- MF-01 Aerostrike - Hotfix 2.1.3.0 - 26 March 2026
Additions: Added a new Free Paintjob: Pixelstrike. > You can swap to them in the Shipyard or in the Options menu. Bugs: Fixed the objective markers in Day 1 of Hel's Fighters. Techical Changes: Added a system to create a Crash Info text document if the game crashes.
- MF-01 Aerostrike - Hotfix 2.1.2.0 - 30 July 2025
Bugs: - Fixed the Heartbroken challenge not being rewarded.
- MF-01 Aerostrike - Hotfix 2.1.1.0 - 9 July 2025
Bugs: - Fixed a crash when loading into the Lower Mines dock after dying. Techical Changes: - Updated the Input library to version 8.1.4.
- MF-01 Aerostrike - Version 2.1.0.0 - 26 May 2025
We interrupt your daily flight to bring you a new patch. It's been a while, huh? Good news is that I've got some stuff cooking, bad news is that it'll take a while. However, I was able to import some of that new stuff straight into MF-01 Aerostrike here in version 2.1.0! The main feature of this patch is new and improved Gamepad Aiming controls! The old system was... extra-rough, forcing the crosshairs to a set distance and having to pivot it around the ship, which made the camera movement quite odd as a result. The new system fixes all of this. Now, when aiming with a Gamepad, the crosshairs will move further away the more you push the aiming stick. Additionally, when not aiming, the crosshairs will reset back to the position the Aerostrike is moving in, allowing players to navigate without having to aim all the time. As a bonus, there's also new settings in the Options menu to adjust…
- MF-01 Aerostrike - Hotfix 2.0.2.1 - 19 December 2024
Bugs: Fixed a crash when unlocking an Achievement/Challenge. Thanks for reporting it! Feel free to report any further bugs, either to the support email, or in the bug reporting thread.
- MF-01 Aerostrike - Hotfix 2.0.2.0 - 16 December 2024
Visuals: - All control prompts now display the binding icon instead of text. - Added glow effects to pickups, rockets, and missiles. Bugs: - Fixed the Volume slider tooltips not aligning correctly. - Added missing help text in the Training Room. Techical Changes: - Reorganized the locale file. - Deleted unused and obsolete text entries. - Updated the Input library to version 8.0.3.
- MF-01 Aerostrike - Hotfix 2.0.1.0 - 25 November 2024
Balance: - Increased shield pickup drop rate. - Decreased rocket pickup drop rate, except when rocket ammo is at 0. - If the Aerostrike has no shield and its hull is at 50 or less, loot drops are guaranteed to be shield pickups. Bugs: - Fixed a stone wall not properly scaling, and instead being stretched. - Fixed the Arrow D's Unstable Laser not colliding correctly with enemies. Steam-exclusive Changes (does not affect non-steam releases): - Updated the Steamworks extension to version 2.0.0. - Updated Steamworks to version 1.6.0.
- Patch Notes - Version 2.0.0 - 19 November 2024
We interrupt your daily flight to bring you a new patch. Sorry I'm late with this one, a lot has happened in the past few months. However, here it is, MF-01 Aerostrike 2.0! While it's not a sequel, it's a huge patch that somehow lowered the game's total file size. The biggest change was a major overhaul of the game's visuals. Walls across the game were updated to brand new assets, handcrafted over a whole month, and manually placed on each room and area. Hopefully this improves on the previously lacking visuals of the game. Additionally, the Bindings system was also improved. Now you can adjust all game bindings to whatever you wish! It will also import the bindings stored in the old system, so (hopefully) there's no need to rebind everything. Other than that, an aim-assist system has been added to the game! It can be adjusted in the Options menu, or turned off altogether. There's also…
- Aerostrike Steam Progress Report - September 10th, 2024 - 11 September 2024
Heyo everyone! Things have been a little extra-busy this past month, but MF-01 Aerostrike's next update is making progress again! The walls for the Campaign, Hel's Fighters, Demo, and even the Training room have all been updated, and Rebel Ops is just missing Sectors 6, 8, and 9! Once that is done, I'll continue adding some more decorations and updating existing ones to look a bit better overall. Other than that, I have plans to add a Borderless Fullscreen setting, and if time allows I would like to update the keybind system. It would allow players to rebind any binding with whatever button they wish. If only there was a jump button to bind to the scroll wheel... If anyone has more suggestions for features or changes you'd like to see in MF-01 Aerostrike, feel free to contact me at [email protected] or make a post in the Official Feedback thread so I can look into it. That's all fo…
- Aerostrike Steam Progress Report - July 30th, 2024 - 31 July 2024
