Voxile news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak63
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews113
- Release dateMar 10, 2025
- DeveloperVoxRay Games, Inc.
- PublisherVoxRay Games, Inc.
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: VoxRay Games, Inc.Publisher: VoxRay Games, Inc.
Voxile Steam news
Voxile news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Dead Water Update! - 17 September 2026
* New World: Dead Water! A detective quest in a gorgeous harbor town. Find it in the campaign menu.* Third person mode: press "v" to toggle it! Should work with all gameplay features.* UI: overhauled menu structure and nicer widgets.* Monsters: more attack variety, now mix of regular melee and jump attacks.* Monsters: tweaked bird enemies to be more melee-able.* Monsters: won't chase quite as long.* Building: improved object placement in game/editor.* Player: stamina/swimming tweaks, esp on easier difficulties.* Rendering: optimized raytracing/shadows, up to 40% speed-ups depending on your GPU.* Rendering: better clouds, default on.* Rendering: more stable LOD and TAA.* Rendering: FSR2 upscaling is now fast, worth using if you need extra FPS.
- The HARDHATS update! - 10 July 2026
Why: As previously mentioned, this previously intended to be "spin-off" game is now available for free as part of Voxile.What: It consists of 5 worlds that play quite different from normal Voxile, you are building a multi-stage building plan quest with your friends, in the middle of a survival world. Coordinate getting resources, crafting with the new "Machine", placing objects, building supports, going on expeditions.. intended to be played in co-op!Where: You can find these 5 maps when you host a new multiplayer game, but they are also in the SP menu for now if you first want to have a quick look!Our previous trailer of the gameplay:
- Crystal Cathedral Trailer and Timelapse - 29 June 2026
Play this amazing world in Voxile today:Curious how such a detailed world gets made? Watch this timelapse:
- 6/17/2026 Update! - 17 June 2026
* New world: Trash Panda Park! (see screenshot), a kickstarter backer world.* Rendering: per voxel normal rendering, giving a less busy, more pixel art / painterly look to the game. You can change it in the display settings.* Adventure worlds have been overhauled to allow the crafting progression consistently in all of them.* When jackhammering or damaging the world, it now spawns material blocks for you to pick up.* Hands/gloves: you can now pick up and carry stacks of smaller items.* ProcGen: 6x6 and 9x9 landscape block modes.* Sound engine overhaul.* Buildplans: clearer indicators of placement problems, improved visualization.* Carpenter Tool: windows with glass panes.* Carpenter Tool: show current size, materials and mode.* "Machines": can craft objects in the world! (More in a future Hardhats update).* Nailguns, sledgehammer and dynamite items.* Multiplayer: you can now grab items…
- Voxile spin-off game Hardhats announced - 30 April 2026
VoxRay will be launching a co-op only “build plan” focused demo “Hardhats” at June Steam Next Fest (free to Voxile owners)We have been experimenting with a new kind of gameplay based on the Voxile engine that centers around co-operatively building elaborate build plans. We’re going to launch this as a separate game from Voxile, since it is entirely focused on this “building a lego set with friends” gameplay, and does not include the traditional adventure/quest and procedural survival worlds you can experience in Voxile.While building will be your “main quest” in this game, you still have to collect resources and fend off monsters, augmented with more co-op and building specific gameplay features!Voxile will continue to receive the content that fits that game better, in fact we have quite a few worlds lined up for Voxile that we will be releasing. Worlds we’ve teased before like Dead Wat…
- Voxile : The Builder's Update - 24 February 2026
A special build this week, which we call The Builders Update! It brings together what we've been working on for the last few months: New world: Crystal Cathedral! A mysterious force has stripped the Crystal Cathedral of all of its crystals! Build a path through the spectral fog and battle the undead in your search for crystals to repair the cathedral.Visual Building Plans: see a transparent view of what you're building as you add the pieces!Overhauled Carpenter Tool: windows with glass panes! building your base is more fun than ever! Reach new places easily!Falling object physics has been much improved, objects can now even break if falling from high!NPCs and monsters engage in combat with eachother, use this to your advantage!Grenades increase destruction to new levels!Much improved Procedural Survival mode with lots of new points of interest to discover!This coincides with 40% off the…
- Build 2/6/2026 + demo updated - 10 February 2026
* Building plans: Now show a transparent in-world representation when quest is active, making it easier to see where parts go! Also shows in red if an object has the wrong orientation.* Carpenter Tool: now supports windows with glass panes.* Inventory and hotbar now always use 9 slots for "pinned" items (slots with keybinds that are always visible).* New NPC designs.* Explosive improvements: larger radius; damage falloff; more damage to monsters; explode when dropped.* Monsters: Unaware monsters take critical damage; hitscan attacks damage environment.* Weapons: New throwable grenade weapon!* Procedural Generation: Loot list refinement.* Survival Mode: Lots of new POIs spawn, including buried treasures, building quests, and challenging towers to climb.* New Enemy: The Gunbird fires powerful projectiles from afar!* Crafting: Overhaul of some default crafting recipes, including greater di…
- Biweekly update 1/14/2026 - 14 January 2026
* Procedural Generation: Dozens of new points-of-interest including chests hidden in treetops or atop strange cliffs; sunken copper ships laden with cargo; quests to recover lost books, pack cargo, repair ships, or build cabins; and camps occupied by creepy cultists or the dangerous Red Roc. Lot's of new Barrens and Snow points of interest.* Audio: New sound effects for placing metal objects* Red Roc: Bird enemy now has more diversity in sound effects* Resources: Chemicals are now more common in procedurally-generated worlds. Clay is now a bit redder and easier to spot at distances.* Forest: New tileset for the highlands of the Forest Biome.* Object physics: Falling objects take damage and make noise. Also improved falling collision checks.* Respawn totems: Better detection when player is near.* Save games: Crouching state is now stored.* XP: Stop at water surface, fix bug where they wo…
- New Demo + 40% off! - 19 December 2025
We have a new DEMO up on Steam, that allows you to try both a procedural survival world and an "adventure" world! The game is also 40% off in the Steam Winter sale, if you didn't have the game yet.And if you do already have the game, the BEST way you can support us is by leaving us a Steam REVIEW!
