- Project: Break//Down: v0.41.1- New enemies - 14 September 2026
SummeryThis update introduces 3 of the last planned content features in the demo for the foreseeable future (I will still polish the demo). This update introduces 2 new enemies, the fast bot and the energy bot, polishes levels 1-5 and a new layout for the arena.New robotsThe Fast bot(orange) and the Energy bot (light blue)Fast bot the fast bot is… well, fast; there is no outrunning it. It moves faster and attacks faster. It moves so fast it's like it just teleports in front of you. The Energy bot is more unique, finally having ranged attacks and an annoying EMP blast that drains your energy reserve to nothing.New Arena layoutThe Arena now holds a pedestal for the department boss, where he just stares at you. The layout of the centre platform has also been remade so AI can traverse more easily. Lastly, an Upgrade station has also been added to the Arena. So what now? As of writing, the d…
- Project: Break//Down: v0.41.0- Upgrade System - 8 September 2026
Upgrade, People Upgrades- In this new build, I have added a new upgrade system. Fight enemies for scrap and spend scrap on an upgrade station for a permanent campaign upgrade.Upgrades are both effects and stats and include upgrades like faster attack speed or a bigger base battery charge to a GroundPound and slowing down time when in grab mode. Upgrade systemUpgrades can be brought from ‘Upgrade Stations’ found around the complex for scrap. Scrap can be collected by hitting enemies. Upgrades include:‘Faster Hands 1-3’- increase attack speed by 10%-30%.‘Delayed combos 1-3’ - Attack combos refresh 1-3 seconds later.‘Light Armour 1-3’ - Reduce stamina sprinting cost by 10%-30%.‘Better Alloy 1-3’ - Reduce damage by 10%-30%.‘Bigger Battery 1-3’ - Energy reserves build up to 40%-60%.‘Steel Toe’ - Sliding into enemies will knock them over.‘Light hydraulics’ - 30% faster attacks but take 20% mo…
- Updates to cuttent build - 1 August 2026
Updates to the current build: Updated enemy attacks to have telegraphed animations with special visual effects.Added a fallback timer for the grapple hook if the player can't reach the grapple targetHeadless enemies now attack on an offsetForklift now has reduced health and takes damage for crashing into the environmentForklift now has a visible UI health bar when drivingCentre dot is now customisable with colour, opacity, and size.
- Update to current build - Quick grab - 17 July 2026
Update to current build - Quick grabAddedAdded new Quick grab feature to pick up items with one button.Added new drop items feature to drop items like barrels without throwing them.Added a sprint toggle option. ChangedCharge attack now uses 5 energy.Redused cool down on grapple hook.Added reduced cooldown on grapple hook for a miss.Extended grapple hook range.Extended grapple hook and turret lock-on radius.Changed keyboard input to steer forklift with left and right movement buttons. FixedFixed bug causing stamina to rapidly drain after sprint jumping.Fixed bug causing enemies to not crawl straight away when legs are destroyed. RemovedRemoved ark on Magnet grenade.
