SPSTEAMPULSELIVE ANALYTICS
Project Break//Down

Project Break//Down Steam metadata

Milan Manji | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2317220
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperMilan Manji

Project Break//Down metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2317220
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperMilan Manji
  • PublisherFist Face Studios
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Milan ManjiPublisher: Fist Face Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Project Break//Down Steam metadata

Project Break//Down metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2317220/metadata
Steam Communityhttps://steamcommunity.com/app/2317220
PCGamingWiki search
IGDB searchSearch IGDB for Project Break//Down

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support, Partial Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Project: Break//Down: v0.41.1- New enemies - 14 September 2026

    SummeryThis update introduces 3 of the last planned content features in the demo for the foreseeable future (I will still polish the demo). This update introduces 2 new enemies, the fast bot and the energy bot, polishes levels 1-5 and a new layout for the arena.New robotsThe Fast bot(orange) and the Energy bot (light blue)Fast bot the fast bot is… well, fast; there is no outrunning it. It moves faster and attacks faster. It moves so fast it's like it just teleports in front of you. The Energy bot is more unique, finally having ranged attacks and an annoying EMP blast that drains your energy reserve to nothing.New Arena layoutThe Arena now holds a pedestal for the department boss, where he just stares at you. The layout of the centre platform has also been remade so AI can traverse more easily. Lastly, an Upgrade station has also been added to the Arena. So what now? As of writing, the d…

  • Project: Break//Down: v0.41.0- Upgrade System - 8 September 2026

    Upgrade, People Upgrades- In this new build, I have added a new upgrade system. Fight enemies for scrap and spend scrap on an upgrade station for a permanent campaign upgrade.Upgrades are both effects and stats and include upgrades like faster attack speed or a bigger base battery charge to a GroundPound and slowing down time when in grab mode. Upgrade systemUpgrades can be brought from ‘Upgrade Stations’ found around the complex for scrap. Scrap can be collected by hitting enemies. Upgrades include:‘Faster Hands 1-3’- increase attack speed by 10%-30%.‘Delayed combos 1-3’ - Attack combos refresh 1-3 seconds later.‘Light Armour 1-3’ - Reduce stamina sprinting cost by 10%-30%.‘Better Alloy 1-3’ - Reduce damage by 10%-30%.‘Bigger Battery 1-3’ - Energy reserves build up to 40%-60%.‘Steel Toe’ - Sliding into enemies will knock them over.‘Light hydraulics’ - 30% faster attacks but take 20% mo…

  • Updates to cuttent build - 1 August 2026

    Updates to the current build: Updated enemy attacks to have telegraphed animations with special visual effects.Added a fallback timer for the grapple hook if the player can't reach the grapple targetHeadless enemies now attack on an offsetForklift now has reduced health and takes damage for crashing into the environmentForklift now has a visible UI health bar when drivingCentre dot is now customisable with colour, opacity, and size.

  • Update to current build - Quick grab - 17 July 2026

    Update to current build - Quick grabAddedAdded new Quick grab feature to pick up items with one button.Added new drop items feature to drop items like barrels without throwing them.Added a sprint toggle option. ChangedCharge attack now uses 5 energy.Redused cool down on grapple hook.Added reduced cooldown on grapple hook for a miss.Extended grapple hook range.Extended grapple hook and turret lock-on radius.Changed keyboard input to steer forklift with left and right movement buttons. FixedFixed bug causing stamina to rapidly drain after sprint jumping.Fixed bug causing enemies to not crawl straight away when legs are destroyed. RemovedRemoved ark on Magnet grenade.

  • Rebind system - 8 July 2026

    New Input rebind system in-game Keyboard and mouse: Controller:FixesFixed bug with Minibos pathfindingFixed bug causing enemies to only attack onceFixed FPS counter toggle to be synced with settingFixed Quality setting to be synced with settingsFixed bug causing player to not unpause with the pause buttonFixed bug causing legs to flip when blocking Additions Added more enemies to intro chaseAdded a back button to the comic introAdded space bar to continue comic sceneAdded disclaimer to reset save buttonAdded charge attack indicators to show charge state ChangesHalved the time to skip cutscenesRenamed profiler to FPS counterMoved resume to the top of the in-game settingsVolume slider renamed to Master VolumeDefault volume level is now 50 for all optionsReduced the volume of ambient soundsDefault quality is now set to mediumReduced the fisheye from high FOV with subtle panini projection e…

