- Weeklong Deal 30% off until Aug 24th! - 17 August 2026
- A New Pecho Plushie! - 10 July 2026
Hello explorers! After your support of the first plushie campaign, how could we not launch another one? This new little guy is very happy to see you ❤️ You have exactly 21 days to… ☀️ CATCH HIM ☀️
- Hotfix Patch 1.1.2 - 2 July 2026
FIXES & CHANGES Fixed a visibility rendering crash that could occur when loading a save file. The hand preference setting for the Explorer’s Watch now also determines which hand the Anomaly Compass appears on. Updated the available experimental optimizations in the settings. If you previously had them disabled, we recommend trying them out as they may improve game performance. Fixed an issue where the player's hand would incorrectly rotate when grabbing Lauri's hand. Fixed a bug causing weapons to fly away after detaching a magazine while interacting with attachments and holsters. Fixed an issue where stashed weapons near ash figures could fly away after being grabbed. Fixed the default G3 visual handguard grip not disappearing after attaching a vertical grip to the Railed Handguard. Fixed the price tag on the G3 Railed Handguard to display its actual price. Fixed an issue allowing hols…
- Summer Sale with 30% off until July 9th! - 25 June 2026
- The Classic Explorer Kit is out now! - 22 June 2026
Hello explorers! You can now bring a piece of the original ITR into ITR 2 with the Classic Explorer Kit, a nostalgic collection of classic gear from the first game. What’s included: ITR1 Explorer’s Uniform ITR1 Recon Vest, usable and customizable, with the same layout as in ITR1 ITR1 Backpack, usable and non-customizable, with the same layout as in ITR1 ITR1 AD-15 Detector, which functions as an advanced artifact detector and becomes available at Security Level 3 ITR1 Probes Sack, usable ITR1 Spetsnaz Machete Price: $9.99 https://store.steampowered.com/app/4767560/Into_the_Radius_2__Classic_Explorer_Kit If you're new here, be sure to check out the Into the Radius 2 Complete Bundle, which includes the base game and the Classic Explorer Kit at a 10% discount. If you already own the base game, you’ll still receive a 10% discount on the Classic Explorer Kit when purchasing it as part of the…
- Patch 1.1.1 - 22 June 2026
FIXES & CHANGES Fixed an issue where the PSG-1 could be purchased from the Supply Depot without its scope. Added five new spray paints featuring colors from Into the Radius 1. Added in-game support for the Classic Explorer Kit DLC.
- Co-op & Range Update is out now! - 19 June 2026
IMPORTANT NOTICE After installing the update, we strongly recommend disabling all mods before launching the game. Using outdated or incompatible mods may cause errors, crashes, or other unexpected issues. If you played the beta version, make sure to move your save files from %Documents%/My Games/IntoTheRadius2-Beta to %Documents%/My Games/IntoTheRadius2 so you can continue your progress. This update includes both the G3 rifle, which was already available in the beta, and the MP5 SMG, the weapon we teased in the latest Dev Diary and originally planned for a later patch. KNOWN ISSUES Clients may sometimes appear under the maze area in Kalasaare Village after teleporting there from the Pechorsk Outskirts portal. Modular weapon stats may display incorrectly for Clients in the item info window. KEY FEATURES Four-player Co-op. Co-op has been expanded from two to four players. After completing…
- ITR2 is part of the Baltic Showcase until June 21st! - 15 June 2026
- Update 1.1 Beta 3 - 12 June 2026