Heyo everyone! It's not August quite yet, but I have some important news. Here's what I've been working on for the past month, and what will change this month. Unfortunately due to some situations outside my control (got sick for a good few days), I'll have to postpone the release of the visual improvements update for MF-01 Aerostrike. I don't have a new date planned, but it should be done either in August, or September if delays keep occurring. On more positive news, this delay does give me some room to add some extra bits to the plans, including creating more decoration props! Additionally, I want to create a proper "wreckage" system, where shipwrecks appear in areas after a big battle takes place. Rebel Ops already has a similar system. I might also look at changing a few sections of the game, modifying some existing battles, and removing others that feel like padding instead of an e…
- Aerostrike Steam Progress Report - July, 2024 - 3 July 2024
Heyo everyone! It's been a while since I've posted here. Here's what I've been working on for the past month, and what will change this month. With Potatostrike (coming soon to Steam) now on Beta and pending a few playtest sessions, and with MF-01 Aerostrike's Steam release anniversary coming closer, I thought I'd try giving the game a much needed facelift! All walls of the game have been queued for a redesign using new assets. The first part focuses on the foreground physical walls both ships and projectiles can collide with. They now have a new design, with a bright outer border, and a much darker inner portion. Hopefully this will make them stand out from the background. All the new assets are done, with minor positional changes planned for later. The next part involves updating all the background walls. Right now they're quite plain-looking by design to not distract from the action.…
- Patch Notes - Hotfix 1.5.3 - 22 February 2024
We interrupt your daily flight to bring you a new patch. This one is fairly small, just a new paintjob and some background improvements. Due to certain circumstances going on lately regarding an online personality I personally was quite fond of, I thought I'd show them my support. The Dragoon paintjob represents the effect one person can have on people's lives. Through joy and laughter, highs and lows, a community was created, and now that community is willing to give back. I personally found a new medium thanks to them, and through it I met many friends and people that have helped me in my journey as an indie game developer. I wish them nothing but the best in their future endeavors. Here is a full list of patch notes: Additions: Added a new Free Paintjob: Dragoon. > You can swap to it in the Shipyard or in the Options menu. Bugs: Fixed the Training Room displaying the selected difficu…
- Aerostrike Steam Progress Report - December 18th - 19 December 2023
Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's gonna happen next. Last week, the last planned patch for MF-01 Aerostrike was released. Yes, the game is officially fully done! From here on out, any patches will be mostly small bug fixes, and maybe a paintjob or two. Focus will shift to other projects. Right now I'm looking at making a short Potatostrike spin-off. It's in very, very early development, so there's not much information to share right now other than it being a SHMUP. I'm also using it as a test bed for new systems that will come in handy in case I get the chance to make a proper sequel. One of these systems is a more advanced and flexible enemy spawn system. This, alongside the Hel's Fighters battle loading system, should make creating fights in future titles simpler. I also want to improve the keybind system, as Aerostrike's current…
- Patch Notes - Version 1.5.2 - 11 December 2023
We interrupt your daily flight to bring you a new patch. It improves the code for the Regular and Quick Map, and also adds a lot of optimization and technical changes. While a lot of changes have been made, they can be summed up quickly. First off, the Map generation code has been optimized. Additionally, it received a few Quality-of-Life modifications. The Quick Map now accurately displays unopenned doors, and doors that can only be opened with a Laser Beam are marked differently to the ones that require Rockets. On the more technical side of things, a new idle animation system was implemented. Not only does it run more smoothly, it also lets me remove a lot of redundant assets, making the game slightly slimmer. It even allows me to add idle animations to enemy ships! Finally, one of the most important changes is that a new free paintjob has been added to the game, called Carol. Its ma…
- Aerostrike Steam Progress Report - December 4th - 5 December 2023
Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week. Multiple optimizations have been made in the past week. The biggest one is an improved idle animation for the Aerostrike, which cuts the amount of sprite images required by over 350. Not only that, but the new animation has been applied to enemy ships to also give them idle animations! Most of these changes are involve very sensitive portions, so this week will focus on making sure that everything works correctly. Between that and a shorter work week due to personal matters, the patch 1.5.2 will have to wait until next week. I'm also working on a new free paintjob for this Christmas. It's a work in progress with some changes pending, but it seems promising. The new icons for the Hel's Fighters achievements are also ready and will be applied when patch 1.5.2 is released. If…
