- Multiple Fixes and Important Balance Changes - 20 September 2026
Hello Industrialists and Astronauts!This is a stability update, and a big one. You have been sending us reports through the in game F8 tool and through the community, and they pointed us straight at the worst problems: a freeze when assigning a refinery, a crew member stranded on the surface with no way home, a rocket that refuses to launch because of cargo that does not exist, ground that says "construction already there" when nothing is on it. All of those are fixed, along with many more, and Astronaut training now goes far past where it used to stop. image goes here, add via the Steam editor: a base in construction mode, or the Astronaut training screenNo More Hard StopsThree freezes are gone: assigning a refinery to a mining site, connecting a fabricator to a digging site by hand, and a missing power relay that stuck the green placement ghost to your cursor and locked the whole inte…
- A Better Guide System, and a Long List of Fixes - 15 August 2026
Hello Industrialists and Astronauts!A smaller update this time, and a practical one. You told us the guidance was either too much or not enough depending on who you are, and that the two switches controlling it did not quite line up. So they are now one setting with three levels. The rest is a long list of fixes, nearly all of them from somebody pressing F8.One Setting, Three LevelsSkip Tutorial and Show Guide are gone, replaced by a single choice. Full runs the opening tutorial and keeps the guide boxes and the wiki markers on. Basic skips the tutorial and keeps the guides, for when you know the game but not this part of it. None turns all of it off. It sits in the New Game setup and in the Options menu, each level explains what it does before you pick it, and you can change your mind inside a running save. Existing saves are carried over to the matching level on their own, so nothing…
- A New Guided Start For Your Journey Ahead - 27 July 2026
Hello Industrialists and Astronauts!We have just released a new version that takes care of the thing you told us about most. The beginning of Possible One throws a great deal at you at once, a base, a crew, a supply line and a company to run, and you told us plainly that it was too much. So we went back and rebuilt some of the early missions from the ground up. Possible One now opens with a new guided start that walks you through it one piece at a time, from your first look at the lunar surface all the way to your first fulfilled contract, and new missions further along carry that guidance into the parts of the game that come after.Built, Not ReadNo wall of text, no video you sit through. The ground marks the tile, the menu offers only the building you need, and the game waits while you place your first Corridor, Habitat and Scout Bay by your own hand, on the real Moon, in the save you…
- The New Astronaut System Is Live for Everyone - 16 July 2026
Hello Industrialists and Astronauts!The wait is over. The New Astronaut System has left the beta branch and is now part of the main game for everyone, together with the reworked construction grid. No opt in, no password, just update and meet your crew. It is ready to play.If you spent the last weeks on the beta branch, thank you. Your reports shaped this system more than any update we have shipped so far, and we fixed a long list of issues before sending it out to everyone. You can now switch your Beta Participation back to None, everything is on the main branch. What Is the New Astronaut System?Your astronauts stop being headcount and become a crew you grow, rotate, and look after. They have divisions, skills, and a life back on Earth between tours. Running a healthy base now means running a healthy crew.Specialized Divisions, every astronaut belongs to a crew division with a core role…
- The New Astronaut System, Now on Beta - 28 June 2026
Hello Industrialists and Astronauts!Thank you, as always, for the bug reports, the suggestions, and the late night Discord threads. The big one we teased is finally here. The New Astronaut System, the deepest change yet to how you run your crew, is ready to play, and it arrives alongside a reworked construction grid that changes how you build.We are putting it in your hands first as an opt in beta, so you can test it and help us shape it before it ships to everyone. Here is what is new, how to switch it on, and how to tell us what you think.The New Astronaut SystemYour astronauts stop being headcount and become a crew you grow, rotate, and look after. They have divisions, skills, and a life back on Earth between tours. Running a healthy base now means running a healthy crew.Specialized DivisionsEvery astronaut belongs to a crew division with a core role and advanced jobs they can train…
