- Master of Realms — Update v1.12.1 - 10 September 2026
🛠️ Bug Fixes• Removed Cliff endpoints from radial spawn• Fixed Cliff material brightness• Fixed Photo Mode bugs• Fixed Gameplay Tag registration issues🖼️ UI• Replaced Cliffs UI thumbnail• Improved Photo Mode UI
- Master of Realms — Update v1.12.0 - 4 September 2026
Hello Realmsmiths,Update v1.12.0 is here!This update brings the brand new Cliff Tiles to Master of Realms, further expanding the existing library of assets at your disposal!Alongside the new content, we’ve also packaged a bunch of bug fixes and re-introduced AMD FSR by updating it to the latest version, which recently became available for Unreal Engine 5.8🌊New Cliff TilesThe Cliff Tiles are now available in Master of Realms! We're really excited to bring these long-awaited assets to your toolboxes, to let you build vast coastlines with lighthouses and cliffs to host your sea campaigns around🛠️ Bug Fixes• Fixed a crash during Path drawing• Fixed a crash during Custom Asset Import• Fixed a crash during Map loading• Fixed a crash linked to Regions List• Fixed Custom Asset Import vertex merge crash🖼️ AMD FSR v4.1.1We’ve re-introduced AMD FSR by updating it to the newest version and offer…
- Master of Realms — Update v1.11.0 - 10 August 2026
Hello Realmsmiths,Update v1.11.0 is here!This update brings the brand new Port Tiles to Master of Realms, expanding the environments you can create with new options for harbors, docks, coastal settlements, and waterfront regions.Alongside the new content, we’ve also resolved several crashes and improved the reliability of Map Loading and 2D Export.⚓ New Port TilesThe Port Tiles are now available in Master of Realms!Build coastal settlements, harbors, docks, trading ports, waterfront cities, and more while combining the new tiles with your existing environments.We’ve also added missing Port Tile assets to make sure the complete set is available.🛠️ Bug Fixes• Fixed a crash that could occur during Map Selection• Fixed a crash when loading maps containing Regions• Fixed an issue where the 2D Export preview was not displaying🖼️ 2D Export ImprovementsWe’ve made additional changes to the 2D…
- Master of Realms — Major Update v1.10.0 - 29 July 2026
Hello Realmsmiths,v1.10.0 is an important technical update for Master Of Realms and a major step toward the long-awaited Battle Map mode. A lot of our current work is focused on building the foundations needed for larger maps, heavier scenes, better performance, and a smoother development pipeline for future updates. With this release, Master Of Realms has moved to Unreal Engine 5.8, bringing visual and performance improvements across all platforms, along with DLSS support. We’re also preparing improvements to our internal development processes so future updates can move more smoothly. The major focus of our current development is the technical foundation for the Battle Map mode, and that is also why this update took a little longer than our usual release pace. As part of that work, we’re giving players an early look at the future of Master Of Realms with a new experimental Steam branch…
- Master of Realms — Major Update v1.9.0 - 26 June 2026
Hello Realmsmiths,Update v1.9.0 is here, bringing one of our biggest visual and atmosphere focused updates. This update introduces Photo Mode, new Sound Effects, the brand new Dark Land theme, 4K UI clarity improvements, and performance work for custom TileForge tiles.📸 Added Cinematic ModePhoto Mode is now available in Master of Realms.You can now capture your maps from more cinematic angles, adjust your view, frame your scene, and create better screenshots directly inside the tool. Whether you are building a world map, a city layout, a dangerous lava region, or a dramatic fantasy landscape, Photo Mode gives you more control over how you present your creations.This is especially useful for sharing maps with players, showing off your worldbuilding, preparing campaign visuals, or creating promotional screenshots of your realms.🔊 Added Sound EffectsWe have added new sound effects to imp…
- 📜 Master of Realms — Patch Notes v1.8.1 - 12 June 2026
🚀 Performance Improvements• Implemented custom asset LOD generation for improved performance (TileForge update will come later)🎛️ UI• Added a restricted Custom Asset Importer allowing up to 5 asset imports in the Demo version • Added a subscribed custom assets list to highlight Steam Workshop downloads and notify users of their associated categories
- Master of Realms — Major Update v1.8.0 - 9 June 2026
Weather System, Custom Asset Import, Effects Optimization & Visual Improvements!This update is focused on giving creators more control, more atmosphere, and more freedom when building their worlds.🌦️ Weather System AddedWe have added the first version of the Weather System inside the Viewbox.This allows creators to bring more atmosphere and mood into their maps using environmental weather effects. Whether you are creating a dark battlefield, a cursed city, a misty valley, or a dramatic cinematic scene, the new weather tools help make your maps feel more alive.What’s included:Weather Effects added inside the ViewboxImproved sky, lighting, and fog visualsBetter environmental control for map presentationEffects optimization for smoother performanceEnvironmental Effects moved into a dedicated Viewbox tabYouTube Weather System Demo: 📦 Custom Asset Importer ToolOne of the biggest additions…
- 📜 Master of Realms — Patch Notes v1.7.1 - 23 May 2026
🛠️ Bug Fixes • Fixed a crash during Object movement• Fixed map loading issues This is a smaller patch before larger updates we're preparing for you behind the scenes. Stay tuned, we're really excited to show what we're working on!
