- Star Survivor is Available Today! - 2 March 2023
Join the wars in the skies! Star Survivor is Available NOW To celebrate this big day, Commander Ken will trek the stars in broadcast here on Steam and will answer all your questions on Discord. There are also some fancy gifts prepared for you 💖 → #1 Surprise: 10% Launch Week Discount + Giveaways ← Erabit Twitter free copy giveaway ends today, but e there will be more streamers' Giveaways, so stay tuned! ❓ What is Star Survivor and why do you want it? Star Survivor is a roguelike action top-down shooter where you play as a starship in deep space. If you are into VS-like games and sci-fi movies, you will enjoy this game. ❓ How is Star Survivor different from other similar games? Star Survivor adds deckbuilding elements for the meta progression and to control RNG in the Challenge mode. Each spaceship has different layouts, which boosts another core mechanic — weapon placement strategy (th…
- Small Patch 3/1/23 - 1 March 2023
- setup controller support for core menus - changed hardcore mode to 2x cc gain off base difficulty bonus - new ship selection screen - added warning for empty deck
- Early Access in 24hrs! - 1 March 2023
Captains, you are awaited at the bridge of your starships! Star Survivor is about to be released in 24hrs! Thank everyone who played Demo and Prologue — your guidance took the game one step closer to the state we all want it to be. We hope to share with you the further journey through Early Access to Version 1.0. https://store.steampowered.com/app/2060750/Star_Survivor/ Some features added from the last Demo version: ~Content Additions~ Now we have all 6 ships and 5 maps! Full controller support added New enemy models — hope you like them! New Bosses — Void Worm & Gas Overlord ~Visual Optimization~ Less choppy physics Different weaponry projectile visuals Small ship size — no collision through shields anymore ~Quality of Life Improvements~ NO in-screen enemy spawn anymore NO expiration for gems The thicker hitbox for beam weapons Bigger light projectile hitbox (0.25 >> 0.35) 3 Game spee…
- Hot Patch 2/27/23 - 27 February 2023
- Adjusted physics to not be so choppy - Changed enemy ground gas areas to be more performant - Changed smaller enemies to not collider with larger ones - Changed assault cannon projectile visual - Changed shot cannon projectile visual - Changed burst turret projectile visual - Changed auto sniper projectile visual - Changed auto turret projectile visual Seems like something was misconfigured with the physics engine leading to choppy timesteps dispite having high fps. Also, put in proper effects for the light projectiles. Smaller enemies can now pass through larger ones so they don't get stuck behind the slow swarm.
- Patch Notes 2/26/23 - 26 February 2023
- Imported new enemy models that have been in the works. Still need to optimize them and don't have bosses or hatchery models yet. - Removing upgraded cards from a deck now refunds credits spent upgrading it - Deleting a deck now refunds credits for all upgraded cards - Duplicating a deck no longer copies the upgraded status of the source deck - Increased default light projectile hitbox from 0.25 to 0.35 - Implemented a weighted draw table for choices for level-up. This table takes into account what cards you have and will add more chances for cards that apply to multiple weapons. Also increased default weights of shield and pickup area by default. - Fixed campaign stage rewards not presenting upgraded versions if upgraded in the library - Fixed discovery cost display on pick+draw button fixed - Added ship stats to pause menu - Added movement mode in control options, you can choose smoo…
- Early Access on March 2nd: What is new and the Giveaway! - 23 February 2023
Star Survivor is hitting the early access on March 2 Get a 🆓 copy of Star Survivor in the Giveaway! Follow Erabit on Twitter to stay tuned for the upcoming giveaway. Rules are super easy! Thank you, friends, for supporting my game with feedback and suggestions during the Demo and Prologue! All your reports guided daily hotfixes that, hopefully, made the game better. I am happy Star Survivor received so much attention. Though it did make me sad that Prologue got so many negative reviews, I am glad we could fix most of the issues before Star Survivor got into Early Access. So without further adieu >>> Here is what new content Early Access version will have 🛸 Total of 6 Spaceships — 4 new ships! Voyager - dash through the enemy swamp Falcon - damage upon exp pick-up Defiant - equipped with a stealth cloaking device Galactica - level up on taking damage 👾 Total of 3 Campaign Bosses — 2 n…
- Hot Patch 2/23/2023 - 23 February 2023
- fixed drone pickup radius upgrade not applying - added additional safety condition to prevent in-screen enemy spawning - removed backspace as key bind of back out of menu - replaced starting weapon no longer creates duplicates in campaign - adjusted survive for x seconds goal in campaign reduced to max 5 min - reduced ship size to prevent collision through shields and easier evasion - reduced speed of egg hatched enemy, but it now scales with hate - booster scout ship now invincible while boosting
