- New Language - Russian! - 16 September 2025
Russian localization has now been added to the game! Players can enjoy the full game experience in Russian!Thank you for your continued support :)You can also check out my next game if you're interested, I just launched a demo for it! -Tom :)
- Announcing my new game: Little Aviary! - 26 August 2025
Hello! Yesterday I announced my new game Little Aviary, a bottom-of-the-screen bird collector! After Tranquil Isle I wanted to stick to the general cozy genre but wanted to do something even more cozy, so decided an idler would be a good fit. I also wanted to make a creature collector and my partner is an avid bird watcher so that’s where Little Aviary was born! What to expect in Little Aviary:birdsYou can check out the reveal trailer below!I announced it as part of the Back to School celebration, be sure to checkout all the other cool games in the event!I'm also starting a playtest for the game this week and I'd love to get as much feedback as possible so please sign up if you're interested!I hope you have a good time with Little Aviary and thank you all for the support with Tranquil Isle! 💙- Tom
- Tranquil Isle update 1.1! - 31 May 2025
Hello! It's been a little over a month since Tranquil Isle released and I've been working on some changes/fixes! Future updates will mostly be visual stuff now that most of the bugs/QOL stuff has been addressed! Changes Increased the building budget in sandbox mode The "visit 30 islands" achievement now counts each unlocked island instead of just each level Iron deposits now spawn a little more often Tweaked the building unlocks a bit to reduce the end game being a lot of the same buildings A couple small QOL things Fixes The blacksmith is now buffed by the iron mine not the quarry (whoops) Bridges shouldn't be awarded after unlocking all islands anymore Buffed the market Clamped the glow of buildings in build mode Fixed some controller nav bugs Thanks again for playing my little game! - Tom
- Small fixes & a big thank you! - 25 April 2025
Hello! Just want to start by saying thank you for playing my little game and giving me a bunch of great feedback both before and after release, this launch has been such a great experience! I wanted to do a quick recap of the changes/fixes made since launch; Fixed tutorial not showing for everyone Fixed some islands not getting unlocked properly in classic mode Fixed some of the building collisions Terrain colors now save between islands Removed the tutorial from sandbox mode (unless toggled on in settings) That's everything for now, please continue letting me know if you run into any issues or anything! Thanks :) - Tom
- Hotfix 25/04/2025 - 25 April 2025
Fixed issue with tutorial in Classic mode
- Small bug fixes + changes - 21 April 2025
Terrain colors now save between islands 🎨 Removed the tutorial from sandbox mode (unless toggled on in settings) Fixed a bug where the main menus background island was underwater 🌊
- Hotfix - 18/04/25 - 18 April 2025
Couple small fixes for the Classic mode. Fixed tutorial not showing for everyone on first load Fixed some islands not unlocking properly Fixed some building collisions
- Tranquil Isle is OUT NOW!!! - 18 April 2025
Hey everyone, I can’t believe the day has finally come to say… My first game, Tranquil Isle, is out now!!! 🎉 What to expect from Tranquil Isle: 🏝️ Test your skills in Classic Mode, where you must build up your high score and unlock new buildings and islands through strategic building placement 🏝️ Chill out in Sandbox Mode and build purely for aesthetics & vibes 🏝️ Try out the Daily Challenge, where you can compete against other players on the same fixed map! 🏝️ There’s no need to stress about combat or trading, just foxxus on making your islands as best or as cozy as possible! I’ve had a very fun, challenging and rewarding couple of years working on this, so I’m very excited to bring you the full game ♥️. To those of you who playtested and sent feedback, thank you so much for your input, you have really shaped the game into something I hope we can all be proud of! If you haven’t al…
- Steam Deck Compatibility - 17 April 2025
Tranquil Isle releases tomorrow!! 🥳🎉 And ahead of the release I just wanted to let people know it works great on Steam Deck! Controls This is the default controller layout, but some of the controls are rebindable in-game! Performance To give you an idea of how performance will look, here are a variety of graphics settings combinations and configured TDP values: High - High at 15w hits stable 60fps Medium - Medium at 10W TDP hits stable 60fps Low - Low at 5W TDP hits stable 30fps Low - Low at 15W TDP hits stable 100fps+ My suggestion is to play the game at Medium quality, TAA anti-aliasing for the best visual experience whilst maintaining solid performance. Support If you have any questions/problems let me know through the Steam discussions or by joining the Discord server! - Tom
- Release date announcement and a ✨ brand new demo ✨ - 24 March 2025
