- Hotfix 0.7.22 - 6 March 2025
Fixed the game forcing Khodall despite choosing different heroes.
- Update 0.7.2 (Leveling Units & More Music) - 27 February 2025
This update brings a fresh new way to balance the game flow. Each playable unit can now reach up to level 5, gaining stats upgrades: attack, damage, attack speed, or even attack range. Units that took part in many battles with you will be stronger and therefore more useful. The longer the game goes, you'll be able to find more and more high-level units in the shop, but at the same time, you'll meet more high-level enemies. Update notes 🆕 Units now gain levels - Units now gain experience and levels, up to level 5. - The current level is represented by a Star icon, starting at Lv.2: bronze, silver, gold, and platinum stars. - Hover over the unit to see which stats are improved (star icon), the current Exp and Exp to level up. - Exp is shared between all units equally. - Level up restores full health. 🆕 4 additional music tracks Each biome got an additional new music track! Balance chang…
- Frostvale - Update 0.7 (New Biome) - 5 November 2024
This is the month of Frostvale, an entirely new biome! It's the biggest update so far and introduces the winter-themed realm, where you'll encounter new ice-cold Units, Locations, Environments, and Music. There's more, including a new Beginner Difficulty. Read more below 👇 New biome - Frostvale Frostvale is a harsh land of ice, mountains, and brutal creatures. Only the toughest survive here. 7 new units 🆕 Kobold 🆕 Goat Berserk 🆕 Harpy (Pushback ability) 🆕 Ice Golem 🆕 Hydra (Wide Attack ability) 🆕 Werewolf (unique unit, Fury ability) 🆕 Dragon of Frostvale (boss) 📈 Now there are 38 different units in the game! New Frostvale Locations 🆕 Manor 🆕 Elemental Trouble 🆕 Werewolf Rescue 🆕 Frostvale Altar (boss) Also 🆕 New Frostvale music 🆕 New Ice-cold environments Map generator 🆕 With the addition of our fourth biome, the map generator has been updated to keep runs fresh and exci…
- Update 0.6.51 (New Events, Status Icons) - 23 September 2024
🆕 3 new field events added: Shattered Crucibles, Heat-Hungry Stones, and Croak for Power. 🆕 New unit available in one of these events! 🆕 The "Expand the World" feature now includes events. Events mentioned above need to be unlocked through the Expand menu. 🆕 New skills for Undertaker and Giant Bat. 🆕 Squad bonuses (synergies) now display instantly when moving a unit, rather than waiting for the fight to begin. Removed "Battle Begins" from affected units' descriptions. 🆕 Unit status effect icons (Stun, Poison, etc.) are now visible. ♻️ Reaper adjustment: Increased attack range (1 → 2) but reduced base damage (50 → 30) for better alignment with the giant scythe. 🪱 Fixed shields not being applied for new armies on hard difficulty. 🪱 Fixed spells UI remaining active after battle. 🪱 Fixed Abyssynth targeting friendly units when they are further away than enemies. ⏩ Improved offscree…
- Update 0.6.41 (Selling units) - 2 August 2024
Greetings, the Dethroned! Update notes for 0.6.41 Selling units: - Drag a unit over Barracks to sell it for 33% of its value (no less than 1) QoL: - Clicking on an enemy that's not rotated towards the player army will now enter 'prepare to battle' when the animation is finished - Clicking on the same field that the player's army is currently moving towards won't cancel the move anymore - Spells are faded if they can't be cast or replaced at the moment Balance changes: 1. Artifacts power (in %, common/rare/epic/legendary) - AmuletOfCohesiveness: 20/30/40/50 -> 20/30/45/60 - AmuletOfHorde: 15/20/25/30 -> 20/24/27/30 - RitualMask: 15/20/25/30 -> 20/24/27/30 - ShockwaveHammer: 6/10/15/20 -> 10/15/20/25 and slightly bigger shockwave size 2. Units stats - Cyclops: Health 420 -> 450 - Lacodon: Health 390 -> 400 - Abyssynth: Delay between attacks reduced by 0.4 seconds, gold and exp value incre…
- Update 0.6.31 (Mid-run saves) - 22 June 2024
Greetings, the Dethroned! This highly requested functionality is finally here. Sorry to keep you waiting! The update brings part 1 of roadmap's Update 1, which is mid-run saves (saving during a game). We decided to split Update 1 to give you this feature as soon as possible because it was the most requested thing. Now, whenever you quit via the Pause ('Esc') -> Quit, the game will save and can be continued later. A new 'Continue' button will then appear in the main menu. Remember that the roguelike "rules" are applicable, which means: you cannot load an old save; when you lose, you need to start over; starting a new game replaces the last save. The game now also auto-saves after battles, so you are covered in case of crash/power loss/etc. Keep in mind that the map can get really big and there are a lot of variations that could happen, so you might find some issues/differences after load…
- Hotfix 0.6.26 - 2 June 2024
Fixes for some more or less critical issues you've reported in the past few days: - Fixed units in the main player army sometimes being cleared when dismissing temporary (yellow) armies. - Fixed a bug that allowed placing a unit in an occupied position if close to an edge of the field (which then caused other issues). - Fixed the Forge event sometimes not updating the list of artifacts properly. - Fixed the camera sometimes jumping from afar towards the player. - Fixed the starting gold UI sometimes being swapped for the 1st and 3rd armies. - Fixed an issue where the game sometimes got stuck after egg-hatching. - Added missing localization for the difficulty selection title. - Adjust the height of the hard difficulty details UI based on the selected language.
