Sehoni Island: Monsters and Adventures news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2263150
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperdasNaddyGames
- PublisherdasNaddyGames
- Parent gameNot available
Genres: Adventure, Indie, RPG, Simulation
Company pages: Developer: dasNaddyGamesPublisher: dasNaddyGames
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Sehoni Island: Monsters and Adventures Steam news
Sehoni Island: Monsters and Adventures news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Sorry for the silence - 30 September 2025
I'm sorry for the long silence. So much going on in my life and i had to pause on developing Sehoni Island. As you may or may not know i'm a single indie dev working on the game in my spare time so "real life" took over. But now i'm returning to the island! Hope to give you some real news soon!
- Current state of DEV - 22 July 2025
I worked on the UI again, needed to recreate it since the old one was really itching me.On addition to that i created the basics for the crafting system, fixed some underlying problems in some of the base game mechanics and reworked the pathfinding for the npcs and their scheduling system. All stuff needed to create a living island.
- Demo Version 0.3.4 Bugfixes - 17 April 2025
Apologies that this took me so long: I finally found the reason why monster weren't accessible anymore when you picked them up from being a companion.
- Current Focus in Development - 12 April 2025
I just wanted to give you a short glimpse into what i'm working on currently. Stash-System: Since you won't be able to carry all your stuff around you will need to create or buy or find options to store your stuff. There will be chests in the wild as well as such that you can claim for yourself. All the storage that you can claim will be linked so when you open one of your chests you will be able to look into all your stash-items and get them magically out of the chest you currently opened. So maybe placing stash chests over the island at stategic places will be a good thing later. NPC-Life Right now, in the Demo the NPCs are totaly static. They don't move, they don't do anything except standing there, waiting for you to talk to them. This is changing right now. I am currently working on the Scheduler system and behaviour trees of the NPCs so that the village will become a living area a…
- Thoughts about launching a demo - 7 April 2025
First of all: Thank you to all of you out there who looked into the demo... I was really stunned. Thank you for the reactions, good or bad, for the advice, for the ideas, for the bug searching with me... For noticing... I asked myself if it was right to push the demo out there. The game is in an early stage, the demo is not perfect (and may never be), it all needs a ton of work to do before i will call it a real game. I'm not really sure, I wanted to have it out there and so there it is. To tell you something about myself: I'm a single, part-time game dev working in webdevelopment for my main job (and I need that for the money). I always wanted to create a game myself with creatures and monster collecting and some other stuff and this is it. My game. And so I'm doing this monstly for myself, following a dream I've had about giving life to a combination of game mechanics I was never able…
- Demo Update Version 0.3.3 - 2 April 2025
Some more Bugfixes. Found the problem with the last achievement that wouldn't trigger and additionally why the quest objective to get a Shroomy wasn't completed. Additional to that... i gave Emma some ideas on what to say, when you completed this quests, since she was very much speechless for this...
- Demo Update, the monsters should be unhiding - 1 April 2025
I did some more Bugfixing in the demo - The monsters should be visible again after loading you game and not go into hiding - Using the skills for the first time (well or the next time, when you used them but didn't get the achievement) should now unlock your achievements correctly
- The Demo is Out NOW!!! - 31 March 2025
I really hope you like it. The demo is there, it shows the very basic mechanics of my game. There is so much more to come. I completely underestimated the time to polish even the demo of the game... so much to do, especially to include controller support. This is my very first game, my very first demo and my first publishing on steam... i'm so excited and curious if people like it. Greetings dasNaddy
- State of the Game - 25 November 2024
Yeah, Sehoni Island is still in development. One of my big goals to get into the game before launching my demo was: Controler Use for the game and being able to play with a controller. This really sounds not SO hard... but there is SO MUCH stuff you need to consider when you started the UI with just a Keyboard and Mouse mindset so it took me quite some time to get the controller stuff done... but right now, today, i finished my last task for controller control. Yeah still no demo out there, but a big step toward it. I sill need to fix some bugs and finish the storyline for the demo, so you can get a small gameplay experience from it. What i did in all the time: - Creating a vituall Keyboard for controller use - Adding Silhouettes when you cross behind somethin like a building or trees - Move Princess toward the counter, so you can talk with her without intruding her private space - Fix…
- Mai Update - 9 May 2024
Hey there, i made quite some progress. Most of the mechanics needed for the demo are there now. I had to rework some input mechanics, wich broke some other mechanics wich i am fixing now... and yeah... that's how it always works. You can watch a little Village-Walk here Hope to get some more news out there soon. If you are interested in more frequent updates join my discord: https://discord.gg/23AbGxuxGK Just if you are wondering: i removed the game from my private account and transferred it to an account that will solely publish my games.
- What happened in the last month? or: March Update - 18 March 2024
Here it is the march update ... I thought i was ready to finally get to content creation to finish the Demo-Storyline but some stuff got in my way (as it always does)... I was really unhappy with my NPC just running straight across the map when using the Navigation Agent Godot provides (and to make stuff worse: sometimes they went a really weird ziggzagging way seemingly not knowing what they were doing) .. so i wanted to have not only Navigation but Pathfinding... like: Emma walks to the Farm and not across any fields or stuff but: she actually uses the paths... because... thats what paths are for, right? Unfortunately the Navigation Godot provides is simply that: a navigation... wich works great in most ways but doesn't include weighting of areas and so... no pathfinding as in: prefer using some regions over others... There is a AStarGrid2D component in Godot, wich is great in pathfin…
- Refaktoring and Time... - 20 February 2024
Just to let you know that the game is still very much alive and i'm still working on the demo! If you want to take a first glimpse come to the discord and check out the prealpha Version of the Demo on itch.io :jump to itch The Demo itself will be released on both platforms while the game will only be released on Steam. I refactored the Input system and with first bugs found by testers i think it is much more polished already. I managed to get most stuff working like i want to, with some glitches and try to get the Demo content into the build now. Sorry for the waiting time... but real live, the need to earn real money and stuff are still there...
