Pitch Black news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2323400
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperIrønBrandon
- PublisherIronProject
- Parent gameNot available
Company pages: Developer: IrønBrandonPublisher: IronProject
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Pitch Black Steam news
Pitch Black news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Pitch Black, Devlog #17 - 19 January 2024
Hello, it's me, IRØN, and it's finally my first devlog of 2024! Yippee! And I'm feeling good about this year. Pitch Black has fallen low on my priority list, and although that may sound like a bad thing if you're interested in this game, it may be vital for making this a great game. I need to learn to fail, and if I had committed to releasing it when I wanted to, Pitch Black would have been that first big failure. I have learned a lot from Pitch Black, and it probably would've been worth even releasing it in this state. The thing is, I don't want it to be a learning experience. I want it to be a finished product with a worthwhile story, fantastic gameplay, and a beautiful soundtrack. If I explain why I find this game is so important to my future, it'll spoil a lot. Think of it like my "Project" being on the line. If this game is an utter failure (critically) it'll be the immediate end o…
- Pitch Black, Devlog #16 - 22 September 2023
Yes, I know it's been a long time since the last Devlog, but I've been feeling down for a while and also didn't have much to discuss (until now). And also, yes, I'm finally having fun working on my own game, and it's after I forced myself to start planning things out. Story The story was quite barebones, but now that I am writing and thinking through it, I finally have one I want to tell. It is still unfinished–very unfinished. But now I have a real story, instead of just "It’s dark, scary, there are monsters, blah blah blah. Oh, and some cryptic lore." Until I'm done writing the script for Act 1, I'll only be improving the base systems I already have. I have begun developing big games like Pitch Black with a "Go slow to be fast." mindset; Make the base systems simple but flexible so that it's easier to add onto later. This is more vital for something like Home Grown, but since there's…
- Pitch Black, Devlog #15 - 7 July 2023
Hello again, everyone! Although it has been several months since the last devlog, there's not much to update you on. Most work recently has just been to do with the story. The first thing I want to mention is how Act 1 was originally gonna be an introduction to the mechanics, and Acts 2-3 would only introduce more monsters and puzzles. But I want to change how this works, and I want each Act to stand on its own, each introducing a new mechanic and/or tool. Second: As I had mentioned previously, I had been planning out the rest of Act 1’s levels while improving on what I already have (the first 1/3 of Act 1), and I am continuing to do part of that but more of a focus on the story. When I had begun planning Area 2 I had only been planning the level itself, and now I'm also writing out the story along with character dialogue. For the game, player control is the only thing I'm working on an…
- Pitch Black, Devlog #14 - 9 April 2023
It's been well over a month since the last devlog and I haven't done much with the game. I have done a lot of planning and story writing but not much to do with the game itself. But I think it's good that I have "taken a break" Because now I have a plan and an actual story I want to tell. Gameplay The first thing I did since the last devlog is finally add a death screen, which looks pretty good. There are some problems, but they have to do with the save system, so I'm just finishing with the first area while planning out the second area—But wait, didn't I say I had finished the first area? Well, yes, there were just some small things I needed to touch up in its third puzzle. Technically I didn't lie in the last devlog because it could be completed from beginning to end ;) After finishing the things from area one I'll resume planning the second area while improving parts of the save syst…
- Pitch Black, Devlog #13 - 4 March 2023
Welcome to the 13th devlog! It's been over a week since the last devlog, so here's all the new stuff (that I can reveal)! Wait! Before we get into that: Remember to check out the cover image for each devlog, because that's where I'll be placing new teasers. Now onto the first category. Gameplay The first major gameplay change I've done since the last devlog is improvements to the controls, which originally had E as using items, interacting with objects, and picking stuff up, F was for using the current tool (e.g. the candle), and hiding, Q was for dropping the current tool, and C for dropping the current item. So, I kept E for using the current item and F for the tool (but now you no longer hold it down), then I changed interacting and picking up to the left mouse button, and now you can click what to interact with instead of interacting with the nearest object to you. The right mouse b…
- Pitch Black, Devlog #12 - 24 February 2023
See all previous devlogs on the Itch devlog Yes, although it was quite a struggle to set up the game's page for Steam with its such high standards (it's a joke, Steam), I was still able to make a lot of progress! Gameplay The next monster is pretty much finished, I just need to give him sound and get him to appear all around the next puzzle area. The next thing to work on is a new system for the candle, making the candlestick last for a limited amount of time. Whenever you put out the light, you'll also need to use matches to relight it, making you think more carefully about putting it out when you need to hide. I'm not 100% sure this feature will make the game fairer, but it'll give the player more incentive to search chests. Atmosphere Soon I'll also improve, in general, the sounds and ambiance. Currently, most of the time, there is complete silence, but I want a sort of very (and I m…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