- Introducing Our Living Roadmap! - 31 May 2024
We're thrilled to announce the launch of our Living Roadmap! This roadmap will give you an inside look at our future plans and upcoming updates. It's built on your valuable feedback and our vision for new content and improvements. Please note that the Living Roadmap is dynamic and may evolve over time. We will keep updating the roadmap on the Dethroned Steam page. We invite you to be a part of the journey! If you want to contribute to the evolution of Dethroned, please share your thoughts and ideas on our Discord or in the Steam Discussions.
- Dethroned Release News - 26 May 2024
Dethroned has now been released! The game will be 15% off for the first two weeks, and you should be able to see the discounted price in your currency below: https://store.steampowered.com/app/2326050 Thank you, Ada & Michał
- Dethroned releases into EA in 26 hours! - 25 May 2024
We are excited to announce that Dethroned will be released into Early Access in just 26 hours! In this kind of last-minute announcement, we'll tell you what to expect from the current version. Early Access Content The Early Access version is fully playable. You can beat and endlessly replay the game because of procedurally generated maps and two difficulty levels. Currently, there are 3 mages, 28 creatures, 25 artifacts with 4 different rarities, 7 spells, 3 biomes, and 18 locations. After beating the game by 3 mages, a stage-based, huge battle awaits you. Achievements 35 Steam achievements are ready for unlocking! Difficulty Hard difficulty not only makes the game more difficult - enemies get shields, ricochets, and bosses have more health, but it also gives you a positive change - an additional artifact slot! It opens new possibilities, while still being a challenge. If you'd rather w…
- Take Control - Demo Update - 6 March 2024
Take Control - Demo Update (0.2.57): Initial army and artifact selection, restock in Barracks, Threat animations, Revised Tutorial and more! List of most noticeable changes: Initial army selection and free artifact at the start (choose 1 out of 3) Added restock option to Barracks (for 30 gold, changes the available units) Map Preview: Show names of non-empty fields on mouse hover Tutorial Map: Improved readability, revised texts, and added more information for complex mechanics Any changes to the army's Threat are now animated on the UI and over the unit that caused the change (indicating increased/decreased Threat) Some environmental props, like the large Encasall tree, will sometimes be even bigger (up to 3 times!) Show current run statistics, captured locations, and unlocked achievements upon win/lose Right-clicking (RMB) on units now places ranged units in the back row if possible I…
- Big Demo Update: new languages, 6 artifacts, damage numbers and more! - 3 February 2024
Greetings everyone! The demo has been updated and there's a lot of changes. Let's get to it! Localization Great news for people speaking: Polish Simplified Chinese Traditional Chinese The demo is now available in these languages! You can change the language in the settings. If you'd like to see your language in the game, please add Dethroned to your wishlist on Steam (we see from which countries you are) and if there is enough interest we'll add other ones. New Artifacts We've come to the conclusion that the artifacts we had in the demo aren't a good representation of the various synergies you can achieve in Dethroned, so we've added 6 new ones: Ricochet Arrow Venomous Statuette Shockwave Hammer Cauldron Imperial Orb Infected Mushroom They should allow you to experiment with different setups and synergies! At the same time, we've removed Echoing Staff from the demo (but it'll be back in…
- Demo Update (v. 0.2.38) - 22 November 2023
New Demo Update (v. 0.2.38) - Reduced the delay before starting a battle and after all enemies are defeated. - Visualize the time left for the Rains of Arrows cast during battle via an indicator below Elion's avatar. - Added a popup after defeating one of the Eternal Rivals. - Clicking on a Whirl of Transformation now displays a popup hinting there's a way to use it. - Added slow-motion when dragging a unit during a battle. - Slightly increased Demon Brute's Health and reduced Hobgoblin's Health. - Slightly modified the Tutorial location, so it needs to be captured first before picking up the free units. - Improved support for a widescreen aspect ratio. - Decreased the texture size of multiple assets that didn't utilize their potential (the difference shouldn't be visually noticeable). - Reduced the build size from 5.4 GB to 3.7 GB. - Reduced loading time. - Fixed a bug where a unit wou…
- Demo Update (v. 0.2.33) - 13 October 2023
We've introduced an exciting new feature: the camera no longer remains static; it now gently follows the cursor, allowing for easier path planning and improving the feeling. And, of course, some bugs have been squashed in the meantime. Enjoy!
