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Possible One: Lunar Industries

Possible One: Lunar Industries Steam metadata

Upstairs Games | Q2 2026 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategySteam Store

  • Steam app typegame
  • Steam App ID2276770
  • Price$24.99
  • Release dateQ2 2026
  • DeveloperUpstairs Games

Possible One: Lunar Industries metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2276770
  • Price$24.99
  • Release dateQ2 2026
  • DeveloperUpstairs Games
  • PublisherUpstairs Games
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Upstairs GamesPublisher: Upstairs Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Possible One: Lunar Industries Steam metadata

Possible One: Lunar Industries metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2276770/metadata
Steam Storehttps://store.steampowered.com/app/2276770/
Steam Communityhttps://steamcommunity.com/app/2276770
PCGamingWiki search
IGDB searchSearch IGDB for Possible One: Lunar Industries

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Playable without Timed Input, Save Anytime, Steam Cloud

Achievements

60

Platform releases

No data available

Latest Steam announcements

  • Multiple Fixes and Important Balance Changes - 20 September 2026

    Hello Industrialists and Astronauts!This is a stability update, and a big one. You have been sending us reports through the in game F8 tool and through the community, and they pointed us straight at the worst problems: a freeze when assigning a refinery, a crew member stranded on the surface with no way home, a rocket that refuses to launch because of cargo that does not exist, ground that says "construction already there" when nothing is on it. All of those are fixed, along with many more, and Astronaut training now goes far past where it used to stop. image goes here, add via the Steam editor: a base in construction mode, or the Astronaut training screenNo More Hard StopsThree freezes are gone: assigning a refinery to a mining site, connecting a fabricator to a digging site by hand, and a missing power relay that stuck the green placement ghost to your cursor and locked the whole inte…

  • A Better Guide System, and a Long List of Fixes - 15 August 2026

    Hello Industrialists and Astronauts!A smaller update this time, and a practical one. You told us the guidance was either too much or not enough depending on who you are, and that the two switches controlling it did not quite line up. So they are now one setting with three levels. The rest is a long list of fixes, nearly all of them from somebody pressing F8.One Setting, Three LevelsSkip Tutorial and Show Guide are gone, replaced by a single choice. Full runs the opening tutorial and keeps the guide boxes and the wiki markers on. Basic skips the tutorial and keeps the guides, for when you know the game but not this part of it. None turns all of it off. It sits in the New Game setup and in the Options menu, each level explains what it does before you pick it, and you can change your mind inside a running save. Existing saves are carried over to the matching level on their own, so nothing…

  • A New Guided Start For Your Journey Ahead - 27 July 2026

    Hello Industrialists and Astronauts!We have just released a new version that takes care of the thing you told us about most. The beginning of Possible One throws a great deal at you at once, a base, a crew, a supply line and a company to run, and you told us plainly that it was too much. So we went back and rebuilt some of the early missions from the ground up. Possible One now opens with a new guided start that walks you through it one piece at a time, from your first look at the lunar surface all the way to your first fulfilled contract, and new missions further along carry that guidance into the parts of the game that come after.Built, Not ReadNo wall of text, no video you sit through. The ground marks the tile, the menu offers only the building you need, and the game waits while you place your first Corridor, Habitat and Scout Bay by your own hand, on the real Moon, in the save you…

  • The New Astronaut System Is Live for Everyone - 16 July 2026

    Hello Industrialists and Astronauts!The wait is over. The New Astronaut System has left the beta branch and is now part of the main game for everyone, together with the reworked construction grid. No opt in, no password, just update and meet your crew. It is ready to play.If you spent the last weeks on the beta branch, thank you. Your reports shaped this system more than any update we have shipped so far, and we fixed a long list of issues before sending it out to everyone. You can now switch your Beta Participation back to None, everything is on the main branch. What Is the New Astronaut System?Your astronauts stop being headcount and become a crew you grow, rotate, and look after. They have divisions, skills, and a life back on Earth between tours. Running a healthy base now means running a healthy crew.Specialized Divisions, every astronaut belongs to a crew division with a core role…

  • The New Astronaut System, Now on Beta - 28 June 2026

    Hello Industrialists and Astronauts!Thank you, as always, for the bug reports, the suggestions, and the late night Discord threads. The big one we teased is finally here. The New Astronaut System, the deepest change yet to how you run your crew, is ready to play, and it arrives alongside a reworked construction grid that changes how you build.We are putting it in your hands first as an opt in beta, so you can test it and help us shape it before it ships to everyone. Here is what is new, how to switch it on, and how to tell us what you think.The New Astronaut SystemYour astronauts stop being headcount and become a crew you grow, rotate, and look after. They have divisions, skills, and a life back on Earth between tours. Running a healthy base now means running a healthy crew.Specialized DivisionsEvery astronaut belongs to a crew division with a core role and advanced jobs they can train…

