- About the further development and Steam Deck support - 28 December 2025
Hello, there has been no news about the game for a lo-o-ong time.I'm continuing development and am currently working on a major update that should improve the overall gameplay and long-term progression of the game (i.e. replayability). A game match will now only take place on one planet per run. The time it takes to complete a run will be reduced, and the speed of character leveling will be increased (it will now be possible to gain 20 levels or more in a single run).This update development will take some time, so it is difficult to give an exact release time frame :)Also important news is that we're working on support for Steam Deck, Steam OS and possibly other types of Linux. We want to improve the controller experience and make it possible to play the game portable.Echo Storm already support controllers, but Steam Deck is specific one, so we need to make different optimizations and c…
- Echo Storm - Update 1.4.2 is here! - 5 April 2025
Hi, it's been a while since we've had an update! Unfortunately, I haven't gotten over the marketing and the game is barely selling - there was no way to fund development. Things are easier now, so I'll keep releasing updates and improving the game if possible. Today I have a small update, which doesn't change the game much, but brings a lot of new internal improvements. In general - some art has been improved, bugs have been fixed, Chinese language has been added, map editor is now available (very early version). Changelog: - Environment details were added to the all locations - Chinese localization added - Disable screen shake option added - Minor bug fixes - Fixed some visual flicker problem - Localization problems fixes - Moved to a newer engine version, some inner code improvements - Base planet buildings received a bit of visual rework. - Menu visuals improved. - Mods support exten…
- Update 1.4.1 released! - 21 April 2024
Hi! Today's update mostly contains minor improvements in the game visuals and readability of some effects, as well as small fixes. Changelog: - First Leviathan attack projectile and shoot effects were reworked to be more visually "readable". Also done some balance changes. - First leviathan animation effect was added. - Added new decorations for Kratea planet. - Improved sand planet effects. - Fixed some problem places on several planets. - Fixed clouds effect on all planets, improved cloud sprite. - Fixed abilities descriptions mistakes. - Fixed minor UI bugs.
- Update 1.4.0 released! - 21 December 2023
Hi! The update for Echo Storm is ready! The update includes a new planet with its own Leviathan, a few new enemies, new weapon, and done some work on the game balance. I hope you enjoy it! Changelog: - Added new planet Kratea! It is a dangerous world with very aggressive enemies. - Added new Leviathan for the new planet Kratea! - Added two new enemies, one of them have attack fire debuff, so be careful on Kratea. - Enemies spawn was reworked. Now enemies do not spawn infinite time on each area - now, you can fully clear area before going to bossfight. Spawn on different areas now has different enemies. - Added some new music! - Added new Machinegun weapon with rapid attack speed. - Added distortion effect to the explosions. - Increased damage for abilities with Return Damage buff. - Changed some balance to make game faster a bit. - More screen shake effect impact on grenades explosions.…
- About current work on Echo Storm - 7 October 2023
Hi. It's been quiet around here lately in terms of updates, but I'm still working on new content, and I'm planning a new update in the near future. I'm currently working on changing the enemy spawning system. The plan is to have enemies more separated into different types of planets than they are now. Also, another planet with its own enemies is planned to the next update. And... Some other things is coming. :)
- Update 1.3.2 released! - 23 August 2023
I'm still working on content, and in the meantime a small patch has been made with fixes and improvements. Improved controls when playing with gamepad. Changelog: Fixed: Some abilities texts were not shown with stats numbers. Gamepad aim was improved a lot. Hope it will now feels better. Added Gamepad Sensivity parameter to the Settings menu. Other minor changes.
