- Click, chack, clack! It's 1.4, by builders, for builders! - 2 September 2026
The forge has been hot since 1.3 came out, and we are back with more modding updates, and more requests filled! Now you can build your own:MapThe map creator that we used internally has been updated and folded into the main game. Our internal tool is now completely gone, completely obsoleted by the new tool, so everyone has exactly the same tools now.You can edit all 7 map layers: terrain, walls, overlays, objects, nodes, lights. In addition, there's keyboard/mouse controls, a camera with up to a 3x zoom, paginated per-layer tiles you can deploy, and hover tooltips for everything. There's also a helper for organizing teleport nodes, so you can do things like link the Command deck to the Underworks the way the vanilla game does.CustodianWe've modularized making your own Custodian into its own assisted screen in game. With a dead-simple interface, you can now set up a fully custom, playab…
- Patch 1.3 is here! - 31 July 2026
One benefit to the unbearable heat of summer is that it gives you a lot of reasons to stay inside. And as it turns out, when you stay inside and you are not constantly harassed by between two and four horsemen of the apocalypse, you get a lot of thinking done. And it turns out, thinking gives you lots of ideas.Circle up, Custodians. A number of truly unhinged ideas are coming in hot, and you are all now witness to them.Steam Workshop SupportWhen we originally launched mod support, we fell back on NexusMods because it was far simpler to accomplish with the time we had available and had a proven track record older than many current-day college graduates.Naturally, mere months after we got things started off, Nexus Mods was acquired by a shadowy corporate entity that said the bare minimum to not make their audience immediately abandon ship, but otherwise failed to inspire a lot of confiden…
- Patch 1.2 - Darker Still Full Release - 26 April 2026
After a lengthy beta process that ended up even more lengthy due to more personal turmoil, what is probably our largest update ever, including 1.0, is now live. Let's go over some of the changes - there's a LOT, so forgive us for moving quick on each thing!New graphicsThe most obvious thing you will notice is that every tile in the game has been redone. Our own newness to game making meant that we ended up with a bit of a mishmash of perspectives and approaches in our old sprite set, and it really didn't come together as a coherent whole. With the help of the awesome pixel artist Downvote, we've gotten a complete visual overhaul, which brings with it a new sense of life and coordination. Robbie comes off great from the changes, and it's not the only one. Please enjoy the new slickness to our favorite brutalist bots and their rattling home!New System DesignsMost of the systems on the shi…
- The 1.2 (Darker Still) Beta is now available on steam - 19 December 2025
Engineers - Eyes and ears!As most of you are probably aware, we read every SINGLE review that comes through. Fundamentally, we think that if you have taken the time to put down your sincere thoughts for the game we've made, you deserve the time it takes for us to absorb it.Even in the positive reviews, there are often really important criticisms that we can extract to make the game better. And some of those criticisms have been hard to field. These are things like:The gameplay loop is too simplisticThe RNG feels too capriciousThe graphics, as a whole, are too simplisticThe tutorial is too long, tells you too little, and onboarding is too onerousThese things require a fundamental rethinking and reordering of how the game presents itself and functions. It's a huge amount of effort, and to do it correctly would require a level of effort akin to our big lifts simply finishing the game in th…
- Arriving now at slipway 2: version 1.1! - 9 March 2025
Hello again, Custodians! We've got a bunch of good things in this patch across the board. First things first, let's start with the functional changes. Saving Throws Maxing out your Psychosis is a game over - we know that. Or do we? One thing that has popped up for us as designers again and again is that while we provide a tool to edgerun Psychosis (the Circuit Breaker module), few players seem to pick up on and use it. Instead of trying to harp on the topic, we decided to upgrade the entire concept with a new event - the Saving Throw. Once per game, at 100 Psychosis, a special event will pop to give you a chance to resist the psychotic shutdown. If you hit the chance, your Psychosis is set to 90 and you can continue to fight to the end. You can increase your chances of making the throw by making certain... sacrifices. At the end of it, though, it comes down to a roll of the dice. Succee…
- The official wiki is live on wiki.gg! - 3 March 2025
Greetings, Custodians! We are delighted to announce the launch of the official wiki! https://endlessdark.wiki.gg/ Patch 1.1 is coming soon, with a small fistful of gameplay upgrades, and a large fistful of polish like typo fixes and small bug fixes. However, in the meantime, we've been working hard with the lovely people over at https://www.wiki.gg/ to launch the game's official wiki. They were incredibly helpful throughout the process of getting the wiki looking good and ready to go. This is an open call for all in the community to come document what you want, and to ask questions about what you can't document. As the devs, we will continue to keep up on the wiki as we go forward and will happily provide specific answers direct from the code if need be. Modding resources are also great to put on the wiki, as we've continued to have a few dedicated modders active in the discord. It's tr…
