- Archons: Arena has left Early Access - 13 September 2024
Good Citizens, After a year of development, Archons: Arena has left Early Access. The full release includes: 30 unique opponents 77 items 111 skills 7 weapon types: Sword, Shield, Blunt, Dagger, Spear, Ranged, Throwing 6 magic schools: Conjuration, Elementalism, Ether, Mentalism, Blood Magic, Life Force 6 attributes: Constitution, Agility, Intelligence, Preparation, Charisma, Specialization 2 fully-voiced shopkeepers The release also includes an in-game editor, allowing you to customize and extend the game to your liking. The modifications are saved in the %APPDATA% folder. There are 4 main categories that can be edited. Items Value determines the cost of the item in shop Uses determines how many rounds the item can be used before it's worn out Probability determines the likelihood of the item appearing in the shop Cards Cost determines the energy cost to play the card Probability deter…
- Conjuration Update - 4 August 2024
Good Citizens, We are pleased to announce new additions to the arena. This is the last content update during Early Access before the full release in September. Enhancements A Conjurer is able to adapt to any situation, summoning the right weapons and bonuses at the right time. Conjure a Weapon - conjure a weapon of choice Conjure a Bonus - conjure a bonus of choice Polymorph - transform the target into something else Superior Weapons - receive a superior selection of weapons during conjuration Superior Bonuses - receive a superior selection of bonuses during conjuration Items Conjurer Robes - armor item that reduces the energy cost of Conjuration cards. Staff of Conjuring - weapon item that adds a free Conjure a Bonus spell to the deck Opponents Battlemage - performs strong magical attacks, occasionally conjures a permanent buff Sentinel - retains block between turn, deals damage equal…
- Shopkeeper Update #2 - 13 July 2024
Good Citizens, Welcome to Dragon's Hoard, a new welcoming establishment to give you respite between your battles. Haruna, the owner of this little shop, is a dedicated and resourceful alchemist who has carved her path through hard work and determination. Running the store can be overwhelming at times but Haruna always keeps a positive attitude and tries to pass it on to her customers. She loves spending time by herself in nature, on hikes and in her flower garden. And she has a cat named Kaito, who can be a handful. Visit Dragon's Hoard today and say hello to Haruna! You don't want to make her sad, do you?
- Shopkeeper Update - 30 March 2024
Good Citizens, Welcome to Veteran's Valor, your supply store for the Arena. Oldben is the proprietor of this establishment. As a military veteran, Oldben has seen his fair share of battles and understands the challenges and risks that come with combat. This has fueled his desire to offer guidance and support to the arena combatants who frequent his shop. He considers his shop to not be just a place of commerce, but also a haven for camaraderie and encouragement. His loyal dog, Valor, provides comfort and companionship to both Oldben and his customers. Now as you purchase items, learn skills, and progress through the Arena, Oldben will share his wisdom and experience to encourage you on your journey. A fully-voiced character with 800+ lines.
- January Update - 17 January 2024
Good Citizens, We are pleased to announce new additions to the arena for the month of January. Enhancements A Life Force mage is a mystical practitioner attuned to the ebb and flow of vitality in the world. With a deep connection to the natural world, they possess the ability to mend wounds, dispel enchantments, and even draw sustenance from the life force of others. Their presence is a harmonious blend of healing warmth and enigmatic power, embodying the delicate balance between nurturing life and wielding the forces of arcane vitality. Heal - +1 HP Dispel - clear random effect from target Absorb - deal 1 unblockable, leeching damage to target Health Bind - absorb 1 HP from target for X turns Rejuvenation - restore all hp and heal all injuries, +3 block Items Vitamancer Robes - armor item that reduces the energy cost of Life Force cards. Staff of Healing - weapon item that adds a free…
- December Update - 17 December 2023
Good Citizens, We are pleased to announce new additions to the arena for the month of December. Enhancements Blood Mages harness the power of their own life force to unleash devastating abilities upon their foes. It only takes a mere flick of the wrist to summon a burst of shadowy energy that damages all opponents within range, while the mage's connection to the arcane allows them to bend fate itself, granting them access to powerful abilities. Splatter - deal 1 damage to all opponents, -1HP Divination - draw 3 cards, -1HP Drain Vitality - deal 1 wounding damage to target, -1HP Haze - stun target, -2HP Burst - deal 1 unblockable damage to all opponents, -2 HP Opponents Crossbowman - performs ranged attacks that have a chance to miss but will inflict an injury when hitting the mark Cultist - takes damage every turn but deals double damage every 2 turns
- November Update - 16 November 2023
Good Citizens, We are pleased to announce new additions to the arena for the month of November. Enhancements Those attuned to the Ether can harness its energy to gain a strategic advantage without directly damaging the opponent. Skilled etherists assert their dominance by weaving spells that grant substantial protection from attacks, swiftly teleporting to unleash devastating strikes, stripping away the defenses of their foes, conjuring reflective wards, and even assuming an ethereal form to evade incoming assaults. Barrier - gain 4 block Flanking Teleport - +1 damage this turn Remove Block - remove all block from target Ethereal Form - 50% chance to dodge attacks Reflect Ward - 50% chance to reflect damage Items Etherist Robe - armor item that reduces the energy cost of Ether cards. Reflect Crystal - crystal item that provides 15% chance to reflect attacks. Staff of Disorientation - we…