- Update 1.3.1 released! - 4 August 2023
The update is aimed at fixing the problems in version 1.3.0, but was also added new content in the form of new weapons and enemies, as well as made small improvements in general. Look at the new weapon in slow-motion :) Changelog: Fixed: player characteristics numbers in Pause Screen sometimes were wrong (For example, Reload Speedup text was fixed and now it is Reload Time). Added the new weapon - Rocket gun. It shoots rockets with a small radius damage. Rockets affected by gravity and falling down with time. Added the new flying melee enemy. It have poison attack, so be careful! Wave Gun now shoots better, previously attack pattern was hitting floor periodically. Refinery now limited day resources extraction. Loadout shop prices were balanced and reduced a bit. Enemies spawn balance were changed a bit for game time before 5 minutes. Added buffs and debuffs info on the user interface. M…
- Update 1.3.0 released! - 27 July 2023
In this update, I tried to do some work on improving the sense of progression for the player and add more game content. New Base Build mode allows you to improve your character's stats, and they will apply to all subsequent game matches. Changelog: Fixed: Sometimes ally drones and other NPCs does not attacked enemies. Fixed: Sometimes ally turrets stopped attack enemies (when looking down). Fixed: If you're find teleport after its activation, Objective text was shown with the wrong info. Added Base Build mode! It allows you to create and upgrade buildings, which will permanently improve your characteristics, earn extra resources and more! Added a new planet for Base Build mode. It is safe, no one will attack you there (for now... :)). Added a character stats in the pause menu. Now you can get more info about your "build" effectivity. Added the new weapon "Wave Gun"! Map Editor fixes and…
- Update 1.2.0 released! - 15 June 2023
With updates, we aim to increase the depth of gameplay and increase the amount of content available. This update focuses on these things. A new planet with its own Leviathan, new mechanics, and more are in this update. - Added Critical Damage Chance mechanic. Character critical chance can be modified by abilities and character’s characteristics itself. - Added Knowledge Totem mechanic. Now you can find a new abilities, which will drop in random in future «runs». - Added some new abilities, which can be unlocked with Knowledge Totem. - Added new planet with a sand environment and new enemies waves. - Added new Leviathan for the new planet. - Added death effect on character die, it allows player better understand when him was eliminated, when there a lot of enemies, it can be helpful to understand, what happened. - Added a new NPC type, you can meet it closer to a late game. - Grapple Hoo…
- Update 1.1.2 released! - 8 May 2023
Update mainly aimed to improve gamepad controllers support and fixes. Also keyboard layout change support was added. Please note, that Dualshock controller can be used in game now, but it still have some problems due to technical limitations. Connect it before you run the game to get it work correctly. Changelog: Fixed bug: Jump platform can not work sometimes when you have Level points. Dualshock gamepad controller support improved a lot. Overall controllers support improved a bit. Into the Settings was added possibility to change Abilities keys layout. So, now you can select abilities controls keys, which you like more (qwert, 12345, zsxcv - available variants). Aim cursor is now hidden in pause menus. On pause now can not be used any abilities by such button press. When playing with mouse and keyboard, there is Hardware Aim cursor now, which reduces input lag. Segmented Worm NPCs now…
- Update 1.1.1 released! - 28 April 2023
This update is mainly aimed at improving and fixing version 1.1.0. Also the abilities of the Freeze technology have been expanded and improved, now it is very good branch to control enemies. Changelog: Fixed bug: Summon Plague Monsters ability can not be dropped in random sometimes. Fixed bug: New flying melee enemy previously can fly through walls sometimes. Fixed a lot of other minor bugs. Added new abilities and mechanics for them. Some actual abilities were changed a bit. Balance improvements: game start now easier, but with time it gets more hard, than before. In settings was added parameter, which enables corpse effect cleaning, it makes levels more clean and easier to play, if you don't like a lot of corpse effects. Added the new achievement. Added the new freeze effect for enemies. New visual environment details were added. Reroll mechanic was balanced a bit. Nanomachines and Ad…
- Update 1.1.0 released! - 19 April 2023
This update is not very big, but it is released under the number 1.1.0 - so we draw a line under all the updates released in the last month, which greatly transformed the game. Let's go over the key changes of all these updates. Skills Many new abilities have been added, and many of the old ones have been redesigned and balanced. Abilities are now distributed into branches and can unlock new abilities. Also ability selection screen was reworked to be more informative. Balance Weapons, enemies, and abilities have been better balanced. Spawn of enemies and their balance has been completely redesigned and should now feel better than it did before. Enemies New types of enemies with their own gameplay features have been added. The AI of both allied NPCs and enemy NPCs has been improved. Maps Maps have been redesigned, expanded and improved. Bonus item boxes have been added to the maps. What'…
- Update 1.0.21 released! - 14 April 2023
This update focuses on polishing existing content and adding new content - the chances of getting current abilities have been redesigned and more new abilities have been added. The game's internal algorithms have been heavily redesigned to allow add new content more efficiently and balance gameplay easier. Changes: Fixed bug: Evade now not causes damage sound and effect Fixed bug: Laser rifle was dealing no damage to the closest targets in 1.0.20. Now it should be fine. Fixed bug: Knockback of an explosion damage previously can be calculated wrong if there were several targets. New Abilities were added, old ones were reworked a bit. New crate type was added, it contains random bonuses for the character. Enemies spawn balance was seriously improved (compared to 1.0.20). Enemies spawn points now generated automatically, which allows me to design bigger maps and do it more efficiently. Loc…