- 🐲 Dethroned – Watch Live Stream on Steam 🐲 - 11 October 2023
Watch the developer play Dethroned on Steam during Next Fest. We'll be answering your questions in chat on Thursday (10/12) at 04:00 AM PT (11:00 AM UTC).
- 🐲 Dethroned – Watch Live Stream on Steam 🐲 - 8 October 2023
Watch the developer play Dethroned on Steam during Next Fest. We'll be answering your questions in chat on Wednesday (10/11) at 07:00 AM PT (2:00 PM UTC).
- Huge demo update: new hero, map rework, tutorial - 6 October 2023
New Hero: Elion! Play as Elion, a Forest Warden specializing in exploration, which supports his army during fights with a Rain of Arrows. Unlock a few new achievements. Navana is no longer available in the demo. Interactive Tutorial! Experience a hands-on tutorial on a dedicated map, bidding farewell to boring walls of text. Map Makeover! Enjoy improved map generation with guarded chests, escalating enemy challenges, and 3 locations per biome (up from 2 per biome). Fine-tuned balance. Three exciting new locations await your exploration. Units now join your army for free when capturing locations. Altars no longer affect Influence Level, so capturing locations is now more important. New Artifact & Unit! Get your hands on a new artifact and meet the Viper, a fresh addition to your forces. User Experience Improvements! Zoom out even further, up to a full top-down view We added 'Prepare to B…
- Demo Update (v. 0.2.11) - 18 September 2023
Another update for the released demo is here! The full list of changes: Gameplay: - Hovering over a unit now displays its synergies, attack range, and cast spell range. - Enhanced army management interface, making it more straightforward which fields are temporary, providing info on actions in this mode, and adding a button to rotate your army. - Added instructions on how to use Barracks and highlighted the Barracks' army more prominently. - Made bugfixes to improve the Map Generator. - Added Fog of War to indicate the direction for discovering unexplored areas. - Improved font colors for Skill Cards for better readability. UI: - Background now blurs when a UI popup is displayed for improved visibility. - Clarified unit descriptions by adding a 'Battle Begins' keyword. - Renamed 'Demons' to more unique names. Audio: - Enhanced audio feedback for dying Dragons, making their roars louder…
- Introducing the first update for the demo! (v. 0.2.9) - 1 September 2023
We're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more: Zooming in and out is now easier than ever! Use your mouse scroll to adjust your view. Ever wanted to gaze into the eyes of the Reaper? Well, now's your chance! Customize the UI to your liking with our new UI scaling feature. We've also increased the base size of certain UI elements. Corpse explosions now scale dynamically according to unit size. Larger units will create explosions with a broader area of effect (damage stays the same). Dragons will descend to the ground if they meet their end while in flight. We will now work on the demo balance. There are just too many bats. Hop on on our Discord. We'll appreciate all the feedback!
- Introducing the first update for the demo! (v. 0.2.9) - 30 August 2023
We're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more: Zooming in and out is now easier than ever! Use your mouse scroll to adjust your view. Ever wanted to gaze into the eyes of the Reaper? Well, now's your chance! Customize the UI to your liking with our new UI scaling feature. We've also increased the base size of certain UI elements. Corpse explosions now scale dynamically according to unit size. Larger units will create explosions with a broader area of effect (damage stays the same). Dragons will descend to the ground if they meet their end while in flight. We will now work on the demo balance. There are just too many bats. Hop on on our Discord. We'll appreciate all the feedback!