- October Update - 13 October 2023
Good Citizens, We are pleased to announce new additions to the Arena for this month. Enhancements Skills We have added the first school of magic, Mentalism. These abilities are focused on playing games with your opponent's mind rather than dealing direct damage. Magic abilities cannot be used if two weapons are equipped unless you have unlocked Deft Magic, a new skill under the Agility attribute. Intuition - Choose 1 card to draw Confuse - Add 1 Confusion card to target's deck Disorient - 30% chance target will damage self when attacking Alter Intent - Change target's intent Psy Op - Deal damage equal to number of cards in hand Charisma is a new attribute that likewise will allow fighters to play mind games with an opponent. Demoralize - Reduce number of attacks by 1 Shout - Remove block from target Taunt - +1 damage to target, -30% success chance Denigrate - Clear random effect from ta…
- Archons: Arena now available in Early Access - 13 September 2023
Good Citizens, We are pleased to announce that Archons: Arena is now available. To celebrate the occasion, the price of admission is discounted by 10% for the first week. We plan to release the first content update next month. It will introduce Mentalism, the first of seven magic schools.
- Skills Introduction - 8 September 2023
Good Citizens, Today we want to take a look at skills fighter are able to learn as they gain more experience. As mentioned in one of the previous articles, each weapon has its own skill tree. Fighters may choose to focus on mastering a single weapon or experiment with several to better adapt to each opponent. In addition to weapon skills, fighter may choose to develop their attributes: Constitution - generally will help you survive more hits in a fight Agility - for those looking to avoid getting hit Intelligence - increases choices and options during a fight Preparation - allows you to fine-tune your deck Finally, fighters may also choose to learn a Specialization, or even a couple. Specializations provide a permanent boost to the fighter but also come with a drawback. For example, Patient fighters are able to retain unused energy between turns but also have a lower base energy pool.
- Combat Introduction - 4 September 2023
Good Citizens, Today we want to take a look at the basics of combat. When deciding which cards to play, it's important to consider the opponent's intent and status. This is information is displayed below each opponent. In the example image above, the opponent intends to deal 1 damage 3 times. The icon in the top left corner indicates a modifier, in this case the damage is unblockable. We also see that the opponent has 7 HP and 2 Block. You will have to reduce the opponent's block to 0 before your attacks will damage HP. Finally, note that there is a hidden effect indicated by the ??? icon. If you have the Discernment skill then you'll be able to see the details of the hidden effects. In the next article, we will touch on the skills available to improve your character.
- Equipment Introduction - 1 September 2023
Good Citizens, Today we want to take a look at the equipment available to the fighters of the arena. Weapons Your equipped weapons determine which cards are available to you during the fight. If you are a trained marksman but do not have a bow equipped, those cards will not be in your deck. Up to 2 weapons can be equipped at the same time. Check the previous article for a more detailed overview of various weapon types. Armor Armor provides extra block each turn but at the expense of energy loss. Heavier armor provides more block but also has a greater energy penalty. Fighters can negate the energy loss by improving their Armor Mastery skill. Fighters that choose not to wear armor may want to unlock Light-footed specialization that increases your energy pool when not wearing armor. Crystals Crystals provide persistent buffs as long as they are equipped. Energy Crystal is always a favorit…
- Weapon Introduction - 28 August 2023
Good Citizens, Today we want to take a look at the weapons available to you in the arena. But first, a quick intro to the characters stats. HP - number of hit points. By default, you will start with 5 HP. If the number falls to 0, the game is over. Block - when an opponent attacks, the attack will first reduce your block points before damaging HP. Block resets to 0 at the start of each turn. Energy - energy determines how many cards can be played per turn. By default, you will start with 2 energy. Weapons Sword The sword is a great choice for those looking to protect themselves and deal some damage. This is perhaps best exemplified by the first card in the skill tree, Slash. It only costs 1 point of energy while providing 1 point of attack and block. Shield The shield is the obvious choice for increasing your defense. The skill tree also includes cards to stun the opponent or even to us…
- Archons: Arena coming to Steam on September 13th - 25 August 2023
Good Citizens, Archons: Arena is coming to Steam Early Access on September 13th. The first release will include: 14 unique opponents 60 items 75 skills https://store.steampowered.com/app/2321900 In the coming days, we will post articles explaining the main features of the game. Stay tuned!