SPSTEAMPULSELIVE ANALYTICS
Diceheart

Diceheart Steam news

Bad Impression Games, SiFire Ltd | Dec 15, 2023 | game

Released

0players observed · 24 September 2026 - 21:07:42 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Diceheart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews23
  • Release dateDec 15, 2023
  • DeveloperBad Impression Games, SiFire Ltd
  • PublisherSiFire Ltd

Genres: Indie, Strategy

Company pages: Developer: Bad Impression Games, SiFire LtdPublisher: SiFire Ltd

Top Steam chartsTop 100 gamesGame directorySteam Store page

Diceheart Steam news

Diceheart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.1 - 3 February 2024

    https://youtube.com/watch?v=BJ_c0dDzM3s Speed Stars Move fast! Introducing the new speed star system! You'll now receive increased rewards for winning battles in fewer turns - meaning more gems and a higher chance for trick offers! Of course, the opposite is also true, so better get cracking! Character Expert Tricks Incredible new gameplay styles! Each character now has a a brand new unlockable expert trick, greatly expanding their unique playstyles! You'll want to nab these as soon as you can! 70+ New Tricks Multiverse keeps growing! We've added a huge variety of new tricks with a wide range of effects for you to incorporate into your runs! We've got everything from uncommon modifier-granting tricks to shiny legendaries that will drastically alter your gameplay! Huge Gambit Buffs It's time to d-d-d-duel! We've rebalanced gambits from the ground up! Huge buffs across the board, plus 60+…

  • 1.0.5.2 (Hotfix) - 23 January 2024

    Just a quick fix, but don't worry we are still hard at work getting ready for 1.1, so stay tuned. Fixes Fixed altar warning showing up when it shouldn't Fixed holy/necro icons not showing in some text

  • 1.0.5.1 (Hotfix) - 21 January 2024

    Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience. Fixes You can now launch the game properly on all platforms. Fixed a potential hard crash if Obligatory Thorns triggered off of Spiky. Fixed Obligatory Thorns triggering an additional time off of burn damage. Fixed Omniscient being awarded in every run, even if you took damage (we'll be adjusting other scores to make up for this deficit in future patches). Fixed Octosader not generating the correct transient die in one of its conditional movesets. Fixed incoming damage prediction miscalculations for certain enemy movesets. Fixed some conditional movesets not working correctly on the first round of battles. Nature dice no longer show a grey value when withered. Dice with non-standard modifiers that get calculated on use (e.g. One With the World) will now show a green/re…

  • Profile System, QoL, and More - 1.0.5 (Patch) - 19 January 2024

    We've got a fresh new update hot out the oven, this time with numerous smaller improvements and several bug fixes. A lot of these changes are here to pave the way to 1,1, which should be coming out early February, but in the meantime, we hope you continue to enjoy Diceheart! New Features Added a profile system, so you can now have up to 10 runs with different meta progression states going at once. Balance Adjustments Made elements offered at the forge more consistent, so levels will now always offer 4 elements (and all 5 in the first and last). Reduced Himitsu's trick upgrade requirement from 50 healing to 20. Changed BF Sound Wave's quantum D8 into a D4. Made Unrefined Randinium, Refined Randinium, and Tempering Temperance able to upgrade holy and necro dice. Further increased chance of getting offered subsequent Blessings/Curses, and gave Curses a bigger increment to reflect the highe…

  • 1.0.4.1 (Hotfix) - 4 January 2024

    Last patch we accidentally introduced a softlock with the sentinels in the final level (sorry!). We've resolved this issue, and included a few small adjustments. Fixed softlock when defeating any of the sentinels (introduced in 1.0.4) Fixed Subscription Service error when you change the die and run out of money Fixed dice tooltip potentially going off-screen in the forge Added frame limiter to settings screen Adjusted Cave of the Dicehearts enemy spawn distribution Added corrupted save file protection Made Marksman work on non-transient dice and changed its overcharge effect Adjusted a secret trick's charge requirement

