- Dev update! - 25 August 2026
Hey everyone! It has been a while since the last update, I have been working very hard on the game!Here are some updates:New Content:Tutorial islandsOnboarding is done! The Tutorial islands have been playtested a lot and I am happy with its state.DemoThe demo content is here! It still need more polishing and playtesting. It is a vertical slice of LOYA; You fight giants, build your base, go on foot against goblins and unleash the sealed giant!Here is a screenshot of the "Plains of Eden":GiantsNew bosses have been added:Other Act 1 zones:These will not be part of the demoSentinel Islands: Crystal Islands (wip):Mechanics:Base vs Giants combats have been tested and refined. I have added a dash for the base, making the combats much more fast paced and challenging.Reworked the melee combat system (character). I took inspiration from games like Zelda Botw and added a stagger system, added on h…
- Floating islands! - 13 May 2026
Hey everyone! The recent playtests showed the Intro Island is loved! Gliding to the mainland feels like a great reward for completing the tutorial area. Since that format was so effective, i decided to add more of it! The mainland will now be pushed 500m lower, and hundeds of floating islands will now be part of the game, you will have to fight giants and upgrade your base to explore them all!I also improved the volumetric cloud system to look better from above.I have opened the registrations for the next playtest, it will contain the new islands patch. Once this playtest is over, i'll prepare the Demo, i still need to decide what i will include in it. Finally, I would like to thank everyone who wishlisted the game recently, we are getting close to 20k !!I will do my best to make a game that worthy of your interest!
- Introducing Procedural Caves - 29 September 2025
Hello everyone!I'm excited to show the new procedural caves! They will drastically increase the amount of content in the game, by rewarding exploration and challenging players with new bosses and unique secrets!Here are some screenshots of the new caves: Also, huge thanks to the people who tested the game, it is by observing your experiences that I can move the project forward! There are still some things to finish before I start testing these new changes, stay tuned!
- Back from vacation + Patch notes - 1 September 2025
I'm back everyone! Vacation was great and i'm now pumped to get Loya in a demo ready state! Once the demo is up and ready I will start working on the other 3 regions!Of course I also took some time to work on Loya while i was on vacation, here are the latest changes:Repair system changesWe need a cost for auto repair, by making it free, player can just use the base as a permanent shield. If the player defends with the base to kill monsters, he needs to pay a price. To avoid softlock, we still allow buildings to be repaired for free at the first hp.Repairing should drain Energy, first hp should be free, then it should cost 1 Energy per 100 hp.Feeding core triggers the autorepair if base is damaged.A message now warn the player that auto repair needs Energy to fully restore buildings.New base->world collision systemYour buildings now take damage if they collide with the environement.Your…
- Vacation! + Patch notes - 9 August 2025
Hey everyone! After 3 month of non stop developing, it's time for a vacation! I'll be leaving Paris to go to Chicago for 3 weeks! Although I really want to keep working on the game, I wont be able to for a little while, but I also need to rest so it's probably a good thing. Patch notes:Now let's talk about Build 237 A good game is not just its ideas, it's also how these ideas are implemented. Recently, I have been focused on improving UI clarity, adding "Juice" and making the combat feel more responsive.QOL - Combat:Added a subtle camera shake when you hit a targetAnimation stops for a few frames when you hit a targetWhen you take damage, your character becomes red for a small amount of timeWhen you hit an ennemy, they get highlighted for a tiny momentDamage numbers are bigger, have a "pop" effect and spawn at the right spotQOL - UI:Game messages now "pop" when a game error message is s…
- Patch notes: Build 177 - 26 July 2025
