OutRune news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2263120
- PriceNo longer available on Steam Store
- Release dateQ4 2026
- DeveloperEGG
- PublisherEGG
- Parent gameNot available
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: EGGPublisher: EGG
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
OutRune Steam news
OutRune news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- OutRune - Steam Deck - Performance and plans - 26 June 2026
Whilst developing OutRune, I always use the steam deck as my target hardware goals. And I'm very proud that its able to achieve 60FPS whilst having reasonable graphics settings! I have been fine tuning and testing different configurations and have implemented a start up config when running OutRune on a steam deck. You should be able to just sit back and enjoy the game at its best looking and highest frame rate that the steam deck can support without having to dive into complex settings. Of course you are free to tinker, but I did lots of tinkering for you in case you don't want to have to :D I am striving for the green verified tick, but this can only be given when the game is popular enough and valve offers the test, so as soon as this is available I will be aiming for that tick!!
- OutRune Demo - (Re)Released! - 12 June 2026
OutRune has entered its final stage of early access development! and with that comes the re-release of the demo which is an accurate and polished action filled sneak peak into the full game, with still several AfterFacts to play with and things to unlock to experiment with potential builds and play styles! OutRune - Demo Store Page So what do you mean (re)released? Well ... back when I was a naive developer I activated the demo for steams next fest. It wasn't ready and I was too eager to show the world I was working on something. But because it wasn't quite ready I deactivated the demo after the event concluded, I then became a father, I had work problems, and the time was quickly slipping away ... and because I was so naive I din't realise I was blowing my chance at new demo release momentum, and it will be forever cursed with a confusing release date. So if you are a fellow game devel…
- So what happened? happening? will happen? - 13 May 2026
My biggest mistake ... entering steam next fest too early. I was excited, naive and eager to get my game out there, but this turned out to be the biggest mistake, because it was still growing, ideas were not tested, characters were being refined and one major life occurrence happened ... I became a dad. So after entering fatherhood, stabilising, and finally jumping back in the saddle, OutRune has been refined, the ideas have been consolidated, the plans set in motion, and its identity clear. There is still lots to do, but now there is a more clear vision and plan. Create a new refined demo Create an early access build Push for 1.0 release It would be great to have you along for the ride! so if you want to keep up to date you can join the socials here: Discord:discord.gg/jm6FRggjYd Instagram: https://www.instagram.com/elliotgascoignegames/Youtube: I aim to have the demo ready in the next…
- The conclusion of Steams Next Fest! - 26 June 2023
The demo will still be available until July 2nd I want to thank everyone who tried out the demo for OutRune, especially those who left comments in the community hub and other platforms. Every piece of feedback will be studied and used to inform what things need the most attention during the next stage of development. Some stand-out issues that need addressing: - Item and drop balancing - Stat balancing - Bringing to light the lore and story of the game - Making the Aramon Guard loop more interesting - Improving the visibility and comprehensiveness of the tutorial - More hints on screen - Power-up effects visibility before picking up - Physical effect that some stats have on the projectiles (making accuracy not affect range, for example) - Enemy attack telegraphing - General audio consistency And much more that came up after all the excellent constructive feedback from you guys. What hap…
- OutRune Demo! - 2 June 2023
To be eligible to take part in the Steam Next Fest you must have a demo available ... So that is what I did. I worked tirelessly for the whole of May to get a somewhat cohesive version of OutRune up to a standard that will show roughly what the game loop and game feel will be like for the early access release. This means players will be able to show support by giving the demo a go and giving feedback by joining the discord channel and dropping any comments or concerns there. The Demo is planned to become available shortly before the start of the Steam Next Fest on the 19th of June. It will be available for the duration of the festival and also one week following the festival. It will close on Sunday the 2nd July. If you'd like to join the community for more information and to keep up to date, here is the discord server: https://discord.gg/xTtpWgSX3Y I am very excited and nervous for you…
- Preparing for Steam Next fest! - 10 May 2023
Hello Folks! As steam next fest is drawing closer and closer, I have been working like a mad man to get as much content into the game as I can to prepare the demo that will be launching for the festival. I thought I would take this opportunity to explain the story so far and what lies ahead as I continue the development of OutRune, a personal passion project that I hope scratches the itch for lovers of traditional rogue-like games as well as all gamers who want to jump into an exciting yet dark trip down fantasy lane. OutRune, at its core, is a traditional rogue-like game brought into the 3D world with some modern tech, some dark lore, and an ever growing universe that I have been creating in my spare time. As a full time game developer I am always creating games that were thought up by other people, I had my input, of course, but I thought it was time to create a fairly smaller scale g…
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