- 📜 Master of Realms — Patch Notes v1.7.0 - 9 May 2026
✨ Features:Effects • Overhauled existing Drawable Effects• New Tile and Object Effects• Added Spawn Effects for Tiles and Objects• Added Environmental Effects (enabled from Viewbox)2D Export • Improved Digital 2D Export quality and reworked overall UX• Added UVTT and MP4 formats for wider compatibility• Added Digital 2D Export Area SelectionMisc• Added possibility to mirror a group of objects when holding Shift🛠️ Bug Fixes• Fixed an issue where certain objects were not appearing on custom tiles in HexCrafter mode• Fixed incorrect object rotations occurring after undo and redo operations• Fixed Mountains being cut-off in 2D Export• Fixed crashes triggered during game viewport draw calls• Fixed a crash that occurred during path invalidation check• Fixed objects fading during Character control• Fixed Effect tool Density and Size sliders• Fixed Effect eraser inconsistencies🎛️ UI• Added an…
- 📜 Master of Realms — Patch Notes v1.6.1 - 27 April 2026
🛠️ Bug Fixes• Fixed a crash that occurred during object selection in TileForge• Fixed a crash that occurred during Steam Workshop item update• Fixed a crash that occurred on map exit and save• Fixed a crash that occurred during custom tiles loading • Improved River tiles connection with coastal and other road and path tiles🎛️ UI• Removed STL Forge card from the entrance screen🎨 Visuals• Fixed visible seams on river tiles for Core and Desert Themes• Added new Core, Desert and Modern theme objects to the Toolbox
- 📜 Master of Realms — Patch Notes v1.6.0 - 16 April 2026
✨ Features• Added new City Canal tiles, including intersection support with City Roads and City Walls 🛠️ Bug Fixes• Fixed an issue where Steam Workshop maps published during Playtest could not be republished in Early Access • Fixed Erase mode only erasing current Effect • Fixed attached Effect spawning🚀 Performance Improvements• Increased Effects chunk size to reduce the load in highly populated cities🎨 Visuals• Added Core Canal City Tiles
- 📜 Master of Realms — Patch Notes v1.5.1 - 10 April 2026
🛠️ Bug Fixes• Fixed a crash that occurred when copy pasting objects sometimes • Fixed a crash that occurred in Steam Workshop during dependencies download • Fixed an issue of grid arrows showing the tooltip behind the entrance and maps screen • Fixed an issue of deleting a map not updating the maps count properly • Fixed grid size notification showing on Undo and Redo operations 🎛️ UI• Adjusted the first-time maps screen to display centered "Create New Map" and "Steam Workshop" buttons for improved clarity • Tweaked 3D Export and Wishlist UI in Demo 🎨 Visuals• Added a blue decal for tile drawing to distinguish it from the tile selection decal
- 📜 Master of Realms — Patch Notes v1.5.0 - 7 April 2026
🛠️ Bug Fixes• Fixed a crash that occurred sometimes when selecting grouped objects🎛️ UI• Disabled 3D Export in the Demo• Added sound cue when changing UI and Effects audio slider values in settings menu• Fixed disabled tiles incorrectly showing in Demo (pyramids, football stadiums)
- 📜 Master of Realms — Patch Notes v1.4.3 - 2 April 2026
🛠️ Bug Fixes• Fixed 3D Export tile detection• Fixed drawing a path over a city road not replacing the road• Fixed settings menu resolution and quality dropdowns sometimes showing empty• Removed ground shadows lines when the camera was closer to the ground• Fixed an issue where the reset button incorrectly appeared for certain input settings on first launch🎛️ UI• Added a tooltip when hovering the grid expansion arrows
- 📜 Master of Realms — Patch Notes v1.4.2 - 1 April 2026
🛠️ Bug Fixes• Fixed meshes rendering in low quality on DX11*• Fixed a crash that occurred when opening Steam overlay• Fixed a crash that occurred during desert coastal drawing• Fixed a crash that occurred when deleting a map• Fixed a crash that occurred when clicking on Arrows• Fixed a crash that occurred when clearing objects selection• Fixed an issue where certain objects placed on custom tiles were not showing in HexCrafter• Fixed an issue with Swamp tiles not permitting objects placement • Fixed Toolbox search bar not working correctly with objects• Fixed an issue where the Move Objects widget remained visible after switching to TileForge🛠️ Visual Changes• Added camera fade on mountains, pyramids and city buildings IMPORTANT NOTE:* We're currently investigating the file size increase caused by the rendering fix
