- Patch note #7 - 15 September 2026
Hello, drivers! 🚗In the latest update, we’ve added mouse steering! 🖱To activate mouse steering while driving, hold Ctrl, which is assigned by default. You can rebind it to any key you prefer in the settings — look for the “Mouse Steering” option.What else has changed in this patch:🧭 Navigator: fixed issues with navigation on driving exam routes.⚙️ Settings: added the ability to assign keys for automatic transmission controls.📌 Road signs: replaced intersection signs with priority road signs.🌲 Graphics: partially fixed disappearing trees and texture gaps in the environment. We also fixed several rendering issues in the rear-view mirrors.Try out mouse steering and let us know in the comments how comfortable it feels to use and what you’d like us to improve.Enjoy the game! The CCD 2.0 Team
- Patch note #6 - 31 August 2026
Hello, car enthusiasts! 🚗In our latest update, we've added a Driving School to the game! 🎓What's included in this patch:A new interactive Driving School building next to the test track.Three city routes simulating a real driving test.An introductory mission to familiarize yourself with the Driving School mechanics.Plus, a new challenge has been added to the test track—a whole series of exercises! 🏁🚧 Looking ahead, the Driving School will be the go-to place for additional challenges and exercises in the style of the original City Car Driving.In total, this update delivers about 30 minutes of new gameplay. You can experience the Driving School and the test track either as part of the story or through the free-play option in the main menu.Update now and happy driving! 🏎💨
- Patch note #5 - 28 July 2026
Hello, car enthusiasts! 👋While we continue working on the Driving School mode, we are simultaneously releasing a small patch for the interface and control settings.📋 Changelog:— Fixed a bug with button remapping. If you assigned an action to an already occupied key or axis and then clicked "Cancel" in the confirmation window, the presets menu would stop opening. Now, the menu continues to work properly even after canceling.— Improved button and axis mapping. Previously, the game could immediately register input if a button was held down or an axis was tilted before the mapping process began. This was especially problematic when setting up a sequential gearbox and paddle shifters. Now, the game waits for a new button press or axis movement.— Fixed an issue with Force Feedback (FFB). When changing the "Minimum constant force" parameter (which is set to 0% by default), the steering wheel…
- Patch note #4: Sound fix - 16 July 2026
🚗 Hello, car enthusiasts!While we are preparing a major content update, we are releasing a small but important patch today:🔊 Sound: Fixed audio-related bugs. The sound no longer cuts out, plays at the wrong time, or disrupts your gameplay experience.⚙️ Transmission Selection: We noticed that many players were having trouble finding how to switch the gearbox. To solve this, we have added a dedicated window for selecting the transmission type when starting a new game.🚗 Traffic: Fixed a bug causing cars to disappear. Traffic now remains on the city streets after any teleportation.Enjoy the game!
- Patch note #3: Steam Workshop and New Physics! - 13 July 2026
Hello, car enthusiasts!We’ve prepared two major updates and a bunch of improvements to make the game even more comfortable.🛠 Steam WorkshopThe Steam Workshop is now open! You can now upload your own mods and share them with the community.Please note: the current functionality does not yet include a full world editor or support for replacing car models, but we are working on it.You can find the mod publishing guide here: 🏎 New Car PhysicsSince launch, we’ve received a lot of feedback regarding car behavior at high speeds: above 80 km/h, cars were difficult to control. We’ve completely overhauled the physics! Cars now behave predictably at any speed, making handling much smoother and more responsive.This isn't the final version—we're still working on the physics, so you might encounter some rough edges at this stage:— Minor FPS drops.— ABS issues: when triggered, wheels might lock up in…
- The sandbox is already available! - 2 July 2026
Hello, car enthusiasts! 🚗The Sandbox mode has arrived in the game. It's available right now in the latest update.Now you can just jump behind the wheel and drive wherever you want. No story, no limits—all cars are unlocked from the start.What's in the Sandbox: Free riding without a plot, on current cars.Exploring markets and goods without risking the global economy Fines won't impact the economy — just enjoy the ride!We're releasing the Sandbox now because we know how much you've been looking forward to it.The mode isn't completely finished yet: we'll continue to develop, refine, and add new content to it.
