PinBuilder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score53% positive
- Total reviews17
- Release dateJun 2, 2023
- DeveloperPropulsion Studios
- PublisherPropulsion Studios
Genres: Action, Casual, Simulation, Early Access
Company pages: Developer: Propulsion StudiosPublisher: Propulsion Studios
PinBuilder Steam news
PinBuilder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.5.9.3 - Blackout? What blackout? - 3 September 2025
Distraught, those within the confines of the arcade's walls stood motionless and quiet in the darkness as the last of the machines flickered into darkness. What would they do? What could they do? Sadly, they could do nothing but stand there waiting for the power to come back on; for someone to realize the lights had gone out. Don't they ever look at their own building!? They thought - they screamed. They all screamed like banshees in the darkness, raging at the darkness before them. Yet there was no response... just frustrating silence. But alas! There is light where there was none! The place flickered back to life as the hum and snap of the transformers and relays became activated. Thank goodness! Still there was silence. Perhaps it was the silence of embarrassment or shame? No, it was neither. Perhaps it was that the owner of the arcade forgot to double-check the arcade before taking…
- Revert to prior release - 3 September 2025
Revert to prior release
- Update 0.7.24.25 - Backglass Lights & High Score Saves! - 24 July 2025
A player's table high scores now get saved locally as sgHighScores.sav in the SaveGames folder. Fixed "saving table" text lingering on screen after save when dialog is cancelled. Added backglass indicator lights (ball in play, match, high score, player #, etc) that can be complete modified. See accompanying video for details. Fixed score displays not showing player number in Edit Mode. Fixed plunger impulse bug that caused ball to launch when barely touching the plunger tip. Prevented deletion of backglass displays and the newly added backglass indicator lights. Added buttons in Edit Mode to allow for reset of backglass displays or light positions and rotations in case bugging of these occurs due to older tables missing the required object transform information or otherwise misplaced. Grabbers for backglass displays, lights etc now toggle on/off with all grabbers when pressing V in Edit…
- Quick Patch for Included Custom Audio Files - 13 May 2025
Included custom audio files were missing in a recent change. This has been fixed. Fixed default game sounds not copying to userSounds folder. Fixed Play Mode HUD toggle. Initial keypress ("H") would take two button presses initially to toggle. This has been fixed.
- Update 0.5.4.30 - 30 April 2025
Added achievements Finished custom user room option. To understand how to use this, please see the attached video. Added new function in Play Mode to take a screenshot for the current table's Main Menu tile image. Press P to take the screenshot. Made Play Mode 60 cycle hum localized to the power supply in the played cabinet. Added new Settings option to play or not play the 60 cycle hum noise in Play Mode. Fixed tilt mech Edit Mode Added fix to prevent deletion of playfield Fixed duplication issue with inserts
- Update 0.5.4.8 - 8 April 2025
Removed Cab Mode options from menu (temporary. feature will return) Fixed z order of quit screen Fixed very strange bug with single plastic post material having been fubared Added to small arcade room Removed temporary keyboard L input used for testing Fixed components not loading correctly. To use components, set up the components on a blank playfield and save the table with the prefix "co_" before a descriptive name (for example, "co_bumpers"). These will show up in the Components dropdowns. Use the dropdown in the Main Menu to load the components for modification. Use the dropdown in Edit Mode to merge the components with your current table.
- Update 0.5.4.2 - 2 April 2025
Update Notes Improved glass texture Plungers on display cabs in small arcade will be the same as button color (for now) Added user plunger as default for new blank playfields Fixed menu button in Edit Mode Removed clear plastic ramp option from Edit Mode button bar Improved solenoid material Fixed arcade room lights not going all the way dim Added hardware color option in Cabinet Mode. Change color of legs, rails, coin door and lockdown bar. Added flipper & credit button color option. Change color in Cabinet Mode. Fixed display saving bug Fixed wire gate tension so ball weight is enough to roll ball through them.
- Update 5.3.18 - 18 March 2025
Added dirt accumulation to flippers. This is added progressively during gameplay via the wear system. Added "Press K for keymap" tooltip to both Edit and Play Mode HUDs Added new Logic Controller option "Ball FX" Use to select the default FX now. More effects will be added soon. Updated keymaps Added tooltips for flippers Updated counters on flipper spawn icons in Edit Mode Improved default table sav files copy and Main Menu table load processes. Included tables are now copied only once when the game is installed or updated. This prevents the game from pausing each time it is run.
- Update 5.3.11 - 11 March 2025
Fixed solid color playfield color setting bug Fixed displays saving bug Fixed selection of displays changing out of cabinet mode Fixed surround metal shooter lane plate showing when it shouldn't Removed unwanted "shoot again" from backglass
- Update 5.3.9 - 9 March 2025
EDIT MODE Fixed text entry fields. Use TAB to commit changes, ENTER to cancel (ESC opens menu) Fixed tooltip display for numerous objects More misc smaller fixes
- MAJOR UPDATE 5.3.7 - 7 March 2025
This version is built in the latest version of Unreal Engine, 5.5.3, and includes a ton of changes, mostly under the hood. The Leaderboards have been temporarily removed as well as planview layout screenshots. The primary focus of the game is 1) performance and 2) making sure that all the basic pinball functionality is working as it should. Updates should be rolling out more often again. Thank you for your patience and support.
