Soar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2284480
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperiNFINITE Production
- PublisheriNFINITE Production
- Parent gameNot available
Genres: Indie, Racing, Simulation, Sports
Company pages: Developer: iNFINITE ProductionPublisher: iNFINITE Production
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Soar Steam news
Soar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DevLog #1: Using CoPilot to speed up development - 20 January 2023
When Soar development started, after one weekend we had a solid prototype of the flight model scripted in blueprints. The next step was to move it to C++, as we eventually need to execute it as part of the physics substep / asynchronous tick. So the task is to rewrite the blueprint code to C++, something I wanted to test Copilot with. My expectation? Be able to help with function names and correct syntax, something like Intellisense 2.0. Reality? I was seriously mindblown. At first by knowing by what an angle of attack is and how to calculate it. Secondly by understanding that wing is generating lift when angle of attack is below critical angle of attack (when above, the wing will enter a stall state, where it's no longer generating lift. There is however one problem with the code - the local speed. It simply takes the speed in world coordinates instead of local, which is needed for lif…
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