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In Sink: A Co-Op Escape Prologue

In Sink: A Co-Op Escape Prologue Steam news

Clock Out Games | Feb 25, 2023 | game

Released

21players observed · 25 September 2026 - 14:41:50 UTC

AdventureCasualIndieFree To PlaySteam Store

  • Latest observed players21 · 25 September 2026 - 14:41:50 UTC
  • SteamPulse tracked peak191
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

In Sink: A Co-Op Escape Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players21 · 25 September 2026 - 14:41:50 UTC
  • SteamPulse tracked peak191
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews5,863
  • Release dateFeb 25, 2023
  • DeveloperClock Out Games
  • PublisherKwalee

Genres: Adventure, Casual, Indie, Free To Play

Company pages: Developer: Clock Out GamesPublisher: Kwalee

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In Sink: A Co-Op Escape Prologue Steam news

In Sink: A Co-Op Escape Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • In Sink is OUT NOW đŸ§© - 12 November 2024

    You’ve partnered up and puzzled your way through the prologue. Now it’s time to face the portals. In Sink is officially OUT NOW! Check out our official launch trailer below 👇 Dive into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. Together, you’ll need to think outside the box, and then escape from it. The path to freedom is full of portals! With 8 unique levels to explore, your journey will take you through a hidden pirate ship, a mysterious art museum, a train that defies the laws of physics, and many more mind-bending settings stuffed with puzzles and challenges. Progress through puzzles with language-less elements like shapes, signs, colours, and numbers, all designed to


  • Sink or Swim in Our Latest Demo! - 9 October 2024

    Don't puzzle over when you’ll next get to play In Sink, we've got the answers! We have an exciting new demo for you to explore! The demo showcases a design refresh with updated artwork, new character models, enhanced lighting, and improved accessibility for color blindness. The puzzles are puzzling and the mysteries are mysterious! Dive into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. You’ll need to think outside the box together, and then escape from it. The demo features the first level for you to play through with your co-op partner. Many of you will be familiar with this level as it originally formed the base of the Prologue, but we urge everyone to try the updated versi


  • In Sink Launches November 12th - 8 October 2024

    Grab your player 2 and get ready to dive deep into a world of mind-bending co-op puzzles. We’re thrilled to announce that In Sink will launch on November 12th! Check out our release date reveal trailer here 👇 https://youtu.be/srpcAfJJ0PU Sink into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. Together, you’ll need to think outside the box, and then escape from it. The path to freedom is filled with exciting portals! You’ll embark on a thrilling journey that takes you through a hidden pirate ship, a captivating art museum, a train that defies the laws of physics, and many more astonishing settings full of puzzles and challenges. Can’t wait to sync up and dive in? Head to our s


  • Play In Sink at BitSummit - 15 July 2024

    Dive into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! We’re excited to announce that we'll be showcasing a playable demo of In Sink at BitSummit this year! BitSummit is being hosted at Miyako Messe in Kyoto from Friday July 19th until Sunday July 21st. https://store.steampowered.com/app/1858650/In_Sink/ Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. Together, you’ll need to think outside the box, and then escape from it. If you’re at the event, come find us on the Kwalee stand to chat with our team and see if you have what it takes to solve the puzzles and escape the island. If you want to get a better idea of what In Sink has to offer, check out our announcement trailer here 👇 Looking for your missing piece to the puzz


  • Developer Diary #3 - Colorblind Accessibility - 14 June 2024

    Welcome to our third developer diary! Today we will be taking a look at how incorporating colorblind accessibility has profoundly changed our approach to our game design! https://store.steampowered.com/app/1858650/In_Sink/ It was only after we released the Prologue for In Sink that we started to realise that some of our community members were having issues with the colors. Many of these players were either colorblind themselves or were playing with colorblind friends, partners, or family members, and they were finding the color-coded puzzles to be very difficult as a result. We wanted to resolve this issue and make In Sink a more accessible game for colorblind players, but we also wanted to retain the fact that our game was language-less. The big question was: What else could we add to our puzzles to help players describe certain elements to each other without using language in any way?


  • Time to Sync Up with In Sink đŸ§© - 8 June 2024

    When you’re trying to find the perfect co-op partner, make sure you don’t faucet up 🛁 We’re excited to announce that we’ve synced up with UK-based publisher Kwalee! At the Future Games Show, we announced that we’ve partnered with Kwalee to release In Sink. https://store.steampowered.com/app/1858650/In_Sink/ Being shipwrecked is just the beginning of your co-operative adventure in In Sink. On this strange island, you’ll jump through portals to puzzling places, each with its own quirks and unique theme. As you leap from place to place, you'll begin to unveil the island's mysteries. Together, you’ll need to think outside the box, and then escape from it. Progress through puzzles with language-less elements like shapes, signs, colours, and numbers, all designed to be colour-blind friendly, making every world detailed in a different way. Turn wheels, flip levers, use scales, and press butto


  • Developer Diary #2 - Our Lighting System - 24 April 2024

    Welcome back to our developer diary! Today, we’d like to shed some light on some more recent changes we’ve made to update the style of In Sink 💡 Let’s take a look at how our art refresh and new lighting system have combined together to complete our brand new look! Please Note: This is not our official Steam community. For more updates on the game, please follow the link below and join our official Steam community there! https://store.steampowered.com/app/1858650/In_Sink/ If you’ve played our prologue, you may have noticed that the lighting differs from the recent screenshots we’ve been sharing of the game. This is because everything in the prologue is ambiently lit at ~95% brightness and virtually no shadows are cast, so a lot of the in-world lights that you see are cosmetic, aside from a select few spotlights that shine down in some parts of the level. In order to make the lighting lo


  • Developer Diary #1 - Our Art Refresh - 20 March 2024

    Welcome to our first developer diary! In this instalment, we’re going to be showcasing how our latest art refresh has made a massive impact on both the game’s performance and design 🎹 We hope you all enjoy this behind-the-scenes look at how and why we changed our art style! Please Note: This is not our official Steam community. For more updates on the game, please follow the link below and join our official Steam community there! https://store.steampowered.com/app/1858650/In_Sink/ You may be surprised to hear that we originally planned for In Sink to be split, with half of the game being a third-person platformer and half of it being a first-person escape room-style experience! We had been inspired by games like A Short Hike and thought a pixelated art style would really suit the type of game we imagined In Sink to be. When we first started working on levels, we would render the game a


  • Color Blind Improvements and Network Optimization - 16 May 2023

    Hey all, thanks for all the support! We've been hard at work on the full release of the game but we just wanted to quickly jump back to the prologue and push some changes. We adjusted the first puzzle (plates) so that they're less reliant on color and have optional shape identifiers you can use instead. This should help relieve some of the issues people were having with color blindness or just monitor calibration differences. We appreciate the support and understanding and going forward we plan to keep accessibility in mind as we develop the other levels. The networking has been reworked to maintain a stronger connection and hopefully relieve the issues that select users were having with connecting through Steam's Relay Servers. If you had issues connecting in the past, we encourage you to try again and hopefully everything should work now. As always, if there's any issues or feedback y


Patch notes and updates

S.noRelease datePatch nameGID number
116 May 2023Color Blind Improvements and Network Optimization6557848386960781245

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