- Astronauts Step Outside, The EVA Update - 19 June 2026
Hello Industrialists and Astronauts!It has been a busy stretch on the frontier, and it is all powered by your feedback. Thank you for every bug report, every suggestion, and every post in the community. We read all of it, and it keeps shaping where Possible One goes next. This week's update is live now. The headline is a big one for your crew, your astronauts now step outside and walk the lunar surface, and new Commanders get a smoother first hour on the Moon. Here is what is new, with the full changelog below.Your Astronauts Step OutsideYour astronauts no longer simply appear at their posts. With the new EVA system they suit up and walk the regolith, with fresh moon walk animations, dust kicking up behind their boots, and a much clearer presence on the surface. EVA paths now connect the buildings they work, an EVA indicator helps you follow your crew, and they keep their footing, walki…
- The Future of Your Colony Starts Here - 10 June 2026
Hello Industrialists and Astronauts!First, as always, thank you. The support, the bug reports, the suggestions, the late-night Discord threads are all shaping Possible One, and we read every bit of it. Today we want to pull back the curtain on something big we've been building behind the scenes, and share what's landing on the Moon a little sooner. The Next Step for Your Crew: Astronaut System 2.0Right now, your astronauts are the hands that keep the colony running. With the new Astronaut System, they become a crew you rotate, grow, and look after — a roster with real depth, not just headcount. It's in active development now, and here's the shape of what's coming. Specialized Divisions - Every astronaut belongs to one of three crew divisions, each with a core role and advanced jobs they can train into. Build the team your operation actually needs.The Rotation Loop - Each astronaut runs…
- Early Access Roadmap & Patch Notes - 3 June 2026
Hello Industrialists and Astronauts!It has been an incredible journey since we launched into Early Access, and we want to start by sending a massive thank you to everyone who has supported us, played the game, and shared their thoughts. The response has been amazing.We have been actively reading your feedback and are constantly implementing changes.We've already squashed a bunch of bugs to stabilize your operations, but more importantly, we are laying the groundwork for the future of Possible One. Today, we want to share exactly where we are taking this game. We are excited to share our development Timeline with you, This is what we have planned for you for Possible One Lunar IndustriesUpcoming UpdatesOur Dev Team at Upstairs Games plan to release updated versions of the game (bug fixes and new in-game systems and features), along our advancement at a rate of at least every two weeks.Mo…
- Another Step Forward - 1 June 2026
Dear Moon Base Commanders, The team at Upstairs Games would like to extend our sincere thanks to all of our players, testers, and community members for your continued support. Your bug reports, feedback, suggestions, and discussions continue to play an important role in helping shape Moon Base throughout Early Access.We are pleased to share that a new update will be launching in the next couple of days, bringing a collection of bug fixes, gameplay improvements, and refinements to the overall experience. While development remains ongoing, this update represents another step forward as we continue improving and refining the game.Alongside these refinements, we also have news regarding the future of Possible One. Our team has been hard at work behind the scenes, and we look forward to sharing more with you soon. Thank you once again for being part of this journey with us.The Upstairs Games…
- New Difficulty Settings, Balance Changes, and Bug Fixes - 25 May 2026
Hi everyone, We’ve uploaded a new update focused on difficulty settings, game balance, and bug fixes based on your feedback. Thank you to everyone who used the in-game bug report tool. Your reports helped us find and fix many of the issues in this update. Please keep sending us bugs and feedback by pressing F8 in-game. Version 0.7.04.0102 Changelog Difficulty & BalanceAdded Easy, Medium, and Hard difficulty settings to the New Game screen and Options.Metal Mining Sites are now visible from Phase 2, making them easier to find when needed.Fixed Research Point reward issues.Scout & Survey FixesFixed several cases where the Scout could get stuck, stay idle in a “working” state, or fail to finish a task.Fixed Scout pathfinding issues outside the grid.Fixed Scout-related issues when working with survey sites.TutorialFixed tutorial shipment selection issues.Fixed a naming mismatch between “Lig…
