- Release notes v1.7.0 -> 23 January 2025 - 23 January 2025
Hello, Here we are again with another small batch of fixes. As I start working on another project, I’ll continue integrating minor fixes as players report issues. However, I won’t push updates weekly unless there are enough bugs to keep me busy. Bug Fixes: Fixed pan music location to match the character. Resolved the issue where the menu didn’t open on the first game launch (no idea what happened there!). Fixed picker AI looping while grabbing something when the pantry is full and added small improvements. Fixed multiple farm growth and prevented farmers from planting immediately after harvesting (they now usually wait a day, simulating a basic crop rotation). Fixed the fire hand power, which was no longer working. Fixed the repair power so that buildings set on fire no longer retain the "on-fire" texture after being repaired. Made small performance improvements by adding a resource cac…
- Hotfixes v1.6.1 - 20 December 2024
Hello, Here are some hotfixes, mainly to address the issue where the ESC button no longer displayed the menu: Bugfix: Menu button not working with the ESC key. Fixed an issue where villagers unassigned from a building after its destruction were not functioning properly. Bugfix: Audio from the mine continuously playing. Addressed an issue where grabbing someone inside a building could result in invisible villagers. I added another check to prevent this. Bugfix: Decals not cleaning up properly at the end of the day. Reduced the size of the rejuvenate VFX. Bugfix: Villagers not correctly searching for resources. Bugfix: Villagers stuck in a loop while grabbing resources. Bugfix: All villagers targeting the same resource. VR Updates: Reap scythe power now has the ball behavior in VR. Repair power also adopts the ball behavior in VR.
- Release notes v1.6.0 -> 19 december 2024 - 19 December 2024
Hello, This week, I mostly focused on optimization and improving VR controls. For optimization, it’s nothing huge, but a collection of smaller tweaks that may make a difference, especially on lower-end hardware. I really hope I haven’t broken anything, as I didn’t have time to retest everything thoroughly. For VR, I completely overhauled the movement controls and some interactions. Movement is now handled with the left thumbstick (you can switch to the right thumbstick in the options). Pressing the thumbstick allows you to rotate—very straightforward. For VR interactions, you can now play with physical positioning, your hand stays in place instead of zooming to the ground all the time (the old behavior is still available in the options). Grabbing is now performed using the grab button, while powers and flicks still use the trigger button. Many powers now have a fireball-like behavior, w…
- Release notes v1.5.0 -> 13 December 2024 - 13 December 2024
Hello, This week, it looks like the pile of bugs for the desktop version is thinning, so I focused on improving some of the existing pain points, mainly around the end-of-day freeze, to reduce it as much as possible. I also restarted working a little on the VR version. For now, it's not much, as I ease into it. Next week, I’ll have more control rework. Hopefully, I haven’t broken anything while doing so. Mouse & Keyboard: Optimized ground painting process at the end of the day. Hopefully, this will decrease the freeze at the end of each day without significant impact. Optimized the save process. Updated locusts to reduce the maximum number of active locusts on the island from 6 to 4 and reworked the VFX to display fewer particles when locusts are maxed. VR: Added a video parameter to tweak the menu size. Improved menu interaction by implementing fingering. Fixed an issue with dialogue t…
- Release notes 06 December 2024 - 6 December 2024
Hello, This week, once again, it's mostly bug fixes and small improvements, with the notable addition of Santa Claus, as it feels right for the season. Added Christmas Spirit Orb to decorate the village with Christmas trees during winter. Added Santa Claus. During the Blood Sun event, limited Berserk duration to 1 minute instead of the full day. Added visual/audio cue for invincible buildings so players don’t waste their time trying to destroy them. Changed ranch production from meals to raw meat that needs to be cooked at the roasting pit. Bug fixes: Baker job: now the baker and pastry chef are distinct roles. Fixed issue where villagers working on buildings like the smith would teleport everyone around the building entrance under certain conditions. Fixed issue where sometimes, when loading a game, characters were missing some of their equipment, and buildings were missing resources.…
- Hotfixes 01 december 2024 - 1 December 2024
Hello, Here’s a small update focused primarily on bug fixes. I decided to address the issue of unlocking the fishery, which was blocking other buildings, as it felt too inconvenient to wait for next week’s patch. Bug Fixes: Building Placement: Fixed a bug where buildings could no longer be placed randomly. This was caused by the fishery unlocking without a valid spot available, which blocked the placement of other production buildings. Adjusted the priority order so the fishery is the last to be checked, with other buildings placed based on size. Localization Toggle: Added an input option to change the button used for toggling localization from Left Ctrl to any other key, resolving conflicts with player setups. Enemy Buildings: Enemy buildings can no longer be moved around using the hand upgrade. Gifts: Added camera movements to Sword and Totem gifts so players can see where they spawn.…