Hey all, I’m super excited to be writing this update for everyone today as I can finally announce the release date for my debut game: 🏝️ Tranquil Isle will be yours April 18th!! 🏝️ I can’t wait for you all to play the full game and share your cozy builds with me! In the meantime, I have just dropped a brand new demo to keep you busy up until launch. I’ve made lots of big changes to reflect the final game so if you played the old demo, you should definitely check this one out too! Demo features: Classic mode: The last demo was sandbox mode only, so this update means you’ll get a real taste of the main game and how it actually works! 🏝️ Lots of new decorations (including my personal favourite - a pond!) 💧 New island colour palettes to brighten your day 🎨 I have also been working hard to implement demo/playtest feedback, so for those of you who have sent ideas my way, hopefully you’ll…
- We’re in Steam Next Fest with an updated demo! - 14 October 2024
🏝️Share your thoughts here: https://forms.gle/eSW2KXErEsgkVGLt6 🏝️Join Tranquil Discord server here: https://discord.gg/EVDZG6bbc9 Main Changes People! 🙋 New music! 🎶 Improved the way decorations/building variations are selected, now it cycles through them in a set order instead of randomly You can now cancel build mode with right click as well as ESC Some people mentioned that some buildings were too big so they’ve been made smaller to better match the rest of the buildings Improved controller support for UI 🎮 Added icons to resources for better colorblind support Small Changes Lots of bug fixes! Snow transitions more smoothly now ❄️ Paths should look a bit more natural (less unnecessary 90 degrees turns) More building color variations! 🌈 Small tweaks to the settings menu Improved decoration delete mode (now when toggling it the other build modes get correctly cancelled) "Low" in…
- We’re in Wholesome Steam Celebration with an updated demo! - 14 August 2024
Hello everyone, It’s been a great few weeks since I launched the first public demo for Tranquil Isle 🏝️ I’m very excited to share the updates to the demo, which is very much thanks to all your feedback! I have made lots of bug fixes that lots of you helped to find 🐛 The tutorial has been updated to include game controls 🎮 The default mouse camera controls have changed to feel more intuitive 🐁 You can also now delete decorations, you just have to toggle the mode using ‘K’! 🚮 I have designed new pride colour palettes which you can preview in the options menu along with all the other options 🏳️🌈 Thank you so much to everyone who has wishlisted my game, played the demo, sent feedback and shared their lovely builds so far 😊 It’s so cool to see it all coming together! 🏝️Share your thoughts here: https://forms.gle/Sm3Yduatf3mDQnwt9 🏝️Join Tranquil Discord server here: https://discor…
- First ever demo out now!! - 22 July 2024
Hello friends, Tranquil Isle’s first ever demo is out now as part of SimFest 2024! This demo focuses on sandbox mode so you can freely build your island paradise how you like 😊 I would love for you to check out the game, create your own little islands and also share your feedback with me. This is a project I’m really passionate about, so I’ll always do my best to take your thoughts and feedback into consideration as I continue to work on the game. I’m so excited to not only have the demo out but also to be a part of this great event so be sure to take a look at the amazing lineup! ☀ I want to say a big thank you to everyone who has played the playtest and sent feedback, it’s been a great help and I’ve already made plenty of changes all thanks to you 💙 For anyone who wants to see a little more of the game and give feedback on the WIP “Classic Mode”, Playtest signups are still open too!…
- Tranquil Isle Playtest Live Now! - 2 July 2024
Hello everyone, Nice to see you again 🌞 I’ve been working hard recently on putting a playtest together for you all to try out and share your thoughts on, and it is now LIVE! This will mean not only will you be helping me to make great changes to the game, but you will also be shaping the game into something you’ll be really excited to play! We also just released a little Explainer Trailer to give a bit more detail on what the game is all about, which you can check out here: In the run up to the launch later this year, I’ll be doing my best to implement all of your feedback and any cool ideas you may have. I’m looking forward to seeing what you come up with! 🏝️Share your thoughts here: https://forms.gle/Sm3Yduatf3mDQnwt9 🏝️Join Tranquil Discord server here: https://discord.gg/22p2qmQ6C9 Thank you in advance for your input!! Talk soon :) Tom 🧡
- Introducing Tranquil Isle! - 1 February 2024
Hi everyone! Tom Daly here, developer of Tranquil Isle. Maybe you read about the game in the Wholesome newsletter, or just happened to see it while scrolling. Either way – welcome! Tranquil Isle is a combination of townbuilder and roguelite, all about building towns in a randomly generated sunkissed island paradise. If you’re looking to just chill out and build, there’s also a sandbox mode. The game is a small-scale, lo-fi experience, all about whiling away the hours somewhere pretty. This is a solo developed project, but I’ve also teamed up with an indie publisher Future Friends Games, who’ve worked on solo indie games like Omno and Exo One and the upcoming Laysara, Gourdlets and Summerhouse. They’re helping me go the extra mile with polish and promotional stuff, which is really cool! Check out the reveal trailer below: This is my first time developing a full game, so I’m super gratefu…