  • Project: Break//Down - v0.40.0 New arena - 4 June 2026

    Project: Break//Down - v0.40.0 New areanSummeryHi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks. New AreanI have implemented a new arena in the game for you to endlessly fight till you go down. Practice combos and get a feel for the combat.Level 1-5 redesignIts barrion for now, but the foundations are there. Level 1-5 is a tryout area for those competing in the arena. Lighting OptimisationI figured out how to add probe volumes to the game's custom shaders, removing the need for most of the real-time lighting for more performance. Gamplay TweaksPhysics turned up the physics calculation to make the physics more reliable. Player tweaksPlayer punching is smoother again.The player's camera is now shifted to a better position to allow for better visibility.Player animation tweaks for com…

  • Project Break//Down v.0.39.7 - Twitch integration - 6 May 2026

    Project Break//Down v.0.39.7 - Twitch integration SummeryWell, it's time to try and actually market this game, and Twitch streamers seem to be the new way to do this, from what I have seen anyway. The game now has a built-in Twitch integration that allows chat to say things to the streamer playing through the enemies in-game. Also I turns out I had some code that makes the game update some properties based on frame rate, which is very bad. But it is now fixed, which is very good. AddedNew Twitch chat integration:Twitch chat can que dialog to for the enemies to say.The dialog queue is cleared every minute.The dialog queue is filtered by your Twitch chat moderation.Added a limit on the number of attacking enemies in combat to 4.The forklift driver does not care.ChangedMoved the stamina bar back to the center of the screen during combat.The main menu now has a new robot simulation. FixedFi…

  • v.0.39.9.6 - grabbing, combat and movement fixes - 6 March 2026

    v.0.39.9.6 - grabbing, combat and movement fixesSummeryThis update is focused on adding quality-of-life features to the gameplay experience, including adding additional animations, updating UI placements, reducing visual effects and adding additional enemy Indicators.AddedNew Grabbing animations when in grab mode.New UI grabbing icon placed on object in grabable range.New enemy indicators for cabat states:Orange: in combat.Red: about to attack.Yellow: stunned.New couch detection to stop the player from standing in objects above their heads.Enemies now flinch when attacking your shield.Changed The grab and throw UI button is flipped.Adjusted the player collider to be centered, to prevent the player colider getting stuck when rotating.Moved the stamina bar to the center of the screen to make it easier to manage stamina.Reduced the vintage effect on low stamina to prevent player panic.When…

  • Project Breakdown v.0.39.4 - v.0.39.5 patch notes - 3 February 2026

    Project Breakdown v.0.39.4 - v.0.39.5 SummerySorry, the recent update has been a bit slow, but I have been working on something that I think would be pretty cool. An endless mode with random room level generation, but this will be in an upcoming playtest for testing and won't be in the demo. when?... when it ready with a basic loop. We also have other changes and additions to the base demo aswell.Added Course correction on jumping.Added short dodge (consumes 20 stamina, no cooldown).Added new collectables.Changed Change running from hold to tap to sprint.Changed enemy ragdolls to be more reactive and stable. FixedFixed Enemy subtitles not facing the player properly.Fixed Random performance bugs.Fixed a lock-on bug causing players to be locked on to penemies when not charged.

  • v0.39.9.3 - accumlative patch notes - 4 November 2025

    AddedRe-added the comic strip in the intro tutorial.Added a new Quick Start tutorial for those impatient for the story and want to just get right into the game.Fixed:Fixed the new player model movement system.Fixed an issue with player jumping and climbing.Fixed bug causing deformation of object pickup.Fixed the central level skip scene bug.Fixed issue with limb weapons not having colliders.updated:Updated the game engine because of a Unity security exploit.Removed some robots from the tutorial chase scene to make it easier.

  • Project: Break//Down - New Player model - 12 September 2025

    Added a new player model and robot model to the game, these models have not been toughly tested and might have some bugs with them. have fun

  • V0.39.8 - Game play Rag-doll fixes + Animation fixes + combat fixes - 18 August 2025

    V0.39.9 updateFixed:Fixed player animations to be properly positioned.Fixed enemy Rag-dolls to be more stable .AddedAdded SFX for:Explosions.Smoke.Enemy dismemberment.Impacts.Added progress bar for boss chase.Added fps cap setting, set it to whatever you want (want to play at 3 fps? go ahead).Added a cat to the central level as well as other random things.Added New player animations and attacks based on weapons:Batton - back slash.Heavy small - ground-pound.Poll - swing.Added New scene lighting in all scenes.Added a New elite enemy variant:Bigger.More resistant to rag-dolls.Has a ground-pound attack.UpdatedUpdated to a new optimised rendering solution for rendering.Updated the dash button to ’F’ on the keyboard (temporary) to split the sprint and dash key.Updated Sounds to be preloaded to prevent lag on loading when playing for the first time.Updated Level 1-3 updated prop placement (no…

