- v1.1 - New Crafting Recipes, and New Items! - 20 January 2026
Thank you all for supporting the launch of Truth Seekers! The feedback and bug reports over the past few days have been incredibly helpful. I've been working nonstop to address these issues and rebalance gameplay.This update focuses on balance tweaks and new class based crafting options. As well as several important bug fixes. Thank you for playing, and constantly reporting all of the bugs and issues you find!ChangelogReduced monster damage range from 60–120 to 60–80.Increased the Hunter’s AR-15 ammo storage from 120 to 170.Reduced the Hunter’s camera and trap capacity.Increased the Tracker’s camera and trap capacity.Added Circuit Board item for crafting.Crafting UpdatesThe crafting system now includes class-specific recipes:TrackerAdded a craftable Lightning Trap. This trap includes an attached camera and deals double the damage of a standard trap.Camera GuyAdded a Camera Upgrade recip…
- 1.04 Quick Patch - 15 January 2026
Removed the server password option. Was causing more harm than good.Fixed the server defaulting to the farthest away region.Fixed the inventory menu being "wonky" and uneven.
- 1.03 Quick Patch - 14 January 2026
Quick update: To address the connectivity issues, I have added a region selector on the main menu. Please select your closest region. I'm led to believe the loading issue/infinite loading screen is ping based. Since the servers were locked to US EAST until now, some players were missing the spawn player calls due to ping. I hope this can help sort it out. I have also added a warning label on the create room screen. Players who connect to the master server after the room has been created, have no way of seeing the room. The warning label just mentions to please wait until all players have connected/hit play on the main menu before you create your room. Then all players should be able to see it no problem. Sorry for the launch issues, I know it leaves a bad taste in everyone's mouth. The volume of players was never expected, so the structure was never built for it. But, I'm happy to have…
- 1.02 Quick Update - 13 January 2026
Hi everyone. Thanks for giving my game a try! A lot of reports have been sent to me about crashing and infinite loading times. 80% of the 10 reports have been on Windows 11. I'm currently working on trying to fix this problem, but as I'm on Windows 10 it's hard to find the exact root of the issue. I'm not even sure if it's related to the operating system. I've never experienced it crashing in any of my tests, but I will find the issue and get it fixed. For now, here is a small update to fix some of the most common bugs gameplay bugs in the game, as well as a class selection screen. Fixed wolf pelt not de-spawning when picked up.Fixed ping related RPC's not being called. Hopefully this will help with some desync.Fixed the tracker's tablet top screen not working. You can now swap between all of the players as well as the monster if tracked.Fixed the Menu not saving your settings sometimes…
- 1.01 Quick Patch - 12 January 2026
Fixed some bugs related to connectivity.Fixed a bug with the hunter showing the wrong weapon equipped.Fixed the menu sometimes randomly loading a hunt without player input.Fixed the infinite loading screen when used across multiple operating systems (except Linux using Proton, still WIP).Fixed the end screen showing the wrong score (properly synced now).
- Truth Seekers v1.0 - Goodbye Early Access! - 11 January 2026
1.0 is Live!After a long journey of updates and fixes, as well as tons of community feedback, Truth Seekers has officially reached version 1.0.Thank you to everyone who played, reported bugs, shared feedback, and stuck with the game during development. This release represents the most stable and complete version I've created of Truth Seekers so far, and I’m excited to finally call it 1.0.As always, feedback is welcome, and I’ll continue monitoring issues and making improvements where needed. I hope you enjoy hunting with your friends, and thanks again for being part of the journey.If you find any issues or bugs throughout the new version, please report them in the in-game bug report, here on the community hub, or directly on my website. I'll fix them as fast as possible!Changelog:Fixed ALL known bugsReplaced the hunter's gun with the AR15 for better balancingBetter balancingPerformance…
- a7.8.5 - New Main Menu and Reworked Pathfinding - 21 November 2025
Just a small update with the main menu rework, and the AI pathfinding rework now implemented. I'm still pushing for the 1.0 release, but some life changes and major roadblocks in the game design have slowed me down a bit. The original target was this month (November 2025), but it's going to be pushed back a little bit until I can make sure it's in a state I'm comfortable releasing it in. Thanks.
