Glimmer Chain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews14
- Release dateApr 9, 2024
- DeveloperJose Romaguera Montero
- PublisherJose Romaguera Montero
Company pages: Developer: Jose Romaguera MonteroPublisher: Jose Romaguera Montero
Glimmer Chain Steam news
Glimmer Chain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Update: Glimmer Chain 1.1 - 23 September 2024
Glimmer Chain first major update is now available! This update aims to enhance the user experience based on the valuable feedback we've received from the community. It solidifies the foundation of the game for future content updates! Glimmer Chain 1.1: Additions Completely redesigned the camera, which now always centers on the player. Improved camera behavior on gears, adding an offset to better follow the player. Camera is no longer affected by world boundaries. Redesigned aiming system to improve assistance with mouse and gamepad. Added a new death animation when exiting world boundaries. Added camera animation during the victory explosion. Enhanced decoration across all levels. Changes Adjusted parallax effect of the first background layer; it's now slower. Increased time precision in the rankings, now showing up to 3 decimal places. Fixes Fixed recording and playback bugs. Fixed non…
- New Update: Glimmer Chain 1.0.1 - 15 April 2024
Glimmer Chain 1.0.1 NEW: Added settings option to control 5 screen shake intensity levels NEW: Added settings aim assistance options: Minimum, Medium, High CHANGE: Made fixed camera transitions relative to player velocity CHANGE: Decreased default camera shake FIX: Crash if the computer doesn't have XInput_4.dll. This is critical for users with older computers FIX: If you use separate buttons for swing and impulse the impulse hook will go to where you swinged last instead of where you aim
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