- Safe Travels - 8 April 2025
Greetings Voiders, Despite our best attempts, we will be closing our doors. We reached out to so many publishers, influencers and media outlets etc. to no avail, not even receiving the courtesy of a single rejection email and as some of you may know our crowdfunding campaign reached less than 1% of our meager goal to simply survive and keep working on a great game. We have no regrets with our chosen pricing structure - a full game for a fair price - and sadly could not survive one set back after another, both personally and professionally, having sold less 150 units, half of which were refunded for reasons as simple as 'Its a Unity game' among other minor issues such as not having keybindings on early-access release. At the end of the day, we did our best and failed miserably and blame no one but ourselves for this failure. We'd like to thank the few of you that did believe in us and su…
- DP: Operations Experimental - 13 October 2024
Greetings Voiders, After 10 months of hard work we are pleased to announce that the Operations update is almost complete, and that we've added a public beta branch titled 'experimental' so you can try out the latest developments and see your feedback shape the game. The first experimental build is already live and requires around 5GB of disk space. Check out this guide with simple steps for installation via the Steam Client. Please post any bugs on the Discord, its also a great place to give us feedback or just come have a chat. Safe Travels, The V Team
- New Work in Progress video for Operations. - 8 May 2024
Greetings Voiders, In case you missed it we've created a new WIP video which offers a quick look at the first story mission and some of the improvements we've made to the game. Apologies for the low quality as it was captured at 1280x720 on High because my potato dev pc can't run our own game at 1080p on Ultra while capturing... *ahem* anyway, have a look: Feedback and suggestions welcome! Alex
- Operations, Anomaly and Invasion. - 7 May 2024
Greetings Voiders, As some of you may know we have been very busy with the Operations update for some time to address many of the issues raised after our initial release and increase the overall quality of the game. We are also looking at creating an experimental branch for even earlier access to future developments. Though slower than we'd hoped we are hard at work on delivering DP: Operations this May but may push it to June if we are not happy with the overall quality and game experience offered. Beyond that we still intend to conclude our Early Access period with 3 Major Updates, spending no less than 3 months and (hopefully) no more than 6 months of development on each update, the early access period may be extended by 1 year to a total of 3 and hopefully no more, we are just 2 people on a zero budget but will give no less than our best to do what we set out to do despite setbacks…
- DP: Operations Progress Update - 30 January 2024
Greetings Voiders, As it has been quite some time since we've put anything out we decided to share a few details about the Operations Update which has been in development for around 3 months now. Why the change in development strategy? Our initial strategy was focused on getting the game in the hands of our fans and churning out monthly content updates. Quite frankly, we were underprepared for the workload that followed as some major technical aspects (key bindings, multi/wide monitor support etc.) were absent from the game. Releasing as Early Access, we figured this would not be a big deal as many other titles did well enough without such functionality, turns out we we're quite wrong. While some of this functionality was added through our old strategy, we found ourselves not having enough time to give every new development our full attention and was unhappy about having to settle for a…
- New Update Cycle - 25 November 2023
Greetings Voiders, Firstly, we can't believe its been over a month since we've posted any patches or updates, time has flown by in the void! Fear not, we have been hard at work implementing some exciting changes to reaching full release in 1 to 1.5 years, through 3 Major game updates - Operations, Anomaly and Invasion. The first of these updates: Operations, is focusing on a complete GUI rework, adding interiors to Yards, Bases and other structures in space, a starter questline to help get you situated in the void and more. We will be releasing more information soon as well as confirming when Operations will drop. As always, thank you very much for all your great feedback and loyal support! See you all in the void. Safe Travels
