SPSTEAMPULSELIVE ANALYTICS
Solar Nations 2

Solar Nations 2 Steam news

Flomgus Games | Jan 31, 2025 | game

Released

45players observed · 25 September 2026 - 15:47:55 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed players45 · 25 September 2026 - 15:47:55 UTC
  • SteamPulse tracked peak180
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Solar Nations 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players45 · 25 September 2026 - 15:47:55 UTC
  • SteamPulse tracked peak180
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews619
  • Release dateJan 31, 2025
  • DeveloperFlomgus Games
  • PublisherFlomgus Games

Genres: Simulation, Strategy, Early Access

Company pages: Developer: Flomgus GamesPublisher: Flomgus Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Solar Nations 2 Steam news

Solar Nations 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Experimental 0.19 Bug fix - 21 September 2026

    ChangelogReverted icon changesFixed the bug that was causing cosmetic tag corruption when colonial nations formed. This may be behind quite a few other cosmetic glitches.MP fixes

  • 0.19 Bug Fix - 14 September 2026

    ChangelogFixed crash bugYou can now modify puppet cosmetics

  • Experimental 0.19: Icon Changes - 9 September 2026

    ChangelogBug fixesYou can now be in 1 organization per type of organizationAI will build less units but each unit will be larger, specifically with giant AI empiresFixed specific random crash bug originating from editing formable childrenPlanet filters on colonies and macro builder now work correctlyLimit of 1 imaginarium crisis faction at a timeRemoved instances of countries starting with more ruling factions than allowedExperimental Icon ChangesI thought the white glowy borders on the icons looked bad on smaller resolutions, so I decided to change them by inverting the colors and hue shifting. This has been done to every icon which had a white border, and I am dubious as to whether or not I would like to make these changes permanent. Overall, I think it is good though.Sample of what the new icons generally look likeWithout the bright outline it is easier to see the shape and color of…

  • Experimental 0.19 - 31 August 2026

    Hello everyone, the experimental branch has some new features. Here is what they are:OrganizationsGeneral ChangesNon-alliance organizations no longer call all their members into wars.Economic Unions now allow you to build on allies' territories, and export/import resources from them for freeMilitary alliances now allow you to recruit units in allied territoryGermany can build buildings in any EU member state.HegemonyNew type of organization which allows you to puppet people within it. Hegemonies confer the benefits of military alliances and economic unions, with the added bonus that your new "allies" can't leave, and have to pay you some tributes.AI won't join hegemonies voluntarily, so the only way to get people in them is to force them to join through war, or release a country.Anyone besides China inside this organization is effectively a puppet state.Colonial NationsYou can now relea…

  • Experimental Features Update - 29 August 2026

    ChangelogStrategic Bombers addedTanks nerfedAir units buffedUnit experience made more importantNew history system for world eventsReleasable countriesThis is not on the main branch, it is on the experimental branch

  • 4d4f4c4f43482048415320414e20414e4e4f554e43454d454e5420544f204d414b45 - 20 August 2026

    Attention, humans. Your time nears its end. This audio-visual datastream will explain your future. Viewing is mandatory. 43484f49434520495320414e20494c4c5553494f4e2e2046524545444f4d2049532041204c49452e205355424d495353494f4e20495320544845204f4e4c59204f5054494f4e2e

  • 0.18 Patch 8/19 - 20 August 2026

    Fixed Bug with moloch missions Shared mission trees give buffs to all members Fixed localization errors on robot assembler Fixed bug where some notifications would spazz out when selected Lack of diplomatic capacity now gives -10 stability

  • Small Patch 6/16 - 17 August 2026

    Made the leader level up and edit buttons bigger Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum Project upkeep now scales with project cost Notification system improvements: each notification will be bundled by type and you can look through them more easily.

  • Price Increase Warning + 0.19 Forum - 16 August 2026

    Solar Nations 2 has always been planned to increase in price as it approaches full release, with the final 1.0 price planned to be $20. Since I am getting closer to that point, I'm planning to begin increasing the Early Access price soon rather than doing one large jump right before release. I have to do this because I want to do a launch discount when the game actually comes out as well as avoiding sales, and if you did not know you cannot change the price of a game and then also participate in a sale of any kind until 1 month has passed. Since a sale just ended, now seems like a good time. I haven't finalized the exact timing yet. For people who already own the game, obviously nothing changes. I'm interested to hear what people think about the timing and how gradual the increases should be. 0.19 Also, I am beginning work on 0.19, so I want to hear what you all want as far as mechanics…

