Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2285040 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Dellarosse Studio |
| Publisher | Marco Jara Mora |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Blood Bottom is a Survival Horror sandbox, Lovecraftian themed and an industrial ambience on the shores of a secluded coastal town, in the bowels of a mysterious factory where the protagonist will have to escape from a living nightmare that is linked to his own existence and why he is there.
About this game
On the shores of a secluded coastal town, in the bowels of a mysterious factory, Gabriel, the owner, is hiding after attacks by the locals, enraged by the macabre experiments he has carried out there. When silence falls, Gabriel walks through the factory, only to find all the perpetrators massacred by a horror that does not seem human and is still on the prowl With no alternatives, he intends to reactivate the machinery to continue with his experiments, since he is close to achieving his final goal, related to a horror that lies on the sea bottom. Key features AI personality switch, from being a helper npc to hostile enemy AI and player share abilities for perception and prediction/chase. Storytelling, a way of narrating the background of the story in a plot that is suitable for the sandbox mode of gameplay. Single complete explorable level with well-defined aesthetics: lighting, spaces, shape, color.
Supported languages
English * , Spanish - Latin America * * languages with full audio support