- Hot Patch 2/22/2023 - 22 February 2023
- most weapons including beams now respond to weapon firepoint upgrades - increased beam hit detection thickness to help prevent missing hits - fixed campaign reroll cost not counting credits collected during run - increased plasma cutter +1 starting length - added a quick re-discover button so you can select and discover again with one click - upgrade station in campaign prices now scales with location - merchant outpost prices for cards and rerolls now scale with location - stage complete now removes enemy ground effects Wishlist Star Survivor Please, follow & wshlist the main game! I will release in Early Access VERY SOON! https://store.steampowered.com/app/2060750/Star_Survivor/ Join Discord to shout at the dev directly
- Hot Patch 2/21/2023 - 21 February 2023
- changed campaign reroll cost to draw from total campaign funds, but reroll cost will persist between missions - changed first reroll cost to zero - fixed triggers not registering from last patch - increased missile barrage radius, decreased its range - adjusted hate calculation from +0.25 per kill to +X where X is overkill damage dealt - changed zoom controller bindings to left/right bumper - added pause menu to controllers - added main menu, mode select, and ship select controller support
- I'd love to hear your feedback and fix what I can! - 20 February 2023
Hi! Commanders! I am the solo dev behind Star Survivor, thank you all for trying Star Survivor - Prologue! I've gotten lots of great feedback and released 2 Hot Patchs for the game based on all of your suggestions in the past 2 days, and I'd love to hear more! The best way to leave feedback is in a Steam review, I'd love to read all of your reviews and try my best to provide you better game experience in return! Your review also helps other players decide whether they'd like to try my game: https://store.steampowered.com/app/2289280/Star_Survivor__Prologue/ Thanks again!
- Hot Patch 2/18/2023 - 19 February 2023
- fixed triggers triggering other triggers into infinite loops and game crashes - added reroll on campaign victory rewards - remove random high-hate locations early in the campaign map - increase bosses life pool - reduced obscuring visibility clouds - chickens now spawn directly from asteroids - pickup no longer expire - removed exp life extension card - increased card discovery cost - add tapering scale to explosion size - end of campaign missions also kills eggs - fixed bullet sphere ignoring sound settings - increased default pickup range from 2 to 3 - tractor beams now prevent held enemies from performing specials - fixed 3rd ship not showing up in the prologue as unlockable - reduced enemy gas ground AOE duration
- Hot Patch 2/18/23 - 18 February 2023
- added particle fx to exp and gold pickups - varied ship drift across the different vessels, earlier ships have less drift - interface to set controls will popup when playing for the first time and controls not set - added campaign tutorial information slides when entering the campaign for the first time
- Star Survivor Prologue is LIVE - 17 February 2023
Welcome to the Star Survivor: Prologue — an odyssey across the space filled with unfriendly alien drones We are happy to announce that the Star Survivor: Prologue is now available! It is 100% free, so take a peek at how the game works and share your thoughts on Starships design, weapon deckbuilding strategies, and fighting alien swarm experience in general. Please, be aware that Prologue is a free early version that reflects only a fraction of full game content. We have taken down the Demo from the main page and expanded its content, while ensuring that players' progression was transferred here. https://store.steampowered.com/app/2060750/Star_Survivor/ Here is a short list of what the first version of the Prologue has to offer, and how it is different from the previous Demo. Ships: Survivor: First and last of her class, she is a well-rounded attack cruiser. Hornet: Heavily armored fleet…
- Free Prologue, New Game Modes, New Weapons, Oh my! - 10 February 2023
Hi everyone! Star Survivor is showcasing new features in its upcoming Prologue, coming Feb 17th Thanks to everyone who has supported the game and given their valuable feedback to improve Star Survivor. I have been adding new features that will be open for public testing in the upcoming Prologue. New Updates: Endless mode - to test the limits of your deck design and piloting skills Hardcore option - if you want double credit gain and ain't afraid of permadeath in the campaign Dynamic spawn - now no OP build could save you from. Adapt or DIE! New weapons - New tech to broaden your weaponry: Plasma Cutter. Short-range beam weapon that is always firing. Tractor Beam. Collects gems in the quadrant as well as locks enemies in position. Tesla Coil. Close-range chaining ion weapon that jumps between targets. Rocket Barrage. Fires a cluster of missiles at an aimed location. Other Changes / Fixes…