- Patch note #2 - 29 June 2026
We're continuing to roll out patches for the game. This time around, the changelog mostly consists of fixes for the PXN V99 steering wheel, as all our efforts are currently dedicated to the Sandbox.We’ve configured and added a preset for the PXN V99.PXN V99 FIXESFixed an issue that prevented binding buttons on the D-pad. Paddle shifters can now be freely remapped to your preference.Fixed a bug where the seatbelt would spontaneously unbuckle, the engine would stall, and the hazard lights would turn on. OTHER FIXESRenamed a setting: "Maneuver Angle" is now called "Activation Threshold".Fixed the rendering of stop zone markings in the rearview mirrors. They now display correctly regardless of your graphics settings.Trucks near the garage were unable to drive up the incline, causing them to turn on their hazards and block traffic. We’ve fixed the truck collision, resolving this issue.When p…
- Patch note #1 - 25 June 2026
Over the past week since launch, we have gathered your feedback and prepared a batch of fixes.These patch notes detail exactly what has been fixed and updated in the game.Major new features, including the "Sandbox" mode, are currently in development and will be released as separate, substantial updates in the near future.GAMEPLAY— Driving Range Exercises. We have completely removed the timer so you can complete the exercises at your own pace.Once the full-fledged Driving School is added to the game, the timer will return, but it will only affect your final rating for the exercise rather than determining whether you pass or fail.— "Family Business" Mission. To avoid confusion when searching for the required resources, only quest-related items are now active during this mission. All other goods are locked and cannot be interacted with.— Speed Control. The speed limit tolerance threshold w…
- Post-release news - 17 June 2026
Hello, car enthusiasts!In this post, we want to say a huge thank you to everyone who supported us during our release. It is a truly rewarding feeling when you buy the game and immediately start sharing your feedback.We know the launch hasn't been the smoothest, and the game currently has a "Mixed" review status.But we are not discouraged, and we are not giving up! Our main priority right now is to carefully review all your feedback and make the necessary adjustments in the near future.These upcoming changes will be directly based on your feedback.The CCD 2.0 Team
- City Car Driving 2.0 is already in early access! - 16 June 2026
Dear car enthusiasts, we are officially in Early Access!Thank you for joining us on this long journey. Thank you for your unwavering support and patience ❤️We’ll be gathering all your feedback and continuing to improve the game together with you.The City Car Driving 2.0 Team
- Early access launch times - 16 June 2026
🚗💨 The city is yours to conquer! Porto-Valanta awaits.Dear driving enthusiasts, the long-awaited moment is finally here! Today, June 16, our next-generation driving simulator, City Car Driving 2.0, officially launches in Steam Early Access! 🎮Here is what awaits you right now:✅ Realistic Traffic: AI drivers follow traffic rules, but they can make mistakes—just like real people!✅ A Living World: Dynamic weather, a day-night cycle, and a highly detailed city.✅ Hands-on Learning: From your very first drive to complex maneuvers—level up your skills behind the wheel.🔧 Important: The game is in Early Access. We are continuing to develop the project alongside the community—your feedback will help us make the simulator perfect!👉 Buy and start playing: The City Car Driving 2.0 Team 🧡
- Results of the second stage of beta testing - 4 June 2026
Hello, car enthusiasts! 🚗The second stage of the City Car Driving 2.0 Closed Beta Test has come to an end, and we're eager to share how it went with you.Your activity exceeded all expectations. We received an incredible 8,198 applications to participate!In the end, we gathered 117 bug reports, 82 detailed surveys, and gigabytes of your gameplay footage. This is truly invaluable material for us.Here’s what you noticed during the test and what we’ll be fixing:🖱 Interface and Controls:Players found it hard to figure out which buttons to press on their devices — we definitely need clearer device icons here.Also, the "P" parking indicator on the speedometer would get stuck while driving.And for multi-monitor owners, the game would minimize because the cursor wasn't locked inside the window.🎮 Gameplay Quirks:Pedestrians are currently flat-out refusing to walk around cars, and the cargo mes…
- Invitations to the Second Phase of CCD 2.0 Closed Beta Testing - 28 May 2026
Hello, car enthusiasts! 🚗Today, we're sending out invitations for the second phase of the CCD 2.0 closed beta.Thank you to everyone who filled out the application form. We received a large number of submissions, so the selection process was challenging: we curated the group specifically to test a wide range of hardware configurations, peripherals, and player experience from the first game. If you've been selected for the testThe email with your key and instructions will be sent to the contact address you provided in your application.If you used email, please check your "Spam" folder—sometimes messages end up there.Inside the email, you'll find:Your Steam activation keySetup instructions A feedback checklist for your final impressions A link to the private Discord channelPlease activate your key within three days. If the key isn't activated, your spot will be offered to the next partici…
- Launching second stage of beta testing - 26 May 2026