  • Astronauts Step Outside, The EVA Update - 19 June 2026

    Hello Industrialists and Astronauts!It has been a busy stretch on the frontier, and it is all powered by your feedback. Thank you for every bug report, every suggestion, and every post in the community. We read all of it, and it keeps shaping where Possible One goes next. This week's update is live now. The headline is a big one for your crew, your astronauts now step outside and walk the lunar surface, and new Commanders get a smoother first hour on the Moon. Here is what is new, with the full changelog below.Your Astronauts Step OutsideYour astronauts no longer simply appear at their posts. With the new EVA system they suit up and walk the regolith, with fresh moon walk animations, dust kicking up behind their boots, and a much clearer presence on the surface. EVA paths now connect the buildings they work, an EVA indicator helps you follow your crew, and they keep their footing, walki…

  • The Future of Your Colony Starts Here - 10 June 2026

    Hello Industrialists and Astronauts!First, as always, thank you. The support, the bug reports, the suggestions, the late-night Discord threads are all shaping Possible One, and we read every bit of it. Today we want to pull back the curtain on something big we've been building behind the scenes, and share what's landing on the Moon a little sooner. The Next Step for Your Crew: Astronaut System 2.0Right now, your astronauts are the hands that keep the colony running. With the new Astronaut System, they become a crew you rotate, grow, and look after — a roster with real depth, not just headcount. It's in active development now, and here's the shape of what's coming. Specialized Divisions - Every astronaut belongs to one of three crew divisions, each with a core role and advanced jobs they can train into. Build the team your operation actually needs.The Rotation Loop - Each astronaut runs…

  • Early Access Roadmap & Patch Notes - 3 June 2026

    Hello Industrialists and Astronauts!It has been an incredible journey since we launched into Early Access, and we want to start by sending a massive thank you to everyone who has supported us, played the game, and shared their thoughts. The response has been amazing.We have been actively reading your feedback and are constantly implementing changes.We've already squashed a bunch of bugs to stabilize your operations, but more importantly, we are laying the groundwork for the future of Possible One. Today, we want to share exactly where we are taking this game. We are excited to share our development Timeline with you, This is what we have planned for you for Possible One Lunar IndustriesUpcoming UpdatesOur Dev Team at Upstairs Games plan to release updated versions of the game (bug fixes and new in-game systems and features), along our advancement at a rate of at least every two weeks.Mo…

  • Another Step Forward - 1 June 2026

    Dear Moon Base Commanders, The team at Upstairs Games would like to extend our sincere thanks to all of our players, testers, and community members for your continued support. Your bug reports, feedback, suggestions, and discussions continue to play an important role in helping shape Moon Base throughout Early Access.We are pleased to share that a new update will be launching in the next couple of days, bringing a collection of bug fixes, gameplay improvements, and refinements to the overall experience. While development remains ongoing, this update represents another step forward as we continue improving and refining the game.Alongside these refinements, we also have news regarding the future of Possible One. Our team has been hard at work behind the scenes, and we look forward to sharing more with you soon. Thank you once again for being part of this journey with us.The Upstairs Games…

  • New Difficulty Settings, Balance Changes, and Bug Fixes - 25 May 2026

    Hi everyone, We’ve uploaded a new update focused on difficulty settings, game balance, and bug fixes based on your feedback. Thank you to everyone who used the in-game bug report tool. Your reports helped us find and fix many of the issues in this update. Please keep sending us bugs and feedback by pressing F8 in-game. Version 0.7.04.0102 Changelog Difficulty & BalanceAdded Easy, Medium, and Hard difficulty settings to the New Game screen and Options.Metal Mining Sites are now visible from Phase 2, making them easier to find when needed.Fixed Research Point reward issues.Scout & Survey FixesFixed several cases where the Scout could get stuck, stay idle in a “working” state, or fail to finish a task.Fixed Scout pathfinding issues outside the grid.Fixed Scout-related issues when working with survey sites.TutorialFixed tutorial shipment selection issues.Fixed a naming mismatch between “Lig…

  • Early Access Has Launched! - 22 May 2026

    Today marks a major milestone for us and for everyone who has been following the journey so far. We are incredibly excited to announce that Early Access is now live.This is the moment where the project stops being something we build in isolation and becomes something we build together with you. Early Access is not the finish line. It is the beginning of a shared development phase where your feedback, ideas, and discoveries will actively shape what the experience becomes.From the first prototype to now, every step has been driven by the goal of creating something grounded, immersive, and fun. Getting to this point took countless hours of iteration, testing, rebuilding systems, and refining mechanics so they feel right, not just functional. And now, we finally get to open the doors.What Early Access means Early Access is a living version of the game. You can expect regular updates as we c…