- Early Access Has Launched! - 22 May 2026
Today marks a major milestone for us and for everyone who has been following the journey so far. We are incredibly excited to announce that Early Access is now live.This is the moment where the project stops being something we build in isolation and becomes something we build together with you. Early Access is not the finish line. It is the beginning of a shared development phase where your feedback, ideas, and discoveries will actively shape what the experience becomes.From the first prototype to now, every step has been driven by the goal of creating something grounded, immersive, and fun. Getting to this point took countless hours of iteration, testing, rebuilding systems, and refining mechanics so they feel right, not just functional. And now, we finally get to open the doors.What Early Access means Early Access is a living version of the game. You can expect regular updates as we c…
- Possible One Enters Steam Early Access This Friday - 20 May 2026
Hello Industrialists and Astronauts!The moment we have all been building toward is finally here. After months of development, countless hours of testing, balancing, refining systems, fixing bugs, and working side by side with our incredible community, Possible One officially enters Steam Early Access this Friday.This is an enormous milestone for our team and for everyone who has supported the project from the very beginning. Whether you participated in testing rounds, shared feedback and suggestions, reported issues, created content, discussed ideas with us on Discord, or simply followed the journey and encouraged the project along the way, you helped shape Possible One into what it is today. Every report, conversation, screenshot, suggestion, and late-night discussion contributed directly to this launch, and we truly cannot thank you enough for being part of it.Reaching Early Access is…
- Stage 3 Beta Wrap-Up: Version 0.7.03 is Live - 12 May 2026
Hello Industrialists and Astronauts!Over the past week, we ran our latest Beta Test, and the response from the community has been incredible. Thanks to all of you who jumped in to play, we received a ton of great feedback and multiple bug reports from players pushing the limits of their settlements. We took all of that data straight to the engineering bay, and we are thrilled to announce that we have addressed and fixed all the reported issues. This brings us to our newly updated and much more stable build: Version 0.7.03.0203. We want to send a massive thank you to everyone who participated and shared their thoughts. Your dedication and feedback are crucial in helping us polish the experience as we get closer to Early Access. The Upstairs Games Team Version 0.7.03.0202 FixesGameplay & BalancingTutorial now starts with 100 Regolith, allowing players to build access roads.Tutorial timer…
- The Frontier Grows, A New Era of Expansion - 4 May 2026
Hello Industrialists and Astronauts! We’re excited to release the first version of Industrial Phase 3 to the Beta testing branch. Multi-Base GameplayThis update introduces one of the biggest expansions to the game so far: multi-base gameplay. You can now establish outposts in other regions and transport personnel and resources between them. New Resources and Silicon Production The update also adds new resources beyond water and metal, including Silicon. To complete new contracts, you’ll need to establish a silicon mine and build a silicon fabricator. Improved Scouting SystemWe’ve also improved the scouting system. Field tests now require different types of astronauts, so you’ll need to manage your crew more carefully and choose the right people for each task.Maintenance and Building Degradation Buildings now degrade over time and require regular maintenance. You’ll need to deploy a Main…
- The Industrial Era - 28 April 2026
The Industrial Era & Beta Sign-UpsWe've hit a major milestone this week: Industrialization Stage 3 development is officially complete.Bringing this stage to life means the lunar economy is getting significantly more complex, and more interesting. To support the new industrial tier, we've added a large wave of new content.What's New in Stage 3Expanded Research TreeNew tech nodes are now available, giving you the tools to push your colony's efficiency further.Dynamic Event OverhaulA substantial set of new events has been added to challenge your logistical planning and keep the lunar surface unpredictable.Industrial InfrastructureNew buildings and systems are now online to handle the increased production demands of a growing colony.Join the Beta TestTo make sure everything is tuned correctly, we are moving into Beta Testing next week. We need players on the ground to help stress-test these…
- Gearing Up: Industrialization Stage 3 is Almost Here - 14 April 2026
