- 【0530】Optimization of the Hit Feel of Some Skills in Rhapsody - 30 May 2023
This update mainly optimizes some skills in Rhapsody and fixes some known bugs. The update content is as follows: Optimizations: 1. Optimized the control feeling of characters. 2. Optimized the hit feel and backswing time of Lilya's Quick Cut from Rhapsody. 3. Optimized the hit feel of Maz's Stormy Punch from Rhapsody. Bug Fixing: 1. Fixed the bug that players could not clear certain battlefields. 2. Fixed the issue with the continuous casting of Evelyn's Downbeat Bubble from Rhapsody. 3. Fix the abnormal playback of Evelyn's animation. 4. Fix the abnormal energy consumption of Evelyn's Rhapsody. Welcome to join our Discord community and obtain the latest news of the game or provide feedback: Twitter:https://twitter.com/NeonEchoGame Discord:https://discord.gg/AQ5vz9CHgK
- 【0525】 Hunter Record & New Rhapsody Skills - 25 May 2023
Thank you for your support. It's been more than a month since the start of our EA. We've been receiving lots of feedback from players, saying that the game content isn't abundant, as well as suggestions on game optimizations. Upon receiving the feedback, our devs hurried to fix bugs, optimized the gaming experience, and developed new content. In the new version, you will get to experience the Hunter Record and new Rhapsody skills. More fresh elements are on their way! Below is part of the new content in this update: New content 1. Hunter Record : a. Hunter's Mark Has a chance to apply a Prey Mark on enemies when hitting them with Normal Attack. b. Muscular Trapper After Smashing, deploys a Hunting Trap where the character lands. c.Variation Hunter Whenever a Prey Marked enemy attacks, they will be Rended once. d.Tear Up Enemies with a Prey Mark have a chance to be Rended; Crowd Control…
- 【0511】Control Feel Optimization & General BUG Repair - 11 May 2023
English patch notes will follow soon from our translation team, but we prioritize getting you game updates as early as they become ready. Google translated: This update will control the feel of the character and continue to fix known bugs. The update content is as follows: optimization: 1. Optimize the control feel of Marth's "Rhythm Runaway" skill. 2. Added the function of skipping boss performance animation. 3. Optimize the control feel of Evely's air attack. 4. Fix the problem that you may still be hit by traps after winning the Chaos Level. Bug fixes: 1. Fix the problem that "Rhythm Armor" shows that the superimposition/replacement does not match/takes effect abnormally. 2. Fix the problem that the tornado is generated inside the wall. 3. Fix the route configuration problem of the level. 4. Fix the problem that the tornado and summoning sequences are abnormal due to the terrain of s…
- Neon Echo Developers Live - 9 May 2023
Ready for Call of Neon Echo?
- Neon Echo Developers Live - 9 May 2023
Ready for Call of Neon Echo?
- 【0506】Steam Achievements Available Now - 6 May 2023
Since the start of the EA version, we’ve been receiving many suggestions regarding the achievement system on Steam, which we’ve now added in this update: Optimizations: 1.Steam achievements available now. 2.Support 4K resolution options (more resolution options to follow). Bug Fixed: 1.Fixed the bug that smashing during Neon Flash had a chance to cause the game to crash. Welcome to join our Discord community and obtain the latest news of the game or provide feedback: Twitter:https://twitter.com/NeonEchoGame Discord:https://discord.gg/AQ5vz9CHgK
- 【0505】Now you can adjust character voiceover frequency in battle - 5 May 2023
Regarding the frequency of triggering characters' voiceovers, after collecting suggestions from players, the dev team decide to add a new function so that players can adjust the frequency as they wish. Following is the content of this update: Optimizations: 1. Added a free setting function for the trigger frequency of character battle voices in the settings. 2. Added a free setting function for the beat prompt volume in the settings. 3. Optimized some description issues. 4. Adjust the volume of some NPC's voice-overs. Bug Fixing: 1. Fixed the bug that the special effect of went wrong after pressing Evade and buttons at the same time with the gamepad. 2. Fixed the bug that Maz's could be released continuously. 3. Fixed the issue of incorrect red dot notifications. 4. Fixed the issues with the release CD and interruption of Evelyn's skill while she is in mid-air. 5. Fixed the bug that pla…
- 【0427】Optimized battlefield rewards - 27 April 2023
Regarding the recent feedback from players about the poor experience of reward selection during battlefield challenges, such as: 1. the monotony of rewards 2. too many battlefield-ineffective rewards 3. the difficulty of choosing between outside-battlefield and buff-granting resources, and 4. the lack of sense of growth after obtaining rewards by successfully defeating bosses, the dev team has made the following adjustments in response to the feedback: Optimizations: 1.Optimized the roguelite experience: - Increased the chance of obtaining Records; more growth-boosting battlefields, including more Records and other resources. - Many more battlefields will provide various kinds of rewards now. - Optimized the collocation of battlefields in a chapter. Resources that do not take effect during the challenge will not show up with the buff-granting ones. - Improve the experience of character…
- 【0425】Rhapsody Enhancement for Lilya and Evelyn & Known Bugs Fixed - 25 April 2023
