- v 1.1.3 Update - 1 February 2026
Just some minor fixes
- Minor update to fix a security vulnerability in Unity - 12 October 2025
This update does not add any changes, but closes a security vulnerability in the engine.
- Version 1.1.2 - minor update - 13 August 2025
Fixes a dozen smaller bugs on our way to version 1.2.
- Release 1.1 is now live - 9 February 2025
This update comes with the long awaited solo/cooperativ "survival mode". It also adds rare "epic" items to buy and the shop and some corresponding changes to the games economy. It also adds dynamic weather and makes it the new default weather condition. Finally the update adds a whole bunch of ui and usability improvements. New features Added survival mode for coop and solo play Added epic collectibles to shop Eliminated tanks can now lose a coin Added dynamic weather option Input scheme can be changed mid game Auto acceleration mode is back Improved Yet another UI overhaul Fixed A bug, where mines were invisible A bug, where the start menu crashed after a match
- Update 1.0.2 December 14th - 14 December 2024
Improved Added a version switcher under the settings menu. Made proximity indicators more intuitive. Fixed Resolved a bug where Etorps interfered with the active transporter-special. Corrected two typos in the UI.
- Roadmap to version 1.1 - 12 December 2024
Howdy everybody, Today, I wanted to take some time to let you all know what to expect in the near future. Version 1.0.2: Bugfixes and Version Switch The next version will primarily feature smaller bug fixes. I’m currently still trying to figure out a reported bug in 4-player matches. Unfortunately, I haven’t been able to reproduce this bug, which makes it hard to fix. Therefore, I want to ask all of you again: If you encounter bugs, please let me know so I can do my best to fix them. Another change in this update is the introduction of a version switch. The default will be the current stable build. If this causes you any new problems, you can switch back to the previous stable version. Again, if you do so, please let me know! You will also be able to switch to the beta branch, which will offer a less-tested but (hopefully) playable preview of what’s coming in the next version. Use this…
- Update 1.0.1 (Dec. 8th 24): First update after launch - 8 December 2024
I've been watching your streams and reviews looking for things to fix and improve. Improved Made sentry placement more intuitive Friends can now also be invited from the lobby screen Using Steam's Remote Play Together dialog instead of the normal invite dialog Changed pause UI to make control settings easier to find Slightly lowered default cannon damage to reduce one-shot eliminations Coins, Challenges, and Air-support crates will now only appear on grass Fixed Friend's avatar, if invited for the first time, didn't update Drone kills were wrongly displayed as sentry kills Unlocked tanks were available in quickplay Opponent's name showed up after elimination In longer matches, decals could cause memory fragmentation issues
- Thumb Tanks released! - 5 December 2024
I can’t believe this day is finally here—Thumb Tanks is officially live on Steam! 🎉 After two years of learning gamedev, long nights and countless rounds of tweaking and testing, my dream of publishing my own game is now a reality. It feels surreal, and I’m beyond excited to share it with all of you! This game is all about pure fun—local multiplayer madness with friends and the magic of Steam Remote Play Together, so you can battle anyone, anywhere. It’s fast, explosive, and full of those hilarious, nail-biting moments I’ve always wanted in a party game. I couldn’t have done this alone. A huge, heartfelt THANK YOU to everyone who believed in this project, from the testers who tore it apart (and helped me rebuild it better!) to the friends and supporters who cheered me on every step of the way. This game exists because of your passion and support. And a special big thank you to my girlf…
- Release date: Thumb Tanks is coming on December 5th - 3 November 2024
What's more to say? The game will come out on late Dec 5th. Also, there will of course be a seven day launch sale, where you will get 33% discount. The game will come out in two versions: The regular game priced at 9.99USD(before discount) The "Supporter bundle", which will feature exclusive content like a ninth tank and a new special weapon with corresponding challenges and talents. This will be priced at 14.99 USD. Looking forward to the release. Tell your friends and family. If you like to support the game by promoting/streaming it on or around the launchday, let me know. I'll hapilly provide some keys for giveaways etc. - Chris
- October update out now - 5 October 2024
