- Fixed bug on version 1.0.2 - 6 September 2026
Quick update: Version 1.0.2 introduced a save file bug. This version has been reverted back to 1.0.1. If you relaunch Steam and update the game, save files should work correctly again.
- DEVIL'S LIMINAL Full Release: Available now! - 1 September 2026
Today marks the transition from Early Access to the 1.0 Full Release! We're extremely excited for you to be able to experience the FULL game and story! Important Note about Early AccessEarly Access did NOT have any endings. The September 1st Full Release now provides all endings!Features in Full ReleasePlay to the in-game date of September 1st20+ hours of gameplayExperience 5 endings, all routes lead to a Credits scene2 romance routes + 1 secret route40+ hand drawn gallery imagesAn original soundtrack with 30+ songs, including ending themes for all routesPartial voice acting for the 3 main characters + 1 secret character22 Steam AchievementsText accessibility settings300+ choices239,000+ wordsNew from Early AccessNew days: August 28 to September 1stThe real endings!Dozens of new gallery images throughout the entire gameNew voicelines throughout the entire gameBalanced use of music track…
- July update: One more month!! - 1 August 2026
This is a pretty decently sized update in preparation for Full Release 1.0 on September 1st! For the 1.0 release, all endings will be playable! I will continue updating the game, but it'll be focused on more art, bug fixes, and any necessary writing tweaks.Early Access v0.95 ChangelogAdded a significant amount of new voice acting to June and July scenes.Added a new title music track to the main menu.Added objects to the CG gallery.Tweaked Lee's necklace to reflect when he gets a new one.Updated the sigil on Clara.Added a little reminder at the start of the game for when the story ends.Behind the ScenesAll of the writing is done. I never thought I'd see the day.Lots and lots of backgrounds.Voice acting from August 1st to August 27th is done!Voice acting for August 28th to September 1st has been requested.
- Release Date!! - 6 July 2026
The DEVIL'S LIMINAL 1.0 Full Release is coming September 1st!The 1.0 release is planned to include the endings, as well as additional music, CGs, and partial voice acting.After this release, I plan to continue working on the game and quality of life improvements, such as additional art, editing, and bug fixes. This game has been a long-time labor of love by myself and a very small team. September 1st marks the completion of the story, but I'm eager to keep supporting the release and polishing up the game for some time after that.
- June update - 1 July 2026
Another small update while I finish up the writing and coordinate other work for the 1.0 release.Early Access v0.94 ChangelogAdded an option to reset font and display optionsAdded in a new visual for the sigil. This is updated in Clara's book and displays in August. It has not been updated on Clara's CG.Added in visuals for all of the sculptures in August.Behind the ScenesReceived voice acting for June 7th to July 31! Will be implemented for the next update.Making a document of new voice acting requests from August 1st to August 27th.Requesting 5 new music tracks for the endings.Updated the key art - the new art is up on Steam, but I need to update it everywhere. Updated it because the old version would get pretty deepfried in thumbnails, and the sigil has been changed.The Ending writing progress report: ✅ Clara route ✅ Bec route ✅ A secret, third option ✔️ Power of friendship ✔️ Foreve…
- World Ocean Day Sale - 5 June 2026
DEVIL'S LIMINAL is part of The World Ocean Day Steam Sale, from June 4th to June 11th!This sale supports Whale and Dolphin Conservation (WDC), the leading charity dedicated to the protection of whales and dolphins. Their vision is a world where every whale and dolphin is safe and free. Learn more at whales.orgStudio Interlude will donate 10% of net revenue of all Steam sales generated during the event! World Ocean Day Sale
- May update: Small changes and behind the scenes work - 30 May 2026
This update does not include any new days, but has a couple of new features! Behind the scenes I've been working on some things for the 1.0 release.The full game will continue to September 1st. This will be available when I post the full 1.0 release.Early Access v0.93 ChangelogImplemented 3 new tracks by The Scuba Divers! These can be heard when listening to the CD with Bec and at the concert on any route.Added an option to disable The Scuba Divers tracks in case of content creation issues.Added an option in the UI to always see the in-game date in the top right corner. This is on by default and can be turned off.Behind the ScenesMaking a document of new voice acting requests for June 7th to August 27th.Half the writing for August 28th to August 31st is complete.1/4th of the writing for September 1st is complete.
- Storyteller's Festival Sale & Broadcast - 11 May 2026
The Storyteller's Festival has started! For the event, DEVIL'S LIMINAL is 10% off and I'm sharing my playthrough of the extra-short version of the demo.Check out the Festival for some new excellent story-focused games! It runs until May 18th.