- Biweekly build 12/17/25 - 17 December 2025
UI* Contextual tutorial: gives tips on what you may want to do next on the left side of your screen in any world.* Carpenter tool UI overhaul: now shows previews of what you're about to build.* General UI overhaul with better font and better uniform scaling. Gameplay* Swimming now has its own "swimming stamina" stat, making it much more predictable how long you have until you start drowning in water. Diving helmets increase this time substantially.* Carpenter tool has new wood log material.* Randomize items will now auto-unwrap when you receive them.* Improved object placement.* Objects placement and gloves snap to build plan.* XP spawns on monster death, longer timeout.* Slow down lateral movement on ladders. Worlds* Old Wayland Ruins: Updated Old Wayland Ruins to be less of a handholding tutorial and more of a mini-open world which should let players learn the basics of crafting, comb…
- Weekly build 11-26-2025 - 26 November 2025
Gameplay:* Swimming: you swim slightly faster, takes less stamina.* Carpenter tool: Ladders! Better UI!* Status bars blink if
- New demo live on Steam: Procedural Survival Islands - 12 November 2025
We've been working hard on a new mode that allows you to play Procedural Survival Islands.. which are very different gameplay wise from the hand-designed quest driven worlds we launched in Early Access with!This was one of the most requested features here on the Steam discussion boards and in reviews, so please try it out, and give us some feedback, especially if you have tried the game before.This is a new demo that exclusively allows you to play one Procedural Survival Island, it does NOT contain any of the normal game tutorials or demo worlds!You can review this demo separately from the main game, which would help. Or start a thread in the forums, or join our Discord..
- Bi-Weekly build 11-06-2025 - 6 November 2025
Survival Mode* Get your bearings! A new tutorial NPC, Decker, spawns near the player.* Added carpentry workbench which can be used to craft base-building items. Release your inner decorator!Procedural Generation* General tuning pass to reduce excessive POIs and overabundant loot chests, and to make better use of beach and underwater spawning; don your diving helmets!* Clay appears much more frequently in the world.* Improved placement for many POIs.* Adjusted monster levels in many POIs to more accurately reflect their respective biome difficulties.* Improved copper and iron ore POIs.* Bog: Added pumpkin patches and a new tower.* Grasslands: Added new mimic variants and a kiln.* Barrens: Added a new boss arena, as well as new rubbish dumps and a kiln. * Snow: Added new supply sheds.* Ocean: Added many new watercraft POIs.Monsters* Take aim! Headshots do 150% damage, and can interrupt a…
- Weekly update 10/22/2025 - 23 October 2025
* Gameplay: The default craftable chest now holds slightly fewer items.* Points of Interest: Mountain springs, fishman caves, Seaside homes, ruined houses, snowy onsens, repairable vending machines.* Crafting: large iron chests, are now easier to craft, but the smelter is a bit harder* World Generation: Some crafting materials, such as clay, are now much easier to find. Old temp ore piles have in many cases been replaced by small quarries and exposed deposits.* Water World Generation: shipwrecks and other objects now spawn on the rocks of the "underwater" biome, and boats and a few select floating objects now spawn at sea!* Repair Tool: The repair tool has new art for its several tiers of power.* Crossbow: The crossbow now features procedurally generated art, with different components representing different stats.* Boss Fights: The forest and barrens bosses now have some cool trappings…
- Weekly build: The Build Tool Update! - 8 October 2025
- Carpenter Tool: Use any wood/stone/dirt in your inventory to directly build various shaped walls, floors and other things in the game world, to make bases, bridges, defenses, and whatever else you may want.- UI improvements to inventory management: Drag and drop directly to the gameworld to drop items. Shift-click to transfer to containers. A "Quick Stack" button automatically sorts into multiple containers.- Procedural Generation: Upgrade to cave systems, with new "cavern" and "worm" additions.- Building plan quests: Now show exactly which objects are still missing on the HUD.- Fix vendor selling of bullets and other bulk items.- Crafting: Stoves are now easier to craft a bit earlier during normal Survival gameplay.- Elixirs: Powerful Elixirs crafted with the Cauldron now require monster parts to concoct.- Procedurally Generated Worlds: Many new points-of-interest including ice caver…
- Weekly build 10/1/25 - 1 October 2025
