- Happy holidays - Update v 0.0.8 p - 19 December 2025
v0.0.8p: Performance & Optimization: General optimization improvements to reduce hitches and improve overall stability. UI Updates: Updated UI icons for better clarity and visual consistency. UX Improvements: Inventory and resource screens have been refined for smoother navigation and readability. Improved AI enemy spawning logic in Persian camps. Fixed an issue with incorrect spawning ranges. More consistent and predictable enemy encounters around camps and general roaming around. Additionally, the roadmap has been updated to reflect upcoming features and planned improvements. As always, thank you for the feedback—it directly shapes the direction of The Last King.
- v 0.0.8p - 16 October 2025
A small but meaningful update just went live — addressing a few long-standing bugs and improving the overall gameplay flow: Gameplay & BalanceBeholder & Crocosaur Item Drops Fixed: These two powerful creatures now correctly drop their unique loot on death.Beholder's eye Crocosaur drops Reptilian blood Thanks to UNBEATENSPARTANEnemy AI ImprovementsFixed a bug where enemies would occasionally “stall” during fights or fail to select their next target after one was defeated.Improved enemy target prioritization logic — fights should now feel more dynamic and fluid, with fewer idle or confused NPCs.UI & Quality of LifePolished several small UI elements for better readability and cleaner menu transitions.Adjusted tooltip visibility and interaction cues during combat and inventory management.Note:I’ll be away for the next couple of months, so the next content update will arrive in December. Tha…
- Optimization update v 0.0.8 O - 26 September 2025
- Optimization update v.0.0.8 O - Technical Improvements & Optimization -Landscape Optimization: Significant improvements to landscape rendering and foliage assets have been implemented, resulting in increased performance and higher frame rates across the map. -Core Gameplay Optimization: A full pass on various gameplay systems has been completed, enhancing the game's overall performance and stability. -Enemy AI Logic Refactor: The logic and movement code for all enemy AI has been completely refactored and optimized. This update yields an average 30% improvement in AI processing speed, leading to more responsive enemies and better overall CPU performance. Bug Fixes - Inventory Persistence: Fixed an issue where save and load functions would improperly flush out certain inventory items. All items should now correctly persist upon loading a saved game. - Re-building System Fix: Addressed a…
- v 0.0.8 N - 4 September 2025
This update focuses on streamlining resource management, improving clarity in the UI, and fixing some long-standing quirks. Here’s what’s new: Worker Assignment to Buildings You can now assign workers directly to production buildings! Once assigned, they’ll automatically collect resources for you. Less micromanagement, more empire building. Gathering stations : can automate only gathering / collecting specific resources Mining station : can automate only mining resources Lumber yard : can automate wood and sticks Resource refining buildings like smelter, tanner, loom and cooking spit can refine resources into finished usable items, however the previous crafting requirements are already in your inventory. Smarter Refining UI Resource inputs are now added automatically when dragging and dropping into refining stations like the Smelter, Loom, Cooking, and Tanner. Unit Skills Display Skills…
- V 0.0.8m part 4 - Player unlocked skills not updating - 24 August 2025
Thanks to Kojastro from The Last King discord, fixed the bug where the skills were updating as unlocked. even though they were being saved and loaded.
- Path v 0.0.8m 3 - 20 August 2025
Quick patch for Chinese and Japanese font issue not showing in the main menu and pause menu.
- v 0.0.8 m part 2 - 16 August 2025
Continuous patch with the previous version added more translations for all supported languages. Hope this solves the translation and language issues for users.
- v 0.0.8 m - 7 August 2025
Development Update: Crowdsourced Translations The Google Sheet for translations is now live. Community members are encouraged to contribute translations for their respective languages. UI and Input Improvements Keyboard support added: Pressing Escape or Backspace will now exit the Resource Refinement Building UI. Partial controller support added (including sensitivity adjustments). Gameplay Fixes and Features Animals were despawning unexpectedly due to distance or certain triggers. This has now been resolved. Resource Refinement Buildings (Smelter, Loom, Tanner, Cooking Pit) now persistently save both input and output resources. Non-interactable resources placed near broken buildings are now fixed and can be interacted with. Animal disappearance issue has been fixed. Special thanks to SteelCzar for the report.
- Version 0.0.8 l - couple of more changes in the same version. - 3 August 2025
Making new update today with the following: cyclops and other mythical bosses were being easily "headshotted" by army units. removed that. Temples under Persian influence had guardians being spawned at wrong locations. fixed that. Another player spotted a couple of issues in the starting area, landscape issues of collision. fixed that.
- Update patch 0.0.8 L - 2 August 2025
Quick fixes - Persian dismemberment bug - Settings mouse sensitivity - Controller bug - Edge case of saving the settings mixing with the main game settings.
