- 0.7.1 - 19 September 2026
🌟 New Features & SystemsEquipment System: Added a shortcut key system for changing equipped items.Environment & Effects:Added "Fog" and "Heat Wave" weather conditions.Added different screen visual effects after consuming alcoholic beverages.Activities & Minigames:Added new animations for woodcutting and fishing.Added a prize wheel/draw minigame.🛠️ System & UI ImprovementsMap & User Interface (UI):Updated to a brand-new UI design.Improved the Map so it can be zoomed and panned.Updated quest boards to clearly show whether a quest has been accepted or not.Adjusted font weights (bold/thin) according to headings.Gameplay & Crafting:Adjusted the chicken coop recipe to require 100 pieces of wood and 100 coins.Updated the digging animation.Made it possible to light a stove under a tree even while it is raining.📦 New ItemsNew items added to the game:Food: Sai Ua (Northern Thai sausage), Ferme…
- 0.7.0 - 30 August 2026
📅 New Systems & FeaturesAdded calendarAdded quest boardAdded firefliesAdded street light advertising billboardsAdded character dialogue when giving gifts🛠️ Gameplay & AdjustmentsAdjusted water jars to filter rainwaterAdded a new method to collect ground items using an axe or hoeAdjusted the clay stove (tao ang lo) so it can be lit indoors even when it's rainingAdjusted day and night lighting🌳 New Trees & ItemsTrees: Lead tree (Krathin), Papaya tree, Mango tree, Star gooseberry tree (Mayom), Jamaica cherry tree (Takho), Guava tree, Bottle palm tree, Jujube tree (Phutsa)Items / Accessories: Flower ring, Flower crown, White grass flower⚙️ Balance ChangesAdjusted seed growth durationAdjusted plaid hat regeneration rate from 0.6 to 0.06🐛 Bug FixesFixed buffs and debuffs expiring too quicklyFixed date and time not savingFixed missing NPCsFixed NPC names not showing details on the map
- 0.6.1 - 28 July 2026
Fixed a bug where background music did not play.Fixed sleep time to properly correlate with actual in-game time.Adjusted energy regeneration and hunger depletion rates to align correctly with elapsed time.Adjusted vegetable crop growth rates to correspond properly with in-game time.Changed the ingredients required for Grilled Snakehead Fish.
- 0.6.0 - 26 July 2026
⚙️ System & Gameplay AdjustmentsAdjusted NPC behaviorsBalanced item pricesAdjusted the weather system (including guaranteed rain under specific conditions)Adjusted the temple and health station zonesRevised introductory dialogueChanged "Mike" to be the accessories vendor ("Nuk" no longer sells accessories)📊 New StatsAdded hunger reduction rateIncreased Max HPIncreased Max EnergyIncreased Max HungerAdded item rarity levels🏪 New ShopsAdded furniture storeAdded local order-made food restaurant (A la carte)Added mechanic/auto repair shop💇♂️ Characters & EventsAdded new hairstyles and adjusted existing onesAdded new in-game eventsAdded guaranteed rain mechanicsAdded the "Cloaked Merchant," who will appear during major events🎒 New ItemsBuilding Materials & Decorations: Thai pattern tiles, Scrap metal, Bamboo fence, Basil plant, Bamboo plant, Straw mat, Traditional bamboo bed/mat, Red cha…
- 0.5.0 - 26 June 2026
UI Overhaul: Improved user interface for a smoother experience.Status Effect System: Added status icon/info display and brand-new Buffs.New Map: Public Canal.Balance Adjustments: Fish spawn rates now vary depending on the area.Fish Encyclopedia: Added a checklist/log to track caught fish species.New Achievements: New milestones available to unlock.Butcher Shop: Added a new meat vendor shop.\Wrestling Halfbeak (Pla Khem), Swamp Eel (Pla Lai Na), Snakeskin Gourami (Pla Salid), Banded Archerfish (Pla Suea Phon Nam), Asian Redtail Catfish (Pla Kod Kang), Black Sharkminnow (Pla Ka), Asian Snakehead (Pla Krasong), Butter Catfish (Pla Cha-on).Freshwater Algae (Tao).\Ingredients & Tools: Frying Pan, Banana Leaf, Minced Pork, Boiled Egg, Fried Egg, Golden Egg.Cooked Dishes: Stir-Fried Basil with Minced Pork (Pad Kra Prow Moo Sub), Steamed Fish.
- Upgraded Demo from Version 0.1.3 to 0.2.1 - 19 June 2026
To welcome more interested players, I have updated the demo to a new version. Although it is an early build, it should at least showcase the core gameplay mechanics and the true direction of the game I envision. Additionally, I am currently working on version 0.5.0, which is scheduled to release during the upcoming festival.
- v0.4.1 - 8 June 2026
Added flower destructibilityGeneral game balance adjustmentsAdjusted fishing rod powerFixed various system bugsFixed an issue where certain item tiers could not be usedFixed tree cutting mechanicsFixed animation freezing issues
- v0.4.0 - 7 June 2026
Graphics & System SystemsSwitched rendering from CPU to GPU.Enhanced environments for a more natural look and feel.Added an item collection display (UI notification).Gameplay & StructuresAdded abundant fishing spots (increased fishing success rate).Upgraded the capabilities of the watering can and hoe.Added livestock pens and a chicken farming system.New ItemsFish: Common Silver Barb, Striped Snakehead, Iridescent Shark (Pangasius)Tools: Plastic Watering Can, Iron Axe, Gold AxeMaterials & Others: Wood Flooring, Cow Dung Pile, Organic Fertilizer, Dung BeetleBug FixesFixed a bug that allowed infinite harvesting of crops.