With the game's core gameplay loop defined, and the elements that give it depth in place, it's time to focus a on adding some missing systems, fixing bugs and improving the polish and "feel" of the game.Giants now collide with buildings and players when they are roaming. They do 250 damage per collision.You can now hear giants! Giants now make stomping noises when they move. It also shakes the ground. They also roar sometimes.Hitting an enemy with a weapon now pauses the animation for 0.5sec and shakes the camera a bit.Changed the bottom right UI icons for the menu, inventory etc...Increased iron density in moutain biomeCampfire now regens 1hp + 1% maxhp every secondYou now respawn in the last bed you claimed.You can not longer place beds on your coreReduced experience gains after lvl 5You now always spawn on a "Four statues Monument" when you take the teleporter to leave the Lost porta…
- Progress Update - 22 July 2025
Hello everyone!It’s been an incredibly busy couple of months, and I'm thrilled to share the massive progress made on Loya. Your feedback has been invaluable, and based on it, I’ve focused on making the game a cohesive and meaningful adventure.The Living Core: A New Way to GrowThe biggest change is a fundamental redesign of how you upgrade your mobile fortress. The old system didnt really make use of upgrading the core until very late and only required one item. Now, your Core is a living creature that you must nurture.Feed the Core: Instead of using one specific item, you can now feed your Core almost any item you find in the world! From wood and stone to rare monster parts, each item contributes to your Core’s growth.Organic Progression: Your Core will evolve through multiple tiers, unlocking new abilities like walking, charging, and more. This makes exploration feel incredibly rewardi…
- The playtests have started! - 11 June 2025
I have started testing with a small amount of people. I'll be adding more testers in the following weeks! If you want to try the game join the discord and send me a message @Joyen !A massive thank you to the incredible first wave of testers. Your feedback has been instrumental in helping me identify what's working and, more importantly, what isn't.Here are the recent changes:Key Feature Updates & Quality of LifeEnhanced Player Feedback:Low Health Warning: Added new screen effects and sounds to make it much clearer when you are low on health and in critical danger.Improved Damage Indicators: The indicator for being attacked (especially from off-screen) is now larger, clearer, and has a distinct sound effect. You should have much better awareness in combat now!Core AI & Behavior:New "Burrow" State: A Core that runs completely out of energy will now burrow into the ground to protect itself…
- New official trailer! - 31 May 2025
I'm excited to show you guys the latest trailer for Loya, showing the new improved world and gameplay! I also started the playtest with a small circle of testers, and i'm very happy with the feedback! I'll add more people in the next weeks. Stay tuned!
- It's been a while! - 11 May 2025
It’s been a while since the last post, I have been working non stop on the game, and i'm giga excited about it! I'll be posting updates more regularly now, usually with one or two screenshots. I really want the next playtest to happen either this month or the next one, but things need to be ready first! Here is a screenshot of the 4 elite golems in the forest biome!
- Closing the playtest - 17 August 2024
Hey everyone! I wanted to take a moment to thank each of you for participating in the recent playtest of Loya. Your feedback and enthusiasm have been incredibly valuable and have already helped me make significant improvements to the game. The playtest will now be closed. I now have a clear idea on how my vision will be applied to the game. I'll be organizing another playtest soon, incorporating all the new changes and improvements. If you still want to test the game outside of playtests, you can always ask me for a key. Thanks again for being an amazing community. Your involvement is what makes this game better with every iteration!
- Patch 0.329a - 27 June 2024
The game was a lacking a little bit in immersion, asking you to punch trees without a reason. I'm adding an intro mission that should bring a little more context and combat before switching to the crafting part. - Added a new starting quest when you create a new character. You now start in the Autumn biome. - Added a new npc that gives you your mission when you create a new character, he disappears after the start quest. - The autumn biome has beed added back to the world map, it found east. - Added chains of mountains around biomes that are not the autumn biome. - Added random noise to the permanent snow line in mountains. - Reduced fall damage by 50% - Added a new quest objective type: "Death" - Added the "Mysterious Man" npc. - Fixed a bug with the ice biome main quest where there was no indicator for the village's position.