- Release notes 29 november 2024 - 29 November 2024
Hello, This week, alongside fixing bugs, I focused on adding an orb choice feature to remove every event available in the game. Previously, this feature only applied to a subset of events that were somewhat randomly chosen when I first implemented it. Additionally, I added a message from Voidy that rewards the player when all events are removed. Bug Fixes: Character Visibility: Fixed an issue where characters became invisible when grabbed from the villager list while they were inside a building. Localization Issue: Resolved a problem with scenario localization not behaving properly. Recreating the entries in the localization table fixed the issue. Level Power: Fixed an issue where level power no longer stopped at the maximum radius under certain conditions. Ballista Placement: Fixed a bug where the ballista would hang in the air if the tower was moved manually. Island Summary Screen: Ma…
- Release notes 22 november 2024 - 22 November 2024
Hello, This week, alongside bug fixes, I primarily worked on adding a tab in the new island menu for players to see which orb gifts were selected on the current island. Updates and Features Added island status screen to display currently unlocked options. Added toggle UI shortcu (Alt+H) to toggle the UI. Added a dozen new Voidy dialogues and rewards linked to player actions, such as unlocking all powers in a section. Feel free to suggest weird interactions here! 😉 Bug Fixes Fixed an issue where quests requested more leveled sites even when all buildings were already placed. Resolved a bug with the "flick building" process that teleported characters to the entrance, leaving them stuck inside. Attempted a fix for an issue where villagers became invisible (though I couldn't reproduce it)... Corrected the description of the pan trumpet. Made small localization improvements. As always, don'…
- Hotfix - 15 November 2024
My bad—apparently, some of the optimizations I implemented last week are interfering with character movement. They no longer consistently detect when they’ve arrived at their destination, which prevents them from working properly. I’ve just reverted those changes, so things should work better now. Sorry for the inconvenience!
- Genesis of a Small God – Release Announcement - 14 November 2024
Genesis of a Small God – Release Announcement After over six months in Early Access, I’m thrilled to announce the full release of Genesis of a Small God. This milestone wouldn’t have been possible without the dedication, support, and invaluable feedback from our Early Access players. Each of you has played a crucial role in shaping the game, and it’s thanks to your insights that Genesis of a Small God has reached its current state. A Special Thanks to Our Community Reading your feedback and implementing as many of your ideas as possible has been incredibly rewarding. This collaborative approach has been a wonderful experience, and if I have the chance to create another project, I’ll certainly consider Early Access again. I’d love to involve you even earlier in the process, potentially from the initial design phase. What to Expect at Launch Compared to Early Access For launch, Genesis of…
- Release notes 08 novembre 2024 - 8 November 2024
Hello everyone, Following recent feedback on performance, I’ve focused mainly on optimizations in this release. It’s frustrating for both players and myself when performance issues arise, especially on high-end hardware. It appears Unreal Engine 5 is still somewhat immature, causing unpredictable performance results across different systems. Unfortunately, I don’t have the resources to test the game on a wide variety of hardware. Among the primary culprits are DirectX12 and the default anti-aliasing method, TSR, which can heavily impact performance. To address this, I’ve added video settings so you can adjust these options. If you’re experiencing poor performance on modern hardware, try switching to DirectX11 or changing/disabling anti-aliasing. For the rendering interface: If you select a different option from the default, you’ll need to restart the game. If the game doesn’t start afte…
- Release notes 01 November 2024 - 1 November 2024
Hello, This week, I was primarily focused on preparing the game's marketing for its release out of early access. I also worked on a few quality-of-life improvements and bug fixes, including: Improved some tooltips Disabled auto-scrolling in the credits/help section when the player manually scrolls Highlighted new help messages the first time they appear in the help tab Added localization support for combo boxes in the menu, which was surprisingly not supported by default Continued with additional localization work Thank you for reading, and as always, feel free to share your feedback!