- Rebind system - 8 July 2026
New Input rebind system in-game Keyboard and mouse: Controller:FixesFixed bug with Minibos pathfindingFixed bug causing enemies to only attack onceFixed FPS counter toggle to be synced with settingFixed Quality setting to be synced with settingsFixed bug causing player to not unpause with the pause buttonFixed bug causing legs to flip when blocking Additions Added more enemies to intro chaseAdded a back button to the comic introAdded space bar to continue comic sceneAdded disclaimer to reset save buttonAdded charge attack indicators to show charge state ChangesHalved the time to skip cutscenesRenamed profiler to FPS counterMoved resume to the top of the in-game settingsVolume slider renamed to Master VolumeDefault volume level is now 50 for all optionsReduced the volume of ambient soundsDefault quality is now set to mediumReduced the fisheye from high FOV with subtle panini projection e…
- Project: Break//Down - v0.40.0 New arena - 4 June 2026
Project: Break//Down - v0.40.0 New areanSummeryHi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks. New AreanI have implemented a new arena in the game for you to endlessly fight till you go down. Practice combos and get a feel for the combat.Level 1-5 redesignIts barrion for now, but the foundations are there. Level 1-5 is a tryout area for those competing in the arena. Lighting OptimisationI figured out how to add probe volumes to the game's custom shaders, removing the need for most of the real-time lighting for more performance. Gamplay TweaksPhysics turned up the physics calculation to make the physics more reliable. Player tweaksPlayer punching is smoother again.The player's camera is now shifted to a better position to allow for better visibility.Player animation tweaks for com…
- Project Break//Down v.0.39.7 - Twitch integration - 6 May 2026
Project Break//Down v.0.39.7 - Twitch integration SummeryWell, it's time to try and actually market this game, and Twitch streamers seem to be the new way to do this, from what I have seen anyway. The game now has a built-in Twitch integration that allows chat to say things to the streamer playing through the enemies in-game. Also I turns out I had some code that makes the game update some properties based on frame rate, which is very bad. But it is now fixed, which is very good. AddedNew Twitch chat integration:Twitch chat can que dialog to for the enemies to say.The dialog queue is cleared every minute.The dialog queue is filtered by your Twitch chat moderation.Added a limit on the number of attacking enemies in combat to 4.The forklift driver does not care.ChangedMoved the stamina bar back to the center of the screen during combat.The main menu now has a new robot simulation. FixedFi…
- v.0.39.9.6 - grabbing, combat and movement fixes - 6 March 2026
v.0.39.9.6 - grabbing, combat and movement fixesSummeryThis update is focused on adding quality-of-life features to the gameplay experience, including adding additional animations, updating UI placements, reducing visual effects and adding additional enemy Indicators.AddedNew Grabbing animations when in grab mode.New UI grabbing icon placed on object in grabable range.New enemy indicators for cabat states:Orange: in combat.Red: about to attack.Yellow: stunned.New couch detection to stop the player from standing in objects above their heads.Enemies now flinch when attacking your shield.Changed The grab and throw UI button is flipped.Adjusted the player collider to be centered, to prevent the player colider getting stuck when rotating.Moved the stamina bar to the center of the screen to make it easier to manage stamina.Reduced the vintage effect on low stamina to prevent player panic.When…
- Project Breakdown v.0.39.4 - v.0.39.5 patch notes - 3 February 2026
Project Breakdown v.0.39.4 - v.0.39.5 SummerySorry, the recent update has been a bit slow, but I have been working on something that I think would be pretty cool. An endless mode with random room level generation, but this will be in an upcoming playtest for testing and won't be in the demo. when?... when it ready with a basic loop. We also have other changes and additions to the base demo aswell.Added Course correction on jumping.Added short dodge (consumes 20 stamina, no cooldown).Added new collectables.Changed Change running from hold to tap to sprint.Changed enemy ragdolls to be more reactive and stable. FixedFixed Enemy subtitles not facing the player properly.Fixed Random performance bugs.Fixed a lock-on bug causing players to be locked on to penemies when not charged.
- v0.39.9.3 - accumlative patch notes - 4 November 2025
AddedRe-added the comic strip in the intro tutorial.Added a new Quick Start tutorial for those impatient for the story and want to just get right into the game.Fixed:Fixed the new player model movement system.Fixed an issue with player jumping and climbing.Fixed bug causing deformation of object pickup.Fixed the central level skip scene bug.Fixed issue with limb weapons not having colliders.updated:Updated the game engine because of a Unity security exploit.Removed some robots from the tutorial chase scene to make it easier.