Howdy folks, this months update comes without any real new features but with a lot of minor tweaks to existing mechanics, optimizations, and bugfixes to sum up for almost thirty changes. I'd like to point out to changes here: 1. The "how to play" section, which can be called from the pause menu, has been updated to reflect the changes introduced since it was written almost a year ago. 2. Exclusive for supporters there has been added a new special weapon, which can be bought during rounds, the "Inferno" shots. Hitting you opponents with one of them, will light them on fire and force them to put the fire out in the nearest river or sea. Like all special weapons, this beauty can be combined with all other special weapons. So we are talking igniting, system failure causing, contaminating cluster-shots if you like them. Next stop: December update. Don't expect any fancy changes but more fine…
- The final* update is here. - 17 August 2024
August update out now I am excited to bring you a major update for our game! This update includes over 50 changes with the goal to enhance the game pace and make the game more starter-friendly. More base damage: To increase the importance of eliminations in scoring, the base damage of missiles has been increased by 50%. This should result in approximately 25% more eliminations per round. Faster gameloop: The time between rounds is now shortened. Players can now use the A / X button to cancel or speed up all masks between rounds. This allows you to move on to the next round more quickly. Change of coins impact on scores: Scoring has been adjusted to encourage players to spend their coins more. Hoarding coins is therefore less advantageous. Highscores: High scores of individual statistics are now recorded. New high scores are rewarded with a gold medal. Better use of Steam Services: Stati…
- Skipping early access - 9 July 2024
Hey, just a quick update. I'm still working on the July update and fixing a few tricky bugs. I've decided not to release the game through Early Access, but as the “real thing” for two reasons: I want the game to be as bug-free as possible at launch, so players aren't buying a beta full of issues. Early Access often means an incomplete game. Thumb Tanks is nearly complete, with about 90% of the final content ready. I want players to experience a mostly finished game, not an early version. That being said, I’m still planing on fixing bugs that come to light after the release and add some new ideas from players feedback. In summary, I want clearer expectations. At release, you'll get a stable game to enjoy with friends, not a buggy first version. I hope to release it in 2024, but it might push to 2025 to meet these goals. Want to help? Join the discord for regular game test sessions. All t…
- May update has finally arrived - 28 May 2024
May update out now I am excited to bring you a major update for our game! This update includes over 50 changes designed to enhance your gaming experience. Here's a quick overview of what's new: Lobby and Keyboard Support: I've listened to your feedback and have added support for keyboard inputs and a new lobby system for an even more streamlined experience. The lobby will automatically detect the type of gamepad connected and adjust each players input accordingly. Achievements and Unlocks: Your skills will now be rewarded with a variety of achievements that unlock new content in the game. I can't wait for you to discover them! Change of Input Modes Ingame: You can now switch gamepad input modes during gameplay using the d-pad. This feature allows for more flexibility and customization of your controls. Centralized Shops: I've moved the shops to the center of the map to create more actio…
- April update out now! - 6 April 2024
Finally, what was supposed to be the March update is now out. And boy oh boy, it has a lot. My list of changes and bug fixes is more than 60 items long. While I'd love to write about all the changes, I'll try to respect your time and stick to the most important bits. Quickplay vs custom game Quickplay, as the name suggests, is the quickest way to set up a game. Simply select the number of players and rounds to start a deathmatch with the most commonly used settings. In Quickplay, special weapons and talents are assigned randomly at the start of each round, making it the ultimate challenge. Custom games, on the other hand, give you full control over every aspect of the game. Choose the game mode, set the amount of friendly fire, change the time of day and weather, select whether medals should impact the ranks or not, and even more. Just give it a shot. Overtime added The latest update re…
- January Update brings new features and 30+ updates - 27 January 2024
There's a pretty big update this month. Since there won't be a February update, I've tried to pack as much as possible into this update. With the new features, balancing changes and the brand new challenges, the core gameplay is now in a form I can imagine for the launch. There will probably be some new challenges added, maybe a few new characters. But if you don't like the game as it is in the current state of deathmatch, it probably won't change. Further changes will probably centre on the interface, the start of a game and improvements to details. And maybe, just maybe, an online multiplayer is waiting on the horizon. But that depends on what feedback I get from you. Here are the big new features: Challenges, ReRolls and BuffBuffs (stupid name, I know) ReRolls in the draft are no longer bought with coins. Instead, there is a separate currency for this. You can now also upgrade buffs…