- 📜 Master of Realms — Patch Notes v1.4.1 - 27 March 2026
🛠️ Bug Fixes• Fixed an issue preventing the Draw Types panel from appearing when the Effects tab was selected • Fixed a crash that occurred during path drawing • Fixed a crash that occurred on slate window invalidation 🎛️ UI• Added an animation to the Entrance HexCrafter button and made the "Coming Soon" text bigger for better visibility • Fixed a typo in the welcome new user screen • Added Open STL Cache button to Entrance Screen
- Master Of Realms is out now! - 26 March 2026
Master of Realms has officially launched!🎬 Watch the launch trailer above to see what’s possible. What started as an idea to simplify world building and terrain creation has evolved into a powerful map-making + 3D printing ecosystem for TTRPG creators and World builder enthusiast.After years of development, testing, and community feedback you can now jump in and start building your own realms.To celebrate the launch, Master Of Realms is 20% OFF for a limited time. ➤ Core ExperienceMaster Of Realms is built to give you full control over your worlds:Design massive modular maps with easeCombine multiple themes seamlesslyBuild cities, medieval towns, or beautiful landscapes.Export your creations for real tabletop useThis is not just a map builder — it’s a complete terrain creation system.➤ Content at Launch7 unique themes1000+ 3D printable files1000+ in-game tiles & assetsFully functional…
- 48 Hours to go!⏳ - 24 March 2026
Hello Adventurers 👋 We’re almost there.Master Of Realms launches in just 48 hours on Steam Early Access. 🚀After more than a year of development, testing, and feedback from our community, we’re ready to finally put the tool into your hands.🛠️ What to Expect at LaunchHere’s what you can expect on day one:• 7 unique themes • 1000+ unique 3D printable files • 1000+ pre-made in-game tiles & single assets • Steam Workshop support • Fully functional core systemsBuilt to give you everything you need to start creating right away. 📅 Launch Details• Release Date: 26 March 2026 • Time: GMT+5:30 • Launch Discount: 20% OFF for a limited time⭐ Wishlist & SupportIf you haven’t already, make sure to wishlist Master Of Realms.It helps us reach more creators and makes a huge difference at launch. We’re incredibly excited, and honestly a bit nervous to finally share this with you.See you on launch day.…
- 📜 Master of Realms — Patch Notes v1.3.0 - 13 March 2026
✨ Features• Added draw type restrictions for certain object groups • Added support for selecting multiple objects from the toolbox while holding Left Shift • Added custom tiles dependencies support for Steam Workshop maps • Allowed creating maps larger than 99x99 (Experimental)🛠️ Bug Fixes• Enhanced responsiveness and overall interaction fluidity for multi-object selection • Fixed a crash that occurred when renaming a map with an empty title • Fixed an incorrect Ruins tile appearing in the Pyramids tile group • Fixed CityWall and CityRoad intersections for themed tiles • Fixed an issue where a grid slot became unselectable after deletion • Fixed a crash that occurred while duplicating objects🎛️ UI• Added toolbox thumbnail preview for objects, characters, and effects • Enlarged 2D Export preview image for better visibility • Fixed Viewbox grid toggle button being too big • Added new to…
- 📜 Master of Realms — Patch Notes v1.2.2 - 2 March 2026
🎨 Visuals• Improved tile and object quality for Mac and Linux🛠️ Bug Fixes• Enhanced path drawing flexibility across mixed tile groups • Fixed tile selection behavior when other tiles were already selected🎛️ UI• Adjusted title box home widget to show Open Map, Create New Map, and Home buttons • Fixed issue with scrollbar showing squashed elements • Fixed Steam Workshop grid showing small item widgets the first time