- Aerostrike Steam Progress Report - November 27th - 28 November 2023
Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week. The map improvements have been going well! A substantial portion of the Map creation and handling code has been optimized, especially anything related to the Quick Map. The new code runs better, and also allows for some other changes. Among those changes, the Quick Map will now properly mark which doors have been opened before and which haven't. Previously, any room at the edge of the Quick Map would appear unopened. Now it properly keeps track of where you've been at any given time! Finally, a few map icons have been changed. Secret Doors are now colored green, just like normal doors, and doors blocked by special locks are marked as "Sealed" instead of just "Blocked". No need to double-check which is which anymore! If anyone has more suggestions for features or changes yo…
- Aerostrike Steam Progress Report - November 20th - 21 November 2023
Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week. Well, all the content that was planned for MF-01 Aerostrike is finally in the game! All the modes, all the achievements, all the story bits, and all the paintjobs. As such, further development of the game will slow down from here on out. Now that's not to say there won't be any updates or support. Right now I'm working on improving the Quick Map system, with the hopes of reusing the new code sometime in the future. Additionally, any reported issues or bugs will be fixed as soon as possible. As for what else the future holds for the Aerostrike, only time will tell. I do wish to make another game in the Aerostrike universe, I have a lot of cool ideas to try, and a lot of old systems to improve. Maybe I'll try and make an actual Potatostrike Shmup at some point. Would anyone…
- Patch Notes - Version 1.5.1 - 16 November 2023
We interrupt your daily flight to bring you a new patch. FINALLY! The patch was ready on Tuesday, but internal problems with Steam kept me from releasing the patch. But hey, it's all fixed now! Anyways, back to the patch. It adds the Hel's Fighters section of the Story menu, and rebalances the final bossfight to a more reasonable level. It also fixes a variety of bugs and adds some QoL features. The new Hel's Fighters lore entries include information on various topics. From its origins, to the staff that runs the show, the arenas, and the various Champions. There's a total of 20 entries to read. Feel free to give me your opinions! Onto the next topic, the final boss of the campaign had multiple aspects changed to make the fight less difficult and more entertaining, especially at lower difficulties. Several bugs that made the fight harder than intended were also patched out. Finally, sev…
- Aerostrike Steam Progress Report - November 13th - 14 November 2023
Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week. The Story Menu of Hel's Fighters is nearly fully translated! Only a couple more entries are pending. They're fairly short too, so they should be done fairly quickly. If everything works right, the patch should be ready either tomorrow Tuesday, or Wednesday. Additionally, a few balance changes are being made to the final bossfight of the game. Blue Disruptor Missiles now glow, they have a new impact animation, and the missile burst was adjusted to be easier to avoid. Its health regeneration is also lower depending on difficulty. By the way, an interesting bug was discovered while making these changes. The game is supposed to have a system that prevents audio from playing too far away to be heard. However, a coding error made all sounds play regardless of distance, leading t…
- Aerostrike Steam Progress Report - November 6th - 7 November 2023
Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week. The new Hel's Fighters entries for the Story menu are being finalized. After the second draft and proofreading is done, translation will begin to finally introduce them into the game. If things go right, I might have everything translated before the week ends. Aside of that, a handful of typos and bugs are being addressed. Thankfully nothing too critical has appeared yet, it's all just minor problems with menus. I was also looking at a little secret change, but so far it's not quite panning out. Hopefully I'll be able to share more on this later. If anyone has more suggestions for features or changes you'd like to see in MF-01 Aerostrike, feel free to contact me at [email protected] or make a post in the Official Feedback thread so I can look into it. That's all for n…