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Croakwood

Croakwood Steam metadata

Texel Raptor | To be announced | game

Coming Soon

GameSteam Store content

IndieSimulationStrategy

  • Steam app typegame
  • Steam App ID2261380
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTexel Raptor

Croakwood metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2261380
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTexel Raptor
  • PublisherTexel Raptor
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Texel RaptorPublisher: Texel Raptor

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Croakwood Steam metadata

Croakwood metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2261380/metadata
Steam Communityhttps://steamcommunity.com/app/2261380
PCGamingWiki search
IGDB searchSearch IGDB for Croakwood

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog #12 - A Tale Of Optimization - 10 August 2026

    We've recently started working on Mac support for Croakwood. While there's still some work left to do it's generally working now, but the performance initially wasn't quite as good as we were hoping. So we investigated what's going on and here's the story of what we found :)When rendering a game, the CPU needs to tell the GPU what it's supposed to draw, so it needs to send a long list of instructions to the graphics card that say which material you want to use for drawing and what mesh you want to draw. So it's something roughly like this: "I want to draw something that looks like stone; I want to draw the round_stone mesh; I want to draw something that looks like stone; I want to draw another round_stone mesh somewhere else; I want to draw something that looks like stone; I want to draw the angular_stone mesh; I want to draw something that looks like wood; etc".Having to do this for ev…

  • Early Access Release Window & Gameplay Trailer - 6 June 2026

    We're on track to release Croakwood into Early Access this winter!Check out our new trailer that's giving a look at lots of new things:What is Early Access?Early Access means the game is available to buy and play while it's still being actively developed. The game regularly receives free updates with the newest completed features and content.Why Early Access?We think that we are able to make a better game by working together with our community. We experienced this with Parkitect, where the feedback we received has been incredibly helpful to make a bigger and better game than we would have been able to do on our own. While Croakwood has the benefit of so many of the lessons that were gained through that process, it is a very different game that both leans on our strengths and pushes into new territory for our small, but mighty team.We have been developing this game for many years accordi…

  • Devlog #11 - World Design - 1 June 2026

    Hey! Don't forget to check out Wholesome Direct this Saturday :)This month we made a lot of progress in how our game world is put together and designed. The way our game world works is a bit like a puzzle. We have individual pieces that we design by hand, and then the game automatically pieces them together to create the world. We can rotate pieces, randomize where the connection points are and add some random content into the pieces for some additional variety. This way we can create a unique world for every player while still having a lot of manual control over the design of the pieces to make them look beautiful and interesting.Here's what our editor for these pieces looks like:We can add terrain to a piece, define where the playable area and possible connections to other pieces are and add decorations. This isn't a tool that's intended for players currently, but eventually it would…

  • Devlog #10 - How villagers interact with the world - 5 May 2026

    Hey, it's been some time! If you want to know what we've been up to, make sure to check out Wholesome Direct on June 6th :)In one of the previous posts I described how the villagers navigate around the world and in this one I want to talk a bit about how they decide where to go and what to do. Let's take this woodcutter hut for example:There's a tool rack containing an axe, a few trees around the hut and a place where logs can be stored. It's quite obvious what needs to happen here in order to produce logs, but how do we put this into program code? An easy solution would be having some code that says "if you're a woodcutter, here's step by step what you need to do: get the axe, chop a tree, carry the log to storage and put away the axe". This could be done quite easily with a state machine or if you want something a bit more powerful with a behaviour tree.That's how we implemented it in…

  • Devlog #9 - Object Placement Tools - 8 December 2025

    In preparation for Game Garden and in the time afterwards we've spent some time on polishing how placing objects works.Placing objects is one of the main things you do in this game of course, so it needs to feel good and be intuitively understandable. There's a few considerations we have to make for these tools. There are some restrictions we need to make simply due to how the game works, but generally we want to give players a lot of freedom so they can design their town however they want. At the same time we want everything to feel playful and easy to understand, and not like you're using some sort of 3D modeling software. How fast you're able to get to a good looking result is also a very important consideration. We want players to be able to design a full house within a few minutes.One basic tool that helps with this allows you to quickly duplicate any existing object:Oftentimes thi…