Gearing Up: Industrialization Stage 3 is Almost Here Prepare to expand your operations deep into the Shackleton Crater.Hello Industrialists and Astronauts!We've been heads-down working hard behind the scenes, and we're thrilled to announce that Industrialization Stage 3 is almost ready for deployment.The Road to Early AccessFor those new to our development updates: your progression in the game is driven by Industrialization Stages. Advancing through these stages unlocks new technologies, structures, and gameplay options. The full release will scale up to around nine stages of lunar development.For our upcoming Early Access launch, players will be able to push their settlements all the way up to Stage 3.Expanding into Shackleton CraterReaching Stage 3 is a major milestone for your lunar operations. It's what officially unlocks the multibase capabilities we talked about recently — giving…
- Expanding the Horizon - Multisite & Outposts Update - 29 March 2026
Hello Industrialists and Astronauts!This week, we are taking Possible One to a whole new scale. We've been working hard on a massive addition to your lunar operations: the Multibase Feature. You are no longer confined to a single landing zone - it's time to expand your footprint across the Moon.Deploy Outposts & New VehiclesReady to break new ground? You can now order a Deployer to establish brand-new outposts in different locations on the lunar surface. To support this expansion, we are also introducing new vehicles specifically designed to handle the logistics of a growing multi-site operation.Manage a True Lunar NetworkRunning multiple bases means mastering planetary logistics. We've added a comprehensive transfer system so you can seamlessly move your assets between sites:Astronauts - Send your best engineers to where they are needed most.Vehicles - Relocate your rovers and heavy ma…
- Expect the Unexpected: Dynamic Events on the Moon! - 22 March 2026
Hello Industrialists and Astronauts!This week, we've been hard at work behind the scenes developing our brand-new Event System, and we are incredibly excited to share how it's going to shake up your colonies.Dynamic and Reactive ChallengesLife on the surface is unpredictable. Our new system is entirely dynamic, meaning the events that trigger will respond directly to the actions you take as a player. The choices you make while expanding your base will have real consequences.When a situation arises, you won't be forced down a linear path. Every event provides multiple ways to solve and deal with the scenario, letting you tackle problems using your own unique management style and the resources you have available.Deep Lore Meets Real ScienceWe want the world of Possible One to feel grounded and authentic. These events are designed to deepen the lore of the game, giving you a richer underst…
- The Mission Evolves: Demo & Beta Phase Conclusion - 12 March 2026
The Mission Evolves: Demo & Beta Phase ConclusionWe are thrilled to announce that our demo and beta testing phase has officially come to a close!Your feedback helped us more than you know. Every bug report, every suggestion, and every idea pushed us to make the game better. The community is the backbone of Possible One: Lunar Industries, and we want to extend a sincere thank you to our wishlist followers and beta participants for their support.Below is a detailed breakdown of the progress we have made together from February 2nd through today.Version 0.7.01.0236 ChangelogNew FeaturesContracts & MissionsContracts window is now fully interactive — click the Moon or Earth to zoom in, with a dedicated Zoom Out buttonSelectable outlines now appear on Earth and Moon in the zoomed-out contracts viewContract rewards now show meaningful descriptions instead of generic placeholder textContracts no…
- Playtest Update – Star View, Alerts & Mechanics Improved - 7 March 2026
Thanks!A massive thank you to everyone who jumped into the demo and playtest over the last few weeks. The feedback you sent our way has been incredibly helpful for the development process. We have been digging through your notes and have already rolled out a series of changes to make the lunar simulation experience smoother.Key Improvements and TweaksBased directly on your community feedback, we have implemented the following updates:Clickable Star View: You can now navigate directly within the Star View simply by clicking on orbital items and celestial bodies.Clearer Mechanics: We have added much-needed explanations for how Reputation, Industrialization Phases, and Astronaut limitations work. This should ensure you spend less time guessing and more time managing your colony.New "Major Alerts": We overhauled the alert system to improve situational awareness. You will now see explicit "M…