Eternal Rising news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews32
- Release dateSep 10, 2025
- DeveloperLucapy Studio
- PublisherLucapy Studio
Genres: Action, Adventure, Indie
Company pages: Developer: Lucapy StudioPublisher: Lucapy Studio
Eternal Rising Steam news
Eternal Rising news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Balancing changes - 14 September 2025
The minimum and maximum spawn ranges for creatures have been increased, preventing large groups from appearing too close to the player. All ranged creatures now have longer cooldowns, and their projectiles move more slowly. Health regeneration and maximum health have been buffed. The combo stack amount information has been added to the combo card descriptions.
- Fixes and Improvements - 14 September 2025
Hi Players, Here’s the list of changes in this new update: Changes Dash can now pass through trees, as long as those trees are not close to world colliders. EXP orbs now have a new greenish color to avoid being confused with enemy projectiles. Crystals in the Crypt Lord boss fight now have significantly less health. Crystals now have their own health bar. Dark Hollows now grant a 5% score bonus. Murky Swamp now grants a 10% score bonus. Frost Staff quest requirement reduced from 2500 kills to 1750 kills in a run. Fixes Knockbacks no longer prevent players from dashing. Combos now reset after some time without hitting enemies. Wrong sprite fixed for Ooze Mother’s death. Golem mini-bosses no longer gain extra health incorrectly. Pink poison no longer overlaps with other assets. Spawner mobs now explode even if they are trapped. Also, get ready for the next updates, which will add permanen…
- Capybara Buffs - 12 September 2025
Breaking a Capybara Statue now grants up to 3 buffs, depending on how many you destroy. The buffs are displayed on the Health HUD.
- Performance Settings - 11 September 2025
Add a dynamic setting to automatically disable popups and particles if the frame rate drops below 60. This prevents the player from having to open the menu to adjust it later in the game. Now you can limit the frame rate to prevent the game from using more resources than necessary. A slider lets you choose between 30 and 360 FPS, or Unlimited. Thanks for playing, Capivara
- Game Adjustment - 10 September 2025
Some adjustments to game progression: Adjust how mobs scale their health, damage, and speed with each player level-up. Adjust how much damage bosses deal to players. For any feedback, feel free to share your thoughts in the Community Center! Capivara.
- Eternal Rising Build 0.1.1.7Demo - 26 February 2025
Fixed & Adjusted: Fixed enemies not dying when the boss fight starts. Fixed a broken spot in the cave. Melee weapon damage reduced to require two hits in the early game. Crossbow now starts with 35 damage (previously 40).
- Eternal Rising Next Fest Gameplay - 24 February 2025
Gameplay of Eternal RIsing Demo
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 September 2025 | Balancing changes | 1810503566527836 |
| 2 | 14 September 2025 | Fixes and Improvements | 1810503566505668 |
| 3 | 12 September 2025 | Capybara Buffs | 1810503566435883 |
| 4 | 11 September 2025 | Performance Settings | 1810503566411061 |
| 5 | 10 September 2025 | Game Adjustment | 1810503566390862 |
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