  • Happy New Year 1.0.4 (Patch) - 4 January 2024

    Happy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up later this month! Balance changes Igneous Armour now awards block based on the total damage you deal to enemy block with a die plus its burn damage, instead of awarding it for each individual hit Blood fountain Skully Bones and Chilly Bones now have 2 D6s instead of 1 D8 and 1 D4 Increased shop tier upgrade requirements (25,000 for tier 2 and 100,000 for tier 3) Reduced character gambit upgrade requirements (25 crafts / 100 activations) Taking Sharp Shovel, Another, Smaller Chest, or Bag of Holding More Gems now grants more gems than refusing the offer outright Changed Equi Tea from a charge to a limited (1) trick (RIP) Increased chance of Blessings/Curses appearing on pickin…

  • Merry Christmas / Happy Holidays 1.0.3 (Patch) - 23 December 2023

    Merry Christmas / Happy Holidays! Here's a small patch to tidy up a few loose ends, and add a little bit of festive cheer to wrap up the year. We're taking a little break to spend time with our families, but we'll be back in the New Year, for which we have some new and exciting features planned! More info will be dropping closer to the time. Thanks for all your support, have a good one! n.b. We'll still be keeping an eye out for major issues that pop up in the interim Minor Changes Updated the treasure map icon to reduce confusion with locked treasure Added a little Christmas flair Fixes Fixed Wireless Controller causing softlock while at dice limit Fixed wither damage prediction not accounting for reduce stack on hit Fixed Kojiki not affecting damage prediction Fixed flee hint triggering in boss rooms (which aren't fleeable) Reworded some hints and flavour text Re-enabled error logging…

  • 1.0.2 (Patch) - 21 December 2023

    Balance Changes: Necro MaDjinn no longer attacks with necro dice every turn ACACIA’s modifiers are now applied at the start of the round Spread and derivative gambit costs made more lenient Equi Tea has more stringent prerequisites BOREAS heals by 10 per frozen die you have Chaos will always have at least 1 ability active Gavel will deal unblockable damage Chaos’ ability values are now 4 instead of 2 Radioactive Lamp now reduces enemy block and has a lower charge requirement Prevented the following tricks appearing on final level: Bottled Gold Dust Cartographer's Grant Dice Egg Diehydrogen Monoxide Tempering Temperance Dowsing Rod Unusual Harvest Agnostic Manifesto Minor buffs to certain stage 3+ enemies: Roccy Road has better positive modifiers and moveset is no longer random Gingerdead Man now appears alongside a fly in the easy pool to make use of Taunt Bubblesia has positive modifie…

  • Actually ready for release, honest. - 15 December 2023

    Major Changes Holy: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn. This balances it better with Necro and fits more thematically with Holy. Elements: Burn and Wither have been changed to utilize complete stacks instead of a percentage. This slightly buffs these elements bringing them more in line with Freeze and Poison. This also simplifies these elements, for example burn will now deal stack/resistance (min 1) extra damage to each attack instead of 25% of the dice value. Minor Changes Boss rewards D4s with a +1 modifier now Remixed treasure music Adjust map gen Updated Blood Fountain Enemy Materials Synced Boreas death SFX Updates to Skinning outlines, Bakin and Egg and Ghost Pepper Deaths Foot soldier modifier Sentinels now play boss music…

  • Ready for release - 11 December 2023

    Minor Changes: Added end turn (E) and auto attack (Q) hotkeys Music rebalancing Updated some trick icons Added NNN level music Updated some enemies conditional movesets Changed Wafer shield's effect Changed Radioactive lamp's effect Changed Funky Fungi's effect Changed Crabby Mitre'd effect Updated every bit of text in the game Added some more Gambit Lad animations Added some more command protection Fountain front decorations Minor Background Update Add fountain and BF sound effects Added Gambit lab SFX and VFX Updated Anvil Strike effect Other Minor vfx updates Singularity level music Singularity death sfx Fixes: Fixed gambit upgrade Error Fixed anvil Animation Fixed bleed over for manual trick outlines Fixed seams in map tiles Fixed chestnut ability message Fixed advanced tooltips sticking Fixed toggle show hints becoming out of sync Fixed transient dice breaking the flee system if se…