MAIN FIXES & CHANGES Improved anomaly difficulty settings so lower options reduce random anomalies more consistently while keeping important anomaly clusters intact. Added the G3 rifle. Improved overall weapon balance, including adjustments to prices, progression, damage, and attachment availability. Fixed an issue where flashlights attached to a helmet could not be turned on or off while wearing it. Fixed an issue where grenades could not be detonated by external damage. Fixed an issue where unpurchased items could be taken from the Supply Depot by dying with “Keep Item on Death” active. Fixed an issue where targets in the Shooting Range were not visible at long distances. Fixed an issue where grenades could not be used in the Shooting Range. Fixed an issue where Kill House doors could remain open after loading a save during an active run. Added notes left behind by previous explorers.…
- Dev Diary // Responding to Feedback and Update 1.1 - 5 June 2026
Hello explorers 👋 Since ITR2 left Early Access just over a month ago, our team has already shipped six bug-fix patches, and released the beta for the next update. While work on ITR2 continues, today we’d like to respond to a few important topics players bring up about version 1.0, highlight update 1.1, and share what’s next. Common Issues and Topics Now that we’re out of Early Access, we’ve seen a solid wave of new players join the game. That, combined with the 1.0 release itself, sparked a lot of discussions and feedback. The biggest pain point is, of course, performance issues and bugs. We’re aware of them, and we’re fixing what we can. It’s important to understand that some issues are extremely hard to solve, partly because a portion of them sits outside what we can fully control on our end. After leaving Early Access, the variety of hardware, software, system settings, user setting…
- Update 1.1 Beta 2 - 1 June 2026
MAIN FIXES Fixed a bug with the mannequin in the training area that prevented players from picking up vests or other items. Updated the visuals for .338 and .45 ACP ammo boxes. Fixed an issue where ammo boxes could cost the same as buying the rounds individually. Fixed some inverted doors in the Pechorsk Outskirts and Kalasaare Village locations. Improved overall performance for Host. Fixed an issue where some parts of the post-credits transition window could not be selected.
- UPDATE 1.1 BETA 1 - 29 May 2026
IMPORTANT NOTICE How to join the beta: Open Steam and find Into the Radius 2 in your Library. Right-click the game → Manage → Properties → Betas. Select “active-beta” from the dropdown. The beta uses its own save folder: %Documents%/My Games/IntoTheRadius2. KNOWN ISSUES The Kill House may appear slightly darker than intended. The Kill House terrain is unintentionally illuminated. Walkie-talkies are currently in test mode to verify core functionality. Their audio effects are not final and will be improved in an upcoming update. PostFX may be missing during the Tide event. During the credits, the skip/speed control panel appears in front of the Host but is visible to everyone. MAJOR CHANGES Co-op now supports up to four players. Added voice communication via walkie-talkies. Added a Shooting Range. Added a stationary magazine loading device for faster reloading. Mimic Spec Ops can now use…
- Hotfix Patch 1.0.6 - 6 May 2026
Fixed an issue where, after completing the TED mission in the tutorial, the player could respawn at the location entrance. Health Injector now correctly disappears after use
- Hotfix Patch 1.0.5 - 5 May 2026
Main Fixes Fixed the transition from the School to the final choice scene. Fixed random anomalies so they now follow the difficulty settings, and the Random Anomalies Density option now affects only random anomalies. Fixed an issue where the “Damage from Enemies” difficulty option affected damage dealt to enemies instead of incoming enemy damage. Fixed an issue where Ironman Difficulty allowed loading a save after death. Fixed an issue where magazines were offset on the AS Val when Mag Insert Assist was set to No. Fixed an issue where the UNPSC Portable Alteration Unit ignored collisions on some objects when its lid was opened. Fixed the compass on the Explorer’s Watch. Made the Spark Field Anomaly easier to detect with probes. Improved item descriptions and instructions with minor edits.
