- Patch 1.1.2 - 23 April 2024
WEAPONS Grenadier Primary and Sticky Nade now cannot be fire simultaneously Trailblazer no longer spawns fire trails when Sticky Nade is attached Attach Damage increased from 1 to 20 Sticky Nade attach duration increased from 5s to 6s Sticky Nade explosion radius decreased from 5m to 3.5m Carbine Max Ammo reduced from 120 -> 60 Reduced firerate from 2.4/s -> 1.8/s Increased projectile area damage from 30 -> 40 Increased headshot multiplier 2x -> 2.5x Increased Laser DPS from 500 -> 600 Laser charge decreases over time now Pulverizer Leecher charge decreases over time now instead of instantly going down to 0 Speed penalty while charging Leecher reduced from 50% -> 40% Rocket Launcher Remote detonation now increases area damage of detonated rocket from 80 -> Total rocket damage + 15% (50 + 80 + 15% = 150) Flakker Increased firerate 1/s -> 1.1/s Increased shrapnel ball radius 3m -> 3.5m EN…
- Hotfix - 17 April 2024
Fixed a visual issue with the Blaster revolver shotgun Fixed a gameplay issue with the Blaster that let it fire both firing modes simultaneously Increased Blaster Slug Alternate firerate from 1/s to 1.8/s Increased Blaster Slug projectile speed from 90m/s to 135m/s
- Patch 1.1: Weapons Workbench - 15 April 2024
NEW WEAPONS While CRUX's Unholy Trinity provides solutions to every range of engagement, there's other ways to provide these solutions. So, more weapons that provide these different solutions are here! You'll still be limited to 3 weapons, but you can swap your guns for new guns within the same class. The new weapons will be unlocked by default for everyone. The aim is not to provide better weapons, but rather different, equally strong, options to suit different playstyles and different perk loadouts. The classes are as follows: Ballistic: Shotgun Energy: Plasma Rifle Explosive: Rocket Launcher If you head to the Weapons Workbench in the Blood Temple, you'll find our... NEW WEAPONS! Flakker (Ballistic) The Flakker is an explosive shotgun that provides a new way of dealing with waves, and synergizes with different perks. Primary Fire: 7-pellet pattern dealing 70dmg + 175aoe Secondary: Si…
- Hotfix - 6 March 2024
Fixed a possible soft lock scenario when dying on Ziggurat level
- CRUX is now available! - 5 March 2024
CRUX, the arena shooter roguelike hybrid harking back to 90s PvP shooters, is now available! Embark on a journey across the realms of the CRUX to prove yourself worthy of the title of Champion of the Blood Lord. The trials will present you unique arenas, enemies and bosses. Every arena entered, blessings from the Blood Lord in the form of over 160 abilities will let you customize your experience. Find your best ability build to compete for the top spot in the CRUX leaderboard.
- v0.9 POWERSLAVE - 2 November 2023
CRUX is nearing version v1.0 and with it new features are being added. First off, we're happy to announce that CRUX now supports multiple languages in-game! Along with that multiple new perks have been added to the game, allowing players more options to better express their favorite playstyle. And finally, the next 3 arenas have been finished. While these are not included in the demo, we hope you're excited to try them out in the upcoming release of CRUX! CRUX Patch v0.9: POWERSLAVE Added Language Localization for the following languages: Spanish French German Russian Portuguese New PERKS Combo Killer Receive a damage boost lasting 1 second after switching weapons Motherlode Spawn lava/thermite pools that last 5 seconds on area damage Ranger Reduced self damage. Rocket Jump away! Dashmaster Increased dash distance Electrified Whenever you headshot an enemy lightning hits 1-4 enemies dea…
- v0.7.3 Catacombs Overhaul - 15 August 2023
The Catacombs level has been split into 3 subsections Bone Pit Graveyard Unholy Cathedral Gameplay Changes Increased enemy spawn rates during boss encounters Reduced ammo gained on pickup Reduced health on pickup 50 -> 25 Reduced armor on pickup 50 ->25 Increased health and armor respawn timers 10s -> 30s Updated weapon animations Plasma Rifle Increased rate of fire 10 -> 13 Reduced direct impact damage by 2 (11 -> 9) Area damage remains the same at 5 Increased max ammo 120 -> 150 Plasma Railgun: Reduced damage 60 -> 40 Increased headshot multiplier 2.5x -> 3x New mechanic: Charge Shooting the plasma rifle increased its charge up to 100%. This charge is applied to the next railgun shot. The level of charge is reflected by the lightning effects on the weapon Plasma cannot be fired while Rail is in recovery Perks Springed (new) Increased jump and wall jump height Searing Rage (new) Reduce…
- CRUX 0.7: Antechamber Overhaul - 27 July 2023
Following a large influx of players during last June's Steam NextFest, there was a large influx of feedback as well, especially regarding the sense of progression and system feedback. This patch is focused on responding to the most pressing concerns raised by players. Levels Previously, CRUX had arenas with many waves and boss encounters meant to last ~15 minutes to complete. This allowed players to learn all the traversal options of the arena during a single encounter. However, this also failed to give a sense of progression. Going forward arenas will have much fewer encounters, a single boss encounter, and will take much less time to complete. To compensate, more arenas will be added, starting with section 1: Antechamber. Added new Arena: Antechamber-1 Added new Arena: Antechamber-2 Original Antechamber arena is now Antechamber-3, and it picks up from after the second boss fight. The…
- CRUX will be LIVE on NextFest - 22 June 2023
CRUX will be taking part in this edition of NextFest! See the dev play CRUX and chat with us, download the demo and play along. The demo will feature the first level of our upcoming, highly replayable, arena-shooter roguelike. Challenge yourself to finish the first level, and then to improve on your completion time.
- CRUX will be LIVE on NextFest - 19 June 2023
CRUX will be taking part in this edition of NextFest! See the dev play CRUX and chat with us, download the demo and play along. The demo will feature the first level of our upcoming, highly replayable, arena-shooter roguelike. Challenge yourself to finish the first level, and then to improve on your completion time.
- April Update - 27 April 2023
Patch notes Antechamber - Restored to first level - Added additional ramps to upper level - Reworked central section - Lighting changes Medal System (new) Menus - Expanded menu functionalities - Graphics, Audio, and Controls changes now available Perks - Cauterize: provides extra healing - Delver: more ammo per pickup - Demoman: increased explosive damage - Controller: increased splash radius - Ricochet: headshots ricochet onto other targets - Grace: longer invulnerability after taking damage Shotgun - Replaced weapon model - Removed Sticky Nade alternate fire - Added Grappling Hook alternate fire Plasma Rifle - Reduced impact damage 15 -> 11 - Increased splash damage 0 -> 6
- March Update - 30 March 2023
CRUX is an arena shooter wave fighting roguelike. As such, it needs more arenas, more enemies, and more player abilities. While, we're still in closed testing, we're happy to announce that that's exactly what we're bringing. Level 2: Catacombs We've been testing Level 1: Antechamber for a while now, and we're pretty excited to continue our adventure into the Catacombs. Catacombs is a much flatter and more cramped space, forcing the player to use its pillars of bones and skulls for cover to the fullest. While the Catacombs is meant to be the second level of Crux, for testing purposes in this patch it will be the first level. From the next patch it will take its place after the Antechamber. New Enemies Skeleton Knight The Skeleton Knight is a fodder enemy that you'll see plenty of. While it has mostly a simple move set of trying to kill you with its sword, it can also go into a defensive…