  • Possible One Enters Steam Early Access This Friday - 20 May 2026

    Hello Industrialists and Astronauts!The moment we have all been building toward is finally here. After months of development, countless hours of testing, balancing, refining systems, fixing bugs, and working side by side with our incredible community, Possible One officially enters Steam Early Access this Friday.This is an enormous milestone for our team and for everyone who has supported the project from the very beginning. Whether you participated in testing rounds, shared feedback and suggestions, reported issues, created content, discussed ideas with us on Discord, or simply followed the journey and encouraged the project along the way, you helped shape Possible One into what it is today. Every report, conversation, screenshot, suggestion, and late-night discussion contributed directly to this launch, and we truly cannot thank you enough for being part of it.Reaching Early Access is…

  • Stage 3 Beta Wrap-Up: Version 0.7.03 is Live - 12 May 2026

    Hello Industrialists and Astronauts!Over the past week, we ran our latest Beta Test, and the response from the community has been incredible. Thanks to all of you who jumped in to play, we received a ton of great feedback and multiple bug reports from players pushing the limits of their settlements. We took all of that data straight to the engineering bay, and we are thrilled to announce that we have addressed and fixed all the reported issues. This brings us to our newly updated and much more stable build: Version 0.7.03.0203. We want to send a massive thank you to everyone who participated and shared their thoughts. Your dedication and feedback are crucial in helping us polish the experience as we get closer to Early Access. The Upstairs Games Team Version 0.7.03.0202 FixesGameplay & BalancingTutorial now starts with 100 Regolith, allowing players to build access roads.Tutorial timer…

  • The Frontier Grows, A New Era of Expansion - 4 May 2026

    Hello Industrialists and Astronauts! We’re excited to release the first version of Industrial Phase 3 to the Beta testing branch. Multi-Base GameplayThis update introduces one of the biggest expansions to the game so far: multi-base gameplay. You can now establish outposts in other regions and transport personnel and resources between them. New Resources and Silicon Production The update also adds new resources beyond water and metal, including Silicon. To complete new contracts, you’ll need to establish a silicon mine and build a silicon fabricator. Improved Scouting SystemWe’ve also improved the scouting system. Field tests now require different types of astronauts, so you’ll need to manage your crew more carefully and choose the right people for each task.Maintenance and Building Degradation Buildings now degrade over time and require regular maintenance. You’ll need to deploy a Main…

  • The Industrial Era - 28 April 2026

    The Industrial Era & Beta Sign-UpsWe've hit a major milestone this week: Industrialization Stage 3 development is officially complete.Bringing this stage to life means the lunar economy is getting significantly more complex, and more interesting. To support the new industrial tier, we've added a large wave of new content.What's New in Stage 3Expanded Research TreeNew tech nodes are now available, giving you the tools to push your colony's efficiency further.Dynamic Event OverhaulA substantial set of new events has been added to challenge your logistical planning and keep the lunar surface unpredictable.Industrial InfrastructureNew buildings and systems are now online to handle the increased production demands of a growing colony.Join the Beta TestTo make sure everything is tuned correctly, we are moving into Beta Testing next week. We need players on the ground to help stress-test these…

  • Gearing Up: Industrialization Stage 3 is Almost Here - 14 April 2026

    Gearing Up: Industrialization Stage 3 is Almost Here Prepare to expand your operations deep into the Shackleton Crater.Hello Industrialists and Astronauts!We've been heads-down working hard behind the scenes, and we're thrilled to announce that Industrialization Stage 3 is almost ready for deployment.The Road to Early AccessFor those new to our development updates: your progression in the game is driven by Industrialization Stages. Advancing through these stages unlocks new technologies, structures, and gameplay options. The full release will scale up to around nine stages of lunar development.For our upcoming Early Access launch, players will be able to push their settlements all the way up to Stage 3.Expanding into Shackleton CraterReaching Stage 3 is a major milestone for your lunar operations. It's what officially unlocks the multibase capabilities we talked about recently — giving…

  • Expanding the Horizon - Multisite & Outposts Update - 29 March 2026

    Hello Industrialists and Astronauts!This week, we are taking Possible One to a whole new scale. We've been working hard on a massive addition to your lunar operations: the Multibase Feature. You are no longer confined to a single landing zone - it's time to expand your footprint across the Moon.Deploy Outposts & New VehiclesReady to break new ground? You can now order a Deployer to establish brand-new outposts in different locations on the lunar surface. To support this expansion, we are also introducing new vehicles specifically designed to handle the logistics of a growing multi-site operation.Manage a True Lunar NetworkRunning multiple bases means mastering planetary logistics. We've added a comprehensive transfer system so you can seamlessly move your assets between sites:Astronauts - Send your best engineers to where they are needed most.Vehicles - Relocate your rovers and heavy ma…

