Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2322700 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | December 2026 |
| Developer | Mattone Studio |
| Publisher | Mattone Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Predatory Islands is a real-time multiplayer online game. Start with just an island, develop technologies, build, extract resources and create weapons to attack other players. Different game scenarios set different goals for the players, victory is determined by their achievement.
About this game
They were flying to a dream planet. The accident left them with only the ocean. The settlers' starship never reached its planned system. When the vessel became critical, people were evacuated in groups to the nearest habitable planet - a world almost entirely covered by water. Instead of a prepared colony, each group got one island, salvaged cargo, and a chance to build a home where survival quickly turns into economy, politics, and war. Predatory Islands is an online RTS about building an island outpost and fighting for influence across a living archipelago. You begin with fires, crates, and too few hands, then move into trade, scouting, alliances, and conflicts with other players. Start with an emergency outpost Your first decisions are not made in an abstract menu. They happen on the ground. Send people to wreckage and dangerous areas. Move crates of tools back to base. Use items in hand: extinguishers, buckets, axes, and other tools unlock different actions. Save water and fuel before nightfall. Decide who works, who rests, who carries supplies, and who prepares for threats. Command people, not faceless units Every character has a condition, energy, hunger, health, job, carried load, and item in hand. Tired people move slower. Wounded people can become incapacitated. Tools are limited, so it matters who gets the axe, who carries water, and who stays to guard the camp. Your outpost lives through logistics: people follow routes, carry resources, return for new loads, rest in shelter, and react to danger. The island is not empty During the day, wildlife watches. Wolves keep their distance, study the camp, notice exposed supplies, remember tall grass near storage, and test lonely routes. At night they return for a reason: they found a weakness during the day. Fire and light keep threats away. Food storage and clearing grass change the risk. Lonely routes and exhausted people become vulnerabilities. The first night tests your preparation instead of punishing you at random. Develop the island After stabilization, the long strategic layer begins. Build housing, storage, workshops, and defenses. Develop production, farming, extraction, and trade. Organ…
Supported languages
English * , Bulgarian, Russian, French, German, Spanish - Spain * languages with full audio support
