- Breaking News: Pixel Wars Goes Free! - 7 April 2024
Attention, gamers! Get ready for an adrenaline-pumping announcement: Pixel Wars, the beloved real-time strategy game, is now available for free! Dive into the heart of the action-packed battlefield without spending a dime. Here's what's in store for you: 🏰 Reduced Complexity: Experience the thrill of strategy without the hassle. With simplified gameplay featuring just five building types and six unit types, you can focus on what truly matters – dominating the battlefield. 🗺️ Random Map Generation: Prepare for endless surprises as you explore uncharted territories with each map you generate. Say goodbye to monotony and hello to thrilling challenges at every turn. 🎮 Easy Multiplayer: Challenge your Steam friends to an epic showdown with just a click. Engage in intense online battles and prove your tactical prowess as you strive for victory. 🕹️ Great Controls: Take command of your troo…
- New Version Launched - 26 April 2023
- Fixed destroyed buildings not opening up the area around them for placement of new buildings - Fixed resource collector movement delay when command them to a new location - Fixed bombs colliding with trees, rocks, buildings, mountains, and water - Added Discord "Match Finished" debug info to help fix the problem of it not broadcasting sometimes
- New Version Launched - 22 April 2023
- Fixed units not traveling to area attack location before attacking - Fixed priests not healing after being manually moved to a new location - Fixed defense mode icons not disappearing when switching from defend to attack with mouse click
- New Version Launched - 8 April 2023
- Fixed units walking back and forth when attacking buildings or other units - Added another potential fix for finish game not broadcasting to Discord sometimes
- New Version Launched - 5 April 2023
- Added another potential fix for finish game not broadcasting to Discord sometimes - Fixed military units always traveling to the bottom right of the target building they are attacking - Map panning is now also controllable with the arrow keys
- New Version Launched - 1 April 2023
- Tried to fix finish game not broadcasting to Discord sometimes - Reduced radius of unit dispersion when arriving at a new location - Fixed units becoming stuck, not moving, and not attacking sometimes - Fixed delay when commanding units to move to a new location sometimes - Fixed unit attack command not working while moving to a rally point - Fixed defense shield icons not disappearing in tactical view mode - Fixed resource collectors always traveling to the bottom right of their home building - Attack commands now automatically exit defense mode
- New Version Launched - 30 March 2023
- Military units now lock to their target and only switch when their current target dies or they are commanded to move - Archers and wizards don't move as far away to attack their target causing them to attack faster - Shift right click will now put military units into area attack mode where they will auto attack enemies near them - Fixed military units not attacking sometimes when in a large battle - Fixed SteamVR launching when the game starts - Updated the Tips sections with F1, F2, F3 hotkeys and shift right click area attack mode - Made building placement not affect FPS/performance as much - Added usernames above stats in spectator HUD - Clients can now "Start a New Game" from their game menu - Resource collector units are now automatically destroyed when their home building is destroyed
- New Version Launched - 27 March 2023
- Fixed resource collectors gathering invisible trees/rocks sometimes - Reduced minotaur damage and increased cost and build time to make it less overpowered - Increased defense tower health to make it take longer to destroy - Reduced health of logger, mason, barracks, and beastmaster buildings to make them take less time to destroy - Added more frogs and snails to the level and reduced their health to encourage leveling up - Trees and rocks can now be walked through to eliminate collectors walking long distances to gather nearby resources - Added team color markers to buildings to help identify which team they belong to
- New Version Launched - 26 March 2023
- Fixed all errors and warnings in logs to eliminate any potential instability or crashes in the game
- New Version Launched - 25 March 2023
- Added predictive resource consumption so clients can't spam build extra units with not enough resources while waiting for the server to update their true resource values
- New Version Launched - 25 March 2023
- Fixed the priest's tooltip description showing the wrong resource cost
- New Version Launched - 24 March 2023
- Fixed being able to create multiple buildings for the cost of one - Fixed not being able to join a match after leaving a previous one without restarting the game
- New Version Launched - 22 March 2023
- Added match start and end Discord notifications that send to the new #matches channel - Added spectator mode that automatically loads when you join a match in progress and shows live team stats
- New Version Launched - 17 March 2023
- Fixed FPS getting low when a lot of units are on the map - Made resource buildings more expensive to reduce the resource collection rate thereby causing high velocity players to more carefully choose which units they create - Increased starting resources to allow the creation of initial resource buildings
- New Version Launched - 15 March 2023
- Fixed units getting clogged up at chokepoints and not being able to move - Fixed not being able to interrupt/move units traveling to the rally point - Fixed fireball and arrow projectiles not destroying on impact with level blocking volume
- Pixel Wars Tournament One - 14 March 2023
The first Pixel Wars tournament. Please register for the tournament here: https://atomic-lollypop.challonge.com/tournaments/signup/R3kXD5ftnp Please join our Discord for match scheduling, payout management, and other tournament updates: https://discord.gg/v3BF9XQnck Prizes 1st place: $50 2nd place: $25 3rd place: $10 Prize payouts will be via PayPal
- New Version Launched - 14 March 2023
- Fixed weapons doing damage in very large radius - F1, F2, F3 now select all loggers, masons, and military units respectively
- New Version Launched - 12 March 2023
- Fixed choppy bomb movement on clients - Fixed placing multiple buildings when spam clicking - Fixed buildings from previous game being available in next game - Fixed melee units not attacking/damaging sometimes - Fixed unit facing direction being controlled by network replication - Fixed units auto targeting defense towers - Fixed units running back after being attacked by defense towers or other units - Fixed defense towers throwing long distances - Units now only automatically attack when commanded or when taking damage - Units now stop automatically attacking when commanded to a location - Units command other units around them to begin automatically attacking if they take damage - Fixed units running off to random locations sometimes - Added a build grid that shows currently open tiles to aid in building placement
- New Version Launched - 9 March 2023
- Fixed defense towers still throwing grenades after being destroyed - Fixed defense tower choppy bomb movement on clients - Fixed chart times not resetting after traveling to a new game - Fixed build menu being visible after traveling to a new game - Fixed new units not switching to tactical view when in that mode
- New Version Launched - 5 March 2023
- Fixed defense towers not attacking - Fixed loggers and masons not gathering sometimes after commanding them to - Resource units now take 30 seconds to respawn after being killed - Fixed melee units not hitting enemies that are close but running away from them - Units targeting a building will not stop and automatically switch targets anymore - Added a gamma slider to settings