Regarding the issue with the triggering frequency of character voice-overs in the last update, we have noticed significant controversy about the adjustment. Currently, we plan to adjust the triggering logic, but it will take us some time to finish the job. We hope to continue to receive more suggestions to help us find the correct direction of adjustment. The content of this update is as follows: Bug Fixing: 1.Fixed the issue with layers of different interfaces. 2.Fixed the issue with some descriptions in Honor Board that would cause players to misunderstand. 3.Fixed the bug that players could not meet requirements to clear certain battlefields. 4.Fixed the bug that Icicle Worms would not break through the ground after being smashed. 5.Fixed the bug that the special effect went wrong after certain enemies were killed in Neon Space. 6.Fixed the bug that scanning detectors would block bul…
- 【0424】Improving the experience of character development - 24 April 2023
Regarding the issue of character development, which is rather grinding, the dev team has been continuously paying attention to player feedback and pushing forward content that can be implemented in a short period of time to improve players' experience. As we need to develop new content to address the issue of material consumption refunds for old players, the update of the optimization has been delayed, and we sincerely apologize for the inconvenience and poor gaming experience caused to you all! The following is the content of this update: Bug Fixing: 1.Fixed the bug that the notices of Label Development and in-battle communication went wrong. 2.Fixed the bug that Evelyn's Quick Jumps wasn't displayed correctly in Rhapsody. 3.Fixed the bug that after claiming victory, the character will be raised up to an abnormal area in the Turbulence Area (shaft type) 4.Fixed the out-of-sync issue wi…
- 【0423】Fixed the bug that Storm and Forcefield Records could not be unlocked - 23 April 2023
We are very sorry that due to a configuration error, most players were unable to unlock the Storm and Forcefield Records normally. Now, as long as you pass the Covonn Outer Ring (Chapter 1), you can have fun with these two powerful Records whose offensive and defensive capabilities are both strong (players who have already passed will automatically unlock them without the need to re-challenge). Bug Fixing: 1. Fixed the bug that Storm and Forcefield Records could not be unlocked. 2. Fixed the bug that after binding Interact and Exit to the same hotkey, players couldn't close the setting interface. 3. Fixed the issue with Frosty Windcleaver. Now it can correctly display its special effect and deal damage. 4. Optimized the effect description for Lv.1 Record Player · Storm Original Version: Increases the duration of Overload. You can enter Overload status by squatting when you have over 5 s…
- 4月24日更新预告 - 23 April 2023
注意:由于对关卡内容改动较多,避免影响到各位回响者角色数据,本次更新后将会对更新前在关卡中的角色强制送回主城,建议各位在退出游戏更新前尽量返回主城,给各位带来不便十分抱歉! 非常感谢各位回响者对《霓虹序列》的支持!在收到各位反馈以后,我们本次更新主要修复暴风、力场序列无法解锁的BUG以及序列平衡性问题,主要修改内容如下(详细内容请浏览更新公告): -修复第一章死亡后导致难度提升问题 -修复暴风和力场序列无法解锁问题 -序列数值调整 -修复已知BUG -音效&特效&描述优化 由于在内部测试过程中发现有新的BUG,为了让各位玩家有更好的游戏体验,我们决定对新BUG进行修复并将更新往后延至24日凌晨,希望各位谅解!
- 【0421】Fixed the error that caused the game to crash - 21 April 2023
Thank you for your support. We’ve been receiving a lot of suggestions from Resonancers today and we’re working hard on fixing the problems. Bug fixed: 1.Fixed the error that after obtaining Greedy Ice, Chomper had a chance to swallow huge-sized enemies; 2.Fixed the error that the Transfer function went wrong and stopped the game from proceeding; 3.Fixed the error that with interacting when NPCs, some actions caused the game to crash; 4.Fixed the error that some of the gamepad bottoms were missing; 5.Corrected the description of the difficulty system regarding playthroughs. 6.Other bug fixes. Welcome to join our Discord community and obtain the latest news of the game or provide feedback: Twitter:https://twitter.com/NeonEchoGame Discord:https://discord.gg/AQ5vz9CHgK
- Neon Echo Developers Live - 20 April 2023
Ready for Call of Neon Echo?
- A Letter from the Producer - written before the release of the EA version - 20 April 2023
Hello everyone, I am LEON, the producer of "Neon Echo". Straight to the point, I have been following the discussions in the community recently and found that the most mentioned topic was "if the price is reasonable, it's worth a try" In order to allow more players to try out the game, I decided to set the price at $14.99. If you have watched our real-time demonstration of the game, I believe you can feel our sincerity. As a roguelite game, "Neon Echo" does not resemble a traditional roguelite game very much. But in fact, this is the basic idea of our project: investing more to continuously inject new elements into the genre, presenting more diverse role-playing elements, more trendy art styles, more dynamic combat methods, etc., exploring more possibilities that can be implanted into the genre. After more than two years of development, the current version of the game has not yet reached…
- A Letter from the Producer - written before Game first revealed - 10 April 2023
Hi everyone, Greetings. This is LEON, producer of Neon Echo. I am writing this letter to you today, eager to share with you my thoughts and feelings as our game, which we have poured all our heart and soul into, will finally be available for early access testing and meet everyone on April 20th. We’ve been working hard over the past three years to create a truly unique and innovative game. We started with a simple goal: to explore the possibilities of roguelike games in a way that had not been done before. We wanted to create a game that was different from anything else out there. However, with so many amazing roguelike games already on the market, what other possibilities could we find? We spent three years looking for the answer. The word 'roguelike' means that it can present changes all the time and the idea adapts to most games. This concept inspires us to take the core elements of r…