- Future Goob Updates and Our Next TWO Games! - 26 June 2025
Future Goob Updates!? We have been working on an update for GoobnBalloonsDX that will go live in the next month or so. We aim to smooth out some of the rougher edges of the game, and rebalance the single player content to make some of the later levels and achievements more… achievable. :|We also have a few surprises regarding the GoobnBalloons franchise that are coming a little later this year… What are those surprises? Well, you will have to wait and see! So about those “Future Projects”... That's right! We have been working on two brand new games! :D Tongue Traveller is a hand-drawn puzzle game about a frog who uses his stretchy tongue to solve puzzles: Project Parvus (Working Title) is a deck-building action roguelike where you battle the denizens of hell in a bid to become the Demon King: (We are still working on the promotional art for this one! Art by Tony Tran by the by!) So how…
- A Holly Jolly Update - 20 December 2024
Tis the season for gift giving, and we have quite the gift today! GoobnBalloonsDX is 40% off! ($5.99!) Along with this holiday price we are adding several holiday themed hats (and some not holiday themed hats) for you to unlock for the low, low, price of FREE. We are also bundling in many balance changes (that you can see in the patch notes), so now is truely the BEST TIME to goob all over the balloons! Here’s the pitch if you need it: New rewards for challenges: Beat Boss Rush and get the pompadour! Arcade Mayhem: Balloon Poppin arcade blast! 8 levels with kookey twists! Conquer Goob Odyssey: An adventure mode that twists the core arcadey fun of GoobnBalloonsDX and adds bosses! Do everything above but squared²: 2 Player Co-op Galore! In every mode! Everyone at IconicArts hopes you all have a wonderful holiday season! See you next year!
- Patch 1.1.18 - 20 December 2024
Changes / Additions: - Added the sprout, pumpkin, manly headband, traveler's cap, Santa, snowman, and "plz_delet" hats. - Maniacal balloon tackle intensity has been lowered. - Eyesic no longer shoots spikes when too close to the player on the y axis. - Lowered the encounter rate of Toucan’t in Goobstar, Goobstar Heights, Seaside Silhouette, and Underwater Graveyard arcade stages. - Made many balance changes to Goob Odyssey, addressing the more challenging stages, making them much more manageable.
- GoobnBalloonsDX is on sale! - 27 November 2024
GoobnballoonsDX is on sale for 20% off! Join in on the local co-op Shmup Mayhem during the Steam Autumn Sale!
- Hotfix 1.1.16 - 30 October 2024
- Fixed bug where the "Staring Contest" Achievement was inaccessible.
- GoobnBalloonsDX Halloween Sale/Update! - 25 October 2024
Get GoobnBalloonsDX and its Soundtrack 20% off From Oct.25 until Oct. 31st! Now is the best time to play this wacky Co-op Shoot Em up! Play through over 100 co-op or solo levels in the Campaign mode! Save Goobert’s friends and add them to your arsenal against several intense bosses, and many wacky enemies! Rack up the highest score in the Arcade mode, now featuring a few new spooky accessories: Get the Old Man's Hat after getting 27000 in Edge of Entropy: Get the Lil Haunt after getting 30000 in Underwater Graveyard: Get the Witch’s hat after getting 25000 in Goobstar Heights: Get the Elephant Costume after getting 23000 in Silhouette Seaside: And listen to 18 beautifully composed tracks from the game, and two bonus tracks from the original GoobnBalloons composed by Svidanza Audio! Join the Hand Drawn Balloon Popping Mayhem Today!
- Patch 1.1.15 - 25 October 2024
Changes / Additions: - The Old Farmer's, Teapot, Witch, and Lil Haunt hats have been added and made available to unlock through the arcade mode. - You can now scroll up and down on the accessory display screen. (This is to accommodate more hats now and in the future.)
