Portal Guardians news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews6
- Release dateMay 7, 2026
- DeveloperDual Quest Studios
- PublisherDual Quest Studios
Genres: Action, Adventure, Indie, Massively Multiplayer, RPG
Company pages: Developer: Dual Quest StudiosPublisher: Dual Quest Studios
Portal Guardians Steam news
Portal Guardians news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Equipment Merchant - 24 June 2026
The trap placement system has been completely reworked.Previously, you simply selected traps from a list, dragged them onto the panel, and placed them at any time using crystals.Now it's different: a merchant has appeared who sells specific traps for crystals. These are the ones you use for placement.If you spend all purchased traps, you'll have to return to the merchant for a new batch.The merchant stands near the portal and disappears if danger gets too close (to avoid getting caught in battle).Don't forget to share your feedback in the community discussions!
- Main News of the Quiet Period - 3 June 2026
We have been working hard on the project, so a major update is planned for the near future, which will include the following changes:Equipment merchant (now, to access trap and weapon selection, you need to approach the merchant to interact)Five new maps with the possibility of additional passages from one or more other doorsInterface rework
- Patch #1 - 10 May 2026
Global map rework - enemy waves have been completely redesigned.The game now properly pauses when opening the pause menu (hooray! finally).Fixed an issue where monsters would collide with each other and stop moving.Fixed an issue where monsters got stuck in the spawn room.Fixed an issue where ghosts wouldn't go to the portal.
- Main Release News - 7 May 2026
The current map balance may be reworked.Please let us know if the game pace feels too fast.Don't forget to report any bugs you find in the community discussions, and feel free to share your ideas as well!
- Pre-release Update - 2 May 2026
Minor optimization work has been done.Added visual effects on enemy bodies.
- Demo Optimization - 11 March 2026
Optimized the demo map for better performance.Players with low-end PCs will notice the biggest improvement - smoother gameplay and fewer FPS drops.
- Tactical Response - 7 March 2026
Added on-screen display for damage numbers and crystal count (the resource used to purchase traps).Changed monster behavior: archers will no longer target barricades (or only very rarely) while engaged in a firefight with the player, and they will hit the player much less often - only if the player stands still.Monsters no longer get stuck in walls (except when they push into each other).After being hit, monsters stop attacking you for a short while.Adjusted bonus drop rates.Reworked trap placement system - it's now even easier to place traps.Join the discussion about this update in our community! Share your feedback and new ideas.
- The Feedback Patch - 27 February 2026
Added hit markers (visual feedback when damaging an enemy).Added weapon recoil. Hits now slightly stagger monsters.Reworked all traps: increased damage and reduced cooldown for smoother gameplay. Some traps now also apply additional effects.Increased player movement speed.Increased volume of hit sounds.Monsters now react more frequently to being hit.Join the discussion about this update in our community! Share your feedback, leave comments, and suggest ideas.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 March 2026 | Demo Optimization | 1826992588589715 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