- Progress Update - 10 October 2023
Greetings Voiders, We have worked through most of the items on the September Roadmap with the only real outstanding item being the key binding features which are currently in the last stages of development and will be enabled in-game soon, In the meantime, check out some of the cool stuff we've recently added! 5 New Ships Introducing 2 new ship lines: CMS and HFC, check out these cool and capable ships: New Weapons We've also added the Thermal Damage type and there are currently 2 thermal weapons to try out. You can now also craft, trade, loot and equip an array of Mk2 weapons which pack more punch than their predecessors. General We have added new visual effects, improved existing ones, and made various adjustments to colors and game graphics in general. We have also ironed out a few issues on the GUI and are working on streamlining multiple menus as we work towards adding flexible fea…
- 10x Collectable Items weekend. - 30 September 2023
Greetings Voiders, From October 6 through 8, all 3 collectable item types are appearing in all stars at 10 times the normal rate! Here's what you are looking for: In other news, we've started up a subreddit for the game: https://www.reddit.com/r/DevoidPrototype/ Please come and submit your screenshots and we will feature our favorite one in the upcoming major update! Here's one we'd like to share: The BGR Hammer, she's one tough cookie Submit yours here! Thank you for all the great feedback and loyal support. Safe Travels,
- Regarding Unity Price Changes - 17 September 2023
Greetings Voiders, As many of you may already know, Unity has announced a runtime fee for all games made in the engine. There is still much uncertainty as to what the final outcome will be and we are keeping an ear to the ground with regards this unfortunate situation, This changes nothing for Devoid Prototype and we will continue to develop and support the game as planned doing our best to stick to our roadmap and will announce any changes and/or delays so its business as usual for us. As a final note, some time is being spent looking at Unreal, Godot and Construct 3 for some of our other projects. We have around 10 years experience in Unity so we really do hope they come to their senses and propose a new pricing model that will work for both them and us. As always, thank you very much for all your great feedback and loyal support! See you all in the void. Safe Travels
- 0.7.10 Patch - 14 September 2023
Greetings Voiders, Please report any bugs on the Official Devoid Prototype Discord. Its also a great place to tell us what you like, dislike and would like to see in the Void. Fixes in 0.7.10 Project item progress bars overlapping on the right side of Project Menu. If one player saves in split-screen while other is docked the Flight HUD gets enabled. Training Menu loses focus if all skills have been learned. Reworked Delivery Mission. Miscellaneous fixes and improvements to UI. Various fixes to AI behavior and collision avoidance. Ship hull value not correctly saved when warping. Faction standings are not being added to player 2 correctly. Changes in 0.7.10 Added “Show Buttons” toggle to settings menu to show/hide on screen controls. Added color to mission waypoints on star map. New missions now take 15-30 minutes to become available. Target Box info text scales by distance. Added unloc…
- September 2023 Roadmap - 6 September 2023
Greetings Voiders, We are happy to release our first roadmap for Devoid Prototype, this should give you all an idea of what we are working on and where we are headed. We will be releasing a new roadmap in the first week or two of every month so be sure check back and see what there is to look forward to! We appreciate all your feedback and support! Safe Travels
- Key Binding System Announcement - 4 September 2023
Greetings Voiders, We have heard you and are happy to announce that we are working on a comprehensive key rebinding system for the game! This is quite a lot of work as we'd like it to be comprehensive and need to make sure that the GUI reflects your custom keys, it may take some time, that being said, it is currently at the top of our priority list. We estimate that we will release the Key Binding update in 3-6 weeks and will communicate progress and delays. We will also still be working on bugs and such as usual and any unknowns that may emerge during this time. Thank you for all your feedback and support! Safe Travels
- 16:10 Hotfix - 3 September 2023