  • v0.39.2 - mass optamisations - 27 March 2025

    v0.39.2 - mass optimisations Hi guys, I have a new update for you recently I have been trying to patch up a few things to make the game more fun and optimised/smooth. AI/combat improvements: To improve combat I have changed the enemy's AI logic, animation and combat speed. Enemies now not only recover faster from ragdoll on harder difficulties but also move slightly faster. Enemy animationis are now fixed so when they do a dodge or jump attack they don't zip back to where they were. Lastly, I was given feedback that it was easy for the player to run from combat now the AI is faster and will swarm you if you agro to many at once. Optamistions + engine update: Game engines are funny things did you know Vsync can affect how fast a game engine will sometimes run another funny thing is that I had Vsync forced on all applications enabled in my GPU settings. Disabling this made the engine work…

  • v0.39 save system + combo attack system - 25 February 2025

    Sup Guys, I have two major and one minor additions to the game and a few other smaller fixes. Save system First off we have implemented a Save System alongside a fixed checkpoint system, this means you can play at the checkpoint you left off and also makes game events like cutscenes will only play once so you don't have to sit through them over and over again. Melee combos system The second major change is the new addition of the melee combo system. Attack left and right to complete a combo to use special moves (there are currently only 2) these moves also change based on what you are holding in each hand. First off, the Heavy attack (performed with ->, ->, ) had 4 variations based on what you are holding and all have a lunch effect. The fist is a side swipe, The batton is a backhand slash The heavy object is an AOE slam And the poll is a ram-like attack(still cycling through animation…

  • v0.38.2 - level remasters - 14 January 2025

    Update 0.38.2 Hello, it has been a while since our last update we have been busy polishing levels in the game to improve player level progression and direction, player combat, visuals and a new traversal method making use of the player grapple hook. Level 1-1 remaster. We have made changes to level 1-1 to help you through the level, making it easier as most of you seem to struggle to get to the next level. level 1-4 remaster Level 1-4 has been remastered from wooden boxes to metal containers and have had a lighting fix to fit the game theme of a deep hole with many shelves in it. While traversing though you will come across a new layout of 1-4 including a new traversal system using the grapple hooks. Other Changes: Improved boss fight issues causing the boss to fall out the map (we think it of the map (we think it's fixed, but more testing is needed).s fixed but more testing is needed.)…

  • New changes to Demos and early Test Builds. - 29 November 2024

    From Steam play test to Steam Demo Hello were happy to announce we feel Project breakdown has reached point were we can move from steam play test to a stable demo. what dose this mean nothing much were just changing the way were rolling out new game builds. How will it work Steam Demo build This build will be our most up to date stable demo mostly for people new to the game so we can put forwards our best impression of what the game is meant to be. This will be updated from time to time, until the first chapter(department) is finished. Is the demo polished and finished Nope. But at the rate i was going i would of never pushed the demo out forever procrastinating this was meant to be released like 4 months ago. What about the Steam Playtest Here we will upload and test experimental builds. This includes; new changes to combat, graphical changes, AI changes (new enemies, new behaviours),…

Patch notes and updates

S.noRelease datePatch nameGID number
117 July 2026Update to current build - Quick grab1838407329258503
28 July 2026Rebind system1836506165580390
33 February 2026Project Breakdown v.0.39.4 - v.0.39.5 patch notes1823191198615799
44 November 2025v0.39.9.3 - accumlative patch notes1815034433025078
512 September 2025Project: Break//Down - New Player model1810503566452307

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2317220
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperMilan Manji
PublisherFist Face Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Project: Break//Down is a experimental 3D action-adventure brawler with a unique limb-based combat system that allows for satisfying combat. In this game you explore the EZON complex a mass production and distribution facility secretly gone rogue in the shoes of 2 fools.

About this game

Project: Break//Down is an experimental 3D action-adventure brawler with a unique limb-based combat system. In this game you explore the EZON complex, a mass production and distribution facility secretly gone rogue in the shoes of 2 fools. Project: Break//Down utilises a unique physics-based limb system where you can disable, dismantle and destroy your enemies. The limb system allows for dynamic flinch and ragdoll to allow for the satisfying feeling of weight and impact to every hit. Grab anything in the environment you can get your hands on to dynamically change how you fight your enemies from; bottles, paint cans, an old pole, a plank of wood or even your foe's limbs. Use physics and magnetic abilities to cause havoc and chaos for your foes in combat Explore the facility after a secret robot revolution and discover the madness and shenanigans of the facility formed from laziness and incompetence.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany6Derbe Sprache Fantasy-Gewalt
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Project Break//Down's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project Break//Down's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project Break//Down at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.