- Hotfix Patch 1.0.3 - 30 April 2026
MAIN FIXES Fixed player leg positioning when climbing ladders, so legs no longer flip over the head. Large .45 ACP FMJ and TR boxes now correctly hold 150 rounds each. M1911 now unlocks earlier at SL3. Modified M1911 hits harder with better accuracy and bullet velocity. .45 ACP critical damage increased. Fixed .338 rounds aligning incorrectly in the Mosin‑Nagant cartridge belt. You can no longer stow pin-less grenades in your inventory. Cooked grenades no longer persist or behave oddly after save/load. Fixed an issue with folded stock modules, where the grip point could shift after detaching. Stocks now detach in the fully unfolded state. The Remington 700 hint now correctly indicates an empty chamber on the second trigger pull without racking. Fixed an issue where canceling a mission with an item in your holster or backpack could leave the slot “occupied” and block new items. Large mag…
- Hotfix Patch 1.0.2 - 24 April 2026
MAIN FIXES Added a Mag Insert Assist option in Gameplay. Set to ‘No’ by default, using the new mag insertion mechanic. Setting it to ‘Yes’ switches back to the previous one. Fixed an issue where the manual reloading animation could become misaligned when reloading while sprinting. Fixed an issue where players were incorrectly receiving a Security Level 4 patch upon reaching Security Level 5. Fixed an issue where items could become free in the Supply Depot after completing Mission 9 on certain beta saves. Fixed an issue where players could lose the UNPSC Certificate of Distinction awarded for supporting the game during its first year of Early Access after a save wipe. Fixed an issue where two magazines held in one hand could produce repeated collision sounds while moving. Fixed an issue where inserting or ejecting magazines triggered incorrect collision sounds. Fixed an issue where the S…
- Into the Radius 2 is out of Early Access! - 23 April 2026
Hello explorers, old and new 👋 A little over a year and a half ago, on July 24th 2024, we released the first public version of the game into Early Access. Asking you to believe in the followup to the original game. To try it early, playtest and share your feedback. And so many of you took part in this journey! With today’s update, the game is finally shaped into a coherent experience from beginning to end. If you’re new here… Welcome! Into the Radius 2 is a sequel to ITR1: an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. The Radius is filled with eerie creatures born from distortion as well as anomalies that await your misstep. To survive, you must make proper use of all your gear, prepare well for each mission, study your enemies and use your surroundings wisely. While the threat is dangerous and unpredictable at tim…
- Dev Diary // Steam Early Access Wrap-Up and Next Steps - 17 April 2026
Hello explorers 👋On April 23rd, Into the Radius 2 will leave Early Access on Steam.The game has spent a little over a year and a half in Early Access. During that time, we released six major updates. Each one was preceded by beta testing, followed by patches and hotfixes.In this dev diary, we’ll talk about the road to version 1.0. What’s included in the release, what we’re changing right now, and which ideas we’ve decided to move to post-launch.What’s Included in 1.0We released four betas and introduced several major changes at once. Some of the additions coming in 1.0 were already shown in these betas. A huge thank to everyone who took part in the recent testing. Leaving Early Access is always one of the most important milestones in a game’s life, and for us this moment matters a lot.We’ve expanded the set of gear available for night raids. The game now includes four types of night vi…
- Update 1.0 BETA 4 - 9 April 2026
MAIN FIXES\ Fixed a co-op replication issue that caused Client desync. To apply the fix, the Host should travel to any location and return to the Facility before the Client joins. After that, the Client’s visuals, gear, and interactions will sync correctly. \ Fixed an issue where some mission rewards could spawn under the Command Room terminal tray, preventing it from closing.
- Update 1.0 BETA 3 - 8 April 2026
IMPORTANT NOTICE Following the mannequin fixes, any equipment left on 2 of the broken mannequins prior to this build is wiped. MAIN FIXES Fixed an issue where weapons could break after being placed in the Supply Depot vise. Fixed an issue causing the Vityaz mag to clip into the holster. The Command Room terminal tray now correctly registers as empty once you remove all items. Fixed an issue where mannequins and backpack racks could stop working after saveload or transition. Fixed an issue where equipment placed on the Dormitory mannequin could duplicate to the mannequin in the Supply Depot. Fixed the Update Locations button not working for teleport nests. You are now correctly oriented after teleporting through certain portals. Restored the missing icon for the UNPSC Throwsonde on the Command Room terminal.