- January Update - 14 January 2024
The new year came and i'm still working on the game... What happened?: - Bugfix: You can now only gather fruits from harvestable bushes when your are in reach and not across the whole world - Added Autosave to the game. Every moning at 7 a.m. the game will make an autosave. When restarting your game it either uses the autosave or your last save (using the last save) - NPCs now turn towards you when you talk to them - Bugfix for build: Spritesheets for clothes and dialogue files are now loaded correctly in build. So you wont be naked and you can talk to the npcs in build now (yay) - Changed the Layout of the start screen and the character generation - Added all color options and hair options to the character gen - Several Visual Bugs were fixed - Several collision Bugs were fixed - Points of Interest now correctly show a hint when you can explore them - Added some deco for the village, l…
- December Resumé - 20 December 2023
Hey Everybody, first: thanks for reading this, for wishlisting my game and for waiting. If you want to join my discord you're welcome: Sehoni Island Discord So my original plan was to release a Demo this year... but live happened... Being a single Indie-Dev wich is doing this in my freetime plenty of stuff interrupts working on the game. Familiy, Main Job, Live ... and this is part of what happened. To be honest i underestimated what amount of stuff i needed functioning already for the Demo to be really interesting. Next to refactoring code that turned out to be overcomplicated i decided to move from multiple scenes to one big world-scene where everything is loaded on game start. I did this because it makes NPC and TimeSchedule Handling SO MUCH easier for me. It also removed loading time when you switch maps, wich i love. I somehow thought that having all loaded would be a performance i…
- End of November Status - 25 November 2023
Honestly i think i won't be able to stick to my plan to release the demo this year. But i made some great progress in my quest system and the Demo-Storyline. I managed to get nearly all mechanics into the game that i need for the demo but i still need to polish texts and the maps, since you don't want to run through a village that only contains the houses but no decorations. Since this is a hobby project and the November is nearly at it's end and so is the year the time is running out for my original demo-plans. Even when the Demo won't be bug-free and far from perfect i still want it to be as good as i can get it with the parameters i've set myself for it. And you want to see at least base monster and the opportunity to test a mutation ;) There will be a Demo ;)
- November Status - 14 November 2023
Here My Mid-November State - being ill sucks... i wasn't up to much good, so i decided to work on some mechanics and do a just for fun little game... if you want to check: List Quester on Itch.io - even so i got some bugs fixed that occured due to some refactoring - working on the mechanics for the demo again unfortunately my "end of this year" goal is in read danger, but: There will be a Demo ;)
- October Status 2nd - 27 October 2023
October is coming to an end and it is time for another devlog-resumee: - worked on some saving bugs and resolved them (a great YEAH from me for that) - reworked the mechnaic for growth stages of crops so these are more stable added some more loggin to the game-log - you now pick up stuff in "heaps" so you won't get a message for each single log, but for stacks you gathered - the herbalist now has havestable bushes - repaired some more bugs with camera bounds, interaction and stuff that broke while refactoring other stuff - you can now plant seeds again and they will actually grow and not just behave like simply thrown to the ground and dissapear - added sounds to chopping, mining, doors, and hoeing the ground - changed the size of the central window with inventory and stuff.. no need for it to be as small as it was and i really need the space - added the quest-log to the central window,…
- October Status - 9 October 2023
October came and i reworked some more stuff. The village overhaul is done for the main tilemaps and the houses. Things i worked on in the last month: - Tilemap reworks for the village and the houses - Day-Night-Cycle: twinked the values and reworked it so it can be Season dependant, to have a different cycle each season - Inn - Indoors: Every village needs a cozy inn - Doors: You need to be able to travel through doors, right? - Windows in the indoors lighten and darken: working with the day night cycle windows will light up in the inside maps according to the daytime - Stairs: Somehow stairs won't working anymore. Now they do and you can travel between different floors again - Preselection of items: To be able to plant seeds you need to preselect/prepare it in the inventory. The old workflow was: go to the inventory, preselect up to 4 items and then you had a quick select. I changed th…
- September Status - 17 September 2023
A new Livesign from me. I tried to get the demo working in September but i can already tell there will be no Demo this month, this is sad i know, but i'm a solo dev and sh*** happens in live. I need to work for money (yes, yes), my doggo got ill... family happened and i'm not as far with the UI rework and the things that should be inside the demo as i want to. So, i'm delaying the demo to not push somethin out that i'm not happy with, i hope you understand.
- Demo-News and Current State - 28 August 2023
Waiting for news? or a livesign? Here it is ... I'm still working on the game, but i'm really bad at promoting it... i have a discord you can join i try to feed a bit more than i feed my steam page. I'm workin on the demo, but some things came up: - i really don't like my current UI, it contains all kind of things that are not really needed or just there "because all games i played had it" so, i removed everything and started working on my own UI - I reworked the farm map and i want to rework the village map. Since i'm not used to create maps it takes time to get them like i want them. The Mini-Storyline for the Demo has an outline and is worked on too, most of the mechanics needed for the demo are there and working... But being a solo dev with some smaller outside help in maps and storytelling all this needs time, so be patient, Sehoni Island is growing
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 April 2025 | Demo Version 0.3.4 Bugfixes | 1797185861640777 |
| 2 | 2 April 2025 | Demo Update Version 0.3.3 | 1795917897293027 |
| 3 | 1 April 2025 | Demo Update, the monsters should be unhiding | 1795283637981290 |
| 4 | 25 November 2024 | State of the Game | 1783872412113290 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