  • Croakwood at Vancouver Game Garden - 18 September 2025

    We're bringing a first demo of Croakwood to Vancouver Game Garden on September 27-28, alongside many other great games from local independent developers.If you happen to be in Vancouver we'd be excited if you come and give it a try! The demo encompasses a slice of roughly the first hour of gameplay with a focus on town building mechanics.The event location is the Roundhouse Community Centre at 181 Roundhouse Mews in Vancouver. Entrance is on September 27 and 28 from 11am to 5pm and is completely free.It's the first time we're showing the game in public, so it'll be very interesting to see what kind of feedback we receive and what works well and what doesn't :)

  • Devlog #8 - Movement - 7 July 2025

    When we started working on Croakwood, programming the villagers seemed to be relatively straightforward - they just have to walk around in whatever environment the player created for them and interact with certain objects. In that sense they are very similar to the guests in Parkitect and so we thought we could easily apply most of what we had learnt there to Croakwood.This was sort of true, but when we got to the details it turned out to not be quite that easy!It's a fairly big topic so I've split it into two posts; this one is about movement and the next one will be about interactions with objects.The first problem we had to solve was the pathfinding, so figuring out which route the villagers should take to get to their destination (ideally taking more or less the shortest possible path). Initially we thought that, much like the guests in Parkitect, the villagers would mostly stay on…

  • Devlog #7 - Rendering - 10 April 2025

    This post is about a few different aspects regarding how the game is being rendered. It's mostly technical but I figured it might still be interesting to see behind the scenes a bit. We're using Unity as the engine for this game. A game engine is a piece of software that provides various features for you, such as systems for animations, the UI, or how things get drawn (rendered). This brings a bunch of benefits for game developers - creating all of this yourself is a big non-trivial task, so using an existing engine can save a lot of time. Plus if it's an engine that's already been used by many other games that probably means it comes with many helpful features have been proven to work well. On the other hand, using something that has been created by others to work across a wide variety of games can also mean that despite being adaptable to your needs it's probably not going to be a 100…

  • Devlog #6 - Houses - 7 February 2025

    A big part of Croakwood is providing cozy little houses that your frog villagers can live and work in, so let's take a look at how the houses work! All of the buildings are created from individual pieces, so every wall, furniture item and decorative object is an individual object that you can place. This is a system that's similar to the one we used in our previous game, Parkitect. We really like that it allows a lot of creative freedom while still ensuring that houses a pretty quick and easy to design due some restrictions on what you can and can't do. Paths, walls and furniture objects are locked to a grid so they always fit together nicely, and to make sure that things the frogs need to interact with are accessible. Purely decorative objects like lamps or potted plants can be placed freely. One somewhat annoying thing with the building pieces in Parkitect were doors and windows. In P…

  • Devlog #5 - Water - 12 November 2024

    In a game about frogs you kind of need to have water, which means you need to program a water shader. A shader is basically a short program that calculates what color a pixel should receive. To me as a programmer they can be somewhat intimidating to create - you need to write some code that, somehow, produces something that matches a certain artistic vision. Whenever I'm working on a shader I find that oftentimes the result looks terrible for a long time until eventually a tiny change is made and suddenly everything looks great, but figuring out what tiny change is required can be a long process of trying lots of different things. Oftentimes it's also not clear from the start what the artistic vision is, especially when the art style of the rest of the game is still evolving, but you have to start somewhere. So one of our first tests around late 2021 for the water looked like this: We l…

  • Devlog #4 - Art Direction - 12 September 2024

    In this post our art director and concept artist Marve gives some insights into her thoughts on the setting of the game and some of the influences for the art direction. Mood We decided pretty early on we want to keep the overall style semi-realistic and not wander too far into fantasy. From earlier conversations we referenced story-book like elements a lot, and its still one of our guiding elements in various design choices. The story-book feel is reflected in the vibrant color scheme, stylized light and extra warm shadows, to really emphasize this almost dream-like warm summer day. The perfect time for frogs to be active! Most importantly, there is no human involvement in our world. You wont encounter any stray tin cans or bottle caps. We really wanted to keep the forest and all the natural elements very untouched and wild. In a way the forest is a character on its own. The light won'…