- The Future of GoobnBalloonsDX - 13 October 2024
Hello Everyone! :D First and foremost, I'd like to take this opportunity to thank everyone who has played our first game... so... Thanks for playing our game! To end? Or not to end? It's been roughly a month since we released the game, and let me tell you, it's been a wild ride. From reading reviews, to watching streamers experience our game, to hearing our close friends and family being able to play and share their experiences with the game... I can't find any other words to describe what I feel other than... "Wild". So what's next for IconicArts and GoobnBalloonsDX? Now that the game is out, is it time we sunset the game and move onto other projects? ... Well, we don't think so! What's Going on now It may be hard to believe, but we have (More or less) been finished with GoobnBalloonsDX for about a year. Most of 2024 was spent localizing the game, marketing, getting the games ready for…
- Patch 1.1.14 - 22 September 2024
Changes / Additions : - The color of stars on the over-world now reflect the rank acquired on each stage. (Gold, Silver, or Bronze.) Fixes : - (Seemingly) fixed a bug causing soft-locks to occur when starting some campaign stages. - Reduced the hit-box size of certain projectiles. - Prevented movement in menus and the over-world when loading animations are playing. - Level completion stars in the factory world are no longer upside down.
- Hotfix 1.1.13 - 14 September 2024
- Prison balloons now display a health bar - Level icon changes when a stage is completed - Music changed in prison break stages - Immortal Balloon behavior tweaked to reduced difficulty
- Hotfix 1.1.12 - 13 September 2024
- Fixed bug where prison balloons would show the "free" animation on stage loss. - Changed 1.1 instructions to make controls more clear to new players.
- 🎈 GoobnBalloonsDX is OUT NOW! - 13 September 2024
Hello Goob-stars! At long last, we are excited to finally announce that GoobnBalloonsDX is OUT NOW for you to play on Steam. Thank you from the bottom of our hearts for all the support you’ve given throughout our development journey, especially those of you in Discord. We couldn’t have done it without you! If you’re yet to play GoobnBalloonsDX then here’s a quick overview… About the Game Fight off waves of evil balloons and save the galaxy - solo or co-op! Travel between worlds in an extensive story mode, save your friends, and recruit them to challenge dastardly bosses in this arcade shoot ‘em up adventure! 🏆 Conquer Fun Challenges Complete a variety of fun challenges across exciting locations! Replay with different characters to master them and achieve bronze, silver, and gold medals! 🌎 Explore New Worlds Travel between worlds to take on your foes, save your friends, and then play a…
- From Vision To Release: How Other Games Inspired Us to Make GoobnBalloonsDX - 8 September 2024
Hey folks, We’re back with another Dev Diary! This time, we’ll be talking about the games that inspired us to make GoobnBalloonsDX, with a little bit of game development backstory. We are excited to show you how we’ve improved upon the original game; from its arcade-y feeling to the story mode, bosses, and couch co-op experience. Like many games, we pulled from a wide palette of inspirations from games already on the market. A variety of the features found in the game may seem familiar - and this is by design. We have several titles that inspire our game, including Cuphead, Bubble Bobble, and most significantly WarioWare’s Bird & Beans (or Pyoro in Europe). Bird & Beans is one of the minigames in the WarioWare series where you essentially play as a bird named Pyoro who must eat the beans before they touch the ground, or you’ll lose the ground you walk on. If the bean touches Pyoro, game…
- GoobnBalloonsDX Will Release... - 25 August 2024
SEPTEMBER 12TH 2024! Get ready for some bullet hell shmup fun, because GoobnBalloonsDX releases in... LESS THAN 2 WEEKS?!?! Seems like it was just yesterday we started development of GoobnBalloonsDX... :) Time flies when your having fun I suppose. Take a peek at the fun you'll be having on Sept. 12th, in our final trailer before launch:
- Making GoobnBalloonsDX: Our Journey - 18 July 2024
Hey everyone! Ever wondered what goes on behind the screen? How games come to be? Or how the people behind those games come together? Well, while we can’t speak for every studio’s experience, we can certainly speak for ours! This Dev Diary will unearth our experience as a small indie studio, from deciding on a studio name to the things we learned developing GoobnBalloonsDX. Enjoy! About Us We’d like to start by telling you how IconicArtsLLP came to be. Before settling on our current studio name, we proposed several (ridiculous) name suggestions, “Square Enix 2” being one of them.We came upon the name “NothingWorks” and it was almost what we went with, until a few people pointed out that it might be hard to find potential partners with that name. We decided they were right and it was rather unfortunate, since we’d already made the logo… So what made us decide on “IconicArts”? A month bef…