Cycle Chaser H-5 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews38
- Release dateMar 31, 2023
- DeveloperPD_CGT
- PublisherPD_CGT
Company pages: Developer: PD_CGTPublisher: PD_CGT
Cycle Chaser H-5 Steam news
Cycle Chaser H-5 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Cycle Chaser H-5 is coming to Switch/PS5/Xbox!! - 20 January 2025
YES!! THAT'S RIGHT!! CYCLE CHASER FOR NINTENDO SWITCH AND MORE!! Thanks to the help of publisher Ratalaika Games, CCH5 is coming to all major consoles on January 24th! This version retains all features from version 1.5 while adding two exclusive stages: -THE TUBES - An underwater passageway connecting the FLOWING SUBTERRA and SKYHAZARD FLEET levels together. More bizarre aquatic creatures appear, and your exit is blocked by a defensive sentry walker. Can you break through? -THE FACILITY - A containment chamber with explosive alien fragments and contorted evanescent beings. You'll travel here between HYBRID BASE and BURIAL CORE. Your final target may not be all it seems... Special thanks to gamedev partners and close friends C_F, XenonNV and Vi9999 for contributing designs for the enemies and bosses in these stages! I hope everyone who liked the PC version gives these a try and shares th…
- 1.6 Update - Minor Control Fixes - 20 April 2024
Here's some changes introduced from builds 1.5.1a and 1.6: 1.5.1a -Reduced gamepad input lag 1.6 -Control sticks are now fully-compatible! (I still recommend D-pad controls for shmup precision, but the stick option exists for players who want it) -All connected gamepads can be used instead of just gamepad index 0 -Visual clarity update to boss 4 arena -Devolution phase 2's drop bomb attack has a reduced area of effect (RNG made it sometimes unavoidable) -Slight tweaks to achievement descriptions -Enemy bullets no longer hurt player after boss is already dead and fade off-screen A player requested the boss healthbar to be moved behind player bullets, I tested it but couldn't at this time because bullets and enemies exist on the same layer, I would have to re-write the Z-sorting system. I apologize in advance. Have some Rajaburn art as a treat :)
- Steam Overlay Shenanigans - 27 September 2023
If you've been playing CCH5 between now and launch, you probably noticed the Steam Overlay is upside down. I still can't fix it. On a semi-related note, C3 (the engine CCH5 is made in) is transitioning away from NW.js and has now offered a beta version of Webview 2 Steamworks compatibility. Long story short, if you make games in Construct, you can export using the old wrapper (NW.js, which sucks and runs bad) or the new one (Webview2, which is Chrome-based and Nice and Clean). Problem is, up until now, NW.js was the only wrapper that you could use to get your game on Steam. That's not the case anymore. So I've pushed out a new version of CCH5 1.5 using Webview2 on Steam, and the performance from testing seems overall better. My hope was that moving CCH5 away form NW.js would fix the Steam Overlay issue, but, it didn't, which tells me one of two things: A) The Overlay glitch is a problem…
- 1.5 UPDATE RELEASE - 29 May 2023
Cycle Chaser H-5's 1.5 Update (handful of a name lol) is now available! The following features have been added: IMPACT MODE The final difficulty mode, with even more aggressive enemies. The shield only activates at 300% meter now, and the Super Tatsujin's barrier effect lasts for a shorter amount of time. Your point-blank and rushdown abilities will be put to the test. Look out for a couple new surprises, too. NEW WEAPONS Beat the game once, and you'll get a cheat code to unlock two new experimental weapon sets: Backbeat and Noise. HIGH-SCORES The high-score board now keeps track of the difficulty mode you played on. Note: Any high-scores from 1.1 and prior versions will remain un-labeled. Additional notes: -A SteamOS/Linux export has been added, but I have no way to test for myself if it's functional. -The Steam overlay is still upside-down and I still have no idea how to fix it :/ Tha…
- 1.1 version - 3 April 2023
New features: -2612's HUD icon has some new animations -Turn on visible hitbox in the options menu -Adjust BG brightness/opacity Content roadmap: -Steamdeck/Linux version -Difficulty labels for the high score board & My Chronicle menu -New weapon sets -Final difficulty mode (tentative name) -...and maybe more, TBA
- Version 1.0b - 1 April 2023
Changes made to 1.0b: -Super Tatsujin's hitbox no longer triggers while the game is paused -Some bosses that move using lerp functions (Oxygen Crisis, Hybrid King Apollus 2, Devolution 1 & 2) did not account for delta-time - i.e., their movement was affected by framerate. When played on 30fps monitors, they move too slow, and too fast on 120fps monitors. This has been fixed. -The Chromium devtools menu pops up when hitting F12, the same key as Steam Overlay & screenshots. We attempted to fix this, and our solutions work for the raw EXE build, but not when injected into Steam. There's something overwriting our command arguments. We apologize; it will take a little bit longer to fix this.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 April 2024 | 1.6 Update - Minor Control Fixes | 5762994032399193554 |
| 2 | 27 September 2023 | Steam Overlay Shenanigans | 5220291886484045011 |
| 3 | 3 April 2023 | 1.1 version | 6839319551998029919 |
| 4 | 1 April 2023 | Version 1.0b | 6839319551990085444 |
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