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Maze / Break

Maze / Break Steam news

Tehawar | Jul 3, 2024 | game

Released

0players observed · 25 September 2026 - 12:29:15 UTC

RPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Maze / Break news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 3, 2024
  • DeveloperTehawar
  • PublisherTehawar

Genres: RPG, Simulation

Company pages: Developer: TehawarPublisher: Tehawar

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Maze / Break Steam news

Maze / Break news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.9.1 -> 1.0.0 (Full version!) - 3 July 2024

    End of the Beta version. I have organized the code and the structure of the game, and since everything works and no bugs have been reported since the last update, we are moving to version 1.0.0. Due to problems during production (loss of the project and recovery of code, which became unreadable and difficult to further process), I had to abandon the planned expansion of the storyline and the introduction of additional Navigators, for which I apologize to everyone. Generally, the main advantage of this game is its gameplay mechanics, so I decided that adding side dialogues was not worth the effort. I also decided that there is no point in waiting any longer for possible suggestions from players on how I could further develop this game or what I should still improve in it. There is no sense in keeping a fully functional game in Early Access, where not much has changed for many months. Of…

  • Update 0.9.0 (RESTORED) - 24 September 2023

    Finally, I managed to recover the lost source code of the project, although the scripts after decompilation look much worse and are more difficult to understand. Plus, not everything worked exactly as before, so I had to test everything again. I don't rule out that I missed some bugs, but I think I managed to catch the vast majority of them. Anyway, here is the long awaited update! The most important changes are: + change of appearance of Helpers + changes to the weapon/spell use system The full list of changes can be found in the changelog file in the game's main folder, but I'm posting it below anyway: 0.9.0 (RESTORED) * Scripts and assets were recovered by decompilation of the project, hence the scripts have become hard to read, which makes them difficult to modify. In addition, the layout of the project had to be recreated (especially parts recovered after version 0.6) - Improvement…

  • Devastating UnityHub update - 28 June 2023

    Unfortunately, the Unity environment became a roadblock in the development of the Maze/Break project, specifically due to the UnityHub update, which unexpectedly deleted my entire project folder along with the backup. Currently, the last version of the project that I managed to recover is version 0.6. Since I started documenting the changes from version 0.8 onwards, I don't remember at what stage the project was back then and what still needs to be done. While I have all the graphic files preserved (I even have improved versions of the character designs that I worked on for weeks), I am missing the source code of the game (especially some solutions that I spent a long time developing and don't want to recreate from scratch). I had hoped that I might find some reverse engineering tools to recover the scripts and other assets based on the final product, but since such a solution could be…

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