- April Update: The end approaches - 1 May 2026
Uploaded just in time for Walpurgis Night, this update features the last available in-game days for Early Access! New content includes August 24th to 27th. For the next couple of months, the focus will be on polish, including more art, voice acting, and music. I will also, of course, be busy writing August 28 to September 1st.The full game will continue to September 1st. This will be available when I post the full 1.0 release.Reminder - Join the Discord!Studio Interlude now has a Discord. Anyone can see posts, but you'll need to post a quick introduction in order to chat. Join here!IRL EventsDebug Games Festival - April 25 in Norwich, UK Now in the past, I'm happy to say the event was a success! For this one we experimented with handing out more goodies, such as stickers and zines. The crowd was super positive and enthusiastic.Early Access v0.92 ChangelogAdded in-game days August 24th t…
- Studio news & a small March update - 1 April 2026
Unfortunately this is a very small update, with only August 23rd. However, there have also been some general quality-of-life updates AND I have studio announcements!Join the Discord!Studio Interlude now has a Discord. Anyone can see posts, but you'll need to post a quick introduction in order to be able to chat. Join here!IRL EventsDebug Games Festival - April 25 in Norwich, UK I'll be at the Debug Games Festival to show DEVIL'S LIMINAL! If you're in the UK, swing by to say hi! I'm currently working on getting some stickers and mini-zines printed to hand out at the table. I've never been to the UK, so I'm also excited to do a little sightseeing.Steam SalesIGDA Foundation "Download for Charity" - now to April 6th DEVIL'S LIMINAL is part of the event, but not currently discounted. This event directly supports IGDAF with each sale. They've been a huge help to my career, so I try to suppor…
- Women's Day Sale broadcast - 8 March 2026
The Women's Day Sale is on until March 15th! For the event, I'm doing a playthrough of the ultra-short convention version of the demo. Same content as the regular demo, but very focused. I don't typically stream, so hopefully the video turned out alright. Check it out, as well as the other games in the sale!
- February Early Access Update! - 28 February 2026
It's a short month, so the focus has been entirely on content with very little time for bug fixing. I included some known issues in this log to keep track. Please don't hesitate to let me know about any issues you find!This update features: A party that goes sour! Someone goes missing!Early Access v0.9 ChangelogAdded in-game days August 17th to August 22th. This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.Made the dyslexia-friendly font slightly smaller to reduce instances of text overflow.Added more backgrounds: 2 building exteriors, 1 interior, 8 interior variationsAdded more sprites: 8 sprite variationsKnown issuesWhen using non-default fonts, there may be some overflow text. Please report any instances that you find so I can fix them. There are plans to debug this more thoroughly before release.When using auto-play, text messages are…
- New year, new Early Access 0.8 update - 30 January 2026
We are getting CLOSE to the ending! I expect it'll take another 2-3 months to finish the writing, and then another 2-3 to get final edits, art, music, and voice acting.This update features: Jade's house! A terrible day for Bec! An uneventful medical appointment! Lovely trips down memory lane!Early Access v0.8 ChangelogAdded in-game days August 11th to August 16th. This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.Changed how the big dream events on June 28th and July 23rd work. Got rid of the loop so the player will always complete it on their first attempt, with variable outcome. Players seemed to pick at random after the first attempt, so I think this will narratively work better.Added a new content warning.Moved the medical appointed to Thursday the 13th.New backgrounds: 3 new locations, 2 variants, 2 placeholder.New sprites: 2 variants…
- Early Access v0.7 update! - 30 December 2025
Happy holidays! This update is a relatively short one, but does include quite a bit of plot. We see the final island memory, and have some intense moments with Bec and Clara.Early Access v0.7 ChangelogAdded in-game days August 9th to August 10th.This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.On July 4th, added a new opportunity to start dating a character. Jade asks who the player is interested in.Bec's mom has a name now, Ms. Kim! Since she frequently comes up on Bec's route, she is now "Ms. Kim".On June 10th, added a new conversation with Clara.Fixed a potential crash on July 5th.Updated the sprites for Alejandra, Karina, Francisca, Margarida, and Siebel.Added 2 new sprites.Added 4 new backgroundsNew sound preference to change the volume or mute the "clicking" UI sound effect.Fixed CG Gallery display when using non-default font option…
- 2025 Retrospective - 20 December 2025