- a7.4.81 - Quick Fix for Frostpeak Summit Sanctuary - 9 August 2025
-Fixed a major issue related to Frostpeak Summit Sanctuary causing the game to crash.
- a7.8.4 - Bug Fixes, Class Roles, and Footsteps! - 7 August 2025
Here’s a list of the changes that have been made in this update: Bug Fixes:Fixed bug with AR-15 appearing pitch black.Fixed bug where crafting menu blocked the inventory screen.Fixed issue where the Tablet class couldn't cycle the GPS display on the top screen.Fixed back button being offscreen on the lobby screen.Fixed various object scaling issues.Fixed multiple UI scaling issues across different resolutions.Fixed missing colliders on several objects (notably cars).Fixed resolution being locked at 1024x768.Fixed bug where collected guns wouldn’t appear on the Hunter’s hotbar.Fixed camera TV not being able to switch feeds in singleplayer mode.New Additions & Improvements:Added class identifiers: Jack the Cameraman, Dana the Hunter, and Nigel the Tracker.Added a new dynamic, networked footstep system.Player roles are now assigned by order:Player 1 = HunterPlayer 2 = CameraPlayer 3 = Trac…
- a7.8.3 - New Character Models, and New Enviornments! - 22 June 2025
Here's a list of the changes that have been made in this update:New Character models to represent each class.New tree models and environment reworks to help the world feel larger.Netcode fixes.Issues related to the server sometimes not starting.Tons of bug fixes, but the most notable is the one with the trap closing and making the screen shake eternally. This bug is no more.And here's what you can expect in the next update:Character banter and voice lines.Some lore items around the map to expand on what happened here.A new hunt with a new monster and mapUI rework (again)AI pathfinding rework. Switching from A* back to Unity's Navmesh system.Thanks, and hope to see you in the game soon. Have a great day!
- Development News 2 - May 2025 Progress & What’s Ahead - 5 May 2025
Hey everyone, Just a quick update to let you know that development is still moving. I've been working hard on a number of improvements and additions, and while not all of it may land in a single patch, it’s all part of the next big wave of updates coming this year. The target to leave Early Access is November 2025. Here’s what’s currently in progress: AI Pathfinding Rework – I'm improving how creatures navigate the environment to make encounters feel more dynamic and challenging. The monster getting stuck and walking through objects, as well as the late hits are not good enough for v1.0. These kinks will be smoothed out. Recoil & Weapon Improvements – Expect tweaks to gunfeel, recoil behavior, and overall weapon balance. Stronger kickbacks and more responsive weapons. UI Polish – Several parts of the interface are being refined for clarity and ease of use. It's far too clunky currently…
- a7.8.2 Patch - 2 April 2025
This is a small patch that just addresses some major input issues in the game. These issues were causing delay and unresponsiveness to inputs. Mouse smoothing is completely removed. You can expect an instant response to your inputs now. Weapon rotation lag is no longer extreme. It is now optimized for each weapon and operates smoother and more responsively. Aiming delay is removed entirely. Aiming is instant, as well as aim down sights on the weapons has been optimized. Thanks.