- OST Updated - 19 January 2025
The OST for Endless Dark has been updated. - Added the 11th track, Terminus (it was slow getting out of mastering) - Updated default bitrate to 320kbps - Added option for lossless OGG download
- 1.0.3 Update - 14 January 2025
Today is another bugfix patch, along with a little optimization. - Fixed an issue that kept the Adhoc achievement from unlocking - Fixed an issue that could cause the teleport_player function to infinite loop and crash the game - Fixed an issue that kept the dilemma score from being applied at the end of the game - Fixed a rare crash involving the paperdoll - Fixed being able to repair consoles with insufficient parts - Adjusted map loading to optimize it slightly; the performance increase is not drastic, but has nonetheless helped the game run on at least a few marginal systems - Fixed a number of minor typos Most of the fixes today relate directly to people reporting stuff on the Steam Forums and talking to us on Discord, so don't hesitate to reach out if you have problems playing the game - we're eager to help!
- Here's a game about being a depressed, lonely maintenance robot on a long-haul space colony ship - 11 January 2025
Need something real depressing to go with your seasonal affective disorder, northern hemisphere friends? Well, have I got a game for you!.. Read more.
- Patch to 1.0.2 - 30 December 2024
Today's a bugfix update, nothing too special. - Fixed a crash associated with attempting to Quicksave on the main menu - Fixed a crash associated with attempting to load an empty Quicksave - Fixed the Linux build failing to launch - the November Steam update broke it, and we only just now realized - Game version string now indicates if you are running the Windows or Linux build (so we can better diagnose stuff like builds failing to launch in the future) Take care of yourselves, Custodians!
- 1.0 Arrives!!!! - 19 December 2024
It's finally here, friends. There have been a toothgrinding number of delays, but today, we are proud to finally present you 1.0, the full release of Endless Dark. We'll dive straight in. Metastable The thing everyone's here for - the final arc, named Metastable, is in this patch. For 9 arcs, you have done little but learn and react. In the first 3 arcs, you learned about yourself. In the second 3 arcs, you learned about the ship. In the last 3 arcs, you learned about the mission. No more reacting. No more learning. No more passivity, and no more tomorrows. Now... is the time for action. With 21 different potential endings (which have a massive 16,500 words collectively), Metastable is when you, and the Custodian, take matters into your own manipulators and become the change you want to see in the universe. And the endings aren't just the only twist thrown in - prepare for fundamental c…
- Tougher nights, tougher memories - 19 October 2024
Today is another decent update as we push to the end. Nightmares One piece of content we've always wanted to put more effort into are the 'nightmares' that occasionally happen as you progressively lose your mind. We've added another 4 (codenamed "someone else", "space", "blocked", and "shrink") to bring our total nightmares up to 12. There's more to come - we want at least 20 for 1.0, as the nightmares are the great scares for the atmosphere we take such care to build. Toward this end, we've also changed how nightmares are rolled; you are now much more likely to see at least one per game, with multiple possible. Much like random events, you will never see the same nightmare twice in the same game, though. Memories Memories in the game have been rebalanced, with the intent of making all of them worth taking. This is something we're eager to get feedback from players on, so don't hesitate…
- Robbie never quits, so neither do we. - 2 September 2024
Hello again, Custodians! It's been a lot longer than any of us wanted, getting where we're going. Unfortunately, the terrible luck that plagued the dev team for the first entire half of this year has continued, only mildly abated by the increasing improbability of the run. Unlike in our game, life's dice rolls are not guaranteed to be fair. That has not stopped us from continuing to work on the game as we can, and we are proud to bring you today's update as a token of our determination. New features Command Console First and foremost - the eternally-broken console in your Command cubby now does something. Specifically, it lets you read those Mission Commands that suffuse so much of your life as a Custodian. You no longer need to quickly memorize what an MC is when Robbie psychotically barks one out - you only need the number, and you can look it up. At long last, you can, in fact, refer…
- 0.9.27 Patch Notes - 23 June 2024
* Added a new insanity: "REDUCTION IN FORCE", which forces you to make some hard decisions * Attempted to fix a bug in LOVE's GetSaveDirectory function not handling special characters properly * Added a lot of debugging around failing to save or load games If you have difficulty saving or loading the game, please let us know.