  • Devlog #3 - Frogs - 9 August 2024

    In a game about building frog towns the frogs are unsurprisingly pretty important. Here's a look at how they developed over time and what we had in mind while working on them. First of all, as with everything else, figuring out their look took some time and we went through some revisions. The first try was a more biologically accurate version with the eyes on the side of the head. When viewed from the front the model looked like a perfectly fine frog, but in game it was a bit weird... Left: first test version. Right: an updated version to fix some of the issues with it (but not quite the final version yet) ...especially when viewed from a more top-down camera, as you'll oftentimes see them in the game: The positioning of the eyes made them look kinda angry from this camera view, so we changed this by moving the eyes more to the front. The head shape was also changed so you're more likel…

  • Devlog #2 - Terrain - 8 July 2024

    Where do you even start developing a game? There's so many things you need to work on at the same time. A good starting point probably is the terrain and general environment, so let's take a look at how that developed. As with any feature, it starts very simple. Over time we get a better idea for what exactly we need and we keep iterating to improve and expand. Since we knew it would be a grid-based game again our starting point was the Parkitect terrain. The main challenge is that you have to be able to build paths and buildings on the terrain, which means the terrain can't be too bumpy, but we still wanted it to look somewhat smooth and natural. First Croakwood terrain tests, ~early 2022 What we came up with is not too different from Parkitects terrain actually - it's secretly still using the same blocky slopes that work well for putting paths on them, but then we add a bunch more pol…

  • Devlog #1 - Hello! - 14 June 2024

    Whew! Feels good to finally have this game announced and be able to talk about it 😊 Seeing all the reactions to the announcement trailer was incredibly thrilling, and we're all very happy that people seem to be quite excited about it and sent so many nice comments. You never know - obviously we think this game is cool, but it's very hard to judge if anyone else thinks so as well before actually showing the game. So this is very reassuring! With that, let's continue where the previous blog series left off and properly start the Croakwood devlog. We have been working on this game since late 2020 roughly and still have a lot of work ahead of us before release. So, there's lots of stuff to talk about that's already been done, and then over time we'll catch up with what's going on recently. Obviously we did end up deciding to make a town building game, despite the prototyping attempts chron…

  • The makers of Parkitect have a new construction game coming, and it's a froggy colony sim called Croakwood - 8 June 2024

    Here's a lovely little surprise in the midst of Summer Game Fest: the makers of the excellent building and management sim Parkitect have been cooking up a little something in secret. Today at the Glitch Future of Play showcase, developer Texel Raptor revealed a new game, and it looks fantastic... Read more.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2261380
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperTexel Raptor
PublisherTexel Raptor
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Croakwood is a creative, relaxed town building simulation game about frogs and nature! Design and create structures, plan and decorate towns, and explore an ancient forest to guide the growth of a charming community of tiny amphibians as they settle into their new life in the lush and wild woods.

About this game

Deep within the lush and mysterious Croakwood Forest, a tiny community of frogs is ready to put down roots and make the wild woods their home. Build a thriving woodland settlement as your froggy villagers gather resources, craft supplies, and hop between homes, workshops, and winding forest paths. Design cozy cottages and charming frog neighborhoods with a flexible piece-based building system, uncover secrets hidden beneath the canopy, and expand deeper into the forest as your community grows. Croakwood blends creative town building, relaxed management, and cozy exploration into a laid-back woodland adventure full of charm, nature, and lively little amphibians. Create a Town Worth Croaking About Turn the wild woods into a thriving frog settlement with a flexible piece-based building system full of customization options. Watch Your Frog Locals Leap to Life Croakwood’s tiny amphibian townsfolk each play a role in your growing settlement. Watch frogs gather resources, craft supplies, explore the town, and go about their daily routines as your cozy woodland community springs to life. Explore a Forest Full of Secrets Beyond your town lies a lush ancient forest filled with hidden secrets, new areas to discover, and opportunities for your settlement to grow. Explore the wilderness, unlock new areas, and guide your frog community deeper into the Croakwood.

Supported languages

English, German

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Croakwood's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Croakwood's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Croakwood at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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