- PinBuilder Experimental is NOW LIVE - 21 February 2025
PinBuilder Experimental branch is now live! Play the latest version of the game that is currently in development before it reaches the main release branch. The video below explains this in more detail.
- Progress Continues! - 15 February 2025
Hey PinBuildin' dudes and dudettes! I know it has been awfully quiet here for a while but I've got my nose to the grindstone and progress on the game is steady and productive. What's with the delay? Up to the last update the game was running on Unreal Engine 5.3.2, which is a great build of UE but a lot has changed in updates to UE 5.5, including performance improvements especially relating to lighting. As PB is hugely light intensive, updating to the latest version of UE was a very important step not only for the new UE features and improvements, but also because the game needs to be continuously updated with each UE revision. This is often a very wonky endeavor (updating UE versions of a game) because there is a lot more to game dev than just coding stuff up in UE. PinBuilder is dependent on a number of critical plugins and these, too, must be updated to function on the latest UE revi…
- UPDATE 0.4.7.10 - 10 July 2024
New Features Added moveable plunger component. One may be placed on the playfield and when placed will replace the default plunger. The plunger may be moved side to side along the edge of the playfield. You can change the color of the rubber plunger tip on the new plunger component. Added easy Group Name copy/paste option. Select object with Group Name you want to copy, or type a new group name into the Group Name field (make sure to press TAB or ENTER to commit the text), and then press ALT+G to COPY the selected object's group name, then select the object you want to add to the group and press the G key to paste the new name. Hold the LEFT CTRL key to move all objects in a group together as one. Improvements Thumper power default changed to 5. Default ball spawner kicker power defaulted to 2. Updated in-game keyboard layouts. Component colors now remain when changing certain variant t…
- Quick Patch 0.4.6.26a - 27 June 2024
This quick patch fixes arrow key movement so that objects are moved along world coordinates instead of along local object coordinates.
- UPDATE 0.4.6.26 - 26 June 2024
New Features In Edit Mode text entry fields that include decimal points, commas can now be used. They will be converted to, and continue to display as, decimals. Added Scale inputs to Edit Mode bottom left. You can now input scale for any component, but be careful! Some objects don't scale well. Have fun! In Edit Mode, use arrow keys to move selected object 1mm up, down, left or right. Hold the SHIFT key to move the object 10mm at a time in those directions. To change lighting in Edit Mode you must now HOLD the ALT key while pressing the desired arrow key. Left/right adjusts room lights. Up/down adjusts playfield lighting. Improvements Fixed lower playfield wood not showing when being spawned. Fixed pf hole cutter collision when in lower pf mode. Planview measurement markers now show only during planview snapshot capture. Fixed show/hide Edit Mode reticle option. Play Mode tutorial fina…
- UPDATE 0.4.6.23 - 23 June 2024
New Features Added "Print" icon to top control bar to provide one-click access to print playfield layouts for use as templates for real-world playfields. Added Planview Screenshot Size dropdown option to Settings screen. Use this to change the size of the exported layout when printing. Added MENU button to Edit Mode option bar (top right). Added RESUME button to Main Menu. Improvements Fixed bug causing volume to be erroneously set very low when opening Main Menu. Adjusted grid center to be at 0,0 instead of offset. QUIT button now visible/accessible in all Main Menu screens. Improved kicker hole ball physics. Fixed edge textures on playfields. Adjusted width of scalable separator (adjustable shooting trough wall) Fixed grabber collider on apron credit light. Objects with subcomponents such as grabbers now duplicate fully. Standard apron ball spawner now spawns properly no matter what t…
- UPDATE 0.4.6.13 - 14 June 2024
New Features Added tutorials! Press "K" to toggle keymaps for quick and easy viewing of keyboard and mouse functions in Edit or Play modes. Improvements Fixed gates Fixed resetting of logic controllers Improved some of the default tables
- UPDATE 0.4.5.28 - 28 May 2024
New Features New feature: Merge Collection! This allows you to create tables with names prefixed with "co_" that act as component collections (including logic) that can be imported into the table you are currently editing. See accompanying video for more details. Added new Logic Controller Event Type: Play Sound. Simply plays the Target Sound Effect when triggered. Improvements Slowed movement of plunger for more accurate placement. Teleporter is now hidden in Play Mode and teleporting ball does not create sounds or effects. These can be added via Logic Controllers, if desired. Fixes Fixed keyboard controls display in Settings/Controls
- PinBuilder Update 0.4.5.20 - 20 May 2024
FPS now averages 120 on an I7-6850k with a 1080Ti and 24mb of RAM on ULTRA settings! New Features Logic Controllers of the "Bonus Counter" type can have target and completion audio assigned which will be played during bonus counting (target) and at the end of each round of counting (completion). Logic Controllers of the "Bonus Multiplier" atype with a completion audio set will be play the audio after all multipliers are tallied. Added FPS to Edit Mode HUD (visible when Show FPS is checked in Settings). Added new illumination component to light apron instruction cards. Custom ball shooters can now be set up. ***ADD MORE/FIX THIS*** Aprons can now be created using custom components. Added Main Menu dropdown list that shows all saved tables. Selecting a table here will open it. Cancel with ESC. Added text filter for Objects List in Edit Mode. Added new Logic Controller type: Timer Stop whi…
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
