- Demo Patch Notes - Version 0.5.34 (August 25 - 2026) - 25 August 2026
This patch contains a variety of onboarding and QoL changes: in-game tutorials, crafting from nearby chests, mining feel, and a batch of stability work. Onboarding, QoL and Gameplay changesTutorials: New on-screen callouts walk you through equipping gear, attacking, abilities, digging, and dodge rolling. You can enable, disable and reset the tutorials from the Settings menu, under "Gameplay & Interface".Crafting, upgrading crafting stations, repairing, and placing structures using Construction Plans will now use materials from nearby chests if the required materials aren't currently held in the inventory. The intro boss void pull can now be dodged properly with the dodge rollMining has distinct dirt / stone / ore sounds and visuals, more precise targeting, and no longer sometimes leaves a looping VFX behindReduced the duration of the Krell Ice Mage Ice pellet ground Area of Effect to 3…
- Ardent Wilds Roadmap - 4 August 2026
Greetings all Ardent Wilds enjoyers!It was great seeing so many of you try out and play the demo over the weekend! The reception has been incredible! We already got so much feedback and are working hard to address it. Please bear with us as we work through everything, we're a (very) small team!In the meantime, we've also been hard at work at what comes next for Ardent Wilds. Take a look at our development roadmap:We can't wait for you all to dive into this new content, and we're excited to continue building the game together with your feedback.Sincerely, The Spellware team
- [Demo] Patch Notes - Update 0.5.29 (August 3, 2026) - 3 August 2026
Greetings adventurers. Here's the latest round of bugfixes and QoL improvements (more coming soon!) Quality of Life & Gameplay Tweaks Rend no longer applies its attack/movement slow to bossesVoid Apparitions no longer scales with multiplayer player count Reduced multiplayer health scaling for most bosses to +35% per extra player (was +50% per extra player)Pyromancer Staff no longer requires Mark of Fire to craftMark of Fire drop rate from Krell camp mages increased to 75% (up from 15%) You can now right-click various consumable items to use them straight from your inventory (potions, etc.) Added some additional info to some early quests Bug Fixes Consumables now correctly remove from the slot they were used from Fixed Aether Rush status effect icon Tentacle POI chest shields no longer get stuck if not all tentacles had a valid spawn Alchemist tower shield collision now disables as soon…
- The Ardent Wilds Demo is OUT NOW! - 30 July 2026
Hello, gamers. The wait is over! We are incredibly excited to announce that the official demo for Ardent Wilds is available to play on Steam right now!Whether you've been following our development for a while or are just discovering us today, we can't wait for you to jump in and experience what we've been building.Explore the first two biomes of the Heartlands region, and test your combat skills against a variety of creatures and two fearsome bosses.If you want to give feedback make sure to join our Discord and let us know what you think!Thank you all, we hope you enjoy the game!
- Patch Notes - v0.5.9 - 10 June 2026
Patch notes for game version 0.5.9 (June 10, 2026) World & GenerationAdded pre-generated worlds so new games load faster without live worldgen. Runtime worldgen has been temporarily disabled as it caused some issues on certain older hardware. (Though it will keep functioning for old worlds.)Added main menu UI for selecting and loading pre-generated worlds.Improved floating island generation in the Plains biome, and added some new rewards to them.Mining & DiggingReworked digging/mining — smoother targeting, faster digging, and improved behavior.Improved Shovelpick placement gizmo so it doesn't obscure what you're doing as much.Updated terrain mining durations and tool tier requirements for several voxel types.Combat & AbilitiesAdded Poison Dagger Throw ability with new VFX.Added visual model for the Poison Coated Shiv.Added Magic Missile VFX and SFX.Added wind, frost, poison, and fire ha…
- Introducing OR-N4X, the Severed Guardian and More! - 5 May 2026
Hi everyone! We’ve rolled out a new patch with additional content and improvements for you to dive into.Just a quick reminder, we’re continuing to invite players to the playtest, so be sure to request access!New Content:New boss: OR-N4X, The Severed Guardian.New armor models: Frayed Apprentice set and Krell War set.New weapon: Aether Coil Rod.New trinket: Seismic Capacitor.Reworked Makeshift Workbench into two separate workbenches to make crafting less intimidating. for new players.New building materials: Pine Wood and Smooth Stone.New Aetherium Conflux that unlocks farming.Gameplay ImprovementsYou can now cast abilities by holding down the mouse button.Players can now sleep in beds and fast forward through the night.Balance AdjustmentsReduced Lakeshimmer spawn rates to encourage farming.Adjusted Band of Replenishing Currents. Lowered attack speed per orb, but multiple orbs can now be p…
- Sign Up for Ardent Wilds Closed Alpha Playtests! - 4 May 2026
We’ve been getting a lot of questions about when you’ll finally be able to jump into the Midrealms. The wait is almost over! We’re excited to share that the closed alpha is set to begin next week, allowing our community to play through the first half of the Heartlands. This is the best time for you to help us shape Ardent Wilds with your feedback and experience the game before it hits early access. We’ll be inviting players in waves on a first-come, first-served basis, so don’t worry if you don’t receive an invite right away. The first wave of invites will be sent out this week.What is Included in the Closed Alpha?The closed-alpha will primarly focus on the first few hours of gameplay, this includes completing the intro, building your base, crafting and discovering better gear and will conclude after you defeated the fearsome Zyrrhak and his minions. How Do I Sign Up? You can sign up th…
- Ardent Wilds FAQ - 6 January 2026
Hi everyone! We’ve seen a lot of questions about Ardent Wilds, and we haven’t had a chance to answer them all properly...until now. So here’s our FAQ page, where we’ll cover the most common questions and give you a closer look at the game!What is Ardent Wilds?Ardent Wilds is an open-world sandbox adventure that can be played solo or with friends. You awaken in a vast, untamed land shaped by ancient magic and creeping corruption.Gather resources, build, collect loot, craft tools, weapons and armor as you venture deeper into a huge world with dangerous creatures and challenging bosses to face.Can I play solo?Absolutely! While Ardent Wilds is a ton of fun with friends, it’s just as enjoyable to embark on an adventure on your own.How does the combat work?Combat in Ardent Wilds is designed to stand out from other games in the genre. Fast-paced, responsive, highly customizable and, above all,…
- Ardent Wilds Joins Tiny Teams 2025! - 29 July 2025
Greetings, gamers.We have some exciting news! Ardent Wilds has been selected to take part in Tiny Teams 2025, the annual showcase by Yogscast that highlights the most exciting indie games created by small teams of fewer than five developers.From August 7th to August 14th, content creators will be playtesting and streaming the game for the very first time. You’ll be able to watch them discover, strategize, and survive in real time, and maybe even pick up a few tips before embarking on your own journey.In addition, playtest signups will open on August 7th, right before the start of the event. Your feedback is crucial during this early stage of development, and we can’t wait to hear your thoughts to help make the game the best it can be.We couldn’t be more excited to share this experience with you and the Tiny Teams community. Stay tuned for more details on the upcoming playtest and our ro…