- a7.8.0 Update | New Score System, New Character Classes, and More! - 21 February 2025
Truth Seekers - a7.8.0 Update Patch Notes New Content & Features: New Scoring System Implemented! Meat on Trap: +5 points Monster Hit by Trap: +50 points Harvest Wolf: +15 points Monster Hit by Bullet: +10 points Item Crafted: +1 point Camera Recorded Monster: +10 points per second Tracked Monster: +25 points New Playable Classes! Hunter – Equipped with a brand-new shotgun for better firepower. Camera Guy – Focused on recording evidence for high scores. Tracker – Specializes in tracking the monster’s movements. New Features & Improvements Added stats page to track individual performance. Added identifying text below each inventory and hotbar item. Added variable pitch for monster screaming SFX for more variety. Added new blood particle effects for improved visual feedback. Extended monster hunt duration (waypoints increased from 13 to 20). Added 4:3 resolution support for better compati…
- a7.7.5 Update - 14 January 2025
-Added new loading screen. -Fixed Issue when leaving and connecting to a new room. -Fixed the lobby bug where servers were not showing. -Added a new wolf hat (when crafted, adds +15 bullets to your rifle's current magazine, and +25 health) -Reworked the GUI (work in progress still) -Fixed issues with the cameras not functioning properly in single and multiplayer -Tons more bug fixes to the way the server handles reception for less latency (this has taken me quite some time). **NOTE: The voice chat is currently disabled due to causing fatal server crashes. I've been looking into the issue and hopefully I can find a solution soon.**
- Development News 1 - 18 November 2024
I want to start off by saying no, I am not dead. I've been hard at work pushing for the a.7.8.0 update. This update is going to add a major change in the way the game is played in multiplayer, and create some even funnier scenarios! So, What's Going to Change in a.7.8.0? I'm glad you asked! Here's a list of what you can expect: Added controls menu to see binds Fixed game crashing after playing a match(I found the issue, its related to the voice chat. It will be fixed Created a camcorder. This will live stream a video signal to the TV back at the base when held and turned on. You can replace your walkie talkie for this, but you cannot have both. This was the first test for the camcorder: Added a score counter: -Bullets hit +5 -Monster killed +1000 -Beer and mushroom +15 -item crafted +10 -Player death +100 -Wolf killed +50 -Camera placed +50 --Your score will show at the end of the match…
- 7.7.3 Hotfix - 5 November 2024
Bug Fixes 1 Added settings menu back in. Fixed crashes when loading new level. Fixed issue where player starts floating due to ping. Fixed issue on Whispering Pines Wilderness map related to the warehouse breaking player's guns. Thanks for reporting all these issues in the Discord!
- We're Live! - 4 November 2024
Truth Seekers has now launched into Early Access, and is going to have a 20% discount for the first 2 weeks! Thank you for your patience!
- Delayed Release Information - 3 November 2024
The Good, The Bad, and The Ugly A few things happened just before launch that have led to a delay. Here are the steps I'm taking to resolve the issues and release in the coming week. The Bad I'm starting with the bad news: the game launch has been delayed from October 31st. Due to issues with the content survey, the game was blocked in certain parts of the world. I've been working with Steam to resolve this and ensure everything is ready for a smooth launch. The Ugly I'm not exactly sure of the exact launch date yet, but I can confirm it will be in the first week of November. Thanks for sticking with us, and I apologize for the inconvenience. The Good This is the best part of the update! The game is now ready for its Early Access launch! I also want to highlight an important feature that will be available on launch day: Demo players and full-version players can play together on the Whis…
- Demo Patch v7.7.1 Update - 22 October 2024
During this recent NextFest, a few major bugs and issues were discovered. I still have many more to fix, but this is what I've gotten to currently: Bug Fixes: Updated server notification: "Server 'null'” has been replaced with “This Server No Longer Exists!” Resolved an issue where players could see the death camera of another player. Added tree trunks to the map generation pool for improved immersion. Fixed an issue causing AI characters to become stuck on various obstacles. Revamped the warehouse layout on the Whispering Pines Wilderness map to fix pathfinding issues. Introduced a new dart gun model. Room name character limit increased from 8 to 14 characters. Added microphone selection options for voice chat functionality. Fixed an issue where the cursor was not visible on the pause menu. Resolved the swapping issue for weapons 3 and 4. New Dart Gun Model Next, some kind words from t…
- Mark Your Calendars, The Release Date Is Now Official! - 16 October 2024
Exciting News, Truth Seekers! I am thrilled to announce that Truth Seekers will officially launch into Early Access on October 31st, 2024! Mark your calendars and get ready to dive into the mysteries and hunt down urban legends on Halloween! First, I want to extend a heartfelt thank you to everyone who participated in the Steam Next Fest demo and others who are currently participating. Your feedback has been incredibly valuable, and it’s because of your support that I’m able to keep pushing the game forward. As a solo developer, hearing from players like you gives me the insight I need to create the best possible experience. Why Early Access? As a solo developer, I’ve chosen to launch Truth Seekers in Early Access so that I can work closely with all of you to fine-tune and perfect the game. With your help, I’ll be able to find and fix bugs, improve gameplay, and polish the mechanics bef…