- Patch 0.326a: Ice biome - 20 June 2024
The ice biome is now playable! Most quests have been added and the world bosses are now done for the forest and ice biomes! I'm also adding 200 extra playtesters, your feedback is appreciated! New: - Added a new npc: Spirit of the Mountain, he follows you and guides you in your quest in the Ice biome. - Added a new npc: Armored Titan. A variant of Titan in the ice biome that was turned into a war machine. - Added 6 new skills, These are skills used by world bosses: Arcane focus: Focuses your energy, the next spell will do extra damage. Boulders Rain: Fires salves of giant boulders at a target zone. The boulders stay for while modifying the landscape. Giant Stomp: Stomps the ground with a giant feet, shaking the ground and doing massive aoe damage knocking back everyone around. Does extra damage to trees and buildings. Hand Swipe: Use your giant hands to wreak havok. Leaves a trail of ro…
- Patch 0.325a - 18 May 2024
I wanted to focus on fixing bugs this week. It took me two days but I finally managed to fix the bug where some walls in your base would disappear! I added 200 more playtesters, if you get the chance to test the game, let me know how it went via discord or the steam forums, it helps me improve the game! Bug Fixes: Fixed a bug where some building would not be properly loading when you left your base and came back. Fixed a bug with ladders where you could not climb on them if they were behind you. Fixed a bug where you would not be able to interact with players if they standed too close to you. Fixed a bug with dedicated servers where raids and pets would not function. Fixed a bug with monsters spawns where they would be reloaded each time instead of using the pool, a cause for freezes and memory leaks. Fixed a bug with the stone windowed wall where the LOD would trigger too early. Fixed…
- Patch 0.324a - 12 May 2024
After pixel pitch, watching Asmongold and the juges play made me realize the starting area felt a little empty, and the animation could use some love. I added 200 new playtesters, if you have the chance to play, let me know how it went, it helps me improve the game! I'm also adding a new public server, this will allow me to see people playing directly and test how chaotic it can get! New: Added a public server! Check the public server tabs to see all public servers. (note that the experince in a public server can be degraded as anyone can destroy your buildings) Added a permanent light on your character that only activates when you are in dark areas (dense forest etc...) A chat bubble now pops up when you type in game. The chat icon also adapt to the chat content to an extend. Changes: Increased the trees density in the starting area (x2) Added a yellow highlight for the tutorials UI Ch…
- Pixel Pitch - 1 May 2024
I had the chance to pitch Loya in front of thousands of viewers live in Asmongold's stream! Check out the replay here: Huge thanks to everyone who voted for Loya and everyone who whishlisted the game!
- Patch 0.320a - 1 April 2024
- The snow and desert biomes have been added to the main world. Desert biome: - Added a new sub biome: Desert Oasis. - Added the following monsters in the desert biome: - Desert slime - Medium desert slime - Huge desert slime Snow biome: - Added the main point of interest for the snow biome: The snow temple. Contains the dungeon entrance. - Reworked the snow biome's height generation logic. - Added the following monsters in the ice biome: - Angry ice flower - Blue Carnivorous plant - Angry flower - Confused plant - The ice golem's design has been improved - Mithril and Gold should now be found in the snow biome. - Replaced rain with snow in the snow biome. Changes: - The red damage indicator ui will now only be displayed if you take damage equivalent to 5% or more of your max hp. - The freezing and overheat debuffs now activate after 60s (was 20) - Scroll of ice shield and Potion of ice…
- Patch 0.309a - 2 March 2024
With this patch, we are done with adding features to the game! It's now all about finding the balance and timings for these mechanics to make things enjoyable and not overwhelming for the players. New Dungeon The first version of the dungeon "Lost tomb" is done! Added a new UI before you enter a dungeon, allows you to choose up to 8 items to take with you when you enter a dungeon. Added spike traps that deal physical damage to you when you step on them. Pet system Added the Eggs system! You can now find eggs in optional quests and use them to summon pets. Added a new UI to see your pet's stats. Added a new UI to feed your pet. Feeding pets increases their stats permanently. You can feed your pet once per level. Pet can now gain experience up to level 20. Added a new dialog for pets allowing you to command them (stay, follow, mount) Blue slimes can now be mounted. Bow Added the bow anima…
- Hotfix 02-12 - 12 February 2024
New Added new monsters: Ice slime Ice mushroom Added new plants: Ice flower Ice fungi Some plants can now only be collected at night Changes Reduce required wood amount for the core and crafting table Furnace cannot fail anymore when melting Reduced the amount of iron dropped when mining Renamed the "Crafting UI" to "Building UI" (people would confuse it with the Crafting table) Bugs Fixed a bug where Weak slimes would freeze and be unable to be attacked or attack. Fixed a bug where the world map fog would not be updated properly after disconnecting. Fixed a bug with the tutorial quests not being properly synchronized. Fixed the mushroom run animation. Fixed the glider alignement with the skeleton avater.
- Patch notes 0.3a - 10 February 2024
The game is shaping up to be what I had envisioned and I'm very excited to share it with you! This patch focuses on one of the core aspects of Loya: Crafting and survival. Gameplay You now play around your base, it allows you to unlock items, classes and can move around! You no longer lose anything when your character dies, you respawn in your bed or in the starting point. Dying too many times in a row triggers a timer (max 1min wait) World The procedural world map has been re-enabled, the biomes generation system has been improved. The snow and desert biomes now do ice and fire damage to you. You need to be shletered to not take damage from elements. Changed night lighting to be pitch black, you will now need torches to see. There is now a limit to how many torches you can place in the same spot (for performances) You can now accelerate time by sleeping on a bed, you will also regenera…