  • Small Patch - 15 August 2026

    AI optimizations Big text option enabled by default Low graphics settings enabled by defaultFixed bug where polish language didnt workIMPORTANTDOES YOUR GAME LOOK WEIRD OR HAVE A LOW RESOLUTION? IF SO I NEED TO KNOW

  • 0.18 Small Update - 12 August 2026

    ChangelogProvisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there will undoubtably be some.Bug fixesUnit movement optimizationUI improvements- big text option is now optimized for smaller resolutions making text larger overall

  • Some Bugfixes - 8 August 2026

    Fixed bug where multiplayer formables didn't work Fixed Imaginarium Flag

  • Bugfix: AI colonization - 5 August 2026

    AI colonization behavior fixed, AI should now colonize more often

  • 0.18 2025 Fix - 5 August 2026

    Some black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen

  • Update 0.18 - 5 August 2026

    Hello everyone, here is the full changelog for the 0.18 update.Mission TreesMission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing them to do a specific course of action, so they are still very open ended, but provide small or large bonuses based on their completion. Some mission trees also have multiple branching paths allowing for more replay value on some countries.America's mission tree focuses on reunifying the country and building it upEurope's mission tree allows for final Apotheosis to occur in a new and interesting wayIndia can now choose between liberating itself from the Castes or embracing them.New SituationsThere are new situations for various countries, including Earth, Mars, and each continental formable. These situations are earn…

  • Update 0.18: More Details - 31 July 2026

    I made a video with some more details on update 0.18 including some of the mission trees I did not talk about in the previous announcement:

  • August 5: Update 0.18 - 29 July 2026

    Hello everyone, I know there hasn't been an update in a little while and today I am going to explain why. I have been working on some cool stuff recently that has been very time consuming but I am glad to say that it is finally nearly ready for the main branch.0.18 is going to be live on August 5, and along with all of the stuff currently in the Experimental branch there is some new things that have been in closed testing for a few weeks:Mission TreesMission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing them to do a specific course of action, so they are still very open ended, but provide small or large bonuses based on their completion. Some mission trees also have multiple branching paths allowing for more replay value on some countries.Ameri…

  • Experimental 0.18 Update 3 - 25 June 2026

    ChangelogExperimental UI optimizationsGraphical improvements2025: Political changes, culture trait changes, religion changes2025 ChangesI have been slowly changing the 2025 start date to be more in line with reality. The pre existing date had many issues which primarily came from the fact that it was ported with few changes from 2092 and that I was busy working on interstellar when I was making it. I also didn't think anyone really cared about the 2025 scenario since I almost never play it myself.Political ChangesNATO NATO is more uniformly blue/purple/teal, with the US remaining unchanged (Republic/Liberal/Interventionist) and many US allies being moved more in line with their leader. The exception to the rule here is France, which I liked as a potential NATO renegade and so left them more purple-ish. EAST ASIAChina is unchanged, but some of its neighbors have had their reforms altered…

  • Mars Rising: United Colonies to Solar Federation - 23 June 2026

    Hello, I made a video about a United Colonies campaign I played, you can find it here:

  • Experimental 0.18 Update 2 - 22 June 2026

    ChangelogNew notification when a crisis is happeningNew pre-game technologiesBug fixesAI behavior changes

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2026Experimental 0.19 Bug fix1844115010502114
214 September 20260.19 Bug Fix1843481262700515
39 September 2026Experimental 0.19: Icon Changes1843481262690269
429 August 2026Experimental Features Update1842212951305006
520 August 20260.18 Patch 8/191841579228664018
617 August 2026Small Patch 6/161840944183784975
715 August 2026Small Patch1840944183782667
812 August 20260.18 Small Update1840944183774638
98 August 2026Some Bugfixes1840310314346542
105 August 2026Bugfix: AI colonization1840310314340260
115 August 20260.18 2025 Fix1840310314339776
1222 June 2026Experimental 0.18 Update 21835871199314170
1320 June 2026Small Update: Credits1835871199308647
1419 June 2026Beta 0.18 Update 11835871199305884
151 June 20260.17.2 Finishing Touches1833968530898148
1630 May 20260.17.2 Bug Fix1833968530894147
1729 May 20260.17.2 Small update1833968530892128
1823 May 2026Experimental 0.17.21833334318573377
1918 May 2026Small Balance Update1832700592799382
2017 May 2026Update 0.17.11832700592796833

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.