- Hotfix - 26 October 2024
villager size
- Release notes 25 october 2024 - 25 October 2024
Hello, This time, the main change is the ability to move buildings using the hand, while the rest is mostly quality of life improvements and bug fixes. Added a new upgrade for the hand to allow moving buildings. Added a quest that requires moving a villager's home. Added a visual effect in the Faith Orb UI to represent faith overflow. Added a highlight on the Faith Sphere to display the current power cost. Added a new binding for "Help" in the Options/Controls tab. Added a language switch between English and the current language by holding the left Ctrl button. Bugfixes: When ungrabbing a character inside a building, they will now be teleported outside to prevent them from getting stuck. Changed the character power release from "press" to "release." Hopefully, this doesn’t break anything else. Basic orb gift (heal/faith/hunger refill) is now triggered at least once at the start of the g…
- Release notes 18 october 2024 - 18 October 2024
This update brings a few new additions alongside the usual set of bug fixes and quality-of-life improvements: Added a warding totem that absorbs elemental miracles and unleashes them when enemies are near. When holding something in your hand, pressing the right-click (pan button) will make the hand zoom to the ground to gently drop the object or character. Since the handprints left during ground leveling weren't well received, I've added an upgrade to the leveling power that removes them. Added a gameplay parameter to control season length and day duration. Added wolf and bear dens, mainly to give them a point of interest when they are idle. Bears will hibernate during winter if a bear cave is present on the island. Bug Fixes: Fixed hand drop height so that it no longer sinks into the ground. Added a slight delay when using RMB to drop objects at ground level, and fixed the planting fea…
- Release notes 11 october 2024 - 11 October 2024
Hello, Like the previous release, this update includes many bug fixes and quality of life improvements. I also spent some time reworking a few powers, and I hope you find the changes interesting. Reworked digging and ground creation. Added a new upgrade to dig deeper and fill below the created ground. Fixed an issue where ground creation line traces failed, causing placement in the wrong location. Increased overall creation speed. Reworked lightning powers to include lightning strikes and storms. Revamped the power wheel to manage more icons without overlap. Improved the Ark event with VFX to help locate the lid and move it back to the island if it’s too far away. In the villager list, added a button to grab a villager and an indicator for active quests. Added an indicator on the power button to show if you need to hold the power or not. Displayed the current build version on the menu s…
- Release notes 07 october 2024 - 7 October 2024
Hello, Aside from bug fixes and quality-of-life improvements, I’ve made some updates to the scenarios. Added a couple of new scenarios and reworked existing ones to include dialogue, completion conditions, and soul rewards. Added more unique-looking objects during island creation, such as shacks, shipwrecks, whale bones, and ruins. Added the number of villagers per job in the job assignment UI. Bug fix: leveling power fix elevation issues defaulting to zero. Bug fix: slight flickering of VFX like chimney clouds when workers are active. Bug fix: alchemist potion collision not triggering properly. Bug fix: prevented powers from holding the next day indefinitely. Bug fix: added error handling for tornadoes to avoid defaulting to the center of the island. Bug fix: prevented getting stuck when using powers while UI elements are displayed and accessing the menu. Bug fix: reduced stone golem i…
- Release note 27 september 2024 - 27 September 2024
Hello, In this patch, I’ve introduced a new help mechanism. You can now press H/F1 to trigger a help message related to the object in your hand or the object you're hovering over. I clearly underestimated the number of messages I had to write, so some may lack inspiration. If you have any suggestions for helpful or snarky messages, feel free to share them with me! Changes: Reduced the frequency and strength of certain events based on population size, making it easier to recover from sudden population loss. Reworked fireworks to increase the area of effect during the day. Added capacity flags to production buildings to improve awareness of villager assignments. Reduced the size of altar fires to prevent villagers from setting themselves on fire while praying. UI: Added a number indicator on priest powers to show how many are currently active on the island. UI: Added a scrolling indicator…
- Release Notes - 20 September 2024 - 20 September 2024
Greetings! Once again, we’re in bug-fix/polish mode until players stop reporting them ;) New upgrade to leveling power to prevent characters and resources from being ejected. Villager job assignment improved. You no longer need to slam villagers into a building to change their job. You can now drop them nearby. Increased crow visibility and added a feather trail for flying crows. Bugfix: Villagers affected by therianthropy now correctly spawn souls. Bugfix: Resolved water shader foam flickering when hovering with an object in hand. Bugfix: Prevented villagers from heading out to sea to retrieve resources thrown there. Thanks for reading, and as always, don't hesitate to provide feedback!
- Release notes 13 september 2024 - 13 September 2024
Hello, Given the number of issues, I’ve integrated BugSplat for easier bug reporting in case of a crash. I’ve activated the crash reporter, so when the game crashes, you should see a window prompting you to submit a report. If you choose to submit, it will upload the crash files automatically. Please note that the crash report includes your hardware information, should you prefer not to share it. I tested this locally, but unfortunately, I was unable to test it in the release version—you never seem to get a crash when you need one! Additional Updates in This Release: Enabled Virtual Textures: This may help stabilize the game for resolutions higher than 1080p. However, it may trigger a full shader recompile when the game starts. Disabled Hardware Ray Tracing: Instead of allowing the engine to decide, ray tracing is now disabled by default. Bugfix: Addressed the issue where the ground wou…