  • Beta 3.0 - 24 November 2023

    Major: Implemented Steam Achievements Improved new player experience; -Added dynamic video tips/hints message system -Added scripted encounters for first time players -Removed dedicated tutorial Minor: Shop tier system with discounts Added more advanced tooltips Gambits spawn groups (ensure good variety) Added map legend Updated many enemy visuals Improved map visuals Updated BOREAS, AGGAYU, ISHARA and ACACIA visuals Updated the Singularity visuals Player will now automatically leave rooms that are single use Optimised void shaders Added Effevert music Added follow player toggle to the map Manual trick case is now hidden when the player has no tricks Added debuff effects for enemies Added confetti effect and sound to reward screen Added a queueing system for damage indicators (they still overlap sometime) Add expandable passive tricks bar (for the hoarders out there) Updated graphics se…

  • Alpha 2.4 (Patch) - 26 September 2023

    Minor fixes and changes: Updated Xp levels, now require less to level and all levels have rewards Added Enemy ability display to the encyclopaedia Updated some animation anchors and Mushaloon Sprite and Animations Updated enemy ability descriptions Implemented advanced tooltips and configure some Bloodfountain Mushaloon and Encyclopaedia PNGs updated Added leader board steam avatars Fixed some formatting issues in the encyclopaedia Fixed leader board formatting issue Fixed loading a battle reward not clearing the enemy encounter Actually fixed gambits not being usable sometimes Fixed fungal Infestation not working sometimes

  • Alpha 2.3 - 23 September 2023

    Major Change: New level - Holy Sea New level - Nuclear Nile Nation New level - Zero Sum Singularity (the final level) Enemy Heal intents New enemy abilities system Players incoming damage prediction Balance changes (3 fountains in the first level, most bosses have been made harder, elite groups are also harder) Added in Credits (Incomplete) Minor Changes: 30+ New tricks and some trick Tweaks Changed up trick pools to improve variety in rare drops Hotkeys ("Esc" for settings, "I" for inventory, more to come) Added round counter display Added new item notification system for the encyclopaedia both in main menu and sub menus Animation tweaks Fixes: Fixed gambits not being castable sometimes Fixed incorrect damage prediction when an enemy would be frozen Fixed wrong character upgrade text (Tom raised this) Fixed XP bar min fill speed (prevents taking ages if you have like 10 xp) Fixed Somet…

  • Alpha 2.2 Patch - 2 August 2023

    Alpha 2.2: Change Log Fixes Fixed Kuraokami's incorrect 2nd phase boss description Fixed Deadly riposte Fixed battle after a boss fight was unfleeable Fixed enemy wither stack reducing when player blocks Fixed gambit emblem hitbox being partially blocked Fixed Boss trick tooltips being layered underneath gambits Fixed Using gambits not updating selected/remaining display Fixed Some enemies layered over tooltip elemental icons Fixed Encyclopaedia Tricks and Gambits resetting when continuing or starting a new run. Fixed Not being able to use multiple dice on holy/necro bars Fixed 1pR/1pB tricks saying 0x in inventory if they're used to win a battle Fixed Incoming damage prediction not accounting for dead by poison Fixed Bernando final death animation Updated Auto-attack so it now deprioritises enemies about to be defeated by poison Updated Winter Shorts to hide the Frozen dice auto block…

Patch notes and updates

S.noRelease datePatch nameGID number
123 January 20241.0.5.2 (Hotfix)5510784213114596543
221 January 20241.0.5.1 (Hotfix)5510784213106919555
34 January 20241.0.4.1 (Hotfix)5410576585182120920
426 September 2023Alpha 2.4 (Patch)5219165352643102207
52 August 2023Alpha 2.2 Patch5124585319846198217

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.