  • Expect the Unexpected: Dynamic Events on the Moon! - 22 March 2026

    Hello Industrialists and Astronauts!This week, we've been hard at work behind the scenes developing our brand-new Event System, and we are incredibly excited to share how it's going to shake up your colonies.Dynamic and Reactive ChallengesLife on the surface is unpredictable. Our new system is entirely dynamic, meaning the events that trigger will respond directly to the actions you take as a player. The choices you make while expanding your base will have real consequences.When a situation arises, you won't be forced down a linear path. Every event provides multiple ways to solve and deal with the scenario, letting you tackle problems using your own unique management style and the resources you have available.Deep Lore Meets Real ScienceWe want the world of Possible One to feel grounded and authentic. These events are designed to deepen the lore of the game, giving you a richer underst…

  • The Mission Evolves: Demo & Beta Phase Conclusion - 12 March 2026

    The Mission Evolves: Demo & Beta Phase ConclusionWe are thrilled to announce that our demo and beta testing phase has officially come to a close!Your feedback helped us more than you know. Every bug report, every suggestion, and every idea pushed us to make the game better. The community is the backbone of Possible One: Lunar Industries, and we want to extend a sincere thank you to our wishlist followers and beta participants for their support.Below is a detailed breakdown of the progress we have made together from February 2nd through today.Version 0.7.01.0236 ChangelogNew FeaturesContracts & MissionsContracts window is now fully interactive — click the Moon or Earth to zoom in, with a dedicated Zoom Out buttonSelectable outlines now appear on Earth and Moon in the zoomed-out contracts viewContract rewards now show meaningful descriptions instead of generic placeholder textContracts no…

  • Playtest Update – Star View, Alerts & Mechanics Improved - 7 March 2026

    Thanks!A massive thank you to everyone who jumped into the demo and playtest over the last few weeks. The feedback you sent our way has been incredibly helpful for the development process. We have been digging through your notes and have already rolled out a series of changes to make the lunar simulation experience smoother.Key Improvements and TweaksBased directly on your community feedback, we have implemented the following updates:Clickable Star View: You can now navigate directly within the Star View simply by clicking on orbital items and celestial bodies.Clearer Mechanics: We have added much-needed explanations for how Reputation, Industrialization Phases, and Astronaut limitations work. This should ensure you spend less time guessing and more time managing your colony.New "Major Alerts": We overhauled the alert system to improve situational awareness. You will now see explicit "M…

Patch notes and updates

S.noRelease datePatch nameGID number
13 June 2026Early Access Roadmap & Patch Notes1834602721185107
230 December 2025Game Update [0.6.04.0206]1819386365114430
321 September 2025Game Update [0.6.02.0116]1811138915493737

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2276770
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateQ2 2026
DeveloperUpstairs Games
PublisherUpstairs Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements60
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2276770/

Short description

Stake your claim in the first realistic lunar colony management game! Use proven, real-world technologies to plan and grow your colony, mine resources, ship them to Earth, and keep the board of directors happy in this science-based colony sim.

About this game

Hello Commander, You have been tasked with a very important mission, one that will change humanity as we know it. You must travel to the moon and start your colony. Your employees will need somewhere to live after all. Start harvesting and refining the precious resources scattered across the moon and send the processed materials back to Earth. Your success is determined by not only your colonists' happiness, but more importantly, the happiness of the board of directors back home. Best of luck. Build and Plan Plan the literal foundations of your colony and start providing a home away from home for your colonists. You’ll need to provide housing, food, and other key facilities to your colony while also managing the psychological impact of living on the moon if you want your colony to not only thrive, but also to survive. Lunar Survival Being far from home is difficult for anyone, but being hundreds of thousands of miles away in a harsh environment is something else entirely. Your colonists will need your help dealing not only with the mental ramifications of being on the moon, but also the physical threats that come with it. You’ll need to protect them from radiation poisoning and help them overcome the side effects of zero gravity life if you want to see your colony grow. Real World Science Use proven, real-world technologies to develop your colony, explore the surface of the moon, mine and refine resources, then ship your spoils back to Earth. This isn’t science fiction; this is real science and technology that you implement on your journey to establish the first lunar colony. Attention to Detail Not only will you need to manage your colony’s happiness and resources, but you will also need to keep the members of the board happy. Not making them enough money with your mining? They’ll cut your funding and shut down your colony. Managing the needs of your colony versus the demands of the board will be the difference between success and failure.

Supported languages

English * , French, German, Spanish - Spain, Portuguese - Brazil, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
usk6Not available
dejus14Not available
steam germany12Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Possible One: Lunar Industries's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Possible One: Lunar Industries's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Possible One: Lunar Industries at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
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JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$24.99$24.99No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.