- Devlog #5: One-Year Anniversary of Noxia Somnia - 25 January 2025
Noxia Somnia released 1 year ago today And we couldn't be more thankful for the community that's supported us every step of the way! Because of players like you, we've been able to continue development of the game into something bigger and better than we ever could have imagined. Which brings us to the news we have to share about Noxia Somnia: Ultimate Edition... Updates on Ultimate Edition With all the love and work we’ve been putting into Ultimate Edition, we feel that the game is deserving of its own Steam store page as a standalone product. This page will be going live for wishlists shortly - and we'd really appreciate if you could help spread the word once this happens! Did we mention that Ultimate Edition is a huge update? Don't just take our word for it... see for yourself in this new teaser trailer just how much the game has evolved. Everyone who buys a copy of Noxia Somnia on S…
- Devlog #4: The Level Glow Ups Continue! - 24 December 2024
In our last dev log, we covered the extensive rework done to Act 3 of Noxia Somnia for Ultimate Edition. Today, we’re diving into set dressing improvements for Act 1 & 2, along with some added animation and balancing highlights! Act 1 & 2 Reworks You can expect the worlds of Act 1 and 2 to feel more alive than ever in Ultimate Edition! https://i.imgur.com/rTPtbNe.png Better late than never for this party in Act 1! Every single room in Act 2 was reworked, including both the past and future versions. Combined with our improved lighting system, some areas are almost unrecognizable (in the best way!). Each floor in Act 2 now has a unique wallpaper color to help players more easily recognize where they are. You’ll also be able to hear and see rain outside of windows. Before: https://i.imgur.com/qNQsqfM.png After: https://i.imgur.com/l5BwBYe.png Animations Tristan’s animations are getting rew…
- Devlog #3: Level Redesigns, Post-Game Story, and More! - 30 November 2024
In this month’s devlog, you’ll hear from Keenan, the lead game developer on Noxia Somnia and Noxia Somnia: Ultimate Edition! Act 3, Reimagined The entire level has received a facelift. The original was pretty rushed and unfinished for the game's initial release. In terms of content it was pretty solid, but on the art side I felt it wasn’t up to the quality of the rest of the game. Over the last couple weeks I've been going in and redesigning the whole thing from a visual standpoint. Improved lighting, improved sprites, and more. Keep in mind that everything you see here is work in progress. Everything is subject to change. Let us know what you think! https://i.imgur.com/ZkDqCGu.mp4 https://i.imgur.com/wV09Lsm.mp4 One of the visual ideas I wanted to implement in the act was having a lot of prison-like decor. Act 3 has always been about Tristan's fear of judgement; that by being himself h…
- Devlog #2: Bringing Some Balance - 31 October 2024
🎃 Happy Halloween, horror fans!🎃 This new devlog is certainly a treat. Take a look at upcoming improvements to Souls, game balance, and UI coming to Noxia Somnia: Ultimate Edition in January 2025. General Updates to Souls A number of improvements and tweaks to souls are coming in Ultimate Edition: The Soul of Recovery is 100% automated! No more need to re-equip a healing item into your quickslot every time you want to use it. This Soul will now activate the strongest healing item available in your inventory on a lethal blow. You’ll also get about 5 seconds of invincibility after the healing as a buffer against extra-heavy hits. https://i.imgur.com/iFjFSXZ.mp4 Now with the Soul of Strength, if Athleticism II is unlocked, Tristan ignores all damage knockback/stun. It’s kind of incredible! No more hits in the knockback animation 🙅♂️ https://i.imgur.com/TB3nLkc.mp4 Felt like the Soul of…
- Devlog #1: Shiny New Updates - 27 September 2024
Welcome to our first dev log for Noxia Somnia: Ultimate Edition! We’re planning to release these development updates monthly as we journey towards our February 2025 release date. Going into Ultimate Edition we had one major goal: to take the player’s experience to the next level, whether it was your first time playing or the 50th. That’s why you’ll see many quality of life improvements across our enemies, fast travel, and lighting in Ultimate Edition that greatly improve the base game experience. (We’ll chat more about our new difficulty mode for seasoned players called Ultimate Nightmare in a later dev log!). Lighting Enhancements Understanding the critical role atmosphere plays in horror game design, we recognized that enhancing our lighting system could significantly elevate the overall feel of Noxia. https://i.imgur.com/AaFB6HC.mp4 As you can see here, we’ve given rooms a more reali…
- Announcing Noxia Somnia: Ultimate Edition - 28 August 2024
After many months of behind-the-scenes development, we are excited to share the news of our major 2.0 game update, Noxia Somnia: Ultimate Edition Coming February 2025 https://i.imgur.com/cym4O0r.png In addition to quality of life, graphical, and user interface improvements to the base game, Ultimate Edition will include a new higher-difficulty game mode: Ultimate Nightmare. Ultimate Nightmare mode offers players a more intense survival horror experience through remixed and expanded levels, new enemies, and a post-game story that delves into the truth behind the realm of monsters. Ultimate Nightmare mode includes: 📖 Extended story 🗺️ Expanded map 💀 New bosses ⚔️ New enemies 🏃 New abilities ️🔥 New souls 🎁 New items 🎵 New music In the coming weeks, we’ll be diving into the major Ultimate Edition and Ultimate Nightmare mode updates through a series of devlogs. Keep an eye on our St…
