- 1.7 Things Move Now - 31 October 2023
Finally, after months of "I'm just making assets" updates, they're finally ready. What's New In this update I've added various items to the game, from mugs to plates to plugs. You can pick them up, throw them around, do whatever you want with them. Very satisfying. I've also added in a new achievement tied to the physics update, so get hunting. Finally I've fixed a couple of bugs tied to the monster, so hopefully everyone should have a much better time with the game now. The Future I've spoken in some places about how this is probably the last update for the game. I'll fix bugs if people bring them to my attention wherever I can, but at this point I don't have any huge plans for what's coming. As much as I'd like to add the new language support that I've mentioned previously, so far I haven't actually made any money from the game so I can't afford to actually pay people to help me with…
- Get Updated - 17 September 2023
Forms are boring Nothing really to show you this month, it was mostly just background work, filling in forms, planning events, things like that. Preparing for next month's bigger update. Not the most interesting of things, but important to do. I'd feel bad if I didn't include something here, so while it's not related to the game at all I did make a dice tray. That's pretty nice, so take a look. Next month will be better, I promise. See you then.
- Get Forked - 20 August 2023
Kitchenware I made kitchenware this time. I'll be honest, the knife and spoon I think are decent, and I'm pretty happy with the bowl and plate, but the fork is pretty bad. I just couldn't quite get it looking how I wanted, but I think as it is now it's good enough, especially seeing as you won't exactly be rubbing your face on it in game. I know these aren't the most interesting updates, but I do have some more concrete plans this time. I'm going to keep making more stuff next month, so there won't be a proper patch then either. I've been trying to work out a good time to release the new patch, because it won't just be all these models. I'm also planning on some mechanical changes to the game, but those will take some time to. If only there were some horror-themed holiday coming up soon. See you next month.
- Get Plugged - 23 July 2023
plug Last month I mentioned that I didn't think about plug sockets. Well now I did think about plug sockets. A lot. At first I was just going to copy a normal English plug, but then I thought that I could do whatever I want. And if I can do whatever I want, why not make it my logo? So that's what I did. I could have just left it at that, but if I'm going to do something I may as well plan it properly. The outer part of the logo, the main hexagon, extends past the inner section, and functions as the ground for the cable. The inner section is shorter, and carries the actual power. This is inspired by the way English plugs are designed, with a longer ground pin paired with two smaller power-carrying pins. I also spent an unreasonable amount of time working on the screws. At first they weren't there at all, but then I spent some time trying different screw heads until I finally settled on h…
- Get Mugged - 18 June 2023
I'm going to be away soon, so much of my time has been spent getting ready for that. While that's not left me much time to work on the game, I did get some stuff done. mug Hardly the most exciting thing, but I made some mugs. It's been a long time since I've done any modelling, so getting back into it took longer than I expected. I had more stuff planned, lightswitches for one, but this is all I managed to get done in the time I had available. I talked last month about how I've got plans for the game, and this is the start of those. I'm going to be making and adding a tonne of new models and assets into the game, as well as updating some of the ones that already exist. Rather than do a tiny update with every new model, I figure I'll keep everything together and drop it all at once. Now then, you may be wondering why these things weren't in the game in the first place. Was I just being l…
- 1.6 Languages + Fixes - 21 May 2023
This isn't what I originally had planned for this month. I originally planned to add the original audio as free DLC, but to be frank I just couldn't work out how to do it without making the "dlc" basically an entirely different copy of the game. Instead, I've added the original audio into this version of the game, under the guise of a language choice. There's only two languages to choose from at the moment, English, which is the new audio from last month, and English (Original), which is the old audio. There are some aspects of the old audio I like more, and some of the new I like more, so I thought it'd be nice to have the choice. I've also implemented it in this way because I'd like to have more languages to choose from in the future, and this makes those future additions easier. As for the other changes in this update: Replaced the splash screen to the new logo, just because I forgot…
- 1.5.1 - Fixing My Mistakes - 5 May 2023
In last months update, I made a mistake while packaging the game. It still worked for me, but apparently not for anyone else. One of my patrons made me aware of this today, so now it's fixed. Sorry about that.
- Update 1.5 - New & Improved Audio - 23 April 2023
Just a small update this month. Since I recorded the original audio I've gotten a much better recording setup, and gotten better at editing my vocals. I figured I should update the audio then, so that's what I've done. I've rerecorded and re-edited all the existing audio for the game, and I think it sounds a lot better now. The files are also smaller, so that's a nice bonus. If people decide the prefer the older audio (it is different in some places just due to my performance), I might implement both in the game and add a way for you to chose between them. Just let me know what you think, and I'll consider it. Hope you all enjoy!
- Update 1.4 - Achievements Unlocked - 19 March 2023
I've added achievements, you can turn them on in the options but I'd advise playing through once without them first. Well, it took much more work than I expected, but I've added achievements to the game now. What should have been a relatively simple job, (it's only a few lines of code for each achievement), turned into a multi-day process involving trawling through dozens of old forum posts. The advice varied from "rebuild the entire engine manually", to "tick one box", to "remake the entire game in C++" and nothing worked. In the end, it turned out that UE4.26.2 broke Steamworks support. Hence why this is such a relatively large update, I did have to add some C++ to the game to get Steam to work, but primarily the change is that I've moved to 4.27.2, which is also the final version of UE4. As for the achievements, these can be turned on in the Options menu, and they're all pretty easy…