- Project: Break//Down - New Player model - 12 September 2025
Added a new player model and robot model to the game, these models have not been toughly tested and might have some bugs with them. have fun
- V0.39.8 - Game play Rag-doll fixes + Animation fixes + combat fixes - 18 August 2025
V0.39.9 updateFixed:Fixed player animations to be properly positioned.Fixed enemy Rag-dolls to be more stable .AddedAdded SFX for:Explosions.Smoke.Enemy dismemberment.Impacts.Added progress bar for boss chase.Added fps cap setting, set it to whatever you want (want to play at 3 fps? go ahead).Added a cat to the central level as well as other random things.Added New player animations and attacks based on weapons:Batton - back slash.Heavy small - ground-pound.Poll - swing.Added New scene lighting in all scenes.Added a New elite enemy variant:Bigger.More resistant to rag-dolls.Has a ground-pound attack.UpdatedUpdated to a new optimised rendering solution for rendering.Updated the dash button to ’F’ on the keyboard (temporary) to split the sprint and dash key.Updated Sounds to be preloaded to prevent lag on loading when playing for the first time.Updated Level 1-3 updated prop placement (no…
- v0.39.2 - mass optamisations - 27 March 2025
v0.39.2 - mass optimisations Hi guys, I have a new update for you recently I have been trying to patch up a few things to make the game more fun and optimised/smooth. AI/combat improvements: To improve combat I have changed the enemy's AI logic, animation and combat speed. Enemies now not only recover faster from ragdoll on harder difficulties but also move slightly faster. Enemy animationis are now fixed so when they do a dodge or jump attack they don't zip back to where they were. Lastly, I was given feedback that it was easy for the player to run from combat now the AI is faster and will swarm you if you agro to many at once. Optamistions + engine update: Game engines are funny things did you know Vsync can affect how fast a game engine will sometimes run another funny thing is that I had Vsync forced on all applications enabled in my GPU settings. Disabling this made the engine work…
- v0.39 save system + combo attack system - 25 February 2025
Sup Guys, I have two major and one minor additions to the game and a few other smaller fixes. Save system First off we have implemented a Save System alongside a fixed checkpoint system, this means you can play at the checkpoint you left off and also makes game events like cutscenes will only play once so you don't have to sit through them over and over again. Melee combos system The second major change is the new addition of the melee combo system. Attack left and right to complete a combo to use special moves (there are currently only 2) these moves also change based on what you are holding in each hand. First off, the Heavy attack (performed with ->, ->, ) had 4 variations based on what you are holding and all have a lunch effect. The fist is a side swipe, The batton is a backhand slash The heavy object is an AOE slam And the poll is a ram-like attack(still cycling through animation…
- v0.38.2 - level remasters - 14 January 2025
Update 0.38.2 Hello, it has been a while since our last update we have been busy polishing levels in the game to improve player level progression and direction, player combat, visuals and a new traversal method making use of the player grapple hook. Level 1-1 remaster. We have made changes to level 1-1 to help you through the level, making it easier as most of you seem to struggle to get to the next level. level 1-4 remaster Level 1-4 has been remastered from wooden boxes to metal containers and have had a lighting fix to fit the game theme of a deep hole with many shelves in it. While traversing though you will come across a new layout of 1-4 including a new traversal system using the grapple hooks. Other Changes: Improved boss fight issues causing the boss to fall out the map (we think it of the map (we think it's fixed, but more testing is needed).s fixed but more testing is needed.)…
- New changes to Demos and early Test Builds. - 29 November 2024
From Steam play test to Steam Demo Hello were happy to announce we feel Project breakdown has reached point were we can move from steam play test to a stable demo. what dose this mean nothing much were just changing the way were rolling out new game builds. How will it work Steam Demo build This build will be our most up to date stable demo mostly for people new to the game so we can put forwards our best impression of what the game is meant to be. This will be updated from time to time, until the first chapter(department) is finished. Is the demo polished and finished Nope. But at the rate i was going i would of never pushed the demo out forever procrastinating this was meant to be released like 4 months ago. What about the Steam Playtest Here we will upload and test experimental builds. This includes; new changes to combat, graphical changes, AI changes (new enemies, new behaviours),…