- v0.3.1 Bug Fixes - 24 May 2026
Fixed bugs related to NPCs Nook and Jane.Fixed an issue causing unlimited items.Fixed a game crash/freeze when harvesting crops in the village.
- v0.3.0 - 23 May 2026
New Features & ContentGifting System: Added a gifting feature to build and increase intimacy/relationship levels with NPCs.New Area - Rice Fields: Added a new rice field zone featuring daily random item spawns for players to collect.Home Customization: Added an indoor zone where players can place items and decorations.Fishing System Overhaul: Adjusted and improved the fishing mechanics.NPC Outfit Updates: Updated default outfitsQuality of Life (QoL) ImprovementsShop UI Enhancement: Players can now open their inventory directly while browsing shops.Quick Actions:Press \ to quickly transfer items.Press \ while at a shop to instantly sell items.New Items AddedCoriander SeedsTamarindDrinking WaterCandlestickNeon Light PoleBug FixesFixed an issue where relationship points were not saving; adjusted the system to cap and save points on a daily basis.Fixed a bug causing items to disappear from…
- Livestock System - 16 May 2026
This week, I’m planning to add livestock buildings in patch 0.3. Players will be able to buy chicken coops and duck pens and place them freely. I'll need to write extra conditions to support this system, as well as add a daily random natural food spawn zone in the paddy fields. However, I’ve hit a roadblock with the animal wandering AI, since they're supposed to walk out of their pens to forage on their own, on top of being hand-fed. It’s turning out to be quite a complex system!
- v0.2.1 - 10 May 2026
Food Balance: Temporarily reduced the hunger depletion rate to better accommodate the current limited food options.New Item: Added craftable "Wooden Posts" (crafted from logs), allowing players to mark boundaries or partition areas more effectively.
- BanHown is now live! - 9 May 2026
Check out our latest update! We’ve added a "Relationship System" bond with your favorite characters through conversations to unlock their exclusive backstories. Plus, the new "Crafting System" is here to help you save some serious in-game cash!
- Dating mechanics - 3 May 2026
I originally planned to work on the character romance for patch 0.3.0, but while waiting for the Steam Review, it looks like the release might happen sooner than expected. I ran into a snag where I couldn't launch because the store page needed updates to match the current build. I guess I'll just keep polishing the game in the meantime!
- Shops & Upgrades - 26 April 2026
I’m currently rushing to finalize the artwork and transition from mockups to the final production assets. The crafting system is a must-have for launch day to ensure players can utilize their gathered resources this should effectively help reduce their in-game expenses. I plan to release it this coming Friday, as the upcoming long holiday seems like the perfect timing.
- v0.2.0: A More Flexible System - 5 April 2026
Even though it's just the initial version (v0.2.0) with a long development road ahead, it already features core systems that hint at the game's future direction.The fishing mechanics have been overhauled, and item placement has become a key focus. At launch, there won't be a crafting system yet; instead, you'll need to purchase items from the village. Most importantly, you can now move objects around. It might sound like a small detail, but since items used to be permanently fixed once placed, having this system is actually a huge help.
- Fishing for Survival - 28 March 2026
I’m bringing back a simple system that has a huge impact on the gameplay: Fishing. While in other games fishing might just be for selling items, in this game, it’s tied directly to the Hunger Meter, which is a core part of survival. If you run out of vegetables to eat, you can always go fishing to gather ingredients for cooking.Additionally, NPCs will no longer stand around 24/7. Villagers will now return to their homes when it’s time to sleep. Their schedules where they go and at what time will be defined by their unique personalities and daily routines.
- Preparing for v0.2.0 - 14 March 2026
Recently I’ve been pushing development really hard. The game’s name has already been finalized, and I’ve set it to public though there’s still a promotional video left to make in preparation for launch.It feels like a big leap in development. Going from v0.1.3 to v0.2.0 took almost three years.Thinking about it now, if the game is playable during development and the developer keeps adding new content over time, it wouldn’t be a bad thing. When old players return, their saves could still be supported by the updates. Most players prefer continuing with their old save files while getting new content to play.I’ve also split the map into two parts: the player’s home area and the main village. In the future, the interiors of NPC houses will be loaded separately, which shouldn’t cause any issues.
- In Game Cutscene - 8 March 2026
1. Storytelling & Cutscenes"To create a complete gaming experience, cutscenes are an essential element that cannot be overlooked. Currently, I am focusing on crafting the main storyline to showcase the charm of rural life, including an impactful opening sequence."2. Decoration & Item Management System"I am developing a decoration system that allows players to personalize their space according to their own style. This includes the storage chest system, which is a fundamental core of this game genre."3. Multi-language Support (Localization)"A crucial step for the future is designing a system that supports multiple languages. This will ensure that adding new languages to the game can be done seamlessly and efficiently."
- The Heart Of The Game - 21 January 2026
A village that can be explored All improvements have been made. The game may have depth in planting. Food will be a part of life. When you have strength, you are strong enough to be able to continue doing anything. and many more things that are about to be added To fill the world in growing vegetables more complete.