fixed errors related to saves. In upcoming updates, we plan to further refine the balance based on your feedback and add more variety to the world map. We have also fixed a lot of bugs and errors related to saves. In the next update, we will refine the balance based on your feedback and add more variety to the world map. We're also continuing to develop our IndieGo engine, which powers this game. Feel free to reach out and report any issues you encounter :) Dive deep into Elvish city-building, uncover the mysteries of the fog, and enjoy the fairy-tale story. Good…

  • Rebalance more - 19 December 2024

    Hello, elves! We’ve been reviewing your feedback and updating the game. This is an intermediate update with rebalancing and some bug fixes, released ahead of the next update with new content. Thank you to everyone who supports us, and wishing you a joyous holiday season and a Merry Christmas in advance! The list of changes for the current update is as follows: "Start All" / "Stop All" buttons fixed Death animations corrected Druid no longer cancels enchantments when ordered to move Dining rooms now require food only up to available amounts Jam Brewery now produces 5 jams instead of 1 Berries Hall now serves jam and stores up to 20 berries Carriers are now more attentive to their own needs Fixed build cursor for Berries Hall Autosave loading issue after the tutorial resolved Don't lose yourself in the fog, thundercatofdoom and CleDeSol

  • Feedback fixes - 12 December 2024

    Hello, elves! We’ve been reviewing your feedback and updating the game. Over the past few weeks, we’ve made several updates and are rapidly approaching the release of a version 1.0.001! To give you a sneak peek of what’s coming, here’s a character we’re planning to add: It’s all set to happen before the new year. In the meantime, here’s a list of bug fixes included in the current update. Thank you to everyone who supports us! Timed autosaves Elves don't die in tutorial again Fix saveslot rewrite Elves now can't die while eating or sleeping Fixed lantern building when no stone available Don't lose yourself in the fog, thundercatofdoom and CleDeSol

Patch notes and updates

S.noRelease datePatch nameGID number
11 April 2026The Wind Has Brought an Update1828894815554240
22 May 2025V1.0.005 Patch Notes1798454487644068
34 February 2023Hotfix 0.0.2 for demo (critical bug fix)5035622743887298942
421 January 2023Hotfix 0.0.1 for demo (In game help notes)5035621474418316399

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