- Update 1.0.20 released! - 6 April 2023
It's a pretty big update. The game completing process and the mechanism of enemies appearing has been greatly changed. Leviathans now have their own arenas to fight, enemies spawn now is time-based, not wave, new Upgrades were added. Now it should be more interesting to play. We will be adding more content in future updates! Changes: Fixed bug: Sometimes slot for Active ability was locked on Upgrades Selection screen. Fixed bug: Blaster module projectiles previously were hitting the walls. Now it not happens. Fixed bug: Grenade Drop ability grenade was collided with player character. Now it not happens. Fixed bug: Jump Platform physical force was different sometimes and jump was failed. Now it pushes player to same height every time. Fixed bug: Ally Turrets AI still bad in previous version. Now it should be better. Leviathans now can be found on the separated arenas using Teleport. Was…
- Update 1.0.19 released! - 1 April 2023
This update is aimed at improving balance and fixes. Also, more abilities have been added to the enhancements menu. Added a new mechanic - Evasion, and a related ability. Changes: Fixed bug: Sometimes can be a problem with percent display in Upgrades description. Fixed bug: Sometimes, Nanomachines ability drones can be spawned in menu. :) Fixed bug: More Turrets ability can previously remove alive turret sometimes when player was placing a new one. Fixed bug: Plague monsters falling below the ground. Also, sometimes them were spawned in the ground. Added more Upgrades and Abilities. Improved Fire and Poison upgrades branches, also some work done on other Upgrades types. Added Evasion mechanic. Replaced items take sounds, players feedback says that previous were annoying. Improved Ally Turrets AI. Optimized work of all ally units AI checks, sometimes before it can make fps drops. Nanomac…
- Update 1.0.18 - 29 March 2023
This update is aimed at introducing new content and improving existing content. Quite a few new abilities have been added, now they depend on each other in a more meaningful way. Changes: Fixed bug: Laser rifle with multi-shot to same target were dealing damage only from one laser. Now all lasers damage target. Fixed bug: Blaster Module and Auto-Aimed Rockets not every time selected target to attack. Added some of new Upgrades and Abilities. Green character now have its own unique passive ability too! Balanced Survival Kit ability a bit. Abilities minor balance changes. Improved NPCs AI for a bit. Improved turret place effect. Also, turret visual (sprite) is now more noticeable. New healing effect for Healing Drone NPCs. Changed physical movement a bit. Added Experience drop for Leviathans. Some optimization for situations when a lot of effects on map, etc. A lot of inner code improveme…
- Update 1.0.17 - 27 March 2023
This update is aimed at expanding content and improving gameplay. The main feature - most characters now have their own unique passive ability! Also, other new abilities were added and the game was balanced, as well as a number of fixes were made. Changes: Fixed bug: Abilities previously can be used if clicked on Upgrades screen or Game Over/Victory screen. Fixed bug: On gamepad in pause menu was skipped options button when navigating up. Most of characters now have its own passive abilities! Now it gives more affect to gameplay by using different characters. Them also were balanced a bit. I'll continue to improve characters and trying to make them more unique. Was added more abilities and upgrades. Some upgrades drop was balanced. Now prices in Loadout menu is lower by default, but increase with each unlock. You can unlock first items you're more interested, not low-priced as before. P…
- Update 1.0.16 - 24 March 2023
And another update! And how do I find time for real life? :D Nevermind, this update has a lot of fixes and gameplay balance adjustments. Changes: Fixed bug: when were several damage hits in the same game tick, was applied only first one. Fixed bug: Loot Crates collecting were required to complete Area. Now you need only elliminate all enemies. Fixed bug: Worms were stuck on corners sometimes. Now it should happen much less frequently or not happen at all. But I continue to improve movement algorithms. Fixed bug: Very rarely Leviathan can not be spawned and other NPCs too. Fixed bug: Split Shoot Module and Energy Burst damage change was affecting player damage a wrong percent. Shotgun and Plasma Moon weapons knockback is increased. Plasma Moon damage is decreased. Shotgun damage and reload speed is decreased a bit. For shotgun it still be very good since bugfix, described above. Berserk…
- Update 1.0.15 - 23 March 2023
This update is mainly dedicated to visual improvements and small fixes. Most of the changes are made inside the game and will not be noticeable to players at this stage. Also the support for modding has been expanded. Changes: Fixed bug: Upgrades window previously can be opened when player click Exit button in Pause Menu, and game stuck in this state. Fixed bug: Controls localization in Settings wasn't work. Improved first planet decorations a bit. Jump Platform visual was improved, made it more noticeable. Added player spawn effects. Inner game code improvements, which allows me to add more new features. Menu button sound changed (there were some feedback that previous sound is annoying). Changed heal screen fx a bit, to be more different from damage receive fx. Fixed some sorting order for sprites. In Upgrades menu buttons now become active after ~half of a second passed, to prevent u…
- Update 1.0.14 - 22 March 2023
This update fixes another critical bug and introduces a new feature - Auto-Shoot. It can be enabled in the Settings menu. Changes: Fixed bug: When Start in menu was clicked twice, it can stop work sometimes. Fixed bug: Player character have spawned with not full health on next location, if he has abilities, increasing his health. Added Controls tab to the Settings menu. It explains game controls and contains a new Auto-Shoot parameter. First Leviathan was balanced and now stronger than before. First Leviathan now has visual for his second phase. Some abilities, changed reload-time, were balanced.