- Out of the Shadows - 3 October 2025
Updated Unity version for security and performance improvements.
- All Our Tomorrows - 21 December 2023
As Warden of this mysterious realm, I stand before you at the end of the year with a heart full of gratitude. Your unwavering support has cast a powerful spell upon my indie game, and I send you my deepest thanks for the journey we've shared thus far. It has been a little quiet around here as I have been in the laboratory upgrading the "Witch House" game engine to version 2.0. These efforts are starting to bear fruit and the faint glimmer of a sequel can be seen on the horizon. More to come... Happy Holidays ;) XOXO, The Warden - Demon Zoo Games
- A Spoonful of Sugar - 11 August 2023
Replaced health scrolls with health potions in secret rooms, pachinko prizes and shops. Player is now invincible while drinking potions.
- Cursory Fix - 9 August 2023
Removed cursor limits on home menu to fix mouse pointer "jumping" issue. Misc home menu hierarchy cleanup.
- Pondering My Orb - 3 August 2023
Thanks largely to player feedback, there have been updates to camera behavior, and traps have been made a bit more fair while still being quite deadly. There have also been improvements to particle effects and game balance. Also, special thanks goes out to Chris Doerksen for providing the music for level 2! It really fits the vibe of the game perfectly ;) Checkout more of his work on SoundCloud.com. Music Awesome new song for level 2 from Chris Doerksen, "Chase." Ultra Paralax 2022. Balance & Gameplay Altered the stone ball trap to make it more fair to the player and to allow for more emergent situations. Optimized AI spawning in Dungeon. Adjusted enemy spawn count. Axe and saw blade traps are no longer insta-kills to game characters, but instead do rapid damage that can quickly become lethal. Weapons in hand will now collide with wall and environment if too close. Camera Changed aim ca…
- A Quick Pick Me Up - 2 August 2023
Stopped weapon, ammo, money and potion pickups from interacting with the camera collider for a much smoother experience. Fixed issue with camera FOV. Added more blood fx. Added spirit fx on death event for mortal beings.
- The Sharper Image - 31 July 2023
Axe and saw blade traps are no longer insta-kills to game characters, but instead do rapid damage that can quickly become lethal.
- Throw Me The Idol - 29 July 2023
Altered the stone ball trap to make it more fair to the player and to allow for more emergent situations. Optimized AI spawning in Dungeon.
- In the Blood - 27 July 2023
Fixed issue with blood splatter fx and level loading, AI death function.
- Electronica - 26 July 2023
Awesome new song for level 2 from Chris Doerksen, "Chase." Ultra Paralax 2022. Changed aim camera offsets to improve the view when the player is aiming backed against a wall. Weapons wall and environment collisions added.
- Bring It On - 20 July 2023
Adjusted enemy spawn count. Improved player death event by hiding HUD elements and disabling player ragdoll coliders post warp fx for a cleaner effect.
- Smooth as Glass - 19 July 2023
The latest set of updates have been all about performance and lighting effects, with some huge gains seen across the board in FPS and visual fidelity. There were also improvements to weapon fire speed, reloading, trap damage, treasure types, HUD visuals, and more! Performance improvements from better lighting, shadow and audio compression tuning. Mansion and Dungeon level length increased. Blood and gore tuning. Fixed an issue with realtime lighting distance resulting in major improvements to performance and shadow rendering. Improved overall texture detail and aliasing performance. Increased shadow detail and rendering. Adjusted mansion floor texture reflections. Improved fog and rain fx. Home menu fx and lighting adjustments / improvements. Adjusted main menu and mansion directional lighting. Optimized shadows. Testing SMAA anti-aliasing. Turned on dynamic resolution. Adjusted ambient…
- Drink Me - 17 July 2023
Added magic potion to shop. Smaller trap chest explosion. Increased enemy spawn rate.
- Glowing pt. 2 - 16 July 2023
Added lights to info statues in garden and player death warp fx. Smaller sticky grenade and explosive barrel explosion radius. Global shadow/light settings performance tuning. AO and AA optimization. Slightly raised default right stick speed.
- Glowing - 16 July 2023
Added light glow to gems and ghost spells. Player bullets fly faster for revolver, AR and shotgun. New diamond treasure pickup created and added as a slot machine reward. Slower witch spell and fire rate. Better HUD, health slider, health icon and text spacing.
- Laser Targeting - 15 July 2023
Fixed issue with Assault Rifle laser attachment reloading position. Changed "exit game" menu text on home menu and player menu.
- Reloaded - 15 July 2023
Adjusted weapon reload timing and animation. Testing reload bug edge case fix. Turned off real-time lighting on chest rewards. Shorter ghost smoke duration.
- Visual Tuning - 14 July 2023
Adjusted main menu and mansion directional lighting. Optimized shadows. Testing SMAA anti-aliasing. Turned on dynamic resolution. Adjusted ambient occlusion strength.
- Out of the Shadows and into the Light - 12 July 2023
Fixed an issue with realtime lighting distance resulting in major improvements to performance and shadow rendering. Improved overall texture detail and aliasing performance. Increased shadow detail and rendering. Adjusted mansion floor texture reflections. Improved fog and rain fx. Home menu fx and lighting adjustments / improvements.
- Peformance Tuning - 11 July 2023
Update: Performance improvements from better lighting, shadow and audio compression tuning. Mansion and Dungeon level length increased. Blood and gore tuning.