Greetings Voiders, This is just a quick hotfix that should resolve any issues that some of you have been having when trying to run the game on monitors with a 16:10 aspect ratio. We have also changed the game window mode from Exclusive Fullscreen to Borderless Full Screen and changed the default resolution from 1920x1080 to 1280x720. As always, thank you for all your feedback and support! Safe Travels
- 16:10 Screen Resolution Support Added - 1 September 2023
Greetings Voiders, We are happy to announce that we have added support for monitors with a 16:10 aspect ratio and added 2 new resolutions to choose from in the settings menu - 1920x1200 and 1280x800. Here's a screenshot of what the menu looks like at 1920x1200: If there are any other aspect ratio's or screen resolutions that you'd like us to add please let us know in This Discussion Thread in the Community Hub or connect with us on the Official Devoid Prototype Discord. We have also seen that a lot of you would like a way to rebind keys and, we are working towards making this happen in the not too distant future, it requires quite a lot of work though and we would like to get our controller layouts feature in first as this will help mitigate any problems that may arise from the default keybindings until we can complete a comprehensive rebinding system. We will be releasing our first roa…
- 0.7.8 Patch - 31 August 2023
Greetings Voiders, Please report any bugs on the Official Devoid Prototype Discord. Its also a great place to tell us what you like, dislike and would like to see in the Void. Bug Fixes in 0.7.8 Target Gui arrow is visible on the vanity camera. Ship inventory not respecting size when transferring from Cargo Hold. Fixed skill description for ‘Overcharge’ skill. Changes in 0.7.8 Removed Thermal Blasters Mk1 from Equipment Fabricate menu as it is still in development. Codex Entry added: “Gameplay Tips -> Vanity Camera”. Tweaked AI difficulty. (Based on Star System Threat Level). In Progress 0.7.8+ Improvements to graphics, lighting, and colors. (would appreciate your feedback) Additional Codex Entries. Some rare cases of save corruption. (saves can be repaired, last occurrence in 0.7.6) Some cases of missing market item icons. (having trouble reproducing) We appreciate all your feedback an…
- 0.7.7 Patch - 27 August 2023
Greetings Voiders, Please report any bugs on the Official Devoid Prototype Discord. Be sure to check the bugs-list channel for known bugs before posting. Bug Fixes in 0.7.7 Contact Gui does not initialize properly. Skill learned popup loses focus. Orbital scan progress does not show 0% reset when losing vector. Changes in 0.7.7 Market and resource rebalancing. Increased Travel AI spawn rates. Orbital Scan mission reworked. In Progress 0.7.7+ Some market item icons are missing sometimes. Some rare cases of save corruption. Improvements to graphics, lighting, and colors. More Codex Entries. We appreciate all your feedback and support! Safe Travels.
- 0.7.6 Patch - 25 August 2023
Bug Fixes in 0.7.6 Button audio on ISM mission buttons not playing. Market items sold shows vendor amount instead of sold amount. Music tracks are not cycled correctly during gameplay. Fixed various mistakes in game text, primarily in Codex. Parts & Goods fabricated stat counters not tallying. Gamepad loses focus in various places on the Contacts menu. Faction Standing VC fab costs not being calculated. Changes in 0.7.6 Added “Skill Learned” popup to Training menu. Made some minor graphical adjustments. In Progress 0.7.6+ Market and resource rebalancing. Some market item icons are missing sometimes. Some rare cases of save corruption. Improvements to graphics, lighting, and colors. More Codex entries. Check the official Devoid Prototype Discord for more info.
- 0.7.5 Patch - 22 August 2023
Bug Fixes in 0.7.5 Planet scan vectors still spawn inside some planets. – fixed Travel AI’s not spawning in some systems. – fixed Various planet rotations are incorrect. – fixed Changes in 0.7.5 All base light shadows set to ‘low’. (optimization) In Progress 0.7.5+ Market and resource rebalancing. Some market item icons are missing sometimes. Some rare cases of save corruption.
- 0.7.4 Patch - 19 August 2023
Bug Fixes in 0.7.4 Various item VC and fab VC prices were incorrect. – fixed Scene ‘rotating’ light issue. – fixed Some stars were in an incorrect position. – fixed In Progress 0.7.5 Market and resource rebalancing.
- 0.7.3 Patch - 13 August 2023
Bug Fixes in 0.7.3 Button audio on Station Mission Gui not playing. – fixed Hostiles not hidden on Bounty missions at distance > 1000. – fixed Planet Scan guidance text was incorrect. – fixed Planet scan vector would spawn inside smaller planets. – fixed Changes in 0.7.3 Gameplay tips added. Gamepad rumble made more subtle on input select.