Second Wave of Beta Testing: Applications Open + Format Explained We know what you expect when you hear "open beta test": a button on Steam, one click, and you're in the game. Ours won't work that way—access will still be by application only.Here's why. The first wave accomplished its goal: we identified and are now fixing critical bugs. At this point, we could throw the doors wide open and let everyone in—but the game isn't yet in a state we're ready to showcase without caveats. If the first impression isn't right, there won't be a second chance. That's why we're expanding the tester pool carefully: we'll onboard significantly more people than in Wave One, but applications will still be required—so we can calmly polish the game toward release. So, when we say "open," we mean that anyone can apply, not that there's a one-click button. We understand this differs from the conventional mea…
- Game Update Journal #8 - 19 May 2026
Hello, car enthusiasts!You know, there are things that are always a little bittersweet to say goodbye to—even when you know it's the right call. Today is one of those moments for us.Game Update Journal is coming to a close. But don't let that get you down! News, updates, behind-the-scenes dev insights—none of that is going anywhere. On the contrary: we'll be sharing them as soon as they're ready, instead of holding them for a monthly roundup.Aaaand—we've got a little gift for you 🎁Before the redesign, we prepared some gameplay GIFs for our Steam page that didn't make the cut. We've bundled them into a single archive and are sharing them with you. Use them, drop them in chats with friends—let them live beyond our internal folders and into your hands.Grab the full archive here:drive.google.com/drive/u/0/...Let's take a moment to talk about what City Car Driving 2.0 really is.We're buildi…
- Launched closed beta! - 21 April 2026
Greetings to you, car enthusiasts!🚀 City Car Driving 2.0 CLOSED BETA is now liveThe driving simulator we've been working on for so long is finally in the hands of our first testers.Right now, we're running the first wave — contest winners and a limited group of players. We're starting small and focused: we'll gather feedback, make improvements, and then gradually open the doors wider.Want to join the next waves?Add the game to your wishlistJoin the community on SteamCheck out our communities for announcements and contests:🔗 Telegram🔗 Discord🔗 YouTube🔗 Facebook🔗 XLet's be honest: we log in "just to test for five minutes" and pop out an hour later. It's definitely worth the wait 🤝
- Game update journal #7 - 6 April 2026
Two weeks ago, we shared the Early Access trailer for our game. What did you think? Share your impressions in the comments: What felt missing? What would you like to see? What are you hoping for from the game?In this issue, as always, you can check out what we've accomplished over the past month. Plus, we've included a link to an archive of visual materials for the game.Let's dive in! 👇🔧 What we've been working on:🎮 Gameplay ExperienceWe're constantly playtesting the game and fine-tuning the balance and overall experience we want to deliver to players.Completed the final round of bugfixes for our test track — and finally wrapped up all work on it! 🏁🎨 Art & VisualsPreparing a new location for upcoming updates: the city's coastal district (more on that soon!).Finalized graphics settings for High and Medium presets — still polishing and bugfixing the Low settings for optimal performan…
- Early Access Trailer and Redesign - 23 March 2026
Our Steam page have gotten a complete makeover - we've just redesigned them from the ground up. We're gearing up for launch and getting ready to reveal the system requirements!That's not all - our social media pages across all platforms have been refreshed too. We'd love to hear what you think, so don't hesitate to drop your thoughts!Discord TelegramFacebookXYouTubeOn top of that, we've put together a brand new gameplay trailer, waiting for you on our updated page.To sum it up: we're thrilled to share these exciting updates with you, and we hope you're as pumped as we are!We're in the final stretch now.Time to release the handbrake, clutch in, and hit the gas!
- Game Update Journal #6 - 6 March 2026
There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive.We also see how eager many of you are to finally see more gameplay footage. So in this issue we’re happy to share a short clip with you - and there will be more video material coming very soon.For now, here’s what we’ve been working on 👇🔧 What we've done recentlyPerformed a large round of level-art bug fixing - the city now looks cleaner and more consistent.Fixed a bug with the diesel fuel indicator.Fixed uneven road wetness near the market area - rain now behaves correctly in that section.Fixed post-processing issues on Low graphics settings - an important improvement for lower-end PCs.Fixed several bugs related to the player’s vehicle.Adjusted the road layout along the service statio…
- Game Update Journal #5 - 6 February 2026
This period may not have been the loudest one, but it was an extremely important month for the project. We focused on polishing interactive objects, improving the UI, and fixing technical details that make the game feel more complete upcoming release. Here’s what we’ve accomplished.What we’ve done during this time:Polished the visual UI style of the interactive object “Paint Workshop.”Improved the interface of the “Police Station” interactive object - it now looks cleaner and more consistent.Refined the UI visual style of several interactive objects:Gas StationCar Service StationCar WashAdded animated inspector seating into player vehicles:Hangug EclautoUlgares GroberolfFixed an issue with shadow draw distance on Low settings - an important step toward better stability on lower-end PCs.Resolved a number of level art bugs, making the city look cleaner and more logical.Fixed navigation sy…