- Early access released - 1 August 2025
👑 The Last King is Out Now!Step into the sandals of a fallen warrior and reclaim your destiny. Explore ancient lands, battle ruthless enemies, and uncover the secrets of a shattered kingdom. This is your legacy. This is your war.
- 📣 Trailer Launch Tomorrow – The Last King ⚔️ - 30 June 2025
📣 Trailer Launch Tomorrow – The Last King ⚔️Get ready to witness the rise of a new king.The official trailer for The Last King, our historical war RPG inspired by the heroics of ancient Greece, drops tomorrow! Take command, build your army, and stand against the might of the Persian Empire.🛡️ Reclaim your kingdom. 🔥 Defy the odds.Don't forget to wishlist and spread the word!#Steam #TheLastKing #IndieRPG #DevUpdate
- PUBLIC PLAYTEST IS NOW LIVE ! - 18 April 2025
PUBLIC PLAYTEST IS NOW LIVE ! PUBLIC PLAYTEST IS NOW LIVE ! PUBLIC PLAYTEST IS NOW LIVE ! PUBLIC PLAYTEST IS NOW LIVE ! PUBLIC PLAYTEST IS NOW LIVE ! PUBLIC PLAYTEST IS NOW LIVE ! PUBLIC PLAYTEST IS NOW LIVE ! PUBLIC PLAYTEST IS NOW LIVE ! PUBLIC PLAYTEST IS NOW LIVE ! Please go ahead and try it out, join the discord to let me know whats good, bad and whats breaking !
- End of Steam NEXT FEST, Closed Playtest will be open next week onwards - 3 March 2025
Hello, A heartfelt THANK YOU to everyone who downloaded and played the game in the NEXT FEST. It was great to hear from you all during the next fest. I hope whoever was unable to play during the next fest can try it later. The DEMO will be staying live, but probably will not recieve many updates. Some obvious bugs and issues have been resolved already. Whats next ? The JOIN PLAYTEST button is live again ( had been turned off for next fest) Please join the PLAYTEST and I will be opening it "hopefully" next week, and will continuously be updated till the launch. Please join the discord if you wish to discuss anything :)
- Steam next fest demo live + bug fix - 25 February 2025
Steam next fest demo is live and I hope you all try the game and share your feedback. Just this morning(for me) user "Hearnoevil" mentioned a bug related to first Crafting bench not being free where it definitely should be. That bug has been fixed now. Greatly appreciate Hearnoevil for posting that in the bugs discussion. ❎ Hope there are no more bugs 🐛
- Prologue RELEASE ! - 10 January 2025
"I'll see what the gods have in store for me" - The Last King Finally the release date of The Last King Prologue. Please check it out, play it, leave your reviews and do share what specifically did you like or dislike about the game in discord for me to work on it more ! Honor and regards to you
- Prologue releases in 3 days ! - 7 January 2025
Hello everyone, I am excited to share that The Last King prologue (FREE) is going to be released on 10th Jan. Please check the game out, it is inspired by the Greek Persian wars and the movie 300. It is an action RPG war game. I hope you like it. Cheers !
- New enemy levels, fighting styles. Introduction of Immortals & Finishing moves - 11 June 2024
Hey everybody ! I have added new enemies in the game which are the Immortals. These units are higher difficulty than the normal Persians in the game and they have a completely different fighting style. Along with that the regular persians which have different levels have also different fighting styles now. Level 1-2 easiest fighting style. They are stupid they just follow and attack. Level 3-5 strategic fighting style. These enemies evaluate where and how to attack. Level 6-8 Immortals, they evaluate before attacking and also they have special combos. Level 9 Immortal these will have a completely different style of fighting and probably different weapons as well. Level 10 - Wizard Level 11 - General : kind of like a boss battle, they will be present in only few camps. I also worked on creating finishers for the player. If the player can time the counter, the enemy goes into STUN mode an…
- The Last King latest demo on Steam Replayability Fest - 13 May 2024
Hey everybody ! The Last King is participating in the steam Replayability fest and I have an all new demo for this festival. The demo is updated from the previous build. Please do try out the demo and share your feedback from within the game. Thanks !
- Healing at the campfire Update - 13 April 2024
Hey everyone ! It has been quite some time since the last update regarding the prologue demo. I have been hard at work since the demo release with adding more features, fixing issues, balancing the game and making the game more user friendly. More than 110 action items are knocked off the to do list which i see as a huge win. - Redid character movement logic - Redid a lot of movement animations - Created more UIs for user information - Created better crafting mechanics - Camp takeover logic improved - Improved battle mechanics - Improved healing feature - Created allied units updates Please do follow the game here and on discord to know more about the updates. In the image you can see the new units healing process. Player can create campfire and the units will automatically sit and rest near it. It will heal the units and also reduce overall fatigue. I am also hard at work on the game t…