- December update is here - 28 December 2023
Due to the holidays, this month's update comes with fewer, but significant, changes. Besides some bug fixes, the changes address suggestions provided by the game's playtesters. So, here they are: Menus can now be navigated by using the d-pad The tank selection has been reworked and now features way less text and a preview video of the character's special skill instead The game over screen has also been completely reworked Picking up coins now triggers a short animation to provide better feedback Gamepad-specific button names (like menu, share, etc.) are now displayed instead of generic names Shots from the normal cannon, nukes, and e-torps are now easier to distinguish The stun duration caused by Jani's emp blast is now half a second longer, and the blast range has been slightly increased The tank's radar range has been slightly increased as well Whats next? In January I'll concentrate…
- November update out now - 23 November 2023
The November update got bigger than expected. Let's dive into it. New UI A last-second addition. Almost every piece of UI has been changed. After watching a couple of game testers, I added a bunch of hints to make the game more intuitive. And while at it, I also added new icons, reworked the messages, and many more. Two new (beta) game modes The new game mode "Deathmatch Plus" adds buildings to the map, which you can conquer. In return, they offer their owner advantages on the battlefield. Be aware, enemies can set them on fire, so you may have to come back to them again. The game mode "Domination" is all about the buildings. Conquer and control as many of them as long as you can to get points. Santiago's Special redone Santiago's special has now become more offensive. While his special is active, he will shove other tanks around the map like nothing, while dealing substantial damage to…
- October Update out now - 14 October 2023
Coins, Upgrades, Power ups A new month, a new update. The biggest change is the introduction of coins. Power-ups no longer fall from the sky, but coins do. From now on, you can use them to buy power-ups in the four shops on the map. With each life, each player receives a voucher for the shops to buy a free power-up. Coins can also be used to reshuffle the upgrades in the upgrade draft. But beware: The player with the most coins in his possession at the end of the game receives a gold medal. UI changes A handful of changes to the interface should make the game easier to understand. Before each round, you can now browse through all the tips. The irradiated area on the map is now more clearly visible. And especially the interface of the upgrade draft has been adapted: The upgrades and coins of all players are now permanently visible there. This allows you to better adjust your choice to yo…
- September Update - 22 September 2023
With another month almost over, it is finally time for the monthly update. As announced, this one is a bit smaller, but still comes with a total of 17 noteworthy (and some smaller) changes. A friendly reminder: I am still looking for playtesters who would like to test the full version. The details can still be found here: https://thumbtanks.com/playtesters-wanted. Crit Damage, Crit Showdown and the mood system Tanks can now do critical damage with a low probability. The mood system ensures that this probability of critical damage improves when things are going badly for a player. Although critical damage and the mood system should slightly favour weaker players, no major changes to the balancing are expected. To make the end of rounds more exciting, in the Deathmatch game mode all rounds will end in "Final Frenzy", a phase of 15 seconds in which every shot will do critical damage. Adjus…
- August update out now - 6 August 2023
Howdy everyone. The August update (in the beta as well as in the demo) is now live. This month's update comes with a bunch of changes, some adjustments to the balancing, and also some bug fixes. Join the playtesters panel! I'd like to get more people involved in the testing of the game. If you'd like to provide some feedback (and get a game-key in exchange), feel free to message me. More details about this can be found on the official website. Changes to the Island Map and Weather Now there is a chance of light or dense clouds over the map, which can partially block the view on the map. Finally, before each round, a bird's eye view of the entire map is shown. Modular Weapons The weapon pick-ups have been changed to be modular. Instead of having to choose between E-Torps, Nukes, or Clusterbombs, you can now combine these pick-ups. This led to some changes in regard to the balancing of th…