* Procedural World Generation: Many new point-of-interest locations and chest styles. Some respawn points randomly spawn around the world. Rebalanced spawning with better placement and frequency of POIs, resources, and quests. * Procedural World Quests: New quests for Mr. Chow, a wandering foodie, and the Mildred Betterman Charitable Society. You can also hire a kawaii mercenary with a giant sword to travel with you on your journey (WIP)* Procedural World Narrative: Libraries now randomly spawn different books containing snippets of Voxile lore!* Procedural World Trails: Trails through proc gen worlds are now 2 blocks wide and set one block deep into the terrain* Monster Audio: New in-progress audio for the Treeant* Monster Tuning: Tuning pass on the Red Roc, the small Ooze, and the Brock Crab boss. Skeleton Warriors attack more frequently, and regular workaday skeletons are easier to k…
- Weekly Build 15/9/25 - 17 September 2025
* Survival Quests: New quests including a genie in a bottle and new stories with the Milfred Betterman Charitable Society. * Survival Worlds: Many more POIs, including more sensible chest spawning and loot distribution. New monster camps spawn in every biome! Many improved POIs now with functioning doors. Nearly all old single-object trees have been replaced with trees that come apart in physicalized chunks, way more fun to break down. * Monsters: Monsters now take more damage when falling (or being kicked!) from great heights. * Crafting: Some high-level craftables have been removed from the workbenches in order to make finding blueprints in the world a more exciting way to max out your character. * Swimming: there is now "wading" before you get deep enough to swim, and you move progressively slower as you get deeper in. * Swimming: You also don't use stamina if your feet are on the gr…
- Weekly build 9/5/25 - 5 September 2025
* When looking at any container, there are tabs for any nearby containers, simplifying container inventory management.* The stamina upgrade in the boots equipment now only affects sprint/jump/land/kick, but not melee/swim etc.* Procedural Generation: improvements to landscape: desert columns, smaller terassing steps, smoother, no placement on paths, better placement.* Procedural Generation: better player spawn location.* Improved UI for upscaling rendering settings.* Support for tilesets made from 16 different configurations.* Survival Mode: Improved Loot and Monster balancing, labels have been added to important landmarks, and many new structures, towers, quests, and hidden treasures can be found.* Procedural Generation: New objects make mining some materials easier and more natural -- for instance, discarded tires may appear in place of old rubber piles, and more ore types have been a…
- Weekly build 8/27/25 - 27 August 2025
* Fix bug when loading a savegame with a walking NPC.* Fix missing monster step sounds.* Some kick improvements: bigger knockback with more arc, better damage radius.* Add vacuum tool.* Add wind spell, and auto-pin all spells.* Editor: Improve placement of aligned objects.* Editor: Add gloves to "Add Item..." popup.* Editor: Display group filename in "Load" menu and inventory.* Procedural Generation: Worlds now have boss fights and world cores that "end" the level. Worlds now have some small quests to complete (Many more to come!). New point-of-interest areas like monster camps, hidden treasure, and collections of crops make hunting and gathering more engaging. Treasure chests in camps and other points-of-interest have their own higher-value list of loot!* Desert Biome: New tilesets, props, monster distributions, and camps for the desert biome, which replaces (for now!) the former mesa…
- Weekly build 8/12/25 - 12 August 2025
Add kick attack (`F` key).Editor: Entities can be added to groups, including group selection.Gloves: Non-empty containers can now be moved.Swimming: further fixes to underwater collision.Fog rendering improvements.UI: picking a map is not a popup anymore, but directly part of the main menu.UI: you can continue any world where you last left it from the main menu.Proc Gen Worlds: New points-of-interest including monster camps, buried treasure chests (empty for now but will soon be full!), and spires of rare ore. Resources have been rebalanced a bit, including adding groups of crops that spawn together to make food a bit more engaging, and upgrades are now more commonly available so you can beef up your equipment if you're lucky. Additionally, new NPC Grady spawns in the woods and will sell upgrades for your equipment -- for a price!Crafting: Weak guns are now available on the stone work b…
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