- 0.9.25 Update - 14 June 2024
Another mod update today. - Number of available hooks increased to 100 - Large-scale reorganization of internal game logic - All functions that are a good idea for modders to call are now in modapi.lua, with documentation on what everything does and any salient semantics. - Strictly internal or one-off game functions are collected in game.lua, with documentation on what everything does and any salient semantics. We can't really keep modders from calling these functions, but in general it's going to be a bad idea to do so. - Lastly, and most importantly: The modding framework has been expanded to allow for fully custom Custodians to be supported in mods. We even added a handy function to quickly assign personality tags to the existing events so you can support personality shifts very easily! In addition, Endless Dark now has it's own section on Nexus Mods, along with a tutorial mod to he…
- 0.9.24 Update - 12 June 2024
Another small update today, continuing to flesh out the modding framework on advice from our awesome community on Discord. - Added 59 hooks for mods to inject code at various points. These hooks include, but are not limited to: onload -- Evaluated only once, after the module has finished loading ontick -- Evaluated every frame, whether or not a game is in progress onactive -- Evaluated every frame, if a game is in progress and is active (there is not a pending event, the user is not stuck in a menu or cutscene, et cetera) onnewgame -- Evaluated when a new game has begun onturnend -- Evaluated when the turn has ended, after all other logic has processed onturnstart -- Evaluated when a new turn has started, after all other logic has processed onnightmaretriggered -- Evaluted when the user WILL have a nightmare this turn (but may not have actually fired yet) onhavingnightmare -- Evaluated…
- 0.9.24 Patch Notes - 12 June 2024
* Added over 50 new mod system hooks, bringing the current total to 59. More will be added, along with documentation for in-game functions, to make modding easier.
- 0.9.23 release - 11 June 2024
Today is a small update to fix some problems with the Steam integration release. - Fixed a rare crash bug - Fixed a potential softlock during the tutorial. - If you earned a memory prior to the Steam integration release, it should now automatically pop all the associated achievements. See you soon, Custodians.
- Steam integration is live! - 8 June 2024
As we continue to march toward 1.0, we've made the decision to keep releasing bit by bit what we HAD hoped to release all at once - in a continuous effort to prove our commitment to seeing things through, despite the continuing efforts of the Horseman of Pestilence. First up today is an oft-requested feature: DEM CHEEVOS! We've long planned to have the Memories in game be achievements that you unlock on Steam. The equivalency practically writes itself. The question was always the integration to Steam, which we've now taken the time to move through and figure out. It's entirely possible that we will add some other hidden achievements as we continue forward, but for today, please enjoy the new 25 achievements that also come with in-game functionality. Another thing we have long planned is for Steam to help tell the story of what you're up to in the game. We've put a lot of work into Endle…
- The Endless March of March - 9 April 2024
So, March has come and gone, and with it, our hopes to release 1.0 around the one year in EA mark. Unfortunately, today's update is not 1.0. And we feel that requires a bit of explanation. As our credits page hopefully makes clear, Endless Dark has a number of lovely contributors and lots of wonderful talent behind it, but the core team is exactly two people: Soulmata, and myself (Coolguy). Soul and I work together very tightly and complement one another in very fundamental ways. It is what has allowed us to keep up with development despite both of us having full-time jobs and heavy family obligations. It's a fantastic cooperative dynamic that I really treasure. This makes it especially painful when one of us gets knocked out. Unfortunately, starting in late January, Soul had: 1) COVID 2) Bronchitis 3) Flu 4) Pneumonia One after another, in that order. I kept trying to push the game's d…