It's been a big year for DEVIL'S LIMINAL, as well as for me personally! So, I wanted to share a retrospective about how 2025 has been.But first, if you haven't already: Please consider leaving a review! Reviews and wishlists tangibly help boost games! This is my first indie game, so every little bit makes an impact.And the Made a lot of progress in 2025, on track to finish the game in 2026, self-promotion is hard, but people like the game so far! Please consider leaving a review.Some BackgroundI first started brainstorming the game in 2018/2019, and during lockdown in 2020 finally had the time and energy to start working on it. At the end of 2022 I had the demo ready to share and a rough draft of the entire game: friends playtested, wife and I made a ton of art, and I commissioned music. Soon after, voice acting was added.In 2023/2024, with return to office, increasing work responsibili…
- Early Access v0.6 update! - 1 December 2025
I'm a day late, but I needed a bit more time to play through the update. A lot of variations in this batch! There were a few outstanding bugs I still need to address, that will be mentioned at the end of the changelog.This update includes some of my favorite scenes, so I hope you enjoy them too!Early Access v0.6 ChangelogAdded in-game days August 5th to August 8th.This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.Added a new content warning.4 new backgrounds.Updated Bec's sitting sprite to look less stiff.Updated Clara's pajama sprite to have bonnet and hair down variations.Hair down version implemented on July 11, 23, 25, and 26.Text Preferences updates.In most places, text will resize itself to fit the displayable area.Now displays what the text box will look like during CG events.Slider to pick the opacity of the CG event text box.Bug f…
- Early Access v0.5 update! - 30 October 2025
Compared to last month, October has been much quieter with a smaller update as I had some more classes and exams to study for. My wife helped a LOT with this update, bringing some new character sprites and text options!Early Access v0.5 ChangelogAdded in-game days August 2nd to August 4th.This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.Added new font and color options for the textCan now choose between the default pixel sanserif font, a dyslexia-friendly font, or a serif font.Can change the text, text outline, and background to be any greyscale.Adjusted the requirements for Clara's route, so it should be easier to start.Slightly less affection needed to trigger some events.Reworded June 26th conversation with Nikki to mention Clara more.Reworded June 26th option to better reflect the state of Clara and Margo's relationship at that point.…
- September Early Access v0.4 update! - 24 September 2025
We made it to August!! The game is now 2/3 complete, with the September Early Access update adding July 28 to August 1.Please remember to leave a review! This improves visibility for the game and feedback helps a lot!Early Access v0.4 ChangelogAdded in-game days July 25th to August 1st.This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.8 new backgrounds: 8 dream scenes.3 new characters and a rough sketch of their sprites.More voice lines! From July 5th to July 23rd.Added dust particle VFX for some of the dreams.Updated the content warnings to be a bit more specific.June 28th: If the dream is repeated, it starts after the second "wake up" so it's less long and repetitive.July 11th to July 26th: Adjusted the relationship pacing.July 26th and 27th: Updated expressions and adlibs.UI: Semi-opaque text box on in-game gallery image moments is now…
- Early Access v0.3 update - 31 August 2025
Here's the August update for Early Access! This one adds in-game days July 24th to 27th.This month's update is a bit smaller, since I've been busy with some important exams. Happy to report I've passed everything so far!Please remember to leave a review! This improves visibility for the game, and feedback helps me with future updates.Early Access v0.3 ChangelogAdded in-game days July 24th to July 27th.This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.7 new backgrounds: 1 board game, 1 dream scene, 4 event scenes, 1 new game borderUI: Updated the visuals for the "Preferences" page to provide information on each option and look a bit less like default Renpy.June 20: Added a few more details to bathroom scene.July 23: Added a few more details about the beach.Known issues: Need sprites for Karina and Alejandra, need new sprite outfits for the…
- Early Access v0.2 update! - 22 July 2025
Here's the first monthly update for Early Access! This time, I've added the in-game days July 19th to 23rd. Please remember to leave a review! This improves visibility for the game, and feedback helps me with future updates.Early Access v0.2 ChangelogAdded in-game days July 19th to July 23rd.This includes a pass on player options, story branches, conditions, writing, backgrounds, music, and voice adlibs.4 new backgrounds: 1 board game, 2 dream scenes, 1 scene for next release.Dreams/memories: Changed phrasing to “Of the islands.”Dreams/memories: Hid sprites in one of the “Of a girl” memories.June 28: Updated the condition and wording around choosing whose soul to take.June 29, July 3, July 9: Updated check condition if you’ve been to the park with Clara.July 5, July 6: Fixed a couple of sprite bugs.General: Added new conditions/checks for who the player is dating.General: fixed the apos…