- Patch 1.0.10 - 23 September 2026
- Fixed a bug where Clients in a P2P multiplayer session were prevented from having their hotbar update upon switching weapons - Reworked some netcode to support future multiplayer cooperative content. If you see bugs, report them in our Discord and I will squish them!
- Hotfix 1.0.9 - 22 September 2026
- Fixed meltable ice walls having no collision, which was allowing players to skip an entire level and bossfight
- Hotfix For Doors not opening! - 22 September 2026
Thanks to Somedude in our Discord for reporting an issue with the doors! - Fixed an issue where laser doors in the Warship would not open
- Patch 1.0.7 - 21 September 2026
- Set the starting thruster amount to 50% instead of 100% - Added a bomb pickup in the area following ProtoTank to ensure the player never gets stuck. - Numerous Z-fighting fixes in BioCaverns - Added a chest in BioCaverns at the end of a dead-end area - Fixed a floating chest in The Void - Fixed an issue where players could get stuck by using thruster as they used the teleporter into the Volterium Reactor level from The Void - Fixed an issue where switches could be stepped on again after already being in their pressed state - Fixed an issue where the map could not be opened after arriving on Adoros - Fixed an issue on controller where moving left and dashing resulted in the player dashing to the right - Fixed an issue where dashing while holding still always moved the player to the right - Fixed an issue where triggering a door to open, backing up, then reapproaching the door caused it…
- Hotfix 1.0.6 - 20 September 2026
- Fixed an issue where the achievement for finding a rocket launcher wasn't firing - Fixed an issue where clients picking up weapons would cause the weapon pickup to not despawn, allowing players to grab from an endless supply of the same weapon type - Fixed an issue where players could fall into the void when respawning in the Factory level. If you find a bug, report it in our Discord!
- Online Multiplayer Hotfix 1.0.5 - 20 September 2026
- Fixed an issue where players and clients would open chests locally per machine. Chest Opening now replicates as expected. - Fixed an issue where items spawned by chests would spawn per machine, meaning Host would see a (for example) Burst Rifle spawn, while client may see a Movement Speed upgrade spawn. If you see bugs, report them in our Discord!
- Hotfix 1.0.4 - 20 September 2026
- Fix for Achievements for getting to Wave 20 and Wave 40 not firing - Fix for local co-op not spawning player 2 in Horde Mode - Xbox/Generic Gamepad Controller Support Fixes If you see bugs, report them in our Discord!
- Hotfix v1.0.3 - 19 September 2026
- Fix for secondary checkpoint respawning players in rock geometry - Fix for Client's weapon pickup prompt appearing on Host during Multiplayer sessions If you see a bug, report it in our discord!
- Hotfix v1.0.2 - 19 September 2026
Fixes: - Fixed an issue where players respawning in the BioCaverns would get stuck at a certain checkpoint - Added a tutorial prompt in the Ice Caves to indicate that M can be used to open your map If you see a bug: Join our discord and report it!
- Hotfix 1.0.1 - 18 September 2026
- Fixed an issue where the Ice Caves wouldn't load consistently after completing the falling sequence.
- GameCon Canada Bug Fixes, Swarm Enemies, and Optimizations - 20 June 2026
The Horde Mode update this week (latest on our Discord) was added and greatly expanded the Horde's Ability to murder you. This update introduces some optimizations to the way their mesh instancing and frustrum culling works. We should see less CPU spikes when they are killed en masse. Moving on to the title screen, which previously ate 60% of my GPU's performance because of grass, has been heavily optimized as well, with more coming. Here's a breakdown of what all changed: - Added a co-op buddy respawn countdown - Added a co-op buddy healing ability to heal player 1 (right bumper, V on keyboard) - Added a co-op buddy ammo counter above their heads along with their HP bar. - Removed co-op buddy's dash ability, as they would launch themselves off screen and be teleported to player 1 anyway. The dash button now teleports player 2 to player 1 directly. - Optimized the grass on the title scr…
- Status Report + Major Update for Pre-Release Owners of Cube Crusaders - 23 March 2026
Take a look at the new game icon! Wowie! Anyway. Full steam ahead on the Campaign, save+load systems, vehicle controls, destruction systems and more! I've been hard at work fleshing out the campaign and ironing out bugs. I estimate the total playtime for the campaign should be about 2 hours, but less if you know the most efficient routes to all of the objectives. Plus the Horde Mode, I'm hoping players can aim to get at least a handful of super enjoyable hours from this game. Curse modifiers are currently being reworked to add more exciting gameplay scenarios beyond "make game harder". If you have a pre-release key to Cube Crusaders, you can launch the game, and play though most of the campaign. There are still some save + load bugs relating to collision issues and level streaming but those are fairly minor and easy to fix. UI has some bugs as well so be aware of that, it will not be pe…
- Demo Content Update - 23 May 2025
I'm going to keep it fairly brief today. I've been absolutely slugging away at this next iteration of the demo, and I've finally got a fair bit to show for it: - Added Friendly AI to help you in combat - Added a new weapon, the Arc Rifle - high damage, short range, electric bolt - Added a proper ending to the demo which transitions into the second level, after an epic fall-through-space sequence I highly suggest playing through on Mouse and Keyboard. I really hope you enjoy this one! More goodness coming soon enough!
- June 30th Patch Notes - 30 June 2024
- Rebalanced Horde Mode after GameCon Canada 2024 feedback. Earlier rounds are now much easier, higher rounds are now much harder. - Added the Minigun to Horde Mode, can be found in chests - Added Checkpoints to Solo Campaign - Fixed an issue causing the HP Bar to not properly update when getting a medkit - Added a reloading indicator above player head when reloading - There are some more minor UI bugs I am working out, this is still in progress. That's it, that's all! Thanks! -Oberst
- DevLog #2 - Face-Melting Difficulty Modifiers - 19 April 2024
Hello Crusaders! Welcome back to another Dev Log, the 2nd one, wowie! The game's development is coming along nicely! I am chugging along valiantly to push a demo out before May 11th. As I mentioned previously, I don't discuss this game much outside of Discord, so I wanted to update all you handsome Steam-page browsers here too! Let's chat about our lovely Curse Modifiers! As I mentioned previously, a big inspiration for this game is my beloved Halo. Halo has a unique challenge called LASO (legendary, all skulls on) in which the player is essentially a wet noodle controlling a cinematic camera. Even the weakest of enemies are critical threats to the player. The challenge requires such a good understanding of the game, that I wanted to replicate this in Cube Crusaders for the most devoted players to challenge themselves with. That's where we get into... curses! Curses are modifiers that a…
- DevLog #1 - Customization and the Importance of Expression - 9 February 2024
Hello Crusaders! Welcome to the first Dev Log of Cube Crusaders! The game has been in development for quite some time now, but outside of the Discord, I haven't talked much about this game. It's eaten up so many of my weekends and evenings at this point. Some days it feels like I'm working on games 13+ hours per day, as I work full-time in the games industry as well. The grind goes on. I wouldn't do it if I didn't enjoy it though! Let's talk about Customization! Cube Crusaders has a ton of different combos of possible armour settings. The customization system itself is heavily inspired by games such as Halo and... well mostly just Halo. I really enjoyed being able to customize a character so that their armour itself told a story. Maybe my Spartan was a behind-the-lines Sniper, so I'd kit him out with optical attachments and some camo netting, with lots of pouches for ammo and supplies.…