- Elephantasy: Flipside v1.4.2 Update - 16 March 2023
Hey all! One more little update with some tweaks/fixes today. Nothing super groundbreaking, but there are a few QoL changes to address. As mentioned last time, patches will be slowing down significantly over the next little while, as this update addresses some of the last bugs/issues I have on my to-do list. IN any case, let's get into the patches this time! ELEPHANTASY: FLIPSIDE v1.4.2 PATCHNOTES Added a ceiling to the room Kilderkin in the Castle Sewers. Previously the lack of a ceiling made it possible to clip through walls, among other things. This should now be fixed. Note that this change will only affect new save files; if you're playing on a file from before this update, this change will not apply to you unless you start a new game. Fixed a bug with warping while small and underwater. Previously, the cosmetic bubble from the bubble item wasn't being drawn in the correct positi…
- Elephantasy: Flipside v1.4.1 Update - 8 March 2023
Hi all. More bugfixes/tweaks today! Not much to say other than that; if you missed yesterday's update it'd be a good idea to check it out, since it's a fairly significant one! Otherwise, let's get into today's changes. ELEPHANTASY: FLIPSIDE v1.4.1 PATCHNOTES Fixed a bug involving using portals and dashing in the Lighthouse. You will now immediately stop dashing when entering a portal. Tweaked ghost spawning; this was originally going to be in yesterday's update, but I forgot, so I put it in this one instead. Previously, ghosts wouldn't appear in the world until you talked to Death once in the underworld. Because this was annoying to some players, they'll now be out in the world regardless. Tweaked how items are saved. This should help mitigate losing progress in the event of a game crash. Tweaked the tutorial/early game. Now Polnareff the parrot will fly in the direction of the Needle C…
- Elephantasy: Flipside v1.4 Update - 7 March 2023
Hey gang! The game's been out for a whole week! Thank you to everyone who has bought the game already, and I hope you're all enjoying your time playing! I've been doing pretty regular bugfixes over this week, mostly in response to player feedback, but after this update I'll probably be slowing down unless there are major issues that need resolving. As always, however, feel free to report bugs to me via email or in the Steam discussion about the game. Now, onto the changes for 1.4! ELEPHANTASY: FLIPSIDE v1.4 PATCHNOTES Fixed hard-lock where players would get stuck in the ceiling and be unable to escape. You should now automatically die and respawn if stuck in this way. Fixed bug where players could drop held items during cutscenes/when they otherwise shouldn't be allowed to do so. Now players should only be able to drop held items when they are in total control. Changed how lifting items…
- Elephantasy: Flipside v1.3.2 Update - 3 March 2023
Hey gang! Not a ton to report today, but I have one major bug and a few minor tweaks to address. Also, if you downloaded the game/updates yesterday and found your game crashing, that has been fixed as of last night, though you'll have to download the latest version for those fixes to take effect. Thank you all so much for your patience and goodwill, and I hope you continue to enjoy Flipside! ELEPHANTASY: FLIPSIDE v1.3.2 PATCHNOTES Fixed bug where a certain NPC would disappear forever if you went the wrong way in the final area. They should now reappear where you first found them if you lead them astray. That said, any save files that previously encountered this may be stuck without the NPC in question. If this has happened to you, I've included a detailed description of how to fix this for yourself below. Fixed height for plucking Daikon being inconsistent with their height. Tweaked t…
- Elephantasy: Flipside v1.3.1 Update - 2 March 2023
Well, I guess you guys are lucky because you get TWO big-ish updates today! Earlier I released a patch to fix some issues with coyote time, and some of the new code was buggy and caused crashing. That has now been fixed, thankfully, along with a few QoL changes: ELEPHANTASY: FLIPSIDE v1.3.1 PATCHNOTES Fixed bug where the game would crash when it wasn't sure what you were standing on, causing it to throw a fit. Changed how the Whistle works. Normally, when using it, you can hold the jump button while flying to cycle through unlocked warps. Now, in addition to that, simply using the whistle while in a warp room will send you to the next one in the list, looping at the end. Made the key in the mountain trading post come back if you enter the room and have no keys. Changed the starting amount of green herbs in your satchel. Now players starting a new game will start with 3, not just 1, i…
- Elephantasy: Flipside v1.3 Update - 2 March 2023
Hey all. Boy, the work sure never ends over here, huh? Just a few more bugfixes today, but they're fairly important so I figured I'd add them to a new update. As an aside, I added a few smaller bugfixes throughout the day yesterday to the v1.2 patchnotes, so if you're curious about any of those little updates, check there. Thank you all for your patience with Flipside, and I hope you're all still enjoying it! ELEPHANTASY: FLIPSIDE v1.3 PATCHNOTES Fixed bug with swapping/grabbing items in Death's Palace and the final area, where they could be collected when in proximity to the player regardless of their height differences. Now objects can only be swapped if they're close enough to the player's height. Fixed bug where the game would hard lock and force a s&q if the map was opened while you were dying outside in the game world. Now the player's control should return normally when closing t…
- Elephantasy: Flipside v1.2 Update - 1 March 2023
Hey all! Another slightly larger round of bugfixes/patches in the wake of our release. A certain other gamedev and lime enthusiast decided to give the game a try and... oh boy, did she find things. As stated above, hopefully tomorrow won't have another one of these, but if it does, so be it. ELEPHANTASY: FLIPSIDE v1.2 PATCHNOTES Fixed bug where players could stand on items in Death's palace and swap them to gain infinite height. Now there's a delay before you can swap items again, which should stop this. Fixed bug with in-game text hints not displaying the correct buttons sometimes after remapping. They should now be accurate. Removed bug where players could spam-use the wand in corners to gain infinite height in some situations. Now the wand should only give you a height boost when you're on solid ground. Removed extra Ore in the Highland Bandit Fort that would spawn after collecting t…
- Elephantasy: Flipside v1.1 Update - 28 February 2023
Hey all! Thank you for purchasing Elephantasy: Flipside so close to launch, and for all of the support! I know it's still very early on, but I have a few (minor) bugfixes to push through today! I may have more later in the day, so stay tuned! ELEPHANTASY: FLIPSIDE v1.1 PATCHNOTES Fixed bug where the player could "continue" a game before having started a new game, putting them in the void. I could have made this a joke, but it really was a bug, so I just fixed the associated code. You should now be unable to select "continue" before starting a new game. Fixed bug where the player could decapitate Ludos with another prop. Please don't do this. He's a good boy. Can You Pet The Dog? will take away my gaming license. Ludos' head should now stay fixed to his body, except when bouncing. Hopefully(?) fixed a bug concerning time trials with an NPC. Also added indicators for where to go next in t…