- Noxia Somnia Update v1.1 - 19 April 2024
We've got a new update releasing today for Noxia Somnia, the biggest one being adding a new language: French! 📜 Text - The game's text system has been completely reworked from the ground up. Improved performance, support for multiple languages, and more. - New Language: French! The language menu can be opened on the title screen, and players can now pick between English and French. Additional languages will be added in future updates. - When playing with French language, guillemets should be used consistently instead of quotation marks. - A large amount of dialogue has been rewritten so that it flows more naturally, and has a bit more personality. Robotic sounding lines have been removed or reworked. These rewrites affect the entire game. - Some tutorials and button text have been simplified so that they are more understandable at a glance. - All instances of text overlapping other men…
- Noxia Somnia v.1.0.1 - 6 February 2024
We've got a new update releasing today for Noxia Somnia! This update should address most of the bugs and other issues found in the 1.0 release. 🐛 Major Resolved Bugs The "Time Is Key" puzzle in Act 1 has been improved. The clocks in the hall now emit a more obvious glow, and the third clock is now loaded properly in the locker room. A major error was found with the progression/item flag system. Certain collectables and items could be picked up repeatedly by reloading your save. This resulted in duplicate collectable items, infinite espresso pickups, etc. We've made some changes to try and fix these issues, but save files from the 1.0 version may still have glitched items. 🐛 Resolved Bugs The expensive coffee item can now be purchased. Certain crates in Act 3 that did not drop shards or coins are now fixed. Certain room on the first floor of Act 2 will no longer render multiple instanc…
- Noxia Somnia 1.0 - 25 January 2024
Hello, Creative director on Noxia Somnia here. It is surreal to finally see this game released. It's been such a long journey creating Noxia and I'd like to thank everyone for their support. We couldn't have done it without you, and I hope the 1.0 release lives up to the hype. We'll be monitoring feedback on the game as closely as we can and making fixes and improvements to any issues that pop up. We also have a community Discord! If you run into any significant issues, you can contact us here: https://discord.gg/zCPxEEEXJM For post-launch, we plan on localizing the game in a few different languages, and adding the hard mode/post-game content that is "Ultimate Nightmare." No specific dates yet, though. For now, please enjoy Noxia Somnia! If you want to help support us even further, share the game with your friends or family.
- Update: Demo Build V4! - 8 October 2023
New version update today thanks to all our play testers! 🐛 Resolved Bugs Cafeteria scene in the intro should no longer be blurred/obscured when returning after dying or reloading the game. The item in the safe in the kitchen will no longer render behind the safe when opened. The entrance to the school area in the intro will no longer despawn if you die to Overwhelming Anxiety. Increased Tristan's worker sprite by 1 pixel on the Y axis so that he no longer clips into the floor. 💪 Improvements All UI properly scales and works on Steam Deck. ːsteamthumbsupː Checkpoints in the intro are now properly shown to the player through "damaged portals" placed in the prologue. Player can now use multiple items at once in the inventory without it closing each time. If the player is not carrying any items, there is now text for empty inventory. Using the flashlight from the inventory will toggle it…
- Update: Demo Build V3! - 30 September 2023
New version update today thanks to all our play testers! ⚖️ Overall Balance Adjustments • Drop rates for common monster items were increased. (30% > 80%) • The "Bully" enemy type now has a rare item drop. (Medkit, about a 10% chance.) • The range on all weapons has been buffed by about 15%. • Flashlight heals stress faster on all modes. • The first boss now drops Experience Shards and Coins when killed. • Helpful items have been placed around Act 1, and some existing items have been relocated. • Consumable invulnerability window has been reduced. (0.5s > 0.3s) • Default stamina recharge rate increased by 5/s on all modes. • Stress healing base value is increased by roughly 5-10% to make stress management easier. • The clocks for the "Time Is Key" puzzle now glow. • Hitting crates with melee weapons is no longer framerate dependent. 🔦 Face Your Fears Adjustments • Stress heals an additi…
- We're Looking For Playtesters! - 21 September 2023
Hello, gamers! Cool news to share❗❗❗ We are looking for playtesters to test our demo before we share it with the public! 🙌 If you like games full of horrors and adventure, Noxia Somnia has all of it. What you get: ✨Special role ✨Bragging rights (first to play our demo!) ✨Access to a channel just for you and other testers If you are interested, you can jump right into our Discord and let